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MedievalThings.5417

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Posts posted by MedievalThings.5417

  1. We literally have people flying over tower walls to take things, magically appearing anywhere on the map they want, whenever they want, or in a lot of cases, just using thief sword 2 on a guard INSIDE things to get in and port in people.

    We can't even get Anet to deal with that, let alone things like they think willbender mobility is fine and baseline 3 dodges on daredevil is balanced.  I would rather they fix the bugs, cheating, and balance issues LONG before they make new things for people to "bend" the rules on.

  2. 6 hours ago, Dawdler.8521 said:

    Which would kill roamers even attempting to siege, just like it did once before when Anet was forced to reduce siege cost to prevent WvW grinding to a screeching halt outside primetime.

    At 15 two people can’t even build guild siege (well except a ballista which won’t help much). Meanwhile zergs won’t give kitten as they can easily dump up 6+ anyway with that “nerf”.

    If your intent was to target zergs the idea is the eqvivalent of slicing the tire of a semi with a tennisball.

    I suggested this before, and with as bad as things are this is the change that needs to happen.

    Only siege contests structures, remove all siege but rams, limit rams to 3 per gate.  But people hate the thought that they would actually have to walk to a structure to open it.  Everyone seems ok that 50 people can hide in smc under siege with supply and remove the walls of everything around it from the safety of the castle.

  3. 21 hours ago, Riba.3271 said:

    No, you're right.

    Mount should share endurance bar with player and gliding should be disabled when player is in combat. Defenders shouldn't have absolute safety in high ground.

    It is because they made combat balance completely skewed towards defenders. They don't only have respawn, increased player count and siege, but also +25% damage worth of stats. It has gotten to a point where equally strong groups don't try to take objectives from each other anymore. The defending blob or a guild just wins everytime unless they're completely outmatched.

    What they need to do is:

    • Rebalance shield gens to 1 per spot and only bubble around them, so defending siege works
    • Buff wall and gate hitpoints so defenders have more time
    • Increase siege damage to siege by 50%, so defender siege does something. (Note: Originally siege did 100% more damage to siege but then they doubled siege hitpoints and forgot to buff siege vs siege damage)
    • Make golems not affected by boons again since Quickness + Protection golems make attacking attempts unstoppable.
    • Remove gliding in combat since it skews combat
    • Rework objective aura to not provide combat stats since it skews combat
    • Increase upgrade time of Stonemist castle by 200% dolyaks. Packed dolyak should only count as 1 dolyaks for upgrade.
    • Reduce duration of banner tactivators to 5 minutes

    So there are significant amount changes required for both defending and attacking. This will be about net positive for defenders since they have more time to gather numbers, but also much more fun for attacking groups since they can have better battles and aren't in a rush to capture objective before equal amount of defenders show up.

    Where are you playing that this is the case?  EVERY change to the game has been in favor of attackers.  Even shield gens were put in so attackers wouldn't have to worry about enemy defensive siege.  They took away defensive siege damage, nerfed wall health, nerfed supply and moved it to camps so the Ktrain boonblob (attacker) could get more supply and defenders had less in structures.  Even doubled the ammo count on barrage so rangers could remove ALL defensive siege faster.  Removed repair participation for defending.  The only reason boonblobs aren't taking things is because they break in (in 10 seconds) and stand inside farming the defenders for 10-30 minutes, then leave so they don't raise their PPT score too high.  The only reason they leave earlier than that is to babysit SMC or because the pugs flipped their farm.  Boonblobs don't want to move to higher tiers to fight other boonblobs, they want to stay in lower tiers farming the 5-10 guys who can't afford to transfer to stack, or just choose not to.

    What they need to do is:

    • Remove shield gens
    • Remove downstate
    • Remove the supply depots from SMC
    • Remove the PvE shrines, I.E Bloodlust
    • Limit area siege placement, max 3 rams per gate, and some limit on catapults, cause people dropping 16 catapults on walls is kind of absurd
    • Reduce player supply to 10, +5 for the wvw trait
    • Make permaboons require 100% boon duration on the receiving player, and make the cooldowns matter, not spam every boon at max stack and duration with almost 0 effort
    • Bring back boonstrips, cause being able to strip 1 boon every 30 seconds while the blob can reapply max duration and stacks every second is just stupid (and likely half the lag in wvw)

    That would be a good start.  Gliding and mounts are not what is breaking the game mode.

    • Like 1
  4. On 2/26/2024 at 10:01 AM, DocM.5387 said:

    Hello, i don't usually post in the forums so i don't know if this topic has already been discussed/suggested, if so i apologize.

    Maybe it's an unpopular opinion, but i think that the warclaw and gliding  unbalance the fights too much towards the players defending an objective. Gliding in particular can be used in combat and gives quite an unfair movement advantage in towers/keeps.

