zealex.9410
Members-
Posts
5,620 -
Joined
-
Last visited
Content Type
Forums
Blogs
Events
Articles
Downloads
Gallery
Store
Everything posted by zealex.9410
-
Why would anyone check for your gear in open world? It only matters where you make squads with very particular requirements and expertise such as instanced content (strikes, fractals, raids to a lesser extend dungeons) theres prob a handful of commanders throughout the entire game that are waiting for gear check to pseudo gatekeep ppl out of the game, hell in ow you arent even required to be in the tag to partake, just follow it. Every meta that players care about has multiple commanders and instances if one of them ends up being a prick block and try the next lfg post.
-
A player asked me yday about an item I had while gone afk and I answered them 20 minutes later when I scrolled up to see their msg, im sure that player would have benefited from a feature like this. Good addition.
- 245 replies
-
- 17
-
Willbender or Dragonhunter for pistol/pistol?
zealex.9410 replied to Terimac.5871's topic in Guardian
Pistol does alot of multi hitting which is the willbender's field, ofc pistol mainhand last i check was solid for both but yeah id say it was designed with willy in mind. -
is cerus cm possible? [Merged]
zealex.9410 replied to Assolador.3598's topic in Instanced Group Content
Anet W??? Lesgooo -
Charr Obsidian Legendary Armor: Updated Preview
zealex.9410 replied to Rubi Bayer.8493's topic in Guild Wars 2 Discussion
Ears ye, horns no. -
Ive done less metas for Archipelago and yet i have twice the map currency i do for Amnytas, you need a serious amout of both if you plan on going for the legendary armor and its rather disheartening how much less amnytas rewards, especially considering ive been skipping half the Archipelago meta while doing the entire Amnytas one.
-
Between events im noticing that my participation is dropping.
-
Not gonna comment on the gameplay or difficulty, i have more technical issues with the meta, those being that you cant right click the chests you get every 1 minute and that you drop participation way too fast. What gives with these choices by the devs?
- 15 replies
-
- 17
-
QoL for Coms in 10 man squads
zealex.9410 replied to Valfore.8416's topic in Guild Wars 2 Discussion
At starting the encounter for the group. Ready check is fine but it can be a while between the first person who presses ready and the last and that can lead to someone being alt tabbed because someone else took 5 minutes to ready up. -
QoL for Coms in 10 man squads
zealex.9410 replied to Valfore.8416's topic in Guild Wars 2 Discussion
Not locking squad functionality behind a gold cost would also be nice. Also, the ability to set a countdown, the ability to use squad functionality in 5 man groups as well.- 13 replies
-
- 14
-
The expac has been out for a month and every time i visit amnytas and the tower i have to avert my gaze lest my frames drop to unplayability. Seriously as soon as i look towards the maps instead of the edges if the maps my frame nearly halve if not more than halve. This kind of performance is honestly a joke and it boggles my mind we havent seen it addressed. I dont know myself whats wrong and ive heard various claims, such as culling being broken in these maps, but whatever it is it makes the game unplayable.
-
For some the boss just materializes while others are so long you have to wait 6 or so seconds after the timer has ran out for the boss to be killable. This is especially annoying in t1 rifts were the boss takes a third of the time to kill that it takes for the timer to run out and the animation to play. These animations should happen while the timer is still ticking down not after, rifts are already not that great of an experience and the way you have the animations play out slows it down and makes it less fun.
- 1 reply
-
- 6
-
You generally want to let torch 5 do the whole animation if the enemy is alive because its dmg is back loaded, if the target dies or you need to use a diff skill i believe most skills interrupt it so you dont need to wait for it to end.