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Sea Wolf.7368

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  1. The problem with Nature Magic is that its outdated and has a lot of semi-useless or highly inappropriate talents (For example Invigorating Bond, Evasive Purity etc.) In the next messages I'll try to write about classes mechanics problems in detail. Considering one by one
  2. Small thoughts on core game design. If you are interested in hearing more issues and maybe their solving suggestions, I will try to write and explain them in this topic Good day forum :). I want to talk with you about core game design. I tried to briefly talk about some of the problems that I see now, offer a possible solution, as well as small examples. I would love to hear your opinion and suggestions. So, let’s start Issue 1. Outdated core traits design. As we know elite specs mostly rely on core talents. Core classes doesn’t have distinct roles, because early it wasn't matter for game design. Some core classes are so selfish in group play. Many core traits design feels a bit outdate (example: ranger's nature magic) For example of good design: engineer core traits design includes bunch of stuff that extends its gameplay in many situations and its elites complements core concept. Suggested solution: Issue 2. Massive PvP battles. Not all classes are represented in battles. What stops classes to be become viable? Too much projectile hate. This issue kills almost every class which relies on projectile damage. Lack of AoE skills. Examples: thief, warrior etc. Lack of nonstationary skills with normal radius for group support. Examples: warrior(banners), ranger (spirits, celestial avatar form) etc. Suggested solution: Issue 3. interesting mechanics Why some classes get cool stuff while some not? Some classes have a lot of options for aoe damage while other doesn’t. For example, engineer riffle auto, warrior riffle can pierce 5 targets by default while ranger longbow, thief riffle etc. cannot. Engineer has excellent cleave with grenades (auto-attack 15 targets with nice radius), flamethrower etc. Suggested solution: Nov 29 Balance patch Returning to the fact that some classes get more interesting mechanics. It's not even a balance issue anymore, it's an initial design issue. Let's take engineer as an example. Engineer’s specializations have everything you need from damage to support and each of these parts is strong. For example, while mech and holo have decent dps they also have very good survivability (after leaving forge holo can restore about 6k health passive by heat therapy in addition traits like Big Boomer, Crystal Configuration: Eclipse also bumps it sustain). I’m not talking about nerfing it. I just want all classes to get enough love. To make class mechanics more interesting and useful. It seems to me that many classes really lack variety and good mechanics. In terms of Nov 29 patch. Suggested changes will not fix problems. For example, specialization like untamed cannot find a use because it has no role in PvE meta. Please do not make decision about balance rely on numbers received in the battle with golem because this dps is not representative enough. Suggested by devs mech changes will not fix problems too. This changes just decrease overall fun from the game. Mech needs more complex ways to play. Playing mech feels like you are playing afk mobile game. Next point, decreasing range for deadeye which was unnecessary. Conclusion It's frustrating to see a great game suffer from a lack of attention to key game mechanics. In overall devs are trying to make gameplay better but there is a huge field for improvements. It also seems to me that developers often don't fully understand what they are doing, since they play with only a few classes. It would be nice if among the developers there was such a person who equally treats all game classes and plays on them. Well done developers that began to show effort and initiative to improve the mechanics of the game.
