Might be a bit late but to enlighten you a bit:
MMO's are essentially a BUSINESS, especially because it's f2p at core level. How do you keep that alive? With players just logging in and out and getting something of little value out of it? The playerbase NEEDS to be ACTIVE, not passive. It's the ONLY way to keep things sustainable and the game thriving, right?
The new daily reward system, compared to the old one, is WAY better in terms of getting something out of it for your time invested than ever before. Do the math yourself. Will it hurt some players? Sure. Will it help the majority of players? Also true. That's the whole logic behind it. From a business standpoint, it's absolutely understandable wanting to have more active than passive players as that is how they make money. If you're surprised by that being greenlit, you should think again how things work when it comes down to it.
And please, don't exaggerate like "way to kill off the game" and "don't want US to play the game", as there are more types of players out there than just you. If GW2 had so little value to you that a little login reward is all you care about... then Anet doesn't lose anything if you decide to quit because of that.
To sum it up: I've never been more active in the game and I'm pretty sure there are others who also enjoy having more options available and engage more with the game itself. Getting more for my quick n easy daily tasks feels way more rewarding than the quick 1 2 3 with just 2g and some login-reward.