The problem is that the current meta has only very few professions that are needed in high end teams, because of the way they are designed or because they are overpowered, leaving the rest of the professions "off-meta", there should be more balance. Also damage is still way too high, if one gets focused, one dies within 1 second. Of course focused players should go down faster, but at least should have a chance to try and press a skill. Then, chain CC without diminishing returns is another issue affecting game enjoyment, way too many specs have way too many skills that can chain control your character for 5-10 seconds (I am not talking simple immobilise, but totally unable to act), which is not fun, and in pvp is an eternity, and enough to die x5 times if you are focused on. Finally, the rated matchmaking system is not good. It should allow groups to participate (and compensate for their points earned/lost accordingly if they play again non-grouped teams as clearly groups have a coordination advantage) - or simply match groups with groups in ranked, and non-grouped people with non-grouped people (as it is now). The reason is that playing ranked with random players often leads to people who either afk, they are bots, or simply don't know how to play, or they are abusive in chat, which is very frustrating experience in all cases. Also this way people can't play with their friends and earn pips at the same time. Alternatively, allow the same pip reward progress in the unranked games, where teams are allowed. The pvp system in this game has huge potential with the variety of professions and maps it offers, it just needs a little work to make it top class IMHO.