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Posts posted by Gwaihir.1745
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Numeric changes coming to a store near you.
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Downstate should go. You lost the fight, spawn and get back to it. Also removes enemies bleeding you out.
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Hes leaving out the part where fb's are becoming semi rare in wvw because well theyre sht to play, even amongst commanding players.
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No. Seven.
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@Trevor Boyer.6524 said:It needs to go from 2s to 1s. The detarget value is enough. It doesn't need elongated stealth.
Ah I found the guy who is still struggling to retarget enemies in 2020. Dude people figured that out in 2012.
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You're about to get white knighted by the guy getting carried because down state exists.
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@Multicolorhipster.9751 said:If you're looking for something hot try burn DH.
That's the second time i've made this joke too, i'll show myself outHonestly that builds so bad for a new player, as well as a good player. The moment an opponent identifies a new player on a burn setup they will spawn camp them out of the match. And more often than not, there will be at least one player in the match who knows exactly how to shut down a new burn dh.
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Seems like its still a relevant issue.
- No rallies off of player kills. This is literally why every meta snowballs.
- Limit downstate skills to basic attack and basic heal. You already lost your fight, no need for you to still be a key player. Relegate them to the sidelines.
Or, accept that it's 2021 now and this no longer fits in gw2, and remove it.
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@"Arheundel.6451" said:The devs don't use codes to give themselves items in game, that weapon and armor require a huge time sink to get...it's safe to assume that he's a guardian main..., as it has been admitted in the past by the devs, the more people play a certain class in the office...the more input it will receives during balance meetings AKA bias at subconscious level where a profession which should be nerfed by , for example , 40% will get instead nerfed by 20%.
I won't call out any "hidden agenda"...I am simply pointing out the truth of the matter : the more devs play a profession, the easier it will get off the hook in a way or in another, meaning that the nerfs will be always targeted in a way that the profession will remain at its peak, it's common sense really, if the guy making the changes , plays also the class receiving them...well nothing much will change in terms of output
It's no secret that no dev plays ele actively, heck "one dev" ( I won't give out names for obvious reasons ) was surprised about the elementalist low HP when he tried to showcase : Tempest prior to HoT Launch...people can find the video on youtube.
Another class like guardian is Necromancer and by a small margin Engineer.....revenant is a rather..."shady business" and let's leave it at that.
Am I wrong?...So what professions will I see being played during devs streams?......
By that logic guard wouldnt have seen its builds decimated and been relegated to a b-c tier otp.
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Yeah theres a few variations of the rev specs that are pretty big offenders.
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Does this guy even play the same game as the rest of us? Whats next on the witch hunt, Dan?
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Zerker radiant guard from 2013 before most people knew it was a thing. Anyone back then thought a guard not running pvt was useless, when in reality it had a 26-30k aoe burst that could drop 5 guys instantly, and no one knew how to counterplay it. It didn't show up on metabattle until 2015 or so.
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Sounds like they need to clear the redtape at anet, and just accept that if something does get screwed up, well it was already screwed up, just in a different way.
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@Multicolorhipster.9751 said:In a podcast it was said that the skills team(the team incharge of changing/reworking skills/traits) doesn't interact with the PvP balance person right now.All they can really do is change numbers, increase/decrease CDs, and remove things from the PvP build panel.
Reworking those 'placeholder' traits to do something else isn't possible if they can't work together, so they're probably going to be placeholders for a really long time .Really hope that changes at some point.
Really? How effed is their workflow at this point? Did they all become developers somehow and not take a single course remotely related to technical communication?
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@"Shroud.2307" said:
They'll be okay.
I'm alot more interested in how you're getting hit for those numbers. Are you letting yourself get vuln stacked? Out of context old ss is old.Really I run zerker in wvw and I rarely see numbers over 4-5k from tof (maybe because its easy to dodge) and never over 5k fro holy strike.
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I support adding massive tunnel systems below ebg with one exit on each side of the map. A place where if you dont stay with the zerg someone in the shadows will pick you off. And dont like hard terrain, dont like red bl? Cool, stay above. This will never happen ofc.
