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zionophir.6845

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Everything posted by zionophir.6845

  1. Who cares? The benchmark is on that golem and you claim you do great damage. Go prove it instead of throwing a tantrum.Also, gold champs? Really? I just killed the Green Guardian before Vale Guardian solo, that actually takes some skill, WVW champions are for toddlers. back it up.. After you. Show us your actual dps first.you are claiming that you are pro in mathematics right? derive the components from that 15k skill 2 gs on a Vet in WvWvW (vet guard) without food and no vuln applied/9 might. and from there calculate my DPS. you can even use arcdps for that (just remote it [this is much easier i think]).
  2. Who cares? The benchmark is on that golem and you claim you do great damage. Go prove it instead of throwing a tantrum.Also, gold champs? Really? I just killed the Green Guardian before Vale Guardian solo, that actually takes some skill, WVW champions are for toddlers. back it up.. i know that you know that overgrown grub can be soloable..
  3. Again you don't understand what the words DPS mean, now I'll try to break it for you for one final time.Your picture shows Damage, 15k damage in your highest attack.The benchmark for the Warrior is 33k AVERAGE damage after the golem dies.Now let's explain what AVERAGE means, it's just basic statistics. When you average damage you take multiple instances of damage (your 15k is only ONE of these), sum them, then divide them by the amount of time it took to kill the target. This gives you the average damage you did over that period of time, otherwise known as damage per second.If that confused you, have an example: if I did 330k damage over 10 seconds, my DPS is 33k. You did 15k with your highest damage attack, meaning even if you could only do that attack every second you'd get 15x10=150k total damage, which is still lower than the 330k total damage of the benchmark. You can't do that though because GS2 has a 3.5 second cast time, but let's keep it to primary school level math and not too complex. And people say you don't learn new things on gaming forums. Now, I asked you to go to the training area, fight the golem, and show us a picture of the damage per second. It's something anyone can do, it's not rocket science, so I'm not sure why you hesitate so much to just go do that and instead you throw insults at people who try to be polite. yeah WHAT WAS THAT GOLEM? STANDING LIKE IT IS. IT IS NOT FIGHTING YOU. TRY TO FUCKING FIGHT A GOLD CHAMP SOLO. WHAT HAPPENS when a Gold Champ fights you and you are being damaged, you heal, you dodge AKA no damage..
  4. There is a reason those tools where banned and Arc was not. Not sure how that's relevant now. I'm not quite sure what your point here is.Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback. Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.If you don't know the rotation, there is plenty you can do wrong. The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.If you came up with something higher, feel free to let the rest of us know. Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.So yes, not taking Banners should not only result in "still" high personal DPS, but higher.Personal DPS isn't strictly what you take a Banner Warrior for though. Again, not sure what the point is you are trying to make. k. assuming that you bring the Strength and Discipline banners 4 attributes gets to +100.. ok compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can kitten or prevent damage) now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge and tactics - 3 - 3 -3 and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right? Right? so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis.. You genuinely have no idea what the role of the Banner Warrior is. 4000 Squad wide Attributes with Banners + 500 from EA, in part needed to crit cap all your DPS's, as well as the CC from Mace/Mace is the main reason to bring pBS to Raids. If you get constantly CC'ed or are afflicted with Weakness for a substantial amount of time, I a) am not sure what boss that is supposed to be and b) your supports suck. In terms of Squad DPS and Utility, yes, your suggested build pales in comparison.Making a build that has higher personal DPS as a Banner Warrior is a no brainer, since Banner Warrior isn't strictly a DPS... k. you're talking about raids. im talking about fractals/dungeons. big difference. I don't think you know what you are talking about.In Fractals your group even more so relies on you as Warrior to play Mace/Mace as primary CC together with the Renegade, with Axe/Axe being superior for DPS.You won't use that GS unless you know there won't be any Breakbars in the upcoming encounters.For Stab and condi cleanse, again, run a supFB. Together with the Rev being able to swap to Jalis, you will have more Stab than you'll ever need, freeing you to take Banners, which still are a valuable stat increase in 5 man content. The fact that there are some raid sellers doesn't mean people aren't pugging Raids, what's your point? It's less negligible than everything else you could bring.If you