Jump to content
  • Sign Up

zeyeti.8347

Members
  • Posts

    962
  • Joined

  • Last visited

Recent Profile Visitors

1,237 profile views

zeyeti.8347's Achievements

  1. I've made the list in my mind , but i think it's way too long , and people will not read it. basically make ele good in pve, not just average/bad.
  2. Ah yes the T3 being also harder than T4 runs cause you are with a bunch of beginners , a healer who don't know how to heal , a support who is clueless on how to give boons and a celestial stats dude who thinks his dps is great. Kind of understand the point if you mean T3 and lower , you are basically sometimes with "curious puppys" who see the shiny console and think a treat will come out... But there is no solution to your problem sadly , i would say just run t4 + recs and you done .. but this is a half a** solution. Under T4 people are still learning fractals , cm and t4 runs are basically the rush group who wants easy quick money money.
  3. The sharing of the conjure is not even a cool thing most ele who have trained on their rotation drop the weapon on the boss to get it while in the rotation so if you happen to have a "kitten off dude" like me who instinctively grab the weapon just for the sake to be silly the whole mechanic is just blatant badly designed , but as i said the spaghetti code of a conjure weapon must be a wired cable nightmare for an anet staff member to touch , so better get it over with , i really doubt anet is gonna change drastically the way the conjure weapons work , and it's not something like augmenting the ratio of AA ice bow healing from 0.5 to 0.6 who's gonna change anything. But i hope i am wrong sincerly and that anet will find a way and the courage to completely rework those "gimmick" (to stay polite) skills. Ele isn't a strong pick in pve anyway so will the work done on it bring back players like me who enjoyed ele 6years ago and now despite it , i doubt for myself personnaly. But again this is a post where i hope i can say "i was wrong".
  4. It has more become of a ritual than anything , remind me of Arkk encounter we where all full buffed near the singularity and we started the fight right away somebody gg'ed for no reason and he just said "sorry ... the habit ...". but i agree on Amam it's more of a waste of time than anything yoru firebrand while amam is doing his contruction animation would have an aegis and stab already ready for the first flamethrower , while i do understand the bladesworn matters. People just like to see big numbers on arcpds , especially with their name just near the biggest number.
  5. Problem with dungeons is that it is old stuff not a lot of vets wanna do , most of them are too long for what they give , and as it is an early introduction to a somewhat "endgame" during leveling to players i really doubt anet is gonna change the difficulty , cause you have new players who are usually terrified by the damage the mobs inside do , and the vets who just run trough some dungeons solo like a hot knife trough butter so it is really hard to balance those as it needs to be challenging enough for vets but keeped relatively easy for newcomers as they are introduced trough leveling , the balance here is completely broken and when there is content like fractals who are really well balanced , t1 being made for fresh lvl 80 players (-fractale 25 cause boss is a beginner killer) , only dark side is the infusion mechanic who can get rid of any patience. And even if you add new rewards as skins , money etc , vets would rush them , get the skin and don't care about the money cause fractals will certainly give more , Arah is a true example of the miserable design of dungeons , really hard to find your way in , mobs do a lot of damage , no clear mechanics way too long, and if you happen to have a thief who knows you can bypass 90% of the dungeon stealthed, not fun in both case. sad but dungeons are dead and as they were part of the game at launch the actual team must be afraid to touch them cause it has been made with the old spaghetii code who nobody seems to know how it works , so updating dungeons = plethora of bugs incoming, and game has way enough bugs after any content release. So only thing anet can do is update the rewards , but that would only work for a couple of time as players will rush the rewards and get it over with , maybe adding some ascended stuff in the pool of the money trader for dungeons , could help a bit , but trust me most people don't run dungeons because it's old stuff with no interesting mechanic and rewards not worth the time. fractals on the other hand are likable because the rewards are pretty good , they are fast , have some cool mechanics , you can either rush them or not , and can even do them with trainees with t1 fractals, downside is the infusion mechanic who is a time and a money sink.
  6. Simple solution : launch the fractal before asking the lfg , your group will be pleased cause they wil have only one loading screen(- the hub to load) and as others said i had literally no issue with pug group , usually it's the first who has finish loading the screen who choose the next fractal and it's always the cm or the dayli below the one we just did. In your case you should just ask why this person changed the frac ... it's really suspicious and i know the issue of loosing someone when you are in the middle of a t4 run , i am honest and i put into the lfg the usuall t4 (minus x because done) but not a lot of ppl want to run 66% of a t4 run , you encountered a selfish duch*** who don't care about the others , personnaly those ppl end up in my BL i don't need any egoistic player in my runs , and when i need to do a specific frac i just tell the group if it is ok if i leave after x fractal , to them to keep or toss me i completely understand.