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@FalconRN.6219 said:
@Gwaihir.1745 said:@Calisanna.8732 said:Maybe all the homeless sos players from the “DiSbAnD SeA oF SoRrOwS” thread can find a home on DHHahaAye. Tired of your fight server maguuma ending up in t4? Come to DH, where you can fight AND not be in t4.wait isn't DH in t4 for 2 whole weeks haha?Shh dont tell mag what theyre in for.
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@Calisanna.8732 said:Maybe all the homeless sos players from the “DiSbAnD SeA oF SoRrOwS” thread can find a home on DHHaha
Aye. Tired of your fight server maguuma ending up in t4? Come to DH, where you can fight AND not be in t4.
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@Vancho.8750 said:
@Terrorhuz.4695 said:Always been against CC not dealing damage. There is some middle ground between boulders being heatseeking 7k nukes and what we have now... which is what balance should be about. If CCs become too oppressive just make them unable to crit, but skills like prime light beam or became useless.Well there was going to be a patch that would have given back damage to skills that deserved it per case basis, like there was going to be 300 second cd traits rework, both never came so yeah.And never will now. They no longer have anyone actually working on balance, they fired them. They have two guys who spend a day or two throwing numbers into a spreadsheet, and they usually get it wrong.
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@dani.5680 said:
@Blooddiamond.8902 said:@dani.5680 said:Still not the time to destroy this class to oblivion? ATM this class has the best condi dmg/best powerdamage/best sustain via blocks/best healing!Should not 1 class be able to do all these things with so little effort!I think its time to kill it like you did with all the other classes, from rev/necro to engi, to warr and other classes you killed with nerf hammer!So lets do one more try and kill all guardian builds so other can raise from the ashes!Can you profe your statements with data? Our is this only your personal feelings? If i look at Snowcrows golem benchmarks, i see Power Weaver and power chrono on top and classes like holo, daredevil and soulbeast are at the same level as Guardian, from the Dps side. If you look at the boss benchmarks beside on Adina and Deimos out of 19 boss encounters, Guardion is not Top Dps.Heal Tempest should have the most healing and if you run with 1 healer in Raids you will run to 95% a druid.To make 1 think clear, if you play your class proberly, you can clear all encounter with every class. Sure some Comps will make the encounter easier, but if the LFG demands this Comps, then it the Player habits/mentalitie that exclude other players from the party, or the players currently skill in the game and not that your class is not good enough.In PvP there is a post from 02.2020 which ranks builds for pvp and the first Guardion build is on C Tier (quote:) . Right now Guardion is not Top Tier too in PvP.Go test on fractal golem/s /thread /dudeslegitrelyingongolemstats
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@Opopanax.1803 said:
@Pregnantman.8259 said:Hey, so from what I can see Feel my Wrath does not convert a condition when Pure of Voice is traited - though the cooldown of Feel my Wrath is still reduced. I know Pure of Voice is pretty niche and this particular bug wouldn't be high on priority but its still annoying.Have you posted in bug forum?Where bugs go to live happy lives.
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From santa.
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@Yasai.3549 said:What the FI'm at a loss at how yu came to the conclusion that not only should CC skills have damage back but essentially become 1 click bursts on their own.People running CC builds with huge power hits before the nerfs was the entire reason why it was nerfed in the first place.So not only do yu want to be CC chained, yu want to instantly die to the CC.Why bother playing the game then? The moment yu step out of spawn, yur head just gets removed, or yu get CC'd long enough that the next hit kills yu.
Literally all we need is for chaining CC to have reduced effectiveness the more its being chained, and that's all we need.This could call for a CC effect rework, or Stability rework, but in the end it will be way healthier than whatever yu intended to suggest.
Or maybe. Just maybe. Each cc skill should be treated on its own, on a per case basis. Guard hammer 4 is one of the hardest cc's to land on an enemy, it should do normal damage. Some cc skills should do more than normal, others less.
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@Stand The Wall.6987 said:i think it should be clarified: burn guard in team fights vs teams who arent smart enough to deny the cleave is absolutely op, but not in 2v2 or 1v1.
///FTfy///
Blind and Burn are a joke.
in Player vs. Player
Posted
If you're getting punished by a build that has 0 stunbreaks there is nothing anyone can post here, nor anything anet can ever nerf that will make you semi-decent at pvp.