are neither bringing Banners nor Mace/Mace, then there is little reason to bring a pWarrior. the max damage that i inflict to a Gold Champion boss with GS skill 2 alone, with all the skill boosters (no item booster) like might and vulnerability maxed is 30,000++ so you now know why i am advocating traiting Weapon Cooldown Reduction.. And Axe 5 can do over 100k damage.Not sure what that has to do with anything though... Considering Hundred Blades has a cast time of 3.5 seconds without quickness and you are doing 30k damage with it, then congratulations, you are contributing less than 9k DPS. Again, not how DPS works.Your party of 5 would do less DPS at peak times than 1 1/2 DPS of a META group. There is this program I can highly recommend called ArcDPS, which can greatly help you check your actual performance in terms of DPS, assisting you in improving as player. last hit skill 2, on a copper Veteran mob, in WvWvW in 9 might SCALE THAT TO A GOLD BOSS WITH 4 PLAYERS 25 MIGHT MAX VULNERABILITY.. so what's the moral lesson? don't assume that someone is always inventing stuff up.. right, asum[e]? and arcdps will make you a pro player? it's akin to cheats that makes a noob feel supremely pro.. sadly, just a feeling.. you're a comedian man. go apply in some comedy bar.. ahahAnd it's still bad^^ (and it will still be bad with 25 mights and vulne^^)Thanks you for the laughter :) But you know, you're right : we are all noobs and you are the only one here that is good :) yeah. it's bad yeah? k. your sarcastic last sentence felt that you bluffed and still cried inside.. what is 25 - 9 again? and what is vulnerability? and can the damage still go up? WITHOUT BANNERS? of course.. You do realize, you are not doing any of your arguments any favors right and pretty much any player who has a basic understanding of this game is laughing at you? You do not understand the difference between single big hits and damage per second (I love when people bring up Warrior Greatsword 2. The skill has always been one of those skills which scales up the damage number done, while always having been a mediocre damage skill. Unfortunately not so smart players usually do not understand what that big number at the end means and how it translates into damage per second. It has been THE ONE defining example of people nut understanding game mechanics and the irony that you brought it up is great). You do not understand the difference between group damage and solo damage. The entire meta setup for over 4 years has always been designed with 1 thought in mind: which skills bring the overall most damage (or use and utility) to the group. It is this sole approach which makes chronos, druids, firebrands and renegades bring quickness, fury, might and alacrity over pure damage. It's the reason why warriors bring banners and offhand maces (for cc) instead of personal damage skills. It's why a thief might bring Basiliks Venom over Thiefs Guild as elite. You are the prime example of why arcdps is needed. So players who think they are way smarter and experienced than they are can use arcdps to actually improve. In your case a short trip to the damage golem would be sufficient though. i showed you a 15k damage GS on a Vet solo with only 9 might and no vuln on that target and you raise the DPS card and "it's not about the maxed damage.." GS 2 is part of DPS calculation am i brite? and with weapon reduction and might per crit hits GS2, what happens to DPS? Greatsword 2 is a 3.5 second attack (https://wiki.guildwars2.com/wiki/Hundred_Blades). Warrior benchmarks at around 32.5k as damage dealer. Your Greatsword 2 would have to do 113,750 damage in those 3.5 seconds (3.5x 32.5k). That 15k single hit is useless information. A top performing warrior does twice that damage PER SECOND. K, show me 113,750 and you and your gang wins this thread. hit a veteran guard, in wvwvw. no banners. Watch that video. He breaks 100k damage displayed consistently with attacks which do not take 3.5 seconds. I want you to DEmonstrate that to ME, since you're claiming 100k > 15k... a screen shot can do. DEADLINE: JUNE 2 8AMest 5 Minutes on the damage golem, not worth more of my time after setting up my warrior, Here:https://imgur.com/kYpo1GM66.3k Greatsword 2 combo (as I said, it's a mediocre dps skill)Given this number, the dps was around 19k for this 1 attack. and here, your actual top damage skill under the exact same setup with just as much preparation (aka non at all):https://imgur.com/viAYgDE92.9k Axe 5 comboGiven this number, the dps was around 26.5k. I specifically did not get any auto attacks in before to not alter the result. Both attacks have a 3.5 second duration. kill a veteran in wvwvw -> veteran guard camp = skill 2 GS (expose your boons and condis). last damage. must be hitting only the guard.25 might with banners (berserker) and others. (golem stacked with some 25 vuln) [ETC] and you're alone.. 66k and that golem is not even a proper PvE/ PvP zone. https://imgur.com/kYpo1GM of course. this was funny. roll that in WvWvW. try it.. and show me throwing yourself in the middle of the zerg and auto-downing/or instakilling 5 people. i want that same warrior that you shown.. this time i need a video.
