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BolkovonHarnfeldt.1372

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  1. If I play along with your alt-account theory for the sake of the discussion: if you are just want to allow positive reactions, people on alt-accouts might just as well mass-like a post that disagrees with you. It's basically the same effect. On the other hand, I notice on other platforms, there is a certain set of people who cannot fathom that the opinions they hold may not be as self-evidently true as they think they are. Everyone one disagreeing with them is then automatically a "Russian bot". On the topic of emote-reactions in general: It's a discussion forum. In real life discuss
  2. Which in my opinion indicates that the matriarch isn't tied to the events on the ground so these shouldn't be referred to as pre-events. These are only needed if you don't want to get up into the canopy with your mount. Which everyone can do without hassle nowadays. And which could be done before by parking an alt. This honestly never happend to me when I was still doing the events on the grounds. When I arrived in the canopy the matriarch was never dead (the hold the camp event timer is set so, that it stops right before the matriarch spawns). No sorry, I am firmly agai
  3. What is the problem with the matriarch? To my understanding (I might be mistaken), there are no pre-events attached to it, it spawns at exactly the same time during the event cycle, irrespective of whatever outposts are held or not on the map below. The people waiting for it on its perch are certainly not afking but quite skillful at cc-ing and killing it quickly (the fight gets a lot messier when people that flew up with the helicopter enter it). (The real problem with the matriarch event is, that the patriarch event is much better but doesn't line up well with Tangled Depths since it
  4. You either have no idea what you are talking about or are trolling. (Those "world bosses" (four of them) are on a weekly rotation, there isn't a new one each week (and fwiw, it's not very engaging content but rather a chance at a good gear drop). And there is not new content every month. Warlords of Dreanor had only one content patch during its lifecycle.
  5. Every two years. With usually three major content patches in between. So again, which MMO releases content weekly/monthly?
  6. They are used about to the same extent in WOW, and frankly the restriction per character is about as meaningful in WOW as in GW2 since you get easy access to all available professions by utilizing alts. Where professions do interact though, GW2 is the clear winner seeing how easy it is to manage and share materials across characters (or check the auction house from anywhere). I never even remotely considered buying an additional crafting license. EDIT: Come to think of it, the profession restriction is far worse in WOW since you cannot simply make a crafting alt - the character has
  7. I'm not sure if another aspect of sub based games has been mentioned (it applies to WOW, used to apply to SWTOR not sure if they changed it in the meantime, and it applies to FFXIV): since the games monetize your playtime, leveling takes far longer (WOW was insane before the recent changes) and can only be skipped by paying for it with real world money - no "tomes of knowledge".to quickly bring that new class up to max-level and account bound gear to gear her (all that all-important gear in WOW is soulbound, you can catch up characters that have fallen behind later during the expansion to some
  8. A bit disingenuous. WOW has 2 professions per character, build storage is available only as an add-on (which tbf isn't necessarily a disadvantage), there are no shared inventory slots, five bag slots and 10 equipment sets (this puts GW2 to shame indeed). Bank space is a mixed bag. Since each character has its own "private" bank you might end up with more than you get in GW with the not small inconvenience that you lack storage that can be accessed by all characters on your account. Which also means that there is no central material storage which all characters can access. Add to that the
  9. The game is kind of stingy with transmutation charges if you only play PVE, that's true (it does give you three charges per months as log-in rewards though, so you don't have to but each of them). If you play PVP or WvW though, you'll get more of them thrown at you than you can ever consume. There should be a better balance. Is some armor rough looking on some races? Sure, but again that is hardly a consequence of the business model (since even most gemstore skins are primarily designed for human characters). It's not as if by making a game subscription based, developers stop caring about
  10. Whatever causes this bug, it just happened again and it's been the second time I witnessed it (only happened in the last breakbar phase right before the end of the event for us). It's very frustrating to have to abandon the instance so close before the end. Please fix that bug. And it just happend again, twice in a row 😐....
  11. If GW2 started handing out armors of the same quality as WoW does (basically just a different texture applied), GW2 players would be up in arms. I do own some gem-store outfits but rarely equip them, much preferring the armor I can get in-game, because I can mix the pieces up, something you mostly don't get from the gem-store. As to mounts. For one thing, the WoW storemounts (or the mounts you get if you subscribe for 6 months) are on average of quite a higher quality than the mounts earned in game. From the mounts you can earn in game, the number 400 sounds impressive (I just
  12. Saw that already but it doesn't really address that the game is for some reason still online, and people are still being allowed to waste progress. Shut down didn't happen with the last roll back either, so why would they with this one? Maybe because the last roll back (which erased 2h of game progress) was an intentional one in order to fix a bug introduced by a patch. This roll back (which erased a whole week-end of game progress) was not intentional though. Intentional or not doesn’t matter unless there’s a high risk of it occurring again. With how rare rollbacks occur, this is very unl
  13. Saw that already but it doesn't really address that the game is for some reason still online, and people are still being allowed to waste progress. Shut down didn't happen with the last roll back either, so why would they with this one? Maybe because the last roll back (which erased 2h of game progress) was an intentional one in order to fix a bug introduced by a patch. This roll back (which erased a whole week-end of game progress) was not intentional though. Intentional or not doesn’t matter unless there’s a high risk of it occurring again. With how rare rollbacks occur, this is very unl
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