    Imo they should be tools only to traverse the map faster to get to a place, but when you are in a territory/objective where a fight is happening they should be disabled to make all players on equal grounds. Thoughts?

    Every change to the game mode, every nerf, every "balance" change has nerfed defense and buffed the boonball stacking outside.  They have nerfed siege, wall health, supply, boonstrips and buffed anything that makes it easier for the attacker.  Even the walls design helps the attackers.  You can flip a T3 tower in 25 seconds from siege drop to lord dead, and some T3 keeps in 45 seconds.  So, why would we need to nerf defense even further?  Heaven forbid one of the 5 defenders successfully escape the 30-50 man boonball ktrain that is trying to farm easy ranks and loot.

  5. 15 hours ago, TheGrimm.5624 said:

    Anet needs to revisit the differences in scale of play as they do this. 50 killing 1 should not value the same as a 1v1. So when considering these various goals Anet needs to calculate based on numbers and not use whole numbers. A 5 v1 should not weigh the same a 1v1 or more.  

    Yep, and they never will.  Anet is just a babysitter at this point hand-holding boonblobs so they don't feel bad.

  6. 19 minutes ago, Rosangelina.3694 said:

    Ah, thanks for the explanation. It seemed like after watching zergs that the boons were up practically infinitely, I didn't realize it had an actual cap. Even 30 sec seems a bit high for some boons but I'm no expert on balance.

    It is.  Blobs can cast every boon at max stacks or duration nearly every second while you can maybe strip one or 2 boons every 30 seconds roughly.  Anet really doesn't want giant blobs to fight each other.  They want boonballs running around fighting empty buildings and roamers while the blob is near immune to damage.  That way, no one gets their feelings hurt and stops playing.  Every change to the game mode is about hard carrying boonballs to the detriment of the game mode.

    • Like 3
  7. 5 hours ago, Zebulon.1850 said:

    The blogpost for today has this for upcoming WvW changes on March 19th.

    "World vs. World—Lord Update: We’re modernizing the loadouts of castle, keep, and tower lords with the addition of a new channeled healing skill that aids objective defenders in combat, giving the lord a more active role in battle. Attackers will need to keep a close eye on the lord and break their defiance bar to minimize the support they’re able to provide. As a note, this is currently a stretch goal for the update and may need to shift out to a future update."

     

    Wonder how much of a heal/aoe that is. I can foresee the ram meta will be alive and well to help break the bar.

    Since every change to the game is in support of boon-blobs taking everything with little to 0 resistance, I can't imagine it will actually matter at all.  Probably make it easier for comps to farm bags of pugs trying to take SMC, but useless for the rest of the game mode.

  8. I've tried this relic in both pve and wvw, on 4 different classes, including willbender (which seems to be one of the big offenders).  I can't get it to hit any single target more than the 3 times it says, where some people keep saying all of the "hits 5 targets 3 times" will land all 15 on a single target.  And even in full berserker, can't get it to hit for more than 6k.  Even on groups of 3-5, it seems to hit each person 1 or 2 times, and never for 20k, almost never for 10k.  /shrug

    • Like 1
    • Haha 1
  9. I don't think this is such a good idea.  But, I do find it funny that regardless of the mechanists personal stats, the mech lives through almost anything and the ranger pet will die almost instantly regardless of what pet or stats the ranger chooses, even if you choose "avoid combat".  I guess they really want us to play soulbeast.

    • Like 4
    • Confused 2
  10. On 2/10/2024 at 8:54 PM, Asthena.3490 said:

    Suggestion :

    Add Enhancement to Weapons and Armor.


    To be able to use the Artificing Station to add Enhancements to your gear.
    Have a Astrial World Powder and Stones to enhance a ++ on gear.

    If you Enhance Legendary and it fails it goes back to 3
    If you Enhance Ascended and it fails it goes back to 0
    If you Enhance Exotic or Lower and it fails it breaks

    Enhancements would only be applied  in Open World
    If you Enter WvW or PvP the Enhancements don't take Effect.

    Thoughts?
    Thanks Vegas *.*


     

    This isn't Archeage, we don't need or want a system that just breaks weapons because people want to upgrade them.

    • Like 2
  11. 11 minutes ago, ChrisWhitey.9076 said:

    WR had large queues during prime time and prevented people from getting in the map. Skill lag was god awful because there were too many people on the map. WR was suppose to spread people out to fix these issues but we know now that it is not a population issue that is the source of the problem. Anyone else have any thoughts?

    Those are actually features.  The two problems with WR is that it does nothing to address off-hours ktrains and stacking.  The other two problems are boons and boon sharing.  I won't even go into the other two problems of downstate or class balance.  I think I'm getting off-topic.

