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zealex.9410

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Posts posted by zealex.9410

  1. Quote

    Sixth, the new system feels like it rewards a lot less. The daily login gave nice stuff every week, just for logging in, and there was incentive to do more once you did log in. I haven't done the math, but it feels like the reward for just logging in is much less than the old rewards

    Yes they moved the bulk of the rewards from just logging in to logging in and playing the game for abit. I think its much better for the health of the game this way and if you actually engage with the system the rewards are much much better with far less fomo.

    You also dont need to complete all the dailies ebery day to clear the vault which allows for more flexibility compared to the old system.

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  2. Currently motivations (uncommon and rare) go for 4 and 8 ish gold and you dont get anywhere near that value from a rift hunt. Theres not much fun from this system as it currently stands. Coupled with rifts not being an improvement over bounties and its a negative on top of a negative. Balancing out how rewarding the soto content is would mellow out some of the other negatives which need more work to make them fun.

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  3. On 8/31/2023 at 4:05 PM, GeraldBC.4927 said:

    The point of the rift/motivation system is that a cost is intrinsically attached to every rift, which gives motivations their value. 

    If motivations are just issued for free on meta completion, they become worthless. They wouldn't even be worth the materials it takes to craft them. An item where the whole is worth less than the sum of its parts. 

    Could be part of the hero's choice chest and then a uncommon drop after that. That way repeated rift grinds will drain your reserves quick, hell till we get map 3 you would be using your earned motivations to craft higher tier ones.

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  4. Be a mursaat, be likable, be the complete opposite of every other murssat we've met and be caring to your friends and the commander, have cool lore to drop, be voiced my Liam O'Brien.

    Anet just flat out kills you, maaan we never eat good.

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  5. Every gamemode you tick should be adding more options for quests to do, so like 4 for each mode with a total of 12 for all of them. Just keep the number you have complete for the big reward the same and give nothing for the rest. At least nothing major like gold or astral acclaim that is.

    Pvp and wvw quests seem largely alot more time consuming than pve ones, the balance seems off.

    Also if the rewards in the rewards tab could be ordered from least to most expensive that would be great.

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  6. 17 hours ago, maxwelgm.4315 said:

    The fight is very lackluster compared to other CMs. Look at any of the previous 3 fractal CMs and all the bosses have well delimited phases with sometimes even visual changes in between and a whole ongoing "in-gameplay storyline" such as the case of Arkk and Ai. 

    Kanaxai is the exact same fight as NM while having more insta death mechanics, which is pretty disappointing. Knocking out Ai from the 100th fractal spot when she's the one to have an actual second phase exclusive to the CM is pretty underwhelming from a thematic standpoint but most importantly from a gameplay standpoint too.

    I strongly disagree the fight is busy - the constant spreading is creating the illusion that you are always on the move when in reality there is no other CM fractal where you have so much downtime - you are waiting the numbers mechanic to end while trying to heal it up, you're waiting for the eyes to pop next to the edge of the arena because of their unreliable timing and actual coverage, you are waiting for people to finish the 66/33 World Cleaver without anything else to do meanwhile, and so on. They've already gotten spread mechanics correctly in Kaineng AND Sunqua so it's baffling they pulled it out so badly here.

    Targeting all allied entities for boonstrip is a hilarious oversight that's just a consequence of the overall lack of "love" that was put into this. Someone really wanted to develop a strike but was forced into releasing a fractal.  Again, all fractal CMs focus on quickly swapping around mechanics and progression as the boss HP lowers such that it feels impactful to get through each phase. Here there's not really many additions past 66%/33% and the entire fight feels same-y all across the 10 or so minutes it will take to burn through the 40+ million HP.

    In summary this fractal actually made me quite unhappy. It lacks the presentation that Sunqua Peak CM had and made it really impactful (and bearable to go through everyday in farm mode), while not really having engaging gameplay to make up for the lack of theme and storytelling. It can be modified to look more like a proper fractal 100 CM, but currently it's just meh next to its siblings Arkk and Ai.

    I didnt give my thoughts on the cm basically being the exact same fight because i dont expect that to change, that being said for a fractal that came out after 3 years and the cm took extra time, the fact that its the same fight i straight up kitten.

  7. In terms of mechanics i quite like it, its busy and every mechanic is scary which i dig. I think that the boss moves abit too much for melee personally but thats smth thats also made more annoying by other aspects of the fight.

    The movement coupled with the hp pool esp make this fight as long as many 10 man cms which imo is abit too much. Id personally nerf the boss' hp by 20%. It also boonstealing from non players (phantasms, mechs, pets) shouldnt be a thing its largely outside of our control and its not fun.

    I would say if he jumped all over the place abit less, was some what more melee friendly and it had slightly lower hp the fight would flow better.