  3. Can we finally have turrets rework? This problem exists more than 6 years. Engineer need some attention too
  4. My thoughts about mechanist and untamed (I played them the most in beta events). Let’s start with Mechanist. I do not like the idea of AI golem so much, but ok that’s not the big deal. First problem it’s a heal skill, only one heal can affect mech others can not ¯\_(ツ)_/¯. Adding «Rocket Punch» to «Rocket Fist Prototype» was not good idea, because it forces you to use mace instead of other weapons. I do not like visual look of mech (npc mech in guild chat videos were even better), this heavy shoulders and green tubes on back, movement animation for me it feels not good at all. It would be great if players could change appearance of mech and its color (maybe anet should add some skins?). I think firearms trait line should affect mech too (in condition damage variant), «Mech Arms: Single-Edge Cutters» feels underwhelming too low condi damage, anet should add some burning to it. In the end playing mechanist feels like you are a support for mech, mech do work and mechanist just waiting for reward. Mechanist animation looks boring (the best animation I’ve seen - holosmith) Untamed animation has a nice look. I really like it. But in terms of gameplay this spec lacks damage and sustain. Pets have very low defence and attack potential. I would like to see a full-fledged rework of pets, as well as nature magic trait line. Untamed trait line do not bring something new into the gameplay. Some skills have too long cast time
  5. There are many letters ahead. I express my opinion, I hope for constructive criticism : ) I would be glad if this post gets enough attention to make players think about the current state of the engineer and the mechanic of the game in general. Engineers have got third melee weapon – mace. As we all know engineers have not decent options for ranged damage. Moreover, engineers forced to play melee because of several skills and traits. Let’s see which traits affect such gameplay style. Core traits which highly increase power damage: High Caliber, No Scope (all they work in melee combat only). Skills on riffle make damage only when your position is close to the target (Blunderbuss, Jump Shot), pistol skills have this “feature” too (Blowtorch). Kit skills even ranged forced us to be in melee combat. Grenade kit have more chance to reach target when you stay near your enemy, mortar kill also share the same “feature” (this kits have low projectile velocity). In general engineer is more melee oriented than other classes such as guardian and warrior (they have decent ranged options) just because of the class design. Engineers core weapons are used for several skills outside of this weapons is just stat points holders for engineering kits. Okay. Kits have very strange design by this I mean that you use only 1 or 2 skills in each kit, some skills in kits underperforming. I think that engineering kits should be divided by their role (condi damage, power damage, support etc.). Nowadays we have mix of all-in-one kits. Let’s talk about mechanist. Playing as a mechanist feels boring. Why? Because all the job has done by your mech. You can use your auto attack and drink tea. I know that community wanted golemancer (I really doubt that It was players which play engineer as a main class). Mechanist doesn’t fit for high end PvE and PvP content, current state of this spec is just for roleplay and open world purposes with lazy gameplay. Artificial intellegence has terrible realization in guild wars 2, we all know about that. The worst part of it that engineer heavily rely on his mech because without it engineer becomes core spec with no strength. Engineers have lost their access to toolbelt skills and that reduced their build variety (decent skills was removed). As we know engineers lucks of variety in their builds. And I really like the idea of other player which says we don’t need an AI pet let us enter mech suit 😉 New weapon – mace feels so boring and underpowered not only cause it’s a third melee option but it doesn’t have decent skills, furthermore you will stuck with the same offhand options for several years more. I really hope that on release mechanist will have different play PS/ With EoD we will get a lot of shadowsteps and projectile hate skills. I really care that it will affect bad on some game modes such as PvP and WvW. In WvW projectiles in large scale fight is useless, It seems to me that a good solution to this problem would be to remove the full block of damage and leave 40-50% of the damage of projectiles when using projectile block skills
  6. It's a stolen skills not profession CORE specialization Elixirs and Alchemy is a CORE specialization of engineer. You do not get my thoughts. I mean that any class should use their thematic abilities not copy other classes core specializations. Necro should use new mechanics in another way, not elixirs and alchemy maybe some bottles full of souls whatever. But in reality Anet do not care.
  7. New necro spec looks nice but I disappointed about alchemy and elixirs maybe Anet should named it in another way. Alchemy is a core engineer specialization. This violates the class thematic boundaries. Lets create warrior based on soul reaping specialization. My only complaint is that new specializations can use the main traits of other classes, which spoils the overall concept and role-playing. I'm sure no one thinks about it, but I just expressed my opinion.
  8. It will be funny if a necromancer's new elite specialization is stronger in alchemy and engineering than an engineer. It's weird to see core engineer aspects being handed out to other classes. Can't wait to see the rest of e-specs
  9. Do you know that pets is the most useless mechanics? They often miss and miss the target as their running speed is slow, birds die with several skills and so on. People always wanna cry about smth. As long as people who play the game as casuals point out the balance in this game, nothing good will happen.
