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zeyeti.8347

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Posts posted by zeyeti.8347

  1. 3 minutes ago, GWstinkt.6094 said:

    No. If you want to play a low intensity build, then do that. If you want to play a high intensity build, then do that.

    You just can't have both at the same time.

    What you dont get is low intensity build should never reach the same damage as high intensity build , and .. there is literally 1...1,5k difference , thats bad design !

    As for ele , show me an afk build , who reach 25-28k on the golem , iam waiting....

    • Confused 3
  2. 58 minutes ago, Tails.9372 said:

    You do realise that you're talking about a 4-7% damage increase on a build with no utility?

    So just tell which dps only spec got a free utility , and dont loose any dps changing something , oh yes you have virtuoso , you could change one of his skill , same for mech you can get rid off one of his sigil.

    As for power mech rifle you have actually a free slot , grenade kit ! can take a turret if you are lazy , or the barrier sigil ...

    And 4-7% damage increase is something i crave to have on my ele ...

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  3. 16 hours ago, Obtena.7952 said:

    Easy ... accessibility is a BIG selling point to this game . In fact, I would argue that most of Anet's decisions to make changes to the classes, their especs and recently, the game itself, are mostly or even completely based on making it more accessible to people. 

    Wait , ... more accessible , you mean for blind people ? Or people with physical disabilities (like no arms ?) , then quickly , we must say to anet to completely delete ele from the game !!! If one of those people try ele they could sue anet for false advertising !! Ele being not accessible at all (4 attunements , what the heck ! i have to hover to 4 attunements !!! ouinnnn ... they said the game was easy an accessible...)

    Leveling down , till we reach the bottom ---> mobile games ! 👌

    I didnt mean to be offensive to you Obtena.7952 , you just state what anet said , but when you have an afk build performing as well as a crazybuttonmasher build , everyone is gonna take his wheelchair and fake the disability, if you get my point.

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  4. 23 minutes ago, Treacy.4067 said:

    The proper response would be to revert having a spec's auto-attack do that much damage.  No one should ever be able to do that much damage when they're making a cup of tea or taking a dump.  They're not even playing, it's almost comical.  

    100% Agree with that .

    And for the sorry excuse that they are ppl with disabilties : well they already are low intensity build . What else , cause of that every game in the world should be easy piece of cake ? why not add a freaking rainbow in elden ring showing u the way 100% of the time ? Or a "boldeness" mode who increase your damage everytime you get beaten by a boss (oh wait thats sounds familiar, ...).

    What i will say can be rough but thats my feeling , people who wants things to be so easy can go play my little poney friendship is amazing or animal crossing.... Plz raise the bar ! Stop lowering it down! Skills need to be rewarded and lackluster lazyness should have peanuts ! I dont want that game to become a fusion between "demolition man" future world and "idiocracy".

     

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  5. 57 minutes ago, Infinity.2876 said:

    The annoying thing about automated is when the automated person out classes you it feels....

    ......salty....

     

    I agree that it makes it more accessible but it belittles people of skill

     

    People who press 1 and then sit back are good and fine but the people who put in effort should get rewarded more for it

     

    Gw2 is not Clash of clans

    Ty , thats literally my thoughts .

    You can be ok with this patch , but as i said this is "leveling down" skill floor.

    If that's ok with you , then complicated classes should do 50k damage average . 

    I am not amazed or horryfied when i see a catalyst at 45k, when i look at all the button pressing in a specific order.

    I am speechless (in the bad way) when i see a guy around 30k literally afk .

    And thats what we gonna get if anet continues in this way , a bot "game" !

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  6. 22 minutes ago, ThunderX.6591 said:

    With the patch, Mecha power dps just lost around 2k dps flat, and you are talking about a feature that was done for ranger?

     

    Dude i just test it out iam at 28k rifle mecha with autos toggle on mech skill , just doing launching the AA rifle and then afk , i literally fell asleep in front of my monitor . Dont know with what you are playing to loss 2 k damage .. maybe mace ? Dont forget auto rockety thingy work only on projectiles now , and your mech trigger it only every 6secs instead of 3 . There are your 2k loss.

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  7. I was an ele player (not anymore as the class is trash tier now) so i know what button spamming is .

    According thats a good feature (even only an option) , is litteraly nonsense to me . Pressing buttons isnt fun ? Dont play vidéo games then , it's all about pressing buttons ( i know the thing about the iboga skill on a 3secs cd was pretty annoying ,...)

    And the point i want to make by my sarcasm is not that the game get easier , it's literally let the game fall in an automated mode like disgusting mobile phone games.

    You thought mecha player were all around the world ? Well good for you , you gonna see more of them, till they represent 50% of the meta.

