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Jackthetripper.9035

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  1. Mesmer and longbow ranger. They can both disengage so easily as long as the ranger knows when to kite. You'll never lose a 2v1
  2. I remember when I could just log in to WvW and just start having fun. Now my gaming schedule/desire to play has to align with the schedule set forth by my guild in order to experience engaging gameplay. We need to go back.
  3. Air 3 3 3 water 2 3 3 arcane 1 2 2 Arcane blast heal and Arcane wave utility Cele armor and rest is berserker. Very fun and versatile open world build. Pretty much the only thing spear is good for at the moment.
  4. It seems that you want Anet to make you better than other players instead of making yourself better than other players. This is a multiplayer videogame so the only thing you're entitled to is a level playing field. I'm an Ele main.
  5. Just because you play a more complicated class doesn't mean you should have an innate advantage once you gain some skills. It's not fair to the people who enjoy other classes. It's really that simple.
  6. It looks cool but it's useless
  7. Bolt to the heart is bad for breaking sustain in small scale fights and lighting rod is useless against all the cele perma-stab builds. At least fresh air gives you something to work with.
  8. Knowing when it's beneficial to let yourself go off-tag in a zerg v zerg fight is some high difficulty stuff that the vast majority of WvW zerg players are unable to do correctly and consistently so it's a tactic that is useless to most guilds. I think guilds that have players skilled enough to do it typically just let it happen naturally because individual efforts require less coordination.
  9. Staff Weaver and catalyst are the best for the playstyle you are describing. The only way to stay alive is through practiced positioning and preemptive evasion. If a roamer manages to suprise you with their burst you will probably die unless you manage to respond correctly in under a second.
  10. Well it surprised me that arcane wave, a skill that seems otherwise useless, somehow made sword ele useful again in WvW, which it hasn't been since the powecrept EOD specs came out
  11. It's made for the lightning rod trait with interrupt sigils. Sword weaver is now playable in WvW again.
  12. http://gw2skills.net/editor/?PKwAwyZlNwsYVMMWJWcPnLXA-DyIY1ojvUisAqMCyNBKOEU7kQACpDHsQ/0GA-e This is my new favorite roaming build since swords were recently buffed. It's like condi-zerker, but more fun. It's an all-rounder build that has the ability to work decently well at any scale.
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