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zealex.9410

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Posts posted by zealex.9410

  1. 10 minutes ago, Randulf.7614 said:

    Haven't seen them yet, but I'm glad they are back. Are there any griffon ones? They def need to be in given how prime the maps are.

    I think more events (not the Oni), bounties and other things are still needed. Adventures are great, but EoD is so empty still-it needs bulking out

    Only mount related ones ive seen are turtle and beetle so far, i think they should deff add griffon races for at least the maps with good verticality like kaineng and echovald.

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  2. I really enjoyed the slice of life stuff, appropriate dialogue and some fun and varied interactions based on choice, the serious stuff im abit more iffy on. The tunnel segment especially felt weirdly paced almost like it was bugged at times.

    The character choices for commanders trauma, some of them felt like the devs were grasping at straws but ehh.

    Also im disappointed there was no real tease in the story for where things might go next.

     

    One thing i took away from this is that anet can do smaller moments and lighthearted stuff well if they place them and pace them appropriately, they just need to balance the serious moments and the more lighthearted moments better, same goes for big and small moments within the story.

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  3. 23 hours ago, Gaiawolf.8261 said:

    There are some people who believe that entire especs should only be able to fill one role, regardless of build. Like how druid is only good at support and can't do DPS at all. Believe it or not, there some people out there, who live in our world!, who think no firebrand build should be able to do any decent DPS at all, just because it can also be built to fill support roles.

    I know! It's madness. 

    Thats not a mindset i subscribe to but if say fb did the same dmg as condi willbender while also has acess to 3 tomes then that puts condi willbender at a massive disadvantage.

    That being said fb rn is delegated in the same niche as scourge which is a pug carry with mediocre dmg but some awesome utility (imo). Personally i wouldnt mind if it had the ability to forgo acess to the utility for better dmg but as i said above my main issues with fb is the untagling of cfb and qfb and the gameplay being a downgrade compared to pre rework.

     

  4. On 5/22/2023 at 10:28 PM, Massimoni.9453 said:

    While I do agree with basically everything you said, could you perhaps go into more detail about what you mean by this? My PoV is the following: Going for maximum damage - as every cFB should anyways - your utility is actually practically nonexistent except for a neat little pull and maybe the odd condi cleanse here and there if people actually camp inside the boss hitbox. When trying to integrate any sort of group support, you already lose a noticeable chunk of DPS, balancing yourself in the progress (and I am talking the previous 42k DPS version here, in its current form nobody in their right mind would even consider playing it over anything else). Letting the support aspect aside, the build just by virtue of its playstyle actually needs a high golem bench to keep up on real encounters (I know this won't happen but its just wishful thinking, the current meta makes absolutely zero sense with all the power builds dominating condi builds even on sustained DPS as the balance team actually haven't got a single clue about balance in the first place).

    You have the ability for a revatively small loss of dmg to give syg without taking it, giving out aegis, some good healing modifiers with tome 2, pulls, reflects etc. Not all together ofc but you can clutch some of these when other classes have to change utilities for the entire encounter. I dont think our dmg rn is particularly good but honestly my main issue is with the gameplay because i dont like the new tome 1 rotation, the numbers are kinda secondary to gameplay.

    As for the later comments, i disagree, yes condi builds need to be higher and in some cases are but most encounter favour power anyways and with power being competitive that means power will automatically be favoured, personally as someone who enjoyed power more i like this over the pre eod meta (esp in fractals).

  5. On 5/14/2023 at 5:21 PM, Massimoni.9453 said:

    From what I've seen and my personal opinion, the old QoL mantras were much more liked. Also you are definitely in the minority with your view on the new tomes. Question for personal interest: Do you raid? There doesn't seem to be a kp.me connected to your tag.

    I do raid and i like the current mantras, they are more interactive/have more going on than the previous itteration. 

    I like the old tome 1 rotation more but that being said the utility of having access at tome skills whenever i want is a very big pro over the last itteration, in some way new tomes make fb better than it was before.

  6. 23 hours ago, otto.5684 said:

    If they do, they will have to nerf VoJ and possibly some condi traits. I would rather they just rework scepter AA. And most importantly they need to rework AA noise.

    If they rework scepter to be a better option then thats gonna happen regardless, i dont particularly care how they do it so long as they do smth about it.

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  7. On 5/8/2023 at 6:07 PM, MercurialKuroSludge.8974 said:

    Nobody on the Guardian forums plays Alac HealBender alright?
    Edit:
    Post Below me is prime example, they default to Healbrand cuz thats the only text they recognize, when the discussion was about HealBender.

    All they know is "BENCHMARK 48K WILLBENDER WHOOO", all of these Willbender threads there are people dropping benchmarks and not giving thought to anything else.
    These ivory tower dwellers make fun of the balance team, but they aren't much better themselves.

    Once we finally turbonerf Healbrand in the next patch, Guardian can finally become a proper DPS class with 0 playable support builds, which is what the community wants...right?