    You will like playing an actual class , who require skill to do damage , get overrun by a mech player basically at 1 action per hour ?

    I sure not !

    Thats my opinion , but that patch is stupid and shows that the game is literraly falling in a black hole.

    Thats a basic rule for me in vidéo games : You press a button -> something happen , you press nothing -> nothing happen.

    And again if you think it's annoying to press button (even the same every 3 secs) , i literally dont know what to say .

    It's like saying i am a fervent vegan but i work in a butchery...

    But everyone has his vision and opinion of the game , for me it shows a dark future  . And if for some of you it seems bright , well good for you then .

     

     

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  8. New patch is out and ... ohhhh we can toggle auto launch skills for pets .

    Funny enough now mech ( who is already broken op) can also do that to all mech skills 

    So my opinion here is to make all skills , utiltys , healing skills , special action keys etc etc etc ...being able to be also toggle automated , so we can basically let our character do everything for us ...yayyyy

    Why even bother playing the game , let the game play for u !  Guys , welcome in 2022... 

     

     

     

    "For those who didnt noticed it was sarcasm "

    If you took the time to read my crap , ty and have a nice day

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  9. 18 hours ago, Karagee.6830 said:

    You know, with grouch and solar at the helm, I wouldn't be surprised if we end up with warriors being viable only as condi dps with a bow and a torch and Eles only viable as power dps with swords and daggers.

    I think thats already kind of happening right now .

    • Like 4
  10. 16 hours ago, soulknight.9620 said:

    Well they could put 1 stack of stab on aftershock or eye of the storm and that would make tempest quite usefull to a some decree.

    Yep and it wouldnt even be a little slightly op , when u have skills like mech f2 support :  aegis , stab. , prot. , alac , condi cleanse , group breakstun, on a 600 range with 0 cast time , that skill should do the laundry too , feel a bit underwhelming ...

    Just look at the launcher atm "The robotic future arrives with the jade tech appearance package" Arenanet wants us to play mech , it's a subliminal message 😒.

    • Like 2
  11. 11 hours ago, Gorem.8104 said:

    I like how we all used to say "I think that the people don't play their own game" as more of a meme or just trying to be funny when we experience bad balance patches. 

    Till the leak happened and we found out that yes, the balance team does not in fact play the game and only balance based on personal bias or the wiki. 2k hours on axe FB and designed mechanist. But nerfs a Ranger ability due to wiki stats. 
    There's a reason Warriors went from a viable pick, to non-viable in all content in one patch. We all told Anet that changing banners to offering boons would be a bad idea, they did it anyway. But also did it in a way that made banners even worse somehow. 

     

    Its honestly amazing just how bad they have made Warrior, and how little these changes do to help. Warrior needs huge buffs to a lot of things, not just banners. And Warrior it not just Bladesworn. 

    Putting +5% crit. chance into arms traitline : the "so called dev" who did that has never played warrior , or is the kind of people playing full minstrel in wvw , just to annoy everyone. Like the +5% crit chance only into air for ele , "yeah , we ele want only to crit . into air . Fire , earth and water , tsss never heard about that" .

    Good thing they have changed all that crap , but the damage is done , we know they are devs in this game who dont know a kitten about it . "I like robots ! lets overpower mecha , cuz i like robots ,..." . Mind of a 5 yo child.

    I am concerned about people who will get the game with steam. If one of them play ele or warrior , and hope doing endgame content with it , kitten they gonna struggle.

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  12. I feel like chrono changes are just shy , go bold anet c'mon ! 😁

    For banner it's a good start , but is it gonna be better as the quickness god firebrand ? If you still need to play tactics and discipline to get the 100% uptime on quickness , it's not gonna be worth it.

    Hope end august you gonna do the same to other forgotten specs like dragon hunter and the whole ele class.

    Ty.

     

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  13. Should not be that hard to make a decent healtempest .

    first of all , for fury access taking the whole air traitline feels very bad , they should replace in arcane traitline the might you gain when switching to fire , into fury. 

    Arcane feels more of a support traitline (with more boons duration , area revive , etc).

    As for the alacrity trait given when overloading successfully , it feels not enough (many grandmaster traits from other specs who gives quickness or alacrity , have the boon access plus a bonus , example : herald has 6 mores secondes on consumation skills passiv effects once used, scrapper give quick and has 10% of might converted into concentration).

    for this trait i see more a thing like that :

    -When you start overloading you give alacrity to nearby allies , once you successfully finish your overload , give allies a boon depending on the attunement you overloaded in , like more might in fire , stab on earth , resolution for water , fury in air.

