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Artair.1687

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Everything posted by Artair.1687

  1. Not necessarily all the way to the safe drop location of LA, but getting ported to other places in the zone I've had happen a ton of times in the last.... I dunno 12-18 months now. Log out locations never seem to stay consistent it's very weird
  2. Yep still happening, super annoying I hope they get on this soon, this effects builds on multiple characters for me, can't really put the weapon away. As for the Bound one I can't say I've seen that a lot but I've seen things happen like that at random with evades of all kinds I'm pretty sure. The staff/hammer thing is definitely an issue though. Also maybe I'm forgetting about an ability, but no idea what it'd be. For me doing engineer with hammer, I have this weird little small fireball stuck near the head of my Fix-R-Upper wrench, and when I sheath it and my hands stay in the battle stance the fireball hangs around near my empty hands too no idea what that thing is.
  3. I would also like to add, that this is effecting Marionette in the OPPOSITE way. The champs (and maybe trash mob counts?) are stronger than usual
  4. It'd been a couple months, I think a patch around Inner Nayos launch caused it. My guess is a world designer reused the light asset at the top of that tunnel and needed collision detection on it and toggle it on on the new version and didn't check the impact of the old one. In any case, good news, went to TD tonight and the game said I need to patch first, was kinda thinking that was odd, so when Gerent's overly long defend the cannons timer was up, I went to check and surprise surprise, they did actually fix it, so kudos anet for getting that one done
  5. I also wish they'd fix this as well, I don't understand why they moved it, people can't use the other fighting abilities while gliding anyway, and 1-5 are easier to reach on your hand while trying to fly, and #1 is left click in action camera and great for generic attacks gliding it should move back. Also, the 'new' version is on 7890, not 12345, one of the skills is entirely missing.
  6. I do hope they can optimize the SOTO zones more in any case, the frame rate drops there are quite significant. Actually I guess Nayos isn't as bad but the first two are bad, espeically Amnytas. But yeah the game is limited by CPU it's not heavily GPU. This is one of the last mmos running an engine of this style like that, but most MMOs were aiming at CPU instead of GPU utilization up until about 2013
  7. So for me, so far this has been 100% reproducible I do not know why this showed up but I do Chak Gerent and run into it often enough that I know this is recent it must be with the new update. When leaving Gerent, I'm usually going to the next meta in Auric Basin so I take the scenic route instead of waypointing. I go roller beetling far to the west up Ogre lane, then to the north. At the north wall here, is a vertical tunnel, with updrafts up it, fully intended to be able to be ascended with the glider, or now the skyscale I guess, at the top, is a chest with random junk in it, and a path that goes much closer to the western exit to the zone! However tonight I went over there and there's.... an invisible ceiling, just before the platform with the chest. There's a few light volumes in here coming down from the sky, and I think one of them might be what's blocking this, maybe collision detection got enabled on one because it got reused in a later part of Nayos being made right now? I dunno, but it's blocking the path in any case. You can find an image of this highlighted on the map right here! https://imgur.com/a/VfKznJw
  8. Yeah I had to try it multiple times too was quite odd
  9. Just went to do SOTO on another character, first time you go to Temple of Febe in story triggered it too, exact same crash source. Since this is the same thing every time I guess I'll toss this in here, I've sent at least 4 crash reports in now at this point, I hope they're going to fix this I can't even progress on a character now. *--> Crash <--* Assertion: MathRectIsValid(*margins) File: D:\Perforce\Live\NAEU\v2\Code\Gw2\Engine\Frame\FrApi.cpp(474) App: Gw2-64.exe Pid: 14564 BaseAddr: 00007FF766580000 ProgramId: 101 Build: 154109
  10. Same actually thought I'd add that since I just saw your post pop in, no mods on my client either.
  11. Bumping this up too, absolutely happened, second day in a row. I got lucky yesterday and my loot was waiting for me after reload, not sure tonight yet, but this is reproducible and has happened to me 100% of the time so far.
  12. Can't say I have tested it myself, but I have heard around the grape vine that shaders being set specifically to low, was where the crashes were occurring
  13. Don't know how or why, but both of those windows are secretly a web browser disguised as in game native UI, so it probably has something to do with the browser components in some way, shape, or form
  14. It would appear that Amazon's hosting has been having some kind of issue they've been reporting back on every couple hours all day long. GW2 is hosted in their cloud I would imagine this is very likely related somehow.
