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mirage.8046

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  1. Ngl the mere existence of Willbender provokes a lot of these threads almost every week. It's the daredevil of EOD specs minus the three dodges. My flashbang holosmith counters these guys hard. Mobility and blinds are your friends.
  2. Spellbreaker's utilities desperately need buffs or reworks. Featherfoot Grace should make you temporarily immune to all soft CC applications in addition to resistance and superspeed. Break Enchantments should rip 4-5 boons again in WvW. There is so much boon application in WvW that boonrips can't even compete anymore with zergs. Imminent Threat is a troll skill because taunt does not even trigger the boon removal, but it does trigger attacker's insight. Similarly, "Fear me!" does not trigger boon removal either but triggers attacker's insight. Fixing these skills to strip boons would go a long way to justify taking them in the first place. Idk how to fix Imminent Threat other than giving it possible boon removal. Winds of Disenchantment should be reverted to boons lost per second when foes are inside the winds. Also, this skill still reveals you while you're channeling it. It's a longtime bug.
  3. conjure weapons now become weapons you can wield in your main-hand, off-hand, or as a two-handed weapon. the conjure skill type can become something else. rework ele's pistol: I won't repeat it, but give it new conditions to enhance the condi damage aspect. autoattacks need to bounce or pierce (earth attunement already has this at least). the power damage is pretty meh as well. all weapons on ele should be hybrid, not forced into a particular role. that's not how ele was designed in the first place. arcane and water traitline get slight touchups. staff and focus get buffs. freezing gust is a 2012 skill that isn't worth using if ever. hammer dual attacks on weaver are absolutely terrible and uninspired. they're the same skills blended into one. self-quickness maybe in fire or air traits. alacrity and aura generation being tied together instead of alacrity on overloads. why wasn't alacrity on elemental bastion? it's really wack how this trait competes with an incredibly useful support trait; it would've tied in well with heal alac tempest. similar example: mirage has had this same issue with the choice between desert distortion and mirage mantle, and now they have dune cloak which is anti-synergistic with infinite horizon. choosing between alacrity or healing is ridiculous when other healers tie in both. arcane skills now rip boons and rip/transfer two additional boons from a foe on a critical hit.
  4. it was made just for condition tempest and catalyst so it could gain auras, aura-specific traits, and share them with powerful aura. it's a single-target weapon outside earth's autoattack. if you're not using pistol, it's because you're a power dps or healer. air attunement is the worst offender for lack of condition damage, and there isn't anything new to pistol that other weapons couldn't already do; the condi variety is poor as well. ironically the interesting things about ele's pistol are the air and water attunement skills, but you don't get more potential condi damage out of those attunements if you're not playing weaver.
  5. another case of why a trait gets ruined to smithereens. whom does this change help??? it's hard to enjoy mesmer with a lot of the nerfs to boonrips and flavor. mesmer feels pretty misunderstood by anet. it's sad.
  6. focus, because why the heck not? channel energy into your focus to punch them, knock them back, or daze them. it could be a mix between magic and brawl. I wouldn't be opposed to main-hand axe either.
  7. in other words, our leap finishers into ethereal fields no longer trigger chaos aura share. the synergy wasn't powerful enough to begin with as mesmer doesn't have nearly as many leaps or blasts for the ethereal fields it has unless someone was relying on other allies' ethereal fields. it's becoming more and more apparent that anet nerfs these nice interactions for something bland or less than useful to 'reduce' the potency. anet could have made chaos aura more useful and accessible than just the aura granting regeneration. our only aura skills come from trident and staff. triggering chaos aura is pretty clunky in practice, because you'd then dedicate to rifle, wells if chrono, feedback, or null field. maybe a condi to boon conversion upon getting a chaos aura would've spiced things up for mesmer support. elementalist has sooo many more synergies with auras. so why can't chaos mesmer be the same in this fashion?
  8. I have often wished to go to the Isles of Janthir ever since I got into gw2. It would be a dream come true. Ascalon isn't ruled out though and that is a pretty good prediction.
  9. just remove the leap and give it a warm-up animation so people can tell you're going to 'blast' them. using this skill feels very stupid for breaking a bar yet you're throwing yourself into danger as an ele. even if it keeps the leap, then it should make you evade attacks. in general a lot of the arcane skills feel lackluster, and the arcane GM trait feels so bad since condi ele can't even make use of it apart from the immob + bleed combo. while the stability is great, other skills need some punch to make this trait and the skills themselves to be taken. who's even using arcane skills except for power ele?
  10. Axe and torch ngl. I want a blowtorch hello!! Something like granting access to stealth, vigor, condi cleanse, and a mobile burning field. Axes with cleave that cause a lot of soft CC like slow, weakness, crippled, or something spicy like boon removal.
  11. The movement is why mirage is just so fun to play. I think it's wild that some people do not like that 'excessive' mobility. With axe 3 you do want to be careful not to teleport into bosses or aoes. Even in instanced content, having the dodges and evades are very nice when you just exhausted your endurance bar. You have to play carefully with mirage, unlike with other builds. Think of it as the icing on the cake for a DPS build that already benefits from dodging. I like that mirage has its flavor of dodging and that's how it should be.
  12. Reverting confusion's damage before that Oct 2022th balance patch would undo the already low confusion damage for condi mirage and condi mechanist. Of course this condition will always be encounter-specific, just like how torment was a few years ago. Condi mirage was great on twin largos, but more or less suboptimal elsewhere. I remember confusion holo was really good once upon a time before mechanist was a thought. I don't even enjoy condi mesmer as much in pve anymore, because they thought confusion was not relevant in pve. The OP's idea sounds interesting because it will remove confusion when people attack while under confusion, acting like a very detrimental cleanse. However, before any changes, I'd like to get that 50% damage increase when enemies activated skills. Undoing the nerfs would be a great first step.
  13. that sounds more like bad timing or a learning experience than the lack of skill. what people ought to do is reserve 'forced movement' skills for when they need mobility or need to dash back to their group for stacking. every build has its pros and cons. but that does prevent anyone from playing it because of the cons? no, people will play for fun or to challenge themselves. dare we even argue that one of the pros is 'good mobility' yet the con is 'forced movement' on some of Snowcrow's builds? because that is pointless.
  14. well, we gotta fill our alacrity quota, amirite? 😏 no, who asked for daring dragon to be changed in the first place. could've had the best of both worlds. the real kneecaps are the many obstacles warrior has to overcome to do damage in melee. rooted when in dragon trigger, telegraphed skills, very spammy playstyle that offers passive sustain or dps boosts. bladesworn on release made me go back to warrior, but removing that stun from WvW and PvP was a gross slap. then I left warrior again. you know it would be funky if they gave those two 1 1/2 evade frames that are on the underwater gunsaber to the terrestial gunsaber. (don't believe me? artillery slash and explosive shell are evade skills underwater.) i think adding the unblockable stacks to gunsaber skills would compensate for the reflects and low damage in competitive modes. having to hoop through crippled, weakness, immobilize, blind, chill, aegis, protection, and reflects are wildly unrealistic. anyone can sidestep your skills. warrior can only dream of not being crippled by outdated skills, traits, and overnerfs.
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