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MedievalThings.5417

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Posts posted by MedievalThings.5417

  1. 1 hour ago, Sobx.1758 said:

    Nah, it's because "getting hit" (or hitting) gets you in combat. You can literally hit a mob once, dodge away twice and both will count as long as you're still technically in combat

    In other words: it's not "evade an attack" task, it's "get in combat and press dodge button".

    Yep.  And on multiple occasions, I have tagged an elite mob (so no chance of killing it by mistake), dodged it's attacks over and over with no credit.  Sometimes you get credit as the daily is written.  But, I have noticed that, when the game doesn't want to give me credit for it, while dodging "in combat", dodging late so I both take the hit and dodge after WILL give me credit.

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  2. 17 hours ago, Tuna Bandit.3786 said:

    I am just... getting bored with it.

    1: Daily Activity: Please stop pushing this buggy PvP content in PvE Dailies
    2: Dodge Roles: System says 'evaded' update in vault still 0/3 - and we get this WAY too often as daily
    3: Combo fields: Same story as dodges "You have reach max training on this" at heart where you do combo with that lady... (I believe she says that after 3 or 4) Vault says 1/3. 
    4: Vexa's lab: You seriously have no other dungeons than this and the Straights of Devastation one?

    I am really getting bored with it. They are extremely repetitive and pull from a WAY too small pool of choices. 
    the Vault system is good... choose what you want instead of just dropping stuff for us but.
    - Way too little choice of usefull stuff, I already have all the good stuff and that was not even a month in
    - The pool of dailies makes them extremely boring and repetitive. I cannot be bothered to do the same 3 dodge roles multiple times a week. That is NOT content.

    You might recognize this fraze and I mean this: "Not worth my time"

    On points 2 and 3. How is it even possible that the system can count correctly AND incorrectly at the same time? When I dodge role and see "Evaded" on my screen, the system CLEARLY and UNMISTAKENLY noticed that I succesfully evaded an attack with a dodge role, yet the Fault says 'Nope" and the same goes for Combo Fields. This puzzles me.

    I noticed on the dodge ones that successfully dodging usually doesn't count, but dodging late and getting hit then dodging...counted.

    • Confused 1
  3. 19 hours ago, LordHT.8297 said:

    Berserkers were dominating the meta because they were the only class capable of dealing any damage. Now, the game's ttk will rise again, increasing the problems we already had with unkillable blobs, not only because now there will have less damage to hit them but because they will use more heralds and DHs which add much more sustain to their comps.

    They're dominating the meta because scorched earth hits 25 targets and NOTHING else does.  Everyone else is like "pew pew 1 target" or "tiny plink on 3, 5, or maybe 10" if lucky.  Scorched earth is an outlier.  

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  4. The problem is definitely not on the player end, when you can move, run and jump fine but pressing a skill and either nothing happens or it just flashes at you for 10-30 seconds.  The annoying thing is when you and 30 people near you can't even auto attack the skill lag is soo bad, but the enemy can run you over doing full rotations because of the way the servers are designed.

    • Like 1
  5. 3 hours ago, nondesu.3986 said:

    hi i’m non, and i have a few suggestions for bringing halloween to wvw.

    1: steve. plop him in ebg and let him run wild. keep his pve stats and let him scale like normal. also let him target siege.

    2: idk pumpkins or something

    Steve should show up and kill anyone who hasn't moved in 10 minutes to remove the afk people using scripts to prevent the afk timer from kicking them.  He should be immune to anyone else around.

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  6. The Anet tag can be displayed by anyone working at Anet or their families if they also play.  While you only see Anet tags on blobbing servers while they are actively blobbing, it doesn't mean they aren't on your server too.  That tag is a giant "kill me" sign.  Not surprising that they would rarely display it if on a server constantly outnumbered.  Much safer to turn it on when surrounded by a map que.

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  7. The problem with alliances is...it's exactly what we have now.  It is literally no different.  Same players, same behaviors, same stacking, same coverage issues, same people transferring to easier matchups.  Anet said early on that alliances would not fix coverage disparities.  So, there is no reason for them to push out a "new" feature that isn't done and changes nothing when it is.

    • Like 1
  8. 14 hours ago, Sleepwalker.1398 said:

    Are we looking at another draw?

    A draw implies another server is trying to win, and ties.  This match will be TC ppt'ing, and the other 2 servers throwing as hard as they can to avoid T1.

  9. On 10/3/2023 at 5:05 PM, Chaba.5410 said:

    Local game data is stored in %AppData%/Guild Wars 2 and %Temp%/gw2cache-*.  Those are some of the things repair attempts to fix.  Deleting the GW2 folder and reinstalling doesn't touch those because it's considered user data.  You may have to clear those manually.

    I submitted a ticket for this one, the dev team is currently working on it.  Any computer I log into it happens.  Just 1 character on the account that can't log into wvw.  So, 8 of 9 characters can play no problem, try logging in the mesmer...crash.  I can log other accounts into any of those computers with no trouble, just like the 8 other characters on the account.  Somehow, when wvw shutdown for the last patch and kicked everyone out, it broke the mesmer.  Weird, I know, but it isn't on my end, devs are trying to figure out what happened.

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  10. They should start by removing downstate.  This is the biggest thing carrying boonblobs.  Then yes, they really do need to balance boons and strips.  Right now blobs have perma-every boon, and if you strip 2 boons off, they are instantly reapplied at max duration before the gcd is up.  This is just stupid.

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  11. On 10/8/2023 at 1:22 PM, Edu.6984 said:

    Reflects and projectile block need to be toned down. 1 single wall of reflection or ventari bubble can conter an infinite amount of projectiles. IMO those skills should have a cap, block X amount of projectiles and disappear. That would make non ground target ranged skills more reliable. That would remove one of the benefits of stacking.

    This is true.  Which is why you will never see it.  Anet wants comped blobs fighting pugs and doors.  And they do not want anyone slowing that down.

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  12. All the blobs are running scorched earth cause it has a 25 target cap.  The problem isn't the target cap, the problem is downstate and boons.  Downstate shouldn't exist and boon sharing is stupidly broken.  The couple times Anet has admitted boon sharing was a problem, it was followed the next day with nerfing/removing boon strips.

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  13. 10 hours ago, Gotejjeken.1267 said:

    No? I run the game at 4k widescreen and usually don't have issues with FPS.

    Lag however...been getting bad lag spikes in WvW for a few weeks now, wondering if they broke something with the rush patch or even slightly before with the xpac launch.

    My favorite is when you see a dolyak just stop in the middle of the road for a good 20 seconds.  And when the game finally catches up, it's already at it's destination.  It's fun watching auto-attacks fire off maybe once every 10 seconds, and when it bounces back starts firing off 10 times a second.  You can literally see the server operating like a sine wave going from 1/10th speed to 10x speed and back again.  Over and over again.

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