  5. There is a reason those tools where banned and Arc was not. Not sure how that's relevant now. I'm not quite sure what your point here is.Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback. Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.If you don't know the rotation, there is plenty you can do wrong. The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.If you came up with something higher, feel free to let the rest of us know. Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.So yes, not taking Banners should not only result in "still" high personal DPS, but higher.Personal DPS isn't strictly what you take a Banner Warrior for though. Again, not sure what the point is you are trying to make. k. assuming that you bring the Strength and Discipline banners 4 attributes gets to +100.. ok compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can kitten or prevent damage) now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge and tactics - 3 - 3 -3 and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right? Right? so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis.. You genuinely have no idea what the role of the Banner Warrior is. 4000 Squad wide Attributes with Banners + 500 from EA, in part needed to crit cap all your DPS's, as well as the CC from Mace/Mace is the main reason to bring pBS to Raids. If you get constantly CC'ed or are afflicted with Weakness for a substantial amount of time, I a) am not sure what boss that is supposed to be and b) your supports suck. In terms of Squad DPS and Utility, yes, your suggested build pales in comparison.Making a build that has higher personal DPS as a Banner Warrior is a no brainer, since Banner Warrior isn't strictly a DPS... k. you're talking about raids. im talking about fractals/dungeons. big difference. I don't think you know what you are talking about.In Fractals your group even more so relies on you as Warrior to play Mace/Mace as primary CC together with the Renegade, with Axe/Axe being superior for DPS.You won't use that GS unless you know there won't be any Breakbars in the upcoming encounters.For Stab and condi cleanse, again, run a supFB. Together with the Rev being able to swap to Jalis, you will have more Stab than you'll ever need, freeing you to take Banners, which still are a valuable stat increase in 5 man content. The fact that there are some raid sellers doesn't mean people aren't pugging Raids, what's your point? It's less negligible than everything else you could bring.If you are neither bringing Banners nor Mace/Mace, then there is little reason to bring a pWarrior. the max damage that i inflict to a Gold Champion boss with GS skill 2 alone, with all the skill boosters (no item booster) like might and vulnerability maxed is 30,000++ so you now know why i am advocating traiting Weapon Cooldown Reduction.. And Axe 5 can do over 100k damage.Not sure what that has to do with anything though... Considering Hundred Blades has a cast time of 3.5 seconds without quickness and you are doing 30k damage with it, then congratulations, you are contributing less than 9k DPS. Again, not how DPS works.Your party of 5 would do less DPS at peak times than 1 1/2 DPS of a META group. There is this program I can highly recommend called ArcDPS, which can greatly help you check your actual performance in terms of DPS, assisting you in improving as player. last hit skill 2, on a copper Veteran mob, in WvWvW in 9 might SCALE THAT TO A GOLD BOSS WITH 4 PLAYERS 25 MIGHT MAX VULNERABILITY.. so what's the moral lesson? don't assume that someone is always inventing stuff up.. right, asum[e]? and arcdps will make you a pro player? it's akin to cheats that makes a noob feel supremely pro.. sadly, just a feeling.. you're a comedian man. go apply in some comedy bar.. ahahAnd it's still bad^^ (and it will still be bad with 25 mights and vulne^^)Thanks you for the laughter :) But you know, you're right : we are all noobs and you are the only one here that is good :) yeah. it's bad yeah? k. your sarcastic last sentence felt that you bluffed and still cried inside.. what is 25 - 9 again? and what is vulnerability? and can the damage still go up? WITHOUT BANNERS? of course.. You do realize, you are not doing any of your arguments any favors right and pretty much any player who has a basic understanding of this game is laughing at you? You do not understand the difference between single big hits and damage per second (I love when people bring up Warrior Greatsword 2. The skill has always been one of those skills which scales up the damage number done, while always having been a mediocre damage skill. Unfortunately not so smart players usually do not understand what that big number at the end means and how it translates into damage per second. It has been THE ONE defining example of people nut understanding game mechanics and the irony that you brought it up is great). You do not understand the difference between group damage and solo damage. The