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mirage.8046

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Posts posted by mirage.8046

  1. I've always wanted a mesmer with a longbow or shortbow. 
    Necro: off-hand axe.
    Elementalist: longbow.
    Guardian: warhorn.
    Revenant: main-hand axe.
    Thief: off-hand sword or focus
    Ranger: an off-hand sword, to block an enemy or creep up and stun them.
    Engineer: torch or focus.
    Warrior: on-land spear or trident. In some way, trident could have been an awesome offensive support weapon. Spear would have been nice too to block enemies, throw it to impair enemies' movement, or crowd control. 

  2. On 1/14/2024 at 10:06 PM, ShadowKatt.6740 said:

    [sic]
    Now though....man, people keep saying the game is dangerously close to be overly homogenized, I'm feeling like we are WAY past that point now. What the hell even is the point of professions aside from pick the color of your skill bar. Even if mesmer portals are better, and they are, I don't think I've ever seen a portal used to capacity so what does it matter?

    Oh man you ought to see WvW zergs where a stealthed mesmer sets up a portal and bombs the enemy group. This is where mesmer's portal shines the most. A good chrono can effectively port 40 people (i.e., 80% of a 50-player squad) with two portals thanks to continuum split. 

    While homogenization is a real thing, professions at this point only have profession mechanics, skill themes, or specific playstyles to differentiate themselves. Unique stat buffs were fun, but we're long past that era. What would I like? Unique buffs such as tempestuous aria that improve the flow of one's gameplay, venoms, arcane power, even conjure weapons, or soulbeast stances. 

    It used to be inflexible so much before EoD and balance patches where you could only play 10-man alac or quick chrono or 10-man alac renegade, heal quick firebrand, druid with spotter, warrior banners. Thief didn't even have a viable healer spec before EoD. Heal scourge was a gigantic meme. Support tempest was unheard of outside WvW.  A lot of us paid a huge price for build varieties at the cost of homogenization.

  3. The only thing that is missing is physical projectile finishers. It's very surprising and confusing these pistols don't have that. 

    What would be nice is a ranged fire field on Symbol of Ignition, a blind or a few stacks of vulnerability, and maybe a boon like might or swiftness. 

    If no fire field on pistol 3, pistol 5 could even create a fire field if fully charged or be unblockable to promote the long cast time. You could easily knock back yourself or your allies with this!

  4. I like how specter receives no changes but there are nerfs to unpopular and uncommon support builds like quickness berserker or quickness untamed. Who on earth are playing these builds that much realistically? I still see the bread and butter supports requested like druid, firebrand, mechanist, and herald. I totally get that support dps builds in no way should compete on the same level of dps builds. But alac mirage has been needlessly nerfed; the axe changes and chaotic persistence are horrible. Confusion doesn't do much dmg and is not even relevant in PvE; we have to take a master trait to give alacrity; we dedicate to dodges and deceptions to use chaos vortex. I am tired of these nerfs. Also ironically no mention of alacrity willbender, but guess that isn't gonna be changed any time soon.

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  5. Uhhh absolutely no way would alacrity be given to all ambush skills; our skills would have their damage nerfed because of alacrity. Everyone would use better weapons over staff anyway because they attack faster or offer more mobility. Maybe it was a bad idea to put it on to the mirage mantle trait. Also, while on the subject of mirage's traits, I would favor swapping desert distortion with one of the other major traits so we can once again chain chaos vortex after gaining distortion. Maybe make infinite horizon baseline, and make dune shards apply stolen boons to allies (and give it a two-part effect if enemies don't have boons, like bleeding or cripple).

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  6. While much faster than greatsword, it certainly doesn't feel impactful for the skills. 

    Sword 3 could be an evasive leap or grant you might or vigor per enemy struck.
    Sword 4 is awkward to use with the ground-targeted ability; I found myself missing out on using the flipover skill too often.
    Sword 5 is okay, but anyone can see the orb and strafe, which creates a high-risk, low-reward scenario. Maybe make these skills unblockable or grant bonuses if you activate them.

