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Artair.1687

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  1. Not necessarily all the way to the safe drop location of LA, but getting ported to other places in the zone I've had happen a ton of times in the last.... I dunno 12-18 months now. Log out locations never seem to stay consistent it's very weird
  2. Yep still happening, super annoying I hope they get on this soon, this effects builds on multiple characters for me, can't really put the weapon away. As for the Bound one I can't say I've seen that a lot but I've seen things happen like that at random with evades of all kinds I'm pretty sure. The staff/hammer thing is definitely an issue though. Also maybe I'm forgetting about an ability, but no idea what it'd be. For me doing engineer with hammer, I have this weird little small fireball stuck near the head of my Fix-R-Upper wrench, and when I sheath it and my hands stay in the battle stance the fireball hangs around near my empty hands too no idea what that thing is.
  3. I would also like to add, that this is effecting Marionette in the OPPOSITE way. The champs (and maybe trash mob counts?) are stronger than usual
  4. It'd been a couple months, I think a patch around Inner Nayos launch caused it. My guess is a world designer reused the light asset at the top of that tunnel and needed collision detection on it and toggle it on on the new version and didn't check the impact of the old one. In any case, good news, went to TD tonight and the game said I need to patch first, was kinda thinking that was odd, so when Gerent's overly long defend the cannons timer was up, I went to check and surprise surprise, they did actually fix it, so kudos anet for getting that one done
  5. I also wish they'd fix this as well, I don't understand why they moved it, people can't use the other fighting abilities while gliding anyway, and 1-5 are easier to reach on your hand while trying to fly, and #1 is left click in action camera and great for generic attacks gliding it should move back. Also, the 'new' version is on 7890, not 12345, one of the skills is entirely missing.
  6. I do hope they can optimize the SOTO zones more in any case, the frame rate drops there are quite significant. Actually I guess Nayos isn't as bad but the first two are bad, espeically Amnytas. But yeah the game is limited by CPU it's not heavily GPU. This is one of the last mmos running an engine of this style like that, but most MMOs were aiming at CPU instead of GPU utilization up until about 2013
  7. So for me, so far this has been 100% reproducible I do not know why this showed up but I do Chak Gerent and run into it often enough that I know this is recent it must be with the new update. When leaving Gerent, I'm usually going to the next meta in Auric Basin so I take the scenic route instead of waypointing. I go roller beetling far to the west up Ogre lane, then to the north. At the north wall here, is a vertical tunnel, with updrafts up it, fully intended to be able to be ascended with the glider, or now the skyscale I guess, at the top, is a chest with random junk in it, and a path that goes much closer to the western exit to the zone! However tonight I went over there and there's.... an invisible ceiling, just before the platform with the chest. There's a few light volumes in here coming down from the sky, and I think one of them might be what's blocking this, maybe collision detection got enabled on one because it got reused in a later part of Nayos being made right now? I dunno, but it's blocking the path in any case. You can find an image of this highlighted on the map right here! https://imgur.com/a/VfKznJw
  8. Yeah I had to try it multiple times too was quite odd
  9. Just went to do SOTO on another character, first time you go to Temple of Febe in story triggered it too, exact same crash source. Since this is the same thing every time I guess I'll toss this in here, I've sent at least 4 crash reports in now at this point, I hope they're going to fix this I can't even progress on a character now. *--> Crash <--* Assertion: MathRectIsValid(*margins) File: D:\Perforce\Live\NAEU\v2\Code\Gw2\Engine\Frame\FrApi.cpp(474) App: Gw2-64.exe Pid: 14564 BaseAddr: 00007FF766580000 ProgramId: 101 Build: 154109
  10. Same actually thought I'd add that since I just saw your post pop in, no mods on my client either.
  11. Bumping this up too, absolutely happened, second day in a row. I got lucky yesterday and my loot was waiting for me after reload, not sure tonight yet, but this is reproducible and has happened to me 100% of the time so far.
  12. Can't say I have tested it myself, but I have heard around the grape vine that shaders being set specifically to low, was where the crashes were occurring
  13. Don't know how or why, but both of those windows are secretly a web browser disguised as in game native UI, so it probably has something to do with the browser components in some way, shape, or form
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