entire meta setup for over 4 years has always been designed with 1 thought in mind: which skills bring the overall most damage (or use and utility) to the group. It is this sole approach which makes chronos, druids, firebrands and renegades bring quickness, fury, might and alacrity over pure damage. It's the reason why warriors bring banners and offhand maces (for cc) instead of personal damage skills. It's why a thief might bring Basiliks Venom over Thiefs Guild as elite. You are the prime example of why arcdps is needed. So players who think they are way smarter and experienced than they are can use arcdps to actually improve. In your case a short trip to the damage golem would be sufficient though. i showed you a 15k damage GS on a Vet solo with only 9 might and no vuln on that target and you raise the DPS card and "it's not about the maxed damage.." GS 2 is part of DPS calculation am i brite? and with weapon reduction and might per crit hits GS2, what happens to DPS? Greatsword 2 is a 3.5 second attack (https://wiki.guildwars2.com/wiki/Hundred_Blades). Warrior benchmarks at around 32.5k as damage dealer. Your Greatsword 2 would have to do 113,750 damage in those 3.5 seconds (3.5x 32.5k). That 15k single hit is useless information. A top performing warrior does twice that damage PER SECOND. K, show me 113,750 and you and your gang wins this thread. hit a veteran guard, in wvwvw. no banners. Watch that video. He breaks 100k damage displayed consistently with attacks which do not take 3.5 seconds. I want you to DEmonstrate that to ME, since you're claiming 100k > 15k... a screen shot can do. DEADLINE: JUNE 2 8AMest 5 Minutes on the damage golem, not worth more of my time after setting up my warrior, Here:https://imgur.com/kYpo1GM66.3k Greatsword 2 combo (as I said, it's a mediocre dps skill)Given this number, the dps was around 19k for this 1 attack. and here, your actual top damage skill under the exact same setup with just as much preparation (aka non at all):https://imgur.com/viAYgDE92.9k Axe 5 comboGiven this number, the dps was around 26.5k. I specifically did not get any auto attacks in before to not alter the result. Both attacks have a 3.5 second duration.kill a veteran in wvwvw -> veteran guard camp = skill 2 GS (expose your boons and condis). last damage. must be hitting only the guard.
  6. There is a reason those tools where banned and Arc was not. Not sure how that's relevant now. I'm not quite sure what your point here is.Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback. Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.If you don't know the rotation, there is plenty you can do wrong. The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.If you came up with something higher, feel free to let the rest of us know. Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.So yes, not taking Banners should not only result in "still" high personal DPS, but higher.Personal DPS isn't strictly what you take a Banner Warrior for though. Again, not sure what the point is you are trying to make. k. assuming that you bring the Strength and Discipline banners 4 attributes gets to +100.. ok compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can kitten or prevent damage) now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge and tactics - 3 - 3 -3 and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right? Right? so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis.. You genuinely have no idea what the role of the Banner Warrior is. 4000 Squad wide Attributes with Banners + 500 from EA, in part needed to crit cap all your DPS's, as well as the CC from Mace/Mace is the main reason to bring pBS to Raids. If you get constantly CC'ed or are afflicted with Weakness for a substantial amount of time, I a) am not sure what boss that is supposed to be and b) your supports suck. In terms of Squad DPS and Utility, yes, your suggested build pales in comparison.Making a build that has higher personal DPS as a Banner Warrior is a no brainer, since Banner Warrior isn't strictly a DPS... k. you're talking about raids. im talking about fractals/dungeons. big difference. I don't think you know what you are talking about.In Fractals your group even more so relies on you as Warrior to play Mace/Mace as primary CC together with the Renegade, with Axe/Axe being superior for DPS.You won't use that GS unless you know there won't be any Breakbars in the upcoming encounters.For Stab and condi cleanse, again, run a supFB. Together with the Rev being able to swap to Jalis, you will have more Stab than you'll ever need, freeing you to take Banners, which still are a valuable stat increase in 5 man content. The fact that there are some raid sellers doesn't mean people aren't pugging Raids, what's your point? It's less negligible than everything else you could bring.If you are neither bringing Banners nor Mace/Mace, then there is little reason to bring a pWarrior. the max damage that i inflict to a Gold Champion