    And last thing , they should add more consistent healing when out of water ( a tiny bastion of elements 1.1) , if you look at top healers supports atm (hfb and ham) , they have great permanent healing , mace auto (who heals like 1500 in area each sec for hfb) with sharing virtues (who is permanent , not like soothing water) , the mech able to switch anytime into medikitpack and having constent barrier application.

    Those changes could make a great healtempest .

    @Jmvars.4501 shouts having no cast time is a tiny change , but will make huge difference , being able to shout while overloading is a great idea 👍.

     

     

     

     

     

     

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  14. There is no need to do a whole video for that , ele sucks in comparison of others specs thats all.

    When you have a class and her whole 3 specs less played than only 1 elite spec ( mecha or fb , huh...) there is a problem !

    Arenanet should stop looking at groups (snowcrows, hardstuck ,etc,...) with 7 catalyst , each dealing 45 k on MO (easiest raid boss ever , lol...) who also represent  like 0,01% of the players and look at random players raiding , they will notice one thing : wellll ppl do like mechas and firebrands ....

    Most dont like it , they play it cause it's easy , strong and have great utility .

    I start hating my mecha , but when i see the dps i do by just pressing one time AA on rifle mecha , well ... iam shocked and somehow my lazy self comeback , meh ez dps whatsoever ...

    Arenanet balance team know as much of the game as i know about woke culture ...

    At least i hope they see this video and do something , ty to teapot to FINALLY say ele is actually weakly designed and outdated in comparison to other class.

    And the sorry excuse : "It's not because a class is complicated that it must be more efficient than an easy one" OFC it must be more efficient ! Why even bother playing it then ? the leveling down on this game is real.

     

    • Like 6
  15. 16 hours ago, stormemperor.3745 said:

    After playing elementalist in every game mode. I can finally park my elementalist in kaineng jumping puzzle. Definitely one of the best park profession in game. Just like warrior.

     

    Thanks for the balance update, I can finally stop playing elementalist.

    Hello fella , did the same , welcome to the "bench jade runestone dropper"

    • Haha 1
  16. 21 hours ago, RainbowTurtle.3542 said:

    This isn't even entirely true. Condi weaver can achieve the same results with mainhand scepter, which has 900 range, even compared to sword- dagger, sword, and scepter are your options for condi weaver and are used in different situations, with sword just being the main one to pick as its also used in power weaver. Tempest is VERY reliable alacrity as other key boons (i.e. a LOT of might from fire, protection from earth) come at least in part from overloads, and overload water is very good healing- youre effectively triple overloading for boons/healing, with each giving 14s of alacrity at 100% boon duration, so 42s of alacrity total. Catalyst hits the 'good' DPS range of 35-37k, albeit with decent difficulty, as well as helping shore up boons like might, fury, and resolution with no real hassle on the catalysts part (as they are simply part of the rotation).

     

    The usage numbers aren't everything, and it's pretty dang effective. Ele could use some buffs (spectacular sphere doesn't need a 10% damage nerf, you're already not taking the DPS trait, Lucid Singularity could have alacrity come from elsewhere but the flexibility of it being on overloads isn't actually that bad in practice, you have 2 free utility slots as of right now for heal tempest meaning you can be a mechanic monkey pretty easily, and weaver could use some damage or survivability buffs to compensate for it still being made of glass), but its not in as bad a spot as most people think, at least in terms of pug use.

    Sorry but i dont agree with you (my point of view , heh) , you say its part of it's rotation , ok , but:

    for might : you have people to stay near you , the f1 overload has a pretty small aoe, can use warhorn skill 4 in fire ofc 

    But again as comparison , look at mecha : give might when his mech hit a target (perma 15 stack of might , being afk).

    f2 skill on support side (ridiculously OP) give alacrity , prot. , aegis and stab , and it's not enough it's a break stun area for people and clean 3 condi and all of this with 0 sec cast time on a 600 range .... .

    I dont deny mech is stupidily easy to play and i surely dont want ele to be a dumb spec where you can go afk and still hit the 25k/s damage. But for it being very difficult to play , i think it should be more efficient (and i mean a lot more)

    There is a meaning it being the less played class ever in endgame , it doesnt fit there thats all , sure you can take it with more exp. people , who will not feel the difference (cause they dont need stab or aegis , nor barrier), but still on many roles it lacks everything , boons , dps , and whatsoever

    If you can hit 35k/37k with it , great for you , i personnaly see 0 benefit taking an ele in my group as dps , support or heal , and i speak personal experience , everytime i had an ele in my group either raids or strikes cm , it was underwhelming in any roles , couldnt heal on demand when needed , was last dps ( near our healmech ....) , so you may be part of the 0,02% people who actually press the juice out of the ele , but for me atm i only have rotten oranges with no juice playing it.

