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zealex.9410

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Posts posted by zealex.9410

  1. On 6/16/2023 at 7:28 AM, nucklepuckk.1805 said:

    I'm still salty about alacrity on Celestial Avatar. Imagine if Firebrands had to put the majority of their healing on cooldown in order to maintain quickness. You want quickness? Get locked out of Bow of Truth and Tome 2 Nerd! 

    I'm so salty.

    So you didnt go on ca to give might?

  2. Im cold on the arc divider change, i would go as far as to say its a bad change. The problem isnt the long channel and the triple hit but rather the long aftercast and your fix destroys the feel of the skill.

     

    Much like gs 4 and 5 on guardian all you would have to do for arc divider is simply cut down the aftercast. Revert these changes and simply attack the aftercasts pls.

    • Like 8
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  3. Just now, rank eleven monk.9502 said:

    Ok let's take a look at mesmer:

    Mirage - getting a dodge back (good choice) while nerfing it massively at the same time. Probably useless afterwards

    Possibly the most unhealthy build in pvp when it had all these things and 2 dodges.

    Just now, rank eleven monk.9502 said:

    Virtuoso - removing some of the mega gimmicks, which were basically the only things that made Virt semi viable in PvP. Useless

    It wasnt healthy

    Just now, rank eleven monk.9502 said:

    chrono bunker - heavily nerfed once again, was barely played in the meta thanks to condi reapers etc. but still had to stomp it more. Quest

    They dont want bunkers.

     

     

    Just now, rank eleven monk.9502 said:

    Az the same time, condi reaper is literally untouched apart from a trait and a skill. Ok

     

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  4. 19 minutes ago, Jaden.1420 said:

    These are some super heavy WvW Chrono nerfs. Especially the Focus 4 range reduction is gigantic in actual fights, please consider if this is really necessary. No alac from Shield 5 (?) and well cast, only from one well at the end which ofc is unreliable. Instead from shatters which you can't spare for group support. I understand the change from a PvE perspective, but the collateral damage is huge.

    Then again, meaningfull trait cleanup is missing for Mesmer. Danger Time and and Improved Alacrity still compete with each other, Inspiration grandmasters are still garbage while all the Master traits are great in WvW.

    Focus has been the best mesmer weapon since launch, its fine to nerf it.

    • Haha 1
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  5. Just now, madrono.9468 said:

    So, what is the point of the skill?

    If it's not defensive, doesn't do significant damage, has a small radius, and doesn't offer any other advantages, what does it provide?

    I understand that the defensive capabilities of the virtuoso can be irritating (the same thing happens to me with the willbender) but at least the skill should have some specific functionality.

    Being isntacast does help but its deff the weakest of the f skills.

    • Confused 2
    • On 6/9/2023 at 12:12 AM, Rubi Bayer.8493 said:

      To make them more reliable in endgame PvE content, all effects that benefit when the player strikes from the flank or from behind now always apply their benefits when striking defiant foes.


      This seem lazy more than anything, whats the point of flanking? It would be more elegant if you just removed this interaction from the game.
       
      On 6/9/2023 at 12:12 AM, Rubi Bayer.8493 said:

      Well of Action: Reduced cooldown from 25 seconds to 20 seconds in PvE only. Increased pulse power coefficient from 0.7 to 1.5 in PvE only. The final pulse of this skill now grants alacrity instead of superspeed.

      Giving baseline alacrity on chrono is a mistake, you can have it so picking a trait makes it possible to give alacrity or quickness but giving both isnt healthy.
      Also personally im not a fan of killing shield again as a weapon i think it was nice that boon chrono used its signature weapon but im in the minority on this one im assuming, still id like if quicknesss chrono relied on shield while alac chrono used well of actions (also putting alacrity on the final pulse is ?????? and rip superspeed)

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  6. 3 hours ago, Endaris.1452 said:

    These are all targetable units that can be taken advantage of by players using stuff like Merciful Intervention and other ally-targetable skills so they should never be hidden.
    Although kind of niche, the spirit weapon + merciful intervention combo was always the one single way for guardian to get access to an untargetted blink.

    Im not talking about hiding your own summons, im talking about other player's. Besides we have multiple options from hide none to hide all hide all should truly hide all.

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  7. Some bugs and or unintented interactions: 

    It doesnt hide the guardian summoned weapons, it doesnt hide necro minions like flesh golems, it doesnt hide elementals, it doesnt hide phantasms like the ones from gs4 on mesmer.

    It does hide portals, it does hide the puke cone in fractals, it does hide any sort of green circle in instanced content.

    Needless to say it needs alot more work to be great.

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  8. Generally i dont want to see any non boon or supportive effects from my allies because its visual clutter so hide all is great. That being said the game's boons and supportive effects are largely group based and in a squad it's subsquads (party based) due to the 5 man cap.

    Outside of these 5 ppl i dont care if the other sub or anyone else in my squad is dropping boons because im likely not gonna be able to benefit. It would do wonders for the clarity of the game if we had an option to hide boon and support aplication from ppl outside of our designated option (everyone, squad, party etc).

    Basically i want the same option drop down we have now but for field and boon aplication skills which are excluded currently from Hide allied visual effects options. In short one for offensive skills and one for boons and supportive skills, this would be the dream.

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  9. These are 2 nitpicks of varying levels of annoyance that i have with this release. First i think that having the jp be visible takes away from the exploration aspect that jps are known for, the sense of discovery isnt there at all and that takes away from the experience.

    And second, the new armor set isnt a traditional armor set, its just one size shared across all three weights, this has been the case with some gemstore sets and individual pieces for a while now but i thought the standard when it came to armor is to have a diff visual based on weight. This feel like a low effort alternative and im curious if this is the norm we will see with annual expansions going forward.

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  10. Genuinely its been a while now since we gotten the second part of gyala and im still flabbergasted that anet put out such an event after 3+ months.  Its honestly shocking how lazy and copy pasted this event feels and its truly worse than what you find in the ow of other mmos.

    By comparison drms and dragonstorm are much more involved and high quality pieces of content and seemingly both happened while the team was working on the next expansion. This is such a weird state of things like im not even that mad at the quantity of the content but the quality is abysmal.

    Seriously whats going on here?

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  11. F2 doesnt have a hit at its end like f1 where it makes sense for it stop when it meets the target, its a defensive f skill meant to give you mobility and evade frames and leave behind you a damaging trail.

    Your problem gets solved fairly easily by just paying attention where you aim the f2, you can f2 in any direction being backwards, sideways infront of you and anything else in between, the arenas in w6 are large enough to where you arent out of options.

    • Like 2
  12. I see absolutely no reason why you need the turtle to carry ley energy, to break the crystals for it? Yes, but to just carry it? Absolutely not, the extend of the need to use the turtle wasnt tastefull at all. Especially with how copy pasted is this event throughout the second half of the meta.

    • Like 3
  13. Not necessarily as a replacement of metas like they seemingly were during pof but rather as alternative types of events when the metas arent going on. Theres alot of cool monster models in core, hot and eod that would work well with the modifers from bounties as events during meta downtime.

     

    For example hot could have wyverns, chalk and dinosaur bounties, core could have dragon minions and other faction bounties, eod could have aetherblades, jade brotherhood and or native enemy bounties.

    I could very much see this as bringing more reasons to run these maps more often and not only on clock for metas.

    Honestly they seem like a fairly simple content type with pof having made the groundwork so i think bringing them back should happen.

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