    • Like 1
  12. On 2/4/2024 at 11:07 AM, Silinsar.6298 said:

    Players automatically get kicked by being inactive. Not getting participation for 10min can happen during normal play (especially when defending, because often you can just stall without getting any kills). Don't enforce a certain way of playing WvW, blobbing is already encouraged enough.

    Laughs in "server who has at least 15 people auto-running into walls for upwards of 24 hours a day without moving and never get auto-kicked".

  13. 5 hours ago, TheGrimm.5624 said:

    I was hoping that one was gone since hadn't seen it during the two resets. 

    It's not.  As recent as last night, sat through a 40 que only to get the bug and stuck back at the end of the line (38 this time)...only to again get the bug and wait through another 40.  It finally let me in on the third attempt.

    • Sad 1
  14. 54 minutes ago, Leaa.2943 said:

    EU is as worse as it have ever been. We catching up on NA, where people just flip and do not care about responding to anything. Map litterally have a que and 10 people trying to defend a tier 3 keep. 20people at NC waiting for RI to be gone and 15 running in to walls in citadell. This is where you give up and just leave and realise this is how WvW will be soon. 

    And yes this is not only one match, i can get in to any match in EU. Noone of them are equal, it is either be farmed or farm. And yes there have been some fights here and there where you can have some brief moments, but comparing that to what i am used to with nonstop fights and not only brief moments it just is the most boring WvW with no reason to be involved because why shoudl i care about anything when 35 other players on home do not. What is the whole point with WvW if it no longer is about a team. 

    Anyway i am sure you will tell me i am wrong even though i been on all the servers in EU during this weeks just to check it out. So what do i know.

    Well, that describes TC perfectly.

    • Haha 2
  15. 32 minutes ago, kash.9213 said:

    You don't need a boon ball to take another out, but you do need at least two or three groups worth of people among the pugs, clouds, or whatever being alert and jumping on opportunities when they're open. You can serve up a whole squad to your people with Oil when they scramble around on the walls which would be a great time for your side to cc and trip them up. But you're likely to watch your people scoot around at their max auto range and just kind of look at you while you and all the siege get taken out. 

    You can lock up their allstar FB or whatever or bust up their flow long enough for a cc and burn on a couple of people to start snowballing. But people have to jump on that. Sometimes they do and you can feel it when it's only a matter of consistency and time before that boon ball can't sustain anymore. A lot of the time though, it's just a matter of one side going for it more than the other and I can't be mad if they put together a full composition and everything and are willing to maintain squad movement and buffs.

    Boons should be adjusted to be more about deliberate windows to be decisive though, but I'd also be down for a Magicka Detonation unique item like Dragon Banner or something that has a window of use just to spice things up on a map and cause some drama. Part of the fun would be knowing it's out there somewhere.

    Would be useless as a tactic though, since everyone uses alts to spy and troll already.

    • Like 1
    • Thanks 1
  16. Tournaments will never happen again.  Cheating is fairly rampant now, but it was glaringly obvious during the tournament, and it showcased pretty well that anet didn't, and still doesn't, do anything about it.  It's kind of why we will never see orbs inside keeps again.  Nothing says "we don't run any anti-cheat software" like guys flying over keep walls to grab the orbs.

    • Like 2
    • Confused 1
  17. On 1/17/2024 at 8:17 AM, Beddo.1907 said:

    Moving resources from the +/- probably won't change much in terms of the big balance patches. They are just simple changes that just shift the meta a little.

    And remember, the meta shifting isn't about something over- or under-performing, it's about Anet pushing players to play how they want us to, not in the interest of actual balance.  Anet - "play how you want".  Also Anet - "nerf everything (or remove it) if it isn't boonball door fighting".  Take the rewards away from everything but one play style isn't "play how you want", but I don't think they care.

    • Confused 3
  18. On 1/11/2024 at 1:52 AM, TheGrimm.5624 said:

    Downstate is, and should be a different event. There could also be other downstate events where we might test various aspects of downstate and how it impacts the experience to be understand how downstate impacts various types of play. Combining downstate and the WR  beta, no I would not mix those, IMO.

    Downstate should be removed...permanently.  The only reason it existed was because the game launched with no healers.  Yeah, it safe to say they had added tons of healing, boons and primary healers.  If healers fail to keep you alive, for a variety of reasons that may or may not be their fault, the penalty should be a nice mount ride back from spawn.

    • Confused 3
  19. 11 minutes ago, Brianrietta.8325 said:

    Just happened to me too Xenesis.  Couldn't swap build or equipment templates.  Logging out and back in fixed it though.

    This has been happening on and off for at least the last 6 months.  But yeah, weird.

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