    As same as you said , wingman is not a reference to everything , snowcrow benchmarks neither ... remember thats done on raid training golem , ill gladly see you hit that bench on Ankka cm or KO cm , and keep it.

    19 hours ago, Junkpile.7439 said:

    Completed newest PvE episode while playing marauder berserker core ele without problems.

    You can even complete that  playing naked with a drumstick as weapon ... and drunk.

  17. 3 minutes ago, RainbowTurtle.3542 said:

    As of right now for pve, nope. Weaver is hard, but you can also adapt the condi rotation for an easier time doing DPS. Power weaver is pretty easy. Power catalyst is hard but very very viable right now (especially as a DPS tank, as you get extra toughness with no gear investment via elemental empowerment). Heal and dps alacrity tempest are also good options. The only thing that died was quick cata because they took a shotgun to it.

    I agree with you , but all the stuff you say about ele , other spec do it better , weaver is melee , you have virtuoso who has the same damage output from a 0 to 1200 range , tempest as alac , you have engi who is more reliable with mech (as heal or as dps), as for catalyst i tried my best on golem i barely reach 30k...

     

    It's always the same , yeah ele isnt so bad but when you compare it to the others , it just smell like dead fish . I mean even when you add all specs its less than 4% players who take it in raids , even holosmith alone is above 4%.

     

    And i wouldnt say they "shotgun" the catalyst quickness , they nuked it hard , the -10% damage done when you take spectacular sphere has to be one of the most disgusting nerf they 've done (just before warriors banners ofc).

    • Like 1
  18. 3 hours ago, Asek.1869 said:

    As in topic, I want to know if currently ele is dead in pve content. I love playing ele he is my main, be it weaver or cata, but after last patch and current new mecha meta I fell unwanted in this game, no matter where I  look i see no ele, tried to join some strikes but was kicked out for playing weaver, and even when I join I'm mostly a mascot when rest of team is full of mecha. So I want to know is there any future for ele or is it time to make a big break and hope for better? If somone fell simmilar or disagree with me pls write, I want to know your thoughts (sry for my english)

    Sorry , my last message was a little bit of "puke" . But i feel sorry for you  , atm you are right , but hope for the best anet cannot let the ele in his state .

    For me , weaver had to be the most glass canon class ever , adding the thing who give barrier to the other feel out of place , people who play weaver in pve are focused on very very high damage . And when you see what you have to do to pull out those damage , i am pretty sure you heard "playing weaver is like playing piano" and thats right .

    For tempest it's on a good way , anet need to fix little things , like the alac , the trait just give alac , while other have bonuses :

    -scrapper : quickness and 10% might converted to concentration 

    -Herald : quickness and passiv boons from utilty skills pulse 2 more times on a 6secs

    Just alac isnt enough , they should add a thing like heal player around when you end an overload , to add up the loss of bastion of elements.

    i am not even talking about catalyst , when you hear that 0.30% of players in raid content is defining méta ... there is no hope.

  19. You cannot deny there is a problem with the whole ele class , it's the less played class (in all of his 3 elites spec) for all endgame content (fractals , raids and strikes) . While it seems decent in pvp and wvw , it's absolute garbage in pve.

    The numbers are alarming , tempest represent 1.48% of players in raid content , weaver 2.00% and shitalyst 0.30% .

    But somehow anet find it méta defining ... holy hell , 33% of the players play firebrand in fractals but thats not defining the méta ...

    They can delete the class atm , you can say whatever you want but in any secific roles , as healer , quickness dps provider or simply dps , there is a class who completely deny the ele , more hp , more easier to play , more efficient , more boons ,... etc etc

    I personnaly , and i despite doing that , ask players to play something else than ele when i recruit as com for raids or strikes (i dont even ask in fractals , they are none , lol) so numbers of players playing ele in engame will reach ground zero and anet will be forced to do something about that class.

     

    But dont worry if you want to play dps you can play the new exciting "Pew Pew" mechanist , afk on gorseval , reached 28k/s, ez mode . In few years the game will play by itself ...

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  20.  

    On 7/22/2022 at 10:26 PM, Holmindeboks.3490 said:


    Many content that came was too hard but got nerfed later because the ppl who likes a challange says it was too easy, but they keps their achievements from the easy version.
     

    Is it me ? or does that sentence doesnt make any sense at all ? sorry didnt get your point there.

     

    +1 For the Rng system , dont think a lot of people like it (only the one who looted 10k + infusions i guess) .

    But can say i wasnt lucky with rng , still i despite this system , you can have a random garry discovering silverwaste and getting the bee infusion after 10 hours of playtime . Thats just disgusting , i'd rather do an achievement like succeed 10000 times silverwastes , than freaking rng , at least the end of the tunnel is far but the end exist.

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