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padreadamo.3986

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  1. Heart of Thorns was the best time for my playgroup. The anticipation and joy of exploration. The verticality of that expansion really gave us a sense of wonder. I was so pumped to play the originally daze/gyro destroying Scrapper. It was my favorite class to date unfortunately it was wrecked due to poor AI. But, yes, Heart of Thorns was my favorite. -P
  2. I stopped playing my engineer because of mechanist. I thought they were trying to make the class less complex and not fix the other broken aspects of engineer. It turns out most of us were right. They don't want to fix engineer kits they want them to fade into oblivion which is why Mechanist feels so alien to most of us who have played engineer for years. A shame.
  3. There is a major disconnect, as admitted, with the philosophy of the balance team and the philosophy of the player base. This essentially means that you do not have a product. This vision should align with the majority of players. The philosophy taking place tomorrow is a failure in understanding the Guild Wars 2 community as a whole. My playgroup and I are really at a loss for words. To know that I gave up Engineer because a particular developer didn't like "kits" or because I always thought we were a joke, "Purity of Purpose" is actually all TRUTH. My feelings were dead-on. I switched to Warrior and now I'm in the same boat. It's a really unfortunate turn of events. Players seem to expect some very basic things from the balance team: -acknowledge feedback and use some of it every now and then; the profession forums are full of neat ideas -replace old class design/traits with new ones, especially ones that are underutilized -bring overbearing skills down and bring underperforming skills UP -far more frequent changes to trait-lines etc I don't hear people from the rooftops saying they want homogenous professions. What's the point of professions at that point? There needs to be a fair amount of bridge-building after all of this.
  4. I switched to ranged and it became an easy fight. I'm not trying to poke at the folks having a hard time but there are times when you have to adapt to the fight and not the other way around.
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