    You must have missed the part where the person you quoted said healbender can be better because it doesnt have to take mantras. The person bellow just pointed out that you only have to take 1 utility mantra and the heal mantra (which the heal mantra is really kittening good so why wouldnt you take it?).

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  8. 20 minutes ago, the krytan assassin.9235 said:

    meh i kinda disagree. CFB took a really big hit in terms of dps loss last balance patch and most of CFB's utility will result in quite abit of dps loss aswell. There are alot of builds out there atm that get alot higher dps output while offering different (but similair in quality) extra utility. The FB atm has some sort of forced flexibility; you always get the same package whatever the encounter may be and you pay with it with a high dps loss. Also with self sufficient builds like reaper, spb, cvirtuoso, cmech, vindi and willbender out there the extra utility from CFB becomes kinda unnecessary for most encounters. 

    You always have a couple of free pages and if you dont use 2 tome 1 2s you can have even more pages which basically gives you free reflect bubbles or free syg/advance on the same cd and then the healing modifiers from tome 3. Theres alot of built in group utility that this spec can give and in way its even more available now since the rework. Plus afaik condi fb now benches around 38k, that respectable.

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  9. 1 hour ago, the krytan assassin.9235 said:

    Not sure about open world, but for instanced PvE id say HFB is BiS for stability/aegis focused fights (fractals, W4, and DS strike) and quite good for W2. Apart from that it gets outclassed by Dudu/ham/HAT/Herald most of the time. QFB usually gets outclassed by Herald, cata and scrapper, but still is a decent pick. CFB is simply in a bad spot rn, getting outclassed by 90% of all meta builds. 

     

    HFB,QFB and CFB are still viable in endgame PvE (mostly because there isn't to much of a dps/healing output requirement for most content). However if you try to optimize your effectiveness in endgame PvE content the firebrand currently in general doesn't offer the best awnser to that. 

    For the utility it bring cfb does aight dmg.

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  10. These are subjective of course (and pve focused) but i think the guardian specs are reaching the point where dmg isnt that big of a problem and we should instead start looking at making guardian more intuitive and fun to play (fb is abit less fine than the rest imo but its also a trickier spec to address inherently).

    Off the top of my head some changes as per elite spec:

    Dragonhunter:

    Longbow root, imo it would be a big qol upgrade if it was at the very least half movement or smth akin to how gs2 was, the self root is fairly annoying. F1 cast time, imo it would help the flow of the spec if you could use it snd get on with your rotation abit more quickly.

    Overall dh is in a very solid spot otherwise (bar some core guardian issues i will get into later.

    Willbender:

    Willy still has imo a bunch of issues concerning balance, primarily their utility skills being mostly underwhelming and sword offhand being kinda dead.

    Another issue which is abit more niche is that theres a bit of downtime to f1 assuming perma alacrity between the effect running out and it coming back off cd, for condi builds especially this leaves a dead space where any hit will not proc flames and it genuinely feels bad to hit your abilities during that small window.

    Alacrity application and uptime is another hot topic but im not sure of a possible solution to this primarily because its not a spammy boon provider which is good but i also like the form of application being via auto attacks, it would be alot less of an issue if willy gave quickness instead of alac because its value is alot lower during downtime but oh well fb got that covered.

    Dealing dmg as alac was also finicky before but since anet allowed willy to weave f skills its been alot nicer so thanks for that.

    Firebrand:

    Fb is tricky primarily because its a pain to balance its dmg and the power budget of its kit, i think dealing less dmg than most pure dps is fine because it brings amazing utility that being said the gameplay has degraded over time. Mainly f1 being less satisfying imo compared to the old f1 rotation as well as the rise of value of axe over scepter as of recent changes pushing us closer to axe camping which isnt fun.

    Traits are iffy because condi and quickness fb are fairly tangled and thats a balance hazard because nerfing one can very easily hurt the other, the mid tier traits specifically suffer from this. 

    Mantras for a number of ppl are less satisfying but for me personally i prefer this iteration over the last, my concerns with them are mainly in terms of numbers.

    Rf is also fairly dead as an elite for fb since the rework.

    Bonus: Core guardian: 

    Theres a number of things i really dislike about core guardian but 3 main things come to mind which also affect the elite specs negatively.

    Weapon skills aftercasts and weird queueing for some skills (gs3), great sword in general is a big offender but this extends to other weapons as well like sword mh, to play some of these builds at their hight requires extensive cancelling of aftercasts for substantial gains in dps (all the benchmarks assume you are cancelling aftercasts esp benchmarks with great sword. If the dmg gain was minimal so you didnt feel bad for not doing it or the aftercasts were axed it would address this pain point to the enjoyment of many guardian mains. (Preferably the second)

    Torch: there are 2 issues with torch, 1 is radiant fire, its genuinely an awful trait gameplay wise and it creates alot of friction during combat gameplay. this trait needs to by default increase the charges of  zealot's fire to 2 at all times and the zealot's flame proc on crit needs to not trigger the flip skill. This one is a huge pain point across the guardian community and would go along way making condi builds using torch more fun, i hope when you tackle the recharge part of this trait you guys will also address the proc part of the trait as well. 