boss with GS skill 2 alone, with all the skill boosters (no item booster) like might and vulnerability maxed is 30,000++ so you now know why i am advocating traiting Weapon Cooldown Reduction.. And Axe 5 can do over 100k damage.Not sure what that has to do with anything though... Considering Hundred Blades has a cast time of 3.5 seconds without quickness and you are doing 30k damage with it, then congratulations, you are contributing less than 9k DPS. Again, not how DPS works.Your party of 5 would do less DPS at peak times than 1 1/2 DPS of a META group. There is this program I can highly recommend called ArcDPS, which can greatly help you check your actual performance in terms of DPS, assisting you in improving as player. last hit skill 2, on a copper Veteran mob, in WvWvW in 9 might SCALE THAT TO A GOLD BOSS WITH 4 PLAYERS 25 MIGHT MAX VULNERABILITY.. so what's the moral lesson? don't assume that someone is always inventing stuff up.. right, asum[e]? and arcdps will make you a pro player? it's akin to cheats that makes a noob feel supremely pro.. sadly, just a feeling.. you're a comedian man. go apply in some comedy bar.. ahahAnd it's still bad^^ (and it will still be bad with 25 mights and vulne^^)Thanks you for the laughter :) But you know, you're right : we are all noobs and you are the only one here that is good :) yeah. it's bad yeah? k. your sarcastic last sentence felt that you bluffed and still cried inside.. what is 25 - 9 again? and what is vulnerability? and can the damage still go up? WITHOUT BANNERS? of course.. You do realize, you are not doing any of your arguments any favors right and pretty much any player who has a basic understanding of this game is laughing at you? You do not understand the difference between single big hits and damage per second (I love when people bring up Warrior Greatsword 2. The skill has always been one of those skills which scales up the damage number done, while always having been a mediocre damage skill. Unfortunately not so smart players usually do not understand what that big number at the end means and how it translates into damage per second. It has been THE ONE defining example of people nut understanding game mechanics and the irony that you brought it up is great). You do not understand the difference between group damage and solo damage. The entire meta setup for over 4 years has always been designed with 1 thought in mind: which skills bring the overall most damage (or use and utility) to the group. It is this sole approach which makes chronos, druids, firebrands and renegades bring quickness, fury, might and alacrity over pure damage. It's the reason why warriors bring banners and offhand maces (for cc) instead of personal damage skills. It's why a thief might bring Basiliks Venom over Thiefs Guild as elite. You are the prime example of why arcdps is needed. So players who think they are way smarter and experienced than they are can use arcdps to actually improve. In your case a short trip to the damage golem would be sufficient though. i showed you a 15k damage GS on a Vet solo with only 9 might and no vuln on that target and you raise the DPS card and "it's not about the maxed damage.." GS 2 is part of DPS calculation am i brite? and with weapon reduction and might per crit hits GS2, what happens to DPS? Greatsword 2 is a 3.5 second attack (https://wiki.guildwars2.com/wiki/Hundred_Blades). Warrior benchmarks at around 32.5k as damage dealer. Your Greatsword 2 would have to do 113,750 damage in those 3.5 seconds (3.5x 32.5k). That 15k single hit is useless information. A top performing warrior does twice that damage PER SECOND. K, show me 113,750 and you and your gang wins this thread. hit a veteran guard, in wvwvw. no banners. GS 2 only.. you have 1 day to do that.. You do realize that we are talking about raid builds in PvE right. This is with the assumption that you will have max boons, vul and some other raid utilities. Of course nobody should use max dps build in wvw, do you know what forum you are on? k. B) B) B).V.. ..I.. Now I just kind of feel bad. I hope you think about this moment and reflect once you get out of school. I don't prove myself to you. there are persons laughing at you atm (and even those people who are in remote mode).. I don't think if you realize but there are different people with different age groups on the internet. I am currently way past the age of being bothered by a child's lies and tantrum. If you are not one, then I have to say drawing middle finger with emojis would have to be very terrible arguments indeed. This is my last post and I hope you can look back to this conversation and reflect where it went wrong.its not the middle finger. it's the roman numeral #6, surrounded by 34.. what went wrong? the usual: 1 vs many gang people. it's one guy who doesn't use a third party app and many guys/(?) who uses a third party app.. and that's not rare. happens errday.. you're all about the numbers, indeed. proven again. QED.
