Hi folks, i need your honest opinion about this. I've played GW2 during its first year and enjoyed it quite a bit at the time. However it had many problems that eventually led me to quit the game and search for something else. Now i look at it again and i see that it has changed a lot since I've left, but i'm a bit hesitant to actually return. I'll write down the things i enjoyed and the things that turned me away. Please do advice me honestly how those changed, if at all, since I've been away. The Good Daily activities - I really loved the fact that the game has a solid, but balanced, amount of daily things that could be done and be worth while. Back then that was 1-2 hours of daily achievements, jumping puzzles, once per day dungeon awards, etc.WvW and enemy invites - WvW was probably my most enjoyable mode of play, roaming around fighting other people mostly in 1v1. What was even more enjoyable was the ability to stop fighting and talk with the enemy players. Back then that was only achievable by inviting them in a party through a command.Large array of Jumping puzzles - enjoyable by itself to speedrun, the daily rewards were just a motivation to do them on a daily basis. Especially fun in WvW where often you'd fight with someone on the platforms.Guild events - my memory is fuzzy about this one, but at some point guilds could do some kind of weekly(?) events together that yielded unique rewards.Legendaries - When nothing else left to do, these always kept one busy.Gems - And the gem shop was full with fun things. 100 gems were fairly easily acquired. Everyone had different methods of obtaining gold for gems, but lets say normal resource farm and selling to TP. Buying jems would yield 100 gems per 1-3 hours of farming. I.e. any gem shop item is just 1-2 days of farm. The Bad Complete lack of profession balance - here were always these 1-2 classes that completely couldn't do anything in one of the game play modes(PvE dungeons, structured PvP, WvW) and also 1-2 classes that completely dominated outperformed the others.For the 1 year of my gameplay i remember the ranger to completely absent in higher ranked structured PvP or WvW roam. The few rangers that attempted it were prey to be immediately attacked. Or the elementalist, being the worst for dungeons, as he had quite low damage and many people outright shooed elementalists from their parties.The fact that ANet added insane balance patches that completely shifted the "1-2" meta didn't help, things were going from one extreme to another.In PvP the appearance of "sky" maps also didn't help where people build their characters entirely for the single purpose to push you off the edge. And naturally some professions were better at that than others.Very annoying bugs that didn't get fixed at all. My favorite example is channeled skills and stealth/invisbility - you use a channeled skill on someone who goes invisible and the beam/projectiles stick with the target allowing you to keep track of where they go. I'm guilty of exploiting this one a lot, but it still was completely unacceptable bug that stayed from Beta to my last days in GW2. And that's just one of many examples.WvW Lag and "Haste" - this was an often occurrence during WvW in the busy hours of the day. When commanders gather dozens of people under them and multiple commanders clash the game would lag very badly, people scatter due to the lag the game would try to compensate the it, causing normal attacks and npc guards to have 2-5 times normal movement and attack rate and you'd literally suicide if you try to attack a npc-guarded camp during a server haste.Lack of structured PvP variety and competitiveness - back when i played it was only 1 game mode with variations on the side things that could the main goal. It had more limited cusomization than WvW/PvE - all your gear was 1 amulet with set stats. The lack of rewards didn't help - none of the achievements had rewards iirc. Many people didn't find it fun and it showed. I remember reaching top 100 EU leaderboard without even trying - was just messing around with random groups. I quit it myself not long after. Too easy PvE - back then there was only 3 things to do in PvE - world, dungeons and fractals non of which was challenging. People even soloed Dungeons. And i've literally made a all-dungeon(every single in the game) run in a single day. The only "challenging" PvE was to farm legendaries.PvE lag - it was rare enough, but very nasty when it happened in the wrong time. If you were in a dungeon, you literally had to quit the run and wait for the lag go away. Which could take minutes or hours.Empty servers during the quiet hours - want to do a dungeon in 8 AM? Sorry, no people around to do that.Unstable economy - Temporary content completely disallowed the economy to be stable. The even the most common resources jumped up and down in prices 2-6 times with every appearance/disappearance of some temploary content. Not to mention that items of past events were tradable, but unavailable outside of trading and they gained ridiculous prices after a time. Also the meta changes in professions every 3 months didn't help when you have to spend a week to reequip a single of your N characters with new sigils or even a entirely new gear. For me that was the last straw when i quit the game. I waited for Halloween items and waited patiently for Halloween to reappear only to realize the items are not returning and just jumped 4 times in price in TP. Please do give your opinion. How did those things change and should i consider coming back.