  10. What year are you talking about? Maybe before patches on full glass cannon with meme build ranger which can't do nothing except of this. -------------------------------------------- People should stop to cry and ask nerfs when they dont know much about game. Please learn to play this game, and not write on the forum how someone else kills your wrong build. Anet should buff classes on a level with others, and not constantly cut something in the game
  11. Yes I wanna see hunter with rifle. Maybe ranged aoe condi rifle 😄 WoW hunters have firearms
  12. I'm sorry for your experience. People should stop to cry and ask for nerfs, they should learn how to play their class. The Engineer is in a very good position in relation to many classes, including the Ranger. I won 90% of the rangers playing as an engineer. Please understand that there is an option to defeat every class with suitable build. You cannot play in one build and kill everyone and everything. Learn to create your own build for different cases. I wish you good luck
  13. It will not work because in WvW we have endless AoE projectiles reflect from guardian, necromancer, engineer, warrior. Roaming is strange cause WvW game mode is more about massive combats. Roamers not often fight 1v1. As a roaming you cant bring anything to your world except camp or flag capture.
  14. This is my first post in 7 years of continuous play I don't like playing as ranger anymore. Ranger turned into a boring class. Ranger is mediocre in PvP, useless in WvW and niche in PvE. The Druid is only used in one game mode and has serious design issues. This game is not made for the role of a pure healer. If you can do good damage, then you are more likely to be taken into a group than a support. 1 druid for 10 people in the raid. Glyph skills are almost useless. Celestial Avatar energy management is bad. Stance skills of soulbeast is nice but you can't bring a lot support to your team. Game problems: There are too many buffs in the game. The maximum amount of buffs can be imposed by one character (Bad mechanics) The game is focused on close combat. To deal more damage and get more buffs, you need to fight in close combat. The Ranger is conceived as a class that is more powerful at ranged than melee. Ranged attacks are largely useless due to the large number of projectile reflections in the game. Ranger problems from my point of view: 1) The ranger lacks AoE skills. In this game, almost all activities involve a battle with a large number of enemies at the same time; 2) Projectile reflections mechanic should be reworked; 3) Very pet-specific in many specializations. I don't mind this, but pets have bad mechanics. Pets die very quickly and do not bring anything for massive battles. Very often, pets do not inflict damage, because they do not catch up with the target, they hit the void; 4) Hybrid weapons like axe main hand (I find it useless); 5) DPS skills which are channeling and can be easily interrupted (3 main DPS skills Rapid Fire, Whirling Defense, Barrage). Two of these skills cannot be used while moving and one of them have small radius. This does not allow for normal combat, as many boss mechanics involve mobility. 6) Almost from the start of the game, the only normal combination of weapons for the rangers was a longbow and a greatsword. 7) Spirit's slave druid with no dps or great heal. Only 2 traits are used Nature's Vengeance and Grace of the Land. It would be nice to see the return of spirit's movement. 8) Elite Specialization Penalties (talking about all classes). Example: Anet reduced Druid pets stats, removed pet swap (It's nice due to theme of soulbeast but please make more skills for it), reduced the amount of scrapper's vitality and then added even more skills in the form of volumes to the firebrand, without making any penalty for using the elite specialization (Nice balance btw). 9) The Ranger seems like a simple class that can only do pew-pew, so the entire forum constantly wants to curtail his capabilities. I've been playing as an engineer more than a ranger for a long time. The engineer has more possibilities, he is more flexible. Recently years, the ranger changes have been about removing mechanics or weakening, while giving nothing in return. It seems to me that the developers do not play their game, otherwise I cannot believe what is happening with some classes. I like the nature theme, but unfortunately it becomes less and less enjoyable to play as a ranger. Maybe someday the balance will change and playing as a ranger will be fun again
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