  7. There is a reason those tools where banned and Arc was not. Not sure how that's relevant now. I'm not quite sure what your point here is.Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback. Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.If you don't know the rotation, there is plenty you can do wrong. The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.If you came up with something higher, feel free to let the rest of us know. Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.So yes, not taking Banners should not only result in "still" high personal DPS, but higher.Personal DPS isn't strictly what you take a Banner Warrior for though. Again, not sure what the point is you are trying to make. k. assuming that you bring the Strength and Discipline banners 4 attributes gets to +100.. ok compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can kitten or prevent damage) now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge and tactics - 3 - 3 -3 and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right? Right? so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis.. You genuinely have no idea what the role of the Banner Warrior is. 4000 Squad wide Attributes with Banners + 500 from EA, in part needed to crit cap all your DPS's, as well as the CC from Mace/Mace is the main reason to bring pBS to Raids. If you get constantly CC'ed or are afflicted with Weakness for a substantial amount of time, I a) am not sure what boss that is supposed to be and b) your supports suck. In terms of Squad DPS and Utility, yes, your suggested build pales in comparison.Making a build that has higher personal DPS as a Banner Warrior is a no brainer, since Banner Warrior isn't strictly a DPS... k. you're talking about raids. im talking about fractals/dungeons. big difference. I don't think you know what you are talking about.In Fractals your group even more so relies on you as Warrior to play Mace/Mace as primary CC together with the Renegade, with Axe/Axe being superior for DPS.You won't use that GS unless you know there won't be any Breakbars in the upcoming encounters.For Stab and condi cleanse, again, run a supFB. Together with the Rev being able to swap to Jalis, you will have more Stab than you'll ever need, freeing you to take Banners, which still are a valuable stat increase in 5 man content. The fact that there are some raid sellers doesn't mean people aren't pugging Raids, what's your point? It's less negligible than everything else you could bring.If you are neither bringing Banners nor Mace/Mace, then there is little reason to bring a pWarrior. the max damage that i inflict to a Gold Champion boss with GS skill 2 alone, with all the skill boosters (no item booster) like might and vulnerability maxed is 30,000++ so you now know why i am advocating traiting Weapon Cooldown Reduction.. And Axe 5 can do over 100k damage.Not sure what that has to do with anything though... Considering Hundred Blades has a cast time of 3.5 seconds without quickness and you are doing 30k damage with it, then congratulations, you are contributing less than 9k DPS. Again, not how DPS works.Your party of 5 would do less DPS at peak times than 1 1/2 DPS of a META group. There is this program I can highly recommend called ArcDPS, which can greatly help you check your actual performance in terms of DPS, assisting you in improving as player. last hit skill 2, on a copper Veteran mob, in WvWvW in 9 might SCALE THAT TO A GOLD BOSS WITH 4 PLAYERS 25 MIGHT MAX VULNERABILITY.. so what's the moral lesson? don't assume that someone is always inventing stuff up.. right, asum[e]? and arcdps will make you a pro player? it's akin to cheats that makes a noob feel supremely pro.. sadly, just a feeling.. you're a comedian man. go apply in some comedy bar.. ahahAnd it's still bad^^ (and it will still be bad with 25 mights and vulne^^)Thanks you for the laughter :) But you know, you're right : we are all noobs and you are the only one here that is good :) yeah. it's bad yeah? k. your sarcastic last sentence felt that you bluffed and still cried inside.. what is 25 - 9 again? and what is vulnerability? and can the damage still go up? WITHOUT BANNERS? of course.. You do realize, you are not doing any of your arguments any favors right and pretty much any player who has a basic understanding of this game is laughing at you? You do not understand the difference between single big hits and damage per second (I love when people bring up Warrior Greatsword 2. The skill has always been one of those skills which scales up the damage number done, while always having been a mediocre damage skill. Unfortunately not so smart players usually do not understand what that big number at the end means and how it translates into damage per second. It has been THE ONE defining example of people nut understanding game mechanics and the irony that you brought it up is great). You do not understand the difference between group damage and solo damage. The entire meta setup for over 4 years has always been designed with 1 thought in mind: which skills bring the overall most damage (or use and utility) to the group. It is this sole approach which makes chronos, druids, firebrands and renegades bring quickness, fury, might and alacrity over pure damage. It's the reason why warriors bring banners and offhand maces (for cc) instead of personal damage skills. It's why a thief might bring Basiliks Venom over Thiefs Guild as elite. You are the prime example of why arcdps is needed. So players who think they are way smarter and experienced than they are can use arcdps to actually improve. In your case a short trip to the damage golem would be sufficient though. i showed you a 15k damage GS on a Vet solo with only 9 might and no vuln on that target and you raise the DPS card and "it's not about the maxed damage.." GS 2 is part of DPS calculation am i brite? and with weapon reduction and might per crit hits GS2, what happens to DPS? Greatsword 2 is a 3.5 second attack (https://wiki.guildwars2.com/wiki/Hundred_Blades). Warrior benchmarks at around 32.5k as damage dealer. Your Greatsword 2 would have to do 113,750 damage in those 3.5 seconds (3.5x 32.5k). That 15k single hit is useless information. A top performing warrior does twice that damage PER SECOND. K, show me 113,750 and you and your gang wins this thread. hit a veteran guard, in wvwvw. no banners. GS 2 only.. you have 1 day to do that.. You do realize that we are talking about raid builds in PvE right. This is with the assumption that you will have max boons, vul and some other raid utilities. Of course nobody should use max dps build in wvw, do you know what forum you are on? k. B) B) B).V.. ..I.. Now I just kind of feel bad. I hope you think about this moment and reflect once you get out of school.I don't have to prove myself to you. there are persons laughing at you atm (and even those people who are in remote mode).. if i tell you can solo the overgrown grub in EBG (without glitches and naturally facetanking it), will you believe me?