    Swords in general do too little damage or have unsatisfying utility for the payoffs. 
    Perhaps sword 5 makes you dash to your foe and fear them at your landing point, akin to specter's dawn's repose. In this way, it can be defensive or offensive How about some fury on these skills? Poor necro has no access to this boon without running curses, dread, midnight king relic, or one of 2 elixirs if you're a harbinger.

  7. Besides the condi removal and one-way portal, Rifle doesn't offer support or mobility skills in case you get pressured.


    Inspiring Imagery: I would not mind if the beacon summoned a barrier reflecting enemy projectiles. It's still a good skill, but mesmers may benefit from that extra defense if they're not running focus + warden's feedback or shield.
    Phantasmal Sharpshooter feels super weak compared to a lot of phantasm skills: summons only 1 phantasm, but no damage due to stun in PVP and WvW. 
    Possible improvement: summon 3 phantasms that fire multiple bullets that either grant boons to allies or superspeed. Phantasms stun enemies when they explode. Maybe you could evade backward. Alternate idea: you summon up to 3 phantasms, then you and your phantasms teleport to your enemy and rifle butt them, knocking them back.

    For mirage, the biggest gripe with the rifle is that you can't grant alacrity without having to camp staff or use two staffs. Mirage Mantle adds fury to the ambush, but it feels underwhelming IMO. Fury can be given with dueling spec or bountiful disillusionment. While it's nice not to use greatsword or staff, or perhaps complement greatsword with rifle, but again for mirage, you will be shoehorned to use staff for alacrity.


     

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  8. I love that sword offers a vampiric-like playstyle, although that is kind of present on main-hand dagger and blood magic spec. No matter how good at positioning one is on necro, mobility is limited for disengaging or engaging.

    Main-hand sword will absolutely replace dagger or axe for my power reaper. For power off-hands, sword will be a far better pick than our other weapons. For scourge, I imagine sword will not be as suicidal to use, because you can offset sacrificing your health from sword's secondary skills with barrier. Harbinger would be shaking in fear though.

  9. try using the signet of illusions or infinite forge; that will also cause you to summon a blade every 10 seconds in combat or 3 seconds with the latter. nothing is going to change with floating daggers, as I've accepted that they will stay with me until I use them. honestly, compared to unintentionally summoning a clone with SOI on other mesmer specs, it makes floating daggers a non-issue. 😳

  10. Rifle's portal on skill 5 to reel an ally into safety sounds like the opposite of pulling enemies with focus skill 4. could it finally be possible to complement the dagger or greatsword with rifle's boon support!?!? 

    I'm hoping for a projectile block or a mobility skill on rifle, because for a support weapon to work, it needs to offer defensive skills as well. 

  11. the two mantras worth using are concentration and resolve. mantra of pain has been meta but honestly, it's the first skill I replace if I need a different utility. if mantras pulsed their effect while channeling, that could be justifiable with the lengthy cast times. stripping conditions during resolve's 2 1/2 cast time would be far better than finishing the channel to remove conditions. when mantras lost their channeling a year ago, they became unbalanced because you could use them on demand with no bonuses. an instant daze with no cast time was not healthy.   I don't expect them to change, but right now they're serviceable.


    on another note, I wish mesmer had an elite mantra because it stinks to bring the same old mantras, and there's little variation for the elite slot.

  12. the one reason scepter ambush has self-quickness is to cover that 1 1/2 cast time. why make it grant quickness to people? lest we lose such aoe quickness in pvp and wvw for another boon so we don't have high uptime on quickness. just thank god scepter mirage has become faster at attacking without malicious sorcery. 

    • Like 1
  13. Why not just turn the sword upside down and make it a mid-range hybrid weapon? Also, if Necro's sword is looking for mobility, most sword skills come with 1 mobility skill, be it a shadowstep, teleport, leap, evade, or retreat. A melee sword at best will offer fast attacks much like the main-hand dagger. 