  15. Pleading to get this fixed since it's been this way a long time apparently. So, on numerous Asura armor skins, unchecking show gloves is effectively broken for us if we don't want to look screwy, on certain armor now. What I mean by this, is if you uncheck showing gloves, there's this weird seam between your hand and arm, it's literally void space and your hand is floating like half an inch away from the arm, it's not attached. Strangely enough, this is not a universal thing even though the armor is being hidden, what armor skin is in the slot effects whether or not this happens. I can't make an exhaustive list here of them all but I've had a few different newer armor skins that do this, including the brand new Sanctified one in the Wizard's Vault. I also know for sure the CJ-1 Command Sleeves also do it. Unfortunately I can't really check these out in previews to see if they do it before I apply it either, which is also really crappy but it also makes it hard for me to give you a list of any other skins that do this, but as I have demonstrated with these two, one brand new one does, and one from EOD does, so this has been going on with some newer armors for a while. I will include an image link below, with the Sanctified Gloves skin that just came out, but the visual effect that's caused, happens exactly the same way each time this happens regardless of what skin may be glitchy: https://imgur.com/a/i4r0koY
  16. Yes I'm absolutely 'near' it every single time, I spend a ton of time using the stations at EOTN and it doesn't work on any of them I've tried on different characters but the LA ones are fine. Also as I said, they don't work on the Arborstone ones either, I think the bug has something to do with the ones that have a 'condition' to show up, which in this case is permanently fulfilled once a player opens them, but until then the items are all just hiding there waiting to be toggled on, the city ones are permanent from the get go though, something must be different with them somehow.
  17. I'll admit I have not super super heavily tested this, only mildly on a hunch but so far I seem to be correct. I was trying to take advantage of this handy dandy new feature at EOTN as I use it as a hub quite often but noticed it never quite seemed to work, the option was missing from the menu on crafting items. But I realized I was doing stuff in Lion's Arch earlier just fine, so I went back to LA to test it again, worked fine. This got me eventually to thinking, maybe it isn't working, because it can't detect the stations that have to be unlocked somehow since they're not 'permanently' there until they are. I worked off of this hunch and ran to Arborstone, low and behold, it doesn't work there either, so I think my theory on that is correct.
  18. As for the chests, do your best to actually participate in any of the events along the way, zero participation does equal zero reward. However, participating at all, does NOT get you all the boxes, however only one is necessary for the daily. So be sure to check all the boxes before you give up on a run. I will say I have never, ever, been allowed to open all the boxes on this event, if I was not the sole, solo, person running the whole dungeon so you won't get them all either, that much is a guarantee with this many people around.
  19. Hmm might see strange to ask but is your mail full? This window, for the vault, it's blatantly obvious that it's a web page window just like the trading post is, and some of the trading post (the gem part) will send via mail, but it would potentially fail if the mailbox was full. We're not seeing things come in the mail like that but it doesn't mean it doesn't handle it like that on the game's backend.
  20. This this this. I'm afraid the vast majority of us are screwed. I like anet but ya know, putting this into rotation when it's been known by the community to be broken in multiple ways on the regular is complete crap. At least in the old system you could choose another objective. I like this system a lot in some ways but the lack of choice in the dailies is really awful. I will give them props to giving you pve/wvw/spvp choice, that is very good. However, if they were going to go with copying ESO's style of daily system they should have copied the 5 objectives but only being able to do 3 total, so we had more options. This leaves no room for bugged stuff. In the case of this one, you got buggy puzzles that often times don't award all participants the prize, but more importantly on my world's instance it's just... broke. The bosses at the end are stuck because they always become vulnerable and die to too many people in an event like this before the sequence plays out and it just breaks everything and now literally no one on this instance can do it and there's no way for players to manually reset an instance so we're kinda screwed over here.
  21. Honestly surprised this stuff has gotten overlooked but I've been doing stuff for the Return achievements and this is the second time today I'll be making a post like this because of a broken story step, this is frustrating to say the least. The last one I found a work around, and luckily the story skip was not a spoiler for me but it would be for a new player, this one I'm not sure if I can I'm still fighting with it. During the final bit with the shield near the end, there's a HUGE screen shake from the blast. I'm going to play more with the camera shake settings and see if I can get this finished but this is very not good. Anyways though it not only shakes the camera, it continues to AFTER the cutscene where it continually gets worse and the game is practically unplayable in this state but I'm going to try to, but it's certainly not optimal and will impair anybody trying to do this for story, or for return achievements. Also double bonus: I logged out and back in when I was getting angry over it the first time, to find out that the camera shake bug was still on when I got outside! I had to fully restart the game to get back to a proper state. Also for the hell of it the second time it happened I tried logging in a different character and the camera bug persisted on a completely different character. Anyway here's a video clip of what happens after that cutscene: https://imgur.com/a/tpgizpO
  22. So I've been going back and doing the Return achievements lately. But I just got slapped in the face with this one. If you start the Legacy story quest, once you get to the middle and are supposed to spread out and take Braham with you, the instance breaks and comes to a halt. I had this happen more than once trying to reset it. When the main meat and potatoes of the quest begins at the center of Sun's Refuge, Braham is supposed to go with you and light fires in 3 locations while you fend off a boss. The problem is though, Braham gets stuck at the center fire where this all begins and never actually follows you. Therefore the fire doesn't come with you, and you can't actually advance the quest it's *completely* stuck. Luckily, for the case of the Return achievement, the shortcut you can use at the entrance to jump to part 2 allows for getting the achievement credit on Return, this does wreck the ability to properly see the story initially however.
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