  8. There is a reason those tools where banned and Arc was not. Not sure how that's relevant now. I'm not quite sure what your point here is.Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback. Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.If you don't know the rotation, there is plenty you can do wrong. The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.If you came up with something higher, feel free to let the rest of us know. Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.So yes, not taking Banners should not only result in "still" high personal DPS, but higher.Personal DPS isn't strictly what you take a Banner Warrior for though. Again, not sure what the point is you are trying to make. k. assuming that you bring the Strength and Discipline banners 4 attributes gets to +100.. ok compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can kitten or prevent damage) now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge and tactics - 3 - 3 -3 and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right? Right? so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis.. You genuinely have no idea what the role of the Banner Warrior is. 4000 Squad wide Attributes with Banners + 500 from EA, in part needed to crit cap all your DPS's, as well as the CC from Mace/Mace is the main reason to bring pBS to Raids. If you get constantly CC'ed or are afflicted with Weakness for a substantial amount of time, I a) am not sure what boss that is supposed to be and b) your supports suck. In terms of Squad DPS and Utility, yes, your suggested build pales in comparison.Making a build that has higher personal DPS as a Banner Warrior is a no brainer, since Banner Warrior isn't strictly a DPS... k. you're talking about raids. im talking about fractals/dungeons. big difference. I don't think you know what you are talking about.In Fractals your group even more so relies on you as Warrior to play Mace/Mace as primary CC together with the Renegade, with Axe/Axe being superior for DPS.You won't use that GS unless you know there won't be any Breakbars in the upcoming encounters.For Stab and condi cleanse, again, run a supFB. Together with the Rev being able to swap to Jalis, you will have more Stab than you'll ever need, freeing you to take Banners, which still are a valuable stat increase in 5 man content. The fact that there are some raid sellers doesn't mean people aren't pugging Raids, what's your point? It's less negligible than everything else you could bring.If you are neither bringing Banners nor Mace/Mace, then there is little reason to bring a pWarrior. the max damage that i inflict to a Gold Champion boss with GS skill 2 alone, with all the skill boosters (no item booster) like might and vulnerability maxed is 30,000++ so you now know why i am advocating traiting Weapon Cooldown Reduction.. And Axe 5 can do over 100k damage.Not sure what that has to do with anything though... Considering Hundred Blades has a cast time of 3.5 seconds without quickness and you are doing 30k damage with it, then congratulations, you are contributing less than 9k DPS. Again, not how DPS works.Your party of 5 would do less DPS at peak times than 1 1/2 DPS of a META group. There is this program I can highly recommend called ArcDPS, which can greatly help you check your actual performance in terms of DPS, assisting you in improving as player. last hit skill 2, on a copper Veteran mob, in WvWvW in 9 might SCALE THAT TO A GOLD BOSS WITH 4 PLAYERS 25 MIGHT MAX VULNERABILITY.. so what's the moral lesson? don't assume that someone is always inventing stuff up.. right, asum[e]? and arcdps will make you a pro player? it's akin to cheats that makes a noob feel supremely pro.. sadly, just a feeling.. you're a comedian man. go apply in some comedy bar.. ahahAnd it's still bad^^ (and it will still be bad with 25 mights and vulne^^)Thanks you for the laughter :) But you know, you're right : we are all noobs and you are the only one here that is good :) yeah. it's bad yeah? k. your sarcastic last sentence felt that you bluffed and still cried inside.. what is 25 - 9 again? and what is vulnerability? and can the damage still go up? WITHOUT BANNERS? of course.. You do realize, you are not doing any of your arguments any favors right and pretty much any player who has a basic understanding of this game is laughing at you? You do not understand the difference between single big hits and damage per second (I love when people bring up Warrior Greatsword 2. The skill has always been one of those skills which scales up the damage number done, while always having been a mediocre damage skill. Unfortunately not so smart players usually do not understand what that big number at the end means and how it translates into damage