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Swynwraig.4628

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Everything posted by Swynwraig.4628

  1. I agree with the continued feedback on Druid/Ranger support. That it was hard to keep alacrity up in a lot of situations wasn't the main problem. The problem is that it's forcing druids to use CA when it's not appropriate and mash keys as well. Having boon generation as an add-on to damage rotations is fine - you want to do damage rotations all the time. Tying them to situational skills is not, so attach it to something druids will be casting regularly anyway with a modest internal cooldown if needed. Besides, it's just not fun - before druids needed to spam spirits (which had boons/conditions we'd want up anyway) but had freedom on whatever situational skills filled between them. Now to generate alacrity it's all about being slave to building up and wasting CA along with skill mashing - and to go with that significantly lower boon uptime... no thanks. I only recently started playing a support druid but I'm inspired to take a look at some of the 2000 other games in the backlog while I have a break to maybe let the disappointment pass. I have confidence that you'll find something to make playing support druid actually fun again in the future.
  2. I was just thinking that I quit WoW over the very bad taste left after some poorly conceived druid nerfs there - and when I started GW2 a bit later my druid's name was inherited by my ranger. After ten years I finally give druid a decent go and a month later this happens. At least here we're probably not going to get warrior players piping up about how druids needed nerfing.
  3. Much as the stationary spirit banners were a pain for mobile fights this new druid is very unchill.
  4. I finally got into druid last month and was really enjoying it in a relaxed open world support way.... now I can't keep any boon up apart from regeneration - which was capped out already. Maybe I'll "get it" after looking at it for more than five minutes but it doesn't seem viable unless druid is now meant to be some sort of DPS monster with partial support. EDIT: Alright, it's now giant stack of boons up partially if spamming the spirits and CA continually. Did noone playtest this before release? Alacrity desperately needs the duration increased and tagged onto *one* CA skill or even onto entering/leaving CA instead of skill spam.
  5. Just in case details aren't already in a list of issues to address - When going to Belgarth to hand in salvage he can come up with a "Greet [F]" and will not accept salvage or start a dialog then. He will eventually switch back to a "Talk [F]" prompt, but it can sometimes take a long time (minute? two?) during which progress on event is stuck. I notice it more when there are more people at the event - so not sure if other people interacting with Belgarth when he's in "Greet" mode makes whatever timer might get him out of being in Greet mode reset. On a similar vein it'd be very good if the dialog option is temporarily removed from ally NPCs during the blighting tree bombing event at the end of Ordnance Corps. Having the NPCs occasionally stand on top of the weak point makes it hard to interact with the point.
  6. When I purchased EoD I tried to keep my expectations reasonable but was pretty happy to get the expac for: Siege turtle ? Maps ++ Story ++ Elite specs + Fishing and Skiffs --/+ BONUS: Other masteries +/- Seige Turtle Don't have it. Maybe I'll see a successful DE meta by the time I collect enough Kale etc, or then snap, admit defeat, and buy the egg with writs. Maps Seiteng Province: it's beautiful, and raptor taxi's are one of my daughter's favourite features of the game. Agree there are too many Aetherblades though - they're just about everywhere and seem to vastly outnumber the actual residents. Might have been better with more instance-like Aetherblade strongholds. The map meta is a bit dull, and the few times I did it (early on) it was bugged. New Kaineng City: It's "fine" and I think it's like Verdant Brink in that once you learn the shortcuts it's rewarding. I'd like to do more there, but I always seem to try a DE meta instead and then quit the game. Echovald Wilds: Beautiful, and although people complain it's hard to navigate I grade it on the curve of Tangled Depths. At least roads sort of go where they seem to be going in EW. Could probably do with fewer Aetherblades, but it has local factions that make sense. I'd like to do more there, but I always seem to try a DE meta instead and then quit the game. Dragon's End: I thought it was a bit flat feeling at first, but it's slowly growing on me. Events have some variety, and fit together for an adequate meta introduction. I'd like to do more there, but... you guessed it... when I go there I'll do a meta or two which are abandoned or fail after two hours and I quit the game, often saying "I have lots of other games I haven't finished that are more fun than this." (EDIT: but not saying it in map chat... that'd just bring people down.) As someone who doesn't usually play in peak times (I'm not in the US) and isn't in a raiding guild it feels like the only maps that succeed are maps that are dominated by a guild run. The map limit doesn't seem to be high enough to allow a regular map population plus an organized squad, and organized runs don't want random people who they fear are "in greens" or "just pressing 1" on the map anyway. It's beyond me why it isn't an scheduled easier public/on demand private instanced event instead. Ruminating about it depresses me so I'll stop before going into what was/is gated behind the meta success. Story It was "fine" 🙂 I'd say somewhere between PoF and S4. Characters were good, voice acting was good, maybe bogged down a little in New Kaineng investigating jade malfunctions - seemed like filler because New Kaineng city had to have story in it. Elite Specs I've only tried the Mechanist (which is again, "fine", and certainly a change from the piano style engineer I normally play) and Catalyst. Cat's gone through a few iterations but seems to be stable for now and moderately rewarding to play (how to properly balance Ele difficulty/reward compared to other professions and not just have memes about how they're always downstate is a longer discussion). Fishing and Skiffs Skiffs are surprisingly more enjoyable than you'd get from just watching it in a Guild Chat. Maybe other mounts are just old hat now, but seems more fun than anything bar the Roller Beetle and Griffon. - maybe because they go faster. Fishing is... meh... (less interesting than I expected) I'm guessing my reaction time is sucky (I'm "old people" now) and maybe when I get more masteries (which will probably require me to do things other than get depressed by DE meta 🙂 ) it'll be more fun. EDIT: Thought on it a bit more, was expecting a relaxing time killer but instead it's an annoying mini-game that hasn't given me any joy so far. -- P.S. Masteries Skiffs - Haven't even bothered. Maybe bought the first level. Fishing - ditto. Jade Bots - okay. Having both the masteries, and then building plugins for every character seems a bit much though. Fine for people who just play one character. Aside - having a recycler being a bonus to get rid of useless cruft that adds no joy to the game is really wrong-headed. Just give an option to receive "Receive coin instead of low value game world flavor items" instead. Have it on by default. Or give another bag for infinite "world flavor" item storage. Arborstone - So forgettable I didn't even mention in in the zone discussion. Yes, I suppose it's nice to build up a hub... but wouldn't this be better in the character home instance? 90% of the regular functionality is covered by the more convenient Obsidian Sanctum. Siege Turtles - .... Alright, had two squad runs of Dragon's End before this so - off to play some "hard but fair" classic Dark Souls, probably one or two others.... until I work up the morale to come back to Guild Wars 2.
  7. With HoT or PoF the Central Tyrain masteries are unlocked when you unlock the first mastery in the expansions. I expect having EoD will be the same, but will have a long wait until February 2022 until you can unlock masteries via EoD... which is a sucky situation. When EoD comes out you'd have access to the eight non-revenant elite specs it brings. On the other hand at least you have map chat now - so go mad (but a polite kinda mad). Buy some dyes and a mini-pet on the trading post. I wouldn't be surprised if the HoT/PoF expansions are (much) later added for free to accounts with just EoD though, but keen an eye out for a half price sale in the meantime.
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