  7. As said above the emboldened is for players to train more easily on encounters they have hard times on , not to provide players an easy quick source of LI/Kp , and anet disabled all achievements linked to the encounter when emboldened so that's another prove of the goal of this design , you just had to look the lfg the first time w5 was emboldened , it was full of training session. Emboldened = train on a boss so you can do it regularly every week without emboldened. Cm = as Cyninja stated above. For fractals i suppose ? cause raids Cm works only once a week as normal or emboldened or you think the 3 green and 6 blue non id gear is a good reward for making dhuum cm a second time a week 😆? Because you can do as many cms as you want and to the wing who is emboldened as much as you want , it's only the reward who is really not worth the time.
  8. https://wiki.guildwars2.com/wiki/Pistol#Elementalist You are welcome 🤣 You need some high engineer diploma in neural science and tech AI to understand this clusterf***. And a 500 gigabites off memory just to memeorize those in your brain.
  9. I do not see a lot of catalyst neither untamed , maybe for that reason so no one knows the graphic solution ? :s
  10. Ha , another reason to play my herald with his permanent 25 might , fury and quickness 100% of the time... Was there ever a cooldown ? i remind using the choya transformation and dance to proc combat mode every sec , so i could have 30 secs off all those buffs in just 5 secs Well if it is every 90 secs icd i won't even bother collecting them , cya Eod. That's killing the fun for open world enjoyers , the only place were you can play however you want and with those boons feels somewhat effective with a weird not synergize build or weapons , literally bringing a spoon of méta in open world... now ppl are gonna play more and more quickness dps provider , killing all the other spec ... You don't give an amazing toy to a child to just steal it after a year and watch the child cry... And how the hell is that QOL , it's literally turning your mansion into a hobbo place .... i don't see any quality of life improvement here.
  11. And in order to do that they need a freaking short cooldown , becasue else you will competely negate the fundamental of ele : squeeze as many weapon skills as you could between two attunement swap .... that works for all dps ele , now htemp is another thing Anyway this thread is throwing rocks at fish , anet is never gonna change the conjure weapons they definitly let the ele rot like a rat in pve , and i don't see it change in any ways , the rework to make the whole spec equal in efficiency and complexity to all others classes is way to far tunneling.
  12. Hello, Even if the title looks like a scarcastic rant i am here to ask fellow untamed or any ppl who know which options to turn off in graphics to actually not have to deal with untamed pet skill 3 and staff unleashed skill visual 💩. I have a guildmate who enjoy the untamed but we are some in the discord channel ranting when he use the very "greeny" skill effect to a point we cannot see any aoe near us and thus failing mechanics. Till anet acknowledge to remove a lot of particules effects from those skills (if they someday do...) , who certainly hinder the popularity of untamed , i wish to provide myself, others guildmembers and other ppl who suffer from the "friendly" fire with a temporary (maybe definitly) solution to avoid turning gw 2 in a visual exam test. Ty , have a nice day.
  13. And i do agree with that , so does the conjured weapon atm bring up some utility actually to the already lackluster design of the "versatility" of ele ? answer is no ! I've stood it up in every ele forum , stop making versatile weapon for ele , give a weapon who is good at a specific role in e-v-e-r-y attunement , ele has always been balanced around having 2x the skills the other have and your take is absolutely correct that we use maybe half of the skills with a specific role , but that's not the point in the thread here , ele doens't need another set of 5 weapons skills cause he has 20 others to already use , never said those 20 were actually good , in fact half of them are bad becasue we don't use it, but having atop of them 25-30 skills because we add some conjures in the utility is not gonna solve anything , Conjures weapons have a long cooldown and have literally no impact , that's why i thought the idea of not missmatching them with cd of already weapons skills (who are rather lwo cd) but instead making them more impactfull in utility skills (who have a rather longer cd) If you want to replace the bad weapon skills and fill it up with conjure weapons , then they must work like engi kits without a cooldown , cause you might need them anytime , and i don't see anet making it an engikit ripoff , even i don't see anet taking acre of ele in pve , they cannot think of a way to balance the class properly anyway such proof the super low playrate , ppl don't like the ele that's all and anet seems to not care even nerfing it after pistol release cause good old excuse "ele is gonna be meta again" yeah if 0.5% is a meta number ...
  14. I saw someone writing old arcane wasn't used in pve , it was ! you had a really good combination making a single skill with the old arcane dumping out 12 stacks of burn , old arcane power give a stacking buff of 4 to you and 2 to 4 other allies , making your next attack have more crit. damage and with old arcane trait gave your arcane skills condition on hit , so if you stood in fire while using the skill it resulted in a big damage chunk and to 12 stacks of fire who could be done aoe. So it was a thing and the only usable way to play deeps with arcane traitline ... now we got some utility skill who cc ... and how is a 200 breakbar supposed to compete against the already godlike cc master we have like renegade , thief , mesmer ... a change amde for pvp/wvw and that should have remain untouched on pve I wouldn't argue about pvp/wvw a teleport/cc skill seems godlike like i said in another post , in pve it's beyond garbage rework, ty cmc , can you just do wvw/pvp balance and leave pve to somebody who actually play pve ? cause kitten ele has been as rare as a precursor drop.
×
×
  • Create New...