    For kicks and giggles, the sword auto-attack: necrotic vibe. throw your sword at enemies, bouncing to nearby enemies, while you gain life force. if the sword bounces twice, weaken those enemies.

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  14. On 7/5/2023 at 2:01 AM, DirtyDan.4759 said:

    The name ranger has nothing to do with range.

    omg thank you, that kind of argument drives me up the wall. rangers can be wildlife protectors, a guardian of an area, or scouts. I'm baffled that this is often a misunderstood concept of "ranger."

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  15. On 6/29/2023 at 10:56 AM, Genesis.8572 said:

    And a longbow, as per the other common suggestion, could step on the staff's toes. What's your point? 

    My point being the main-hand pistol has to play differently from the scepter; for all anyone knows, it could offer bouncing projectiles or short movement. That's why weapons have different utilities and purposes, so they don't all play the same way.

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  16. might I suggest one final change to mirage ambushes for the upcoming mirage mantle trait? for alac mirage to exist underwater, throw alacrity into the trident's ambush when this trait is used. 

    also, reducing shade durations from 20s to 8s doesn't help ANY kind of scourge build. please reconsider reverting that nerf so scourge doesn't have to spam shades and still not upkeep all 3 shades. sand savant should have alacrity upon giving barrier, instead of desert empowerment tbh. in this way, you can give alacrity to 5 people anyway with only 1 large shade and through barriers. 

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  17. For Elementalist, what will the pistol provide? A main-hand pistol might easily step on scepter's shoes as both generally offer midrange combat. I too wanted a longbow for Elementalist prior to EoD specs' announcements. I'm not against a gunslinger mage, as a pistol does sound cool, but that weapon sat low on my wishlist. 

    Oh, I hope its range isn't ungodly like that of Catalyst's hammer. ;__;

    • Like 3
  18. Main-hand axe wasn't what I expected. but what is more, we're gonna have 5 main-hand weapons means but also only two off-hand weapons. This will be a first for any class. I think it'll be a melee cleaving weapon with perhaps a midrange skill. I wonder what kind of utility/CC potential there will be on a dual-wield set like axe + dagger, or axe + pistol. I'd be scared if main-hand axe simply had a pull even.

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  19. unless mesmer's rifle gets 1500 range, it won't stand out that much in terms of range compared to our off-hands, greatsword, or staff lol. I predict it'll be a single-target weapon. 

    I was half-expecting a main-hand pistol, off-hand dagger, or longbow even. 

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  20. it would also benefit Anet to have separate people on PVE, WvW, and PvP balance teams. when changes spill over to one game mode or another, or affect all of them even, they make or break a build. the balance team has to consider the consequences of changing things in all game modes. balance patches would be received better if different teams were taking care of changes than putting a few people in charge on one team for all game modes.

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  21. 1 hour ago, Mungo Zen.9364 said:

    Virtuoso was the devs listening to the Mesmer community.

    How many threads are in these forums suggesting the EoD eSpec for Mesmer being a Bard or other musician themed profession?  How many threads were asking for no illusion gameplay?

    Those were two of the top requests for EoD and Virtuoso delivered them.  I respect that it isn't anywhere close to what anyone had ever asked for but, the players who post on these forums appear to spend more time thinking about Mesmer than the devs who maintain the profession.

    To the OP, I wasn't specifically moved by your proposition.  It is fine and I appreciate the work you put into it.  Vituoso is quite playable and I get the feeling that the EoD specs will continue to receive far more tweaks and attention to keep them just ahead of the earlier eSpecs. 


    yeah, I recall seeing many old threads about Bard espec ideas or ones focusing on music; I too am happy Virtuoso isn't focused on clones.

    it's because people's ideas don't translate to what the devs' ideas are; it's why people think there is a 'sense of disconnection.' they don't think from the devs' perspectives as well.

    there are so many ways or themes one elite spec could have been designed, and I appreciate that.

    true, the spec isn't that awful to play; give anet time, and they could change the EoD specs in future updates.

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