    Thats all for the cm btw (i get tuning for powercreep in mind but you went abit overboard).

  8. On 7/17/2023 at 8:25 PM, Jitters.9401 said:

    And when a group of enemies was moving towards you, you could "fire and forget " then retreat as it tagged as many people as possible.  It was far better moving than not. 

    You are arguing by a stationary pve point of view. It isn't a valid argument in wvw. 

    It would move through them and at moat get like a tick at each player, stationary or not it doesnt hit less, it just does less dmg now.

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  9. 10 hours ago, Buran.3796 said:

       Ha. Guardian only has one contender for any slot in a conformed team (support core) and isn't even meta (support Tempest is bis). Since the post PoF nerfs (soon close to half of trhe life of the game), the profession has been mostly an ousider in PvP.

       Also, FB being good at PvE and the boneback of zergy WvW (along core Guardian) didn't made DH or WB any bit more popular. Since I don't play alts too much (I play mostly heavies) I enjoy some variety. Guardian at PvP has nothing.

    Tnf im seeing alot of willys and dhs in pve.

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  10. 11 hours ago, kaese.8765 said:

    There are still rotations.

    Mantras are still good but they need atleast some brainpower now. Nobody said it's good in PvP.

    Firebrand is enjoyable right now and rewind changes makes it even worse.

    PvE - yep

    WvW - yep

    PvP - nope

    Old f1 was more fun imo, it felt like a shroud more than an engi kit, now it feels like the latter.

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  11. On 7/14/2023 at 1:46 PM, cat.8975 said:

    Barring reverting the tome changes entirely, I'd like them to change Resolve 4+5 and Courage 3+4+5 to only use a single page instead of two. PvE split it and give them longer cooldowns, I just want that utility back. Two pages is just so restrictive when you're playing a hybrid build that focuses on both doing damage and providing group support (cele).

    You are underplaying alot how busted it it that these tomes dont have big cds, let alone that weighty terms now gives 2 pages which makes these skills very accesible.

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  12. 45 minutes ago, Suyheuti.1732 said:

    Mirage is fine? Are you kidding? 
    Condi Virtuoso beats Mirage in every possible scenario in game right now. With confusion change, mirage became very useless espec. Even snowcrows mesmer experts dont suggest Mirage to play. 

    Mechanically outside of some bugs mirage doesnt have any huge issues, confusion is just a meme.

  13. 1 minute ago, Roadkizzle.2157 said:

    It is a fire and forget. I think most every ability is.

    It did move slowly so it only hit a target once.

    But each hit did more damage so it didn't matter that enemies didn't stay in the AOE.

     

    But the damage in PVP was slashed with the change so it doesn't work as well with the limited number of hits.

    Plus because it's ground targeted now instead of an auto target you have to work more for less in PVP.

     

    I love it in PVE and it works great there but it doesn't seem to work well in PVP.

    Theres more considerations to some of the other skills and many other skills have a way longer cast time too. I dont see the struggle with the new itteration in terms of usability however, its the same thing as using any ground target, the old version required aiming to get the best value and the new version requires your cursor to be where you want it.

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  14. I prefered when tomes had cds and rotations to them, that being said the gameplay for heal fb now is better so theres some conflict here.

    However, either itteration shows us the same issue, which is that fb having acess to all 3 tomes at all times is just not healthy for the game. Id rather they tied each tome to a gm trait and then made each tome feel fun to use. Like idk, give us back the old f1 rotation for dps fb or allow heal or utility (maybe not the utility tome) fb the go in and out playstyle of current fb.

    After all the itteration and buffs fb is back to being busted, something that will never change so long as you get free access to 3 tomes worth of skills.

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  15. 18 hours ago, Jitters.9401 said:

    Lol

    I only wvw.  Unlike your pve targets  my targets are constantly rolling, charging,  teleporting... PLUS my auto attack does better damage. 

    Why would I use a skill that sits in one spot and barely hits anything with its almost non existent damage? 

    I wouldn't. 

    Thats cool and all but all that applied to the old skill as well (i reckon staying within the aoe was even worse back then since it would move). As for why use it because it has a very small cast time and its a fire and forget skill which you will interupt your aa for a tiny fraction to use, hell dagger aa doesnt even have a tight timing like other weapon autos.

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  16. 22 hours ago, Roadkizzle.2157 said:

    Well they were talking about PVP. Where the skill does only a fraction of the damage it does in PVE and players don't stand still to remain in the storm AOE. So it may not be worth the button press and work aiming.

    1: its a fire and forget in pvp too, and 2: the skill moved before as well which i reckon meant ppl didnt remain in its aoe back then either. At least now you can drop it on point and it will stay there. Is it a complete upgrade? Nah, but i have to scratch my head when someone tells me they dont even press the skill.

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