    The second issue is torch 5 giving its burning condi at the end of the channel, this is a very 2012 designed skill and it creates an unpleasant feeling when you accidentally interrupt it right before it finishes channeling. If the burning was more evenly spaced throughout the channel that would solve this issue.

    Scepter: my main problem is that this weapon imo should be a hybrid if not a condi weapon with some power scaling in there, it mainly propped by traits to its condi state and that struggles to keep up with axe on firebrand. Also i have to mention the aa because alot of ppl hate it.

    These are my main qol wishes for the profession, theres naturally more i haven't mentioned im sure so others can feel free to add to this.

    I will say if these were addressed the guardian main would be alot more happy with the class.

    Cheers

    Edit: wall of text so have a tl;dr:

    Dh: longbow 2 root, F1 cast time.

    Willy: F1 cd (100% alac uptime and its buff dont line up perfectly and that leaves dead space for condi builds, the utilities are not well balanced and off hand sword is bad. Alacrity aplication is iffy but i personally like it.

    Fb: F1 rotation not as fun as the previous version, middle column traits are problematic for untangling qfb and cfb. Mantras are allegedly not as fun (i disagree), have number issues and renewed focus is dead on this spec because it doesnt recharge pages. Axe camping 

    Core guardian: weapon aftercasts, mainly great sword but also other weapons like sword too, torch 5 applying burning at the end of the channel and torch 4  and radiant fire interaction. Scepter would benefit by being a hybrid weapon, auto attack also disliked by the community.

     

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  11. 6 hours ago, phokus.8934 said:

    Fixing a bug where most people don't utilize combo finishers is hardly a buff.

    Its easily 12 to 18 more stacks of confusion or some other condition depending the comp and fields placed, wouldnt call that hardly but sure if ppl dont utilize it it they will miss out on most of it.

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  12. Narrator: He didnt keep it short.

    I will say that i agree with the concerns over aftercasts, if they can shave them from engi pistol then they also can from guardian's weapons (primarily gs) without any dmg buff concerns because benchmarks are stowing and queueing these aftercasts properly (smth that most ppl dont or cant do).

    As for that being a willbender issue, idk im not sure i agree, you can get more boon duration like with any boon support and compensate. Chrono pre quickness rework iirc could upkeep quickness without boon durr but only the best chronos would manage, for the rest it was extra boon duration. Willbender fits there just fine, can you not upkeep at the sc recommended? Take more boon duration.

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  13. 2 hours ago, Crazy.6029 said:

    The elemental Celerity change is just weird, and wording is confusing to me.

    Normally it reduces the recharge of WEAPON skills by 100%. So, hypothetically if you have a weapon skill that has a 16 sec cd on it, then as soon as you pop elem celerity, that weapon skill and other skills on the active weapon bar instantly come off the cd. 

    Now, you say that the recharge will be to 25 secs??? ok, what if all my weapon skills are less than 25 secs? then what? Are you trying to say that the reduction will be 25%? If this is the case, that is a very underwhelming elite skill of the new elite spec. 

    Who is in charge over there? Is there actual reason behind these inept attempts at balance?

    I'm sorry, I just don't understand the wording, I guess.

    It will shave 25seconds off of a skill's cd at most, if a skill doesnt have a cd of 25seconds it will just reset it cd. As far as i understand (mind you im not familiar with elementalist) is that they dont want this ability to instantly reset the cd of abilities with a cd above 25 seconds.

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  14. 8 hours ago, draxynnic.3719 said:

    Scepter is primarily used by any guardian that wants to do damage at range that isn't a dragonhunter. Because that's the option available. It's all power on paper, but like sword mainhand, it's really a hybrid through the power of multiple justice procs.

    Redesigning it into a condi weapon would be a nasty hit to any non-DH power build that doesn't want to be pure melee, as well as making DH overly reliant on longbow.

    I vote no.

    Its pretty underwhelming for fb but for cwilly who wants multihits its nice. Making it at the very least a hybrid weapon would help the weapon majorly in pve while retaining alot of its value in competitive.

  15. 8 hours ago, Bristingr.5034 said:

    No it wasn't. The offtrade was reduced damage. Besides, you're not going to notice the crits not hitting anyways in WvW when you get zerg melted by 30 players. Instead of dying in 0.8 seconds, you'll just die in 0.6 seconds now.

    You would take it as support tempest and it promoted bunker playstyles.

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  16. 21 hours ago, ScaryFairy.8027 said:

    Well, Im not sure why are they nerfing this spec. It surely have very big dps for boon support. But it doesnt even provide boons except alac and its very limited due to the fight mechanics and radius of the spec... Not even talking about forced movement that pulls you our of your squad and you miss few alac ticks until you return to the squad. Then you dont provide any might... Anet missed the whole point of the spec.

    600 is the range of the alac and the dash is 450, you still give alac just fine.

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