per second. It has been THE ONE defining example of people nut understanding game mechanics and the irony that you brought it up is great). You do not understand the difference between group damage and solo damage. The entire meta setup for over 4 years has always been designed with 1 thought in mind: which skills bring the overall most damage (or use and utility) to the group. It is this sole approach which makes chronos, druids, firebrands and renegades bring quickness, fury, might and alacrity over pure damage. It's the reason why warriors bring banners and offhand maces (for cc) instead of personal damage skills. It's why a thief might bring Basiliks Venom over Thiefs Guild as elite. You are the prime example of why arcdps is needed. So players who think they are way smarter and experienced than they are can use arcdps to actually improve. In your case a short trip to the damage golem would be sufficient though. i showed you a 15k damage GS on a Vet solo with only 9 might and no vuln on that target and you raise the DPS card and "it's not about the maxed damage.." GS 2 is part of DPS calculation am i brite? and with weapon reduction and might per crit hits GS2, what happens to DPS? Greatsword 2 is a 3.5 second attack (https://wiki.guildwars2.com/wiki/Hundred_Blades). Warrior benchmarks at around 32.5k as damage dealer. Your Greatsword 2 would have to do 113,750 damage in those 3.5 seconds (3.5x 32.5k). That 15k single hit is useless information. A top performing warrior does twice that damage PER SECOND. K, show me 113,750 and you and your gang wins this thread. hit a veteran guard, in wvwvw. no banners. GS 2 only.. you have 1 day to do that.. You do realize that we are talking about raid builds in PvE right. This is with the assumption that you will have max boons, vul and some other raid utilities. Of course nobody should use max dps build in wvw, do you know what forum you are on?k. B) B) B).V.. ..I..
  9. There is a reason those tools where banned and Arc was not. Not sure how that's relevant now. I'm not quite sure what your point here is.Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback. Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.If you don't know the rotation, there is plenty you can do wrong. The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.If you came up with something higher, feel free to let the rest of us know. Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.So yes, not taking Banners should not only result in "still" high personal DPS, but higher.Personal DPS isn't strictly what you take a Banner Warrior for though. Again, not sure what the point is you are trying to make. k. assuming that you bring the Strength and Discipline banners 4 attributes gets to +100.. ok compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can kitten or prevent damage) now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge and tactics - 3 - 3 -3 and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right? Right? so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis.. You genuinely have no idea what the role of the Banner Warrior is. 4000 Squad wide Attributes with Banners + 500 from EA, in part needed to crit cap all your DPS's, as well as the CC from Mace/Mace is the main reason to bring pBS to Raids. If you get constantly CC'ed or are afflicted with Weakness for a substantial amount of time, I a) am not sure what boss that is supposed to be and b) your supports suck. In terms of Squad DPS and Utility, yes, your suggested build pales in comparison.Making a build that has higher personal DPS as a Banner Warrior is a no brainer, since Banner Warrior isn't strictly a DPS... k. you're talking about raids. im talking about fractals/dungeons. big difference. I don't think you know what you are talking about.In Fractals your group even more so relies on you as Warrior to play Mace/Mace as primary CC together with the Renegade, with Axe/Axe being superior for DPS.You won't use that GS unless you know there won't be any Breakbars in the upcoming encounters.For Stab and condi cleanse, again, run a supFB. Together with the Rev being able to swap to Jalis, you will have more Stab than you'll ever need, freeing you to take Banners, which still are a valuable stat increase in 5 man content. The fact that there are some raid sellers doesn't mean people aren't pugging Raids, what's your point? It's less negligible than everything else you could bring.If you are neither bringing Banners nor Mace/Mace, then there is little reason to bring a pWarrior. the max damage that i inflict to a Gold Champion boss with GS skill 2 alone, with all the skill boosters (no item booster) like might and vulnerability maxed is 30,000++ so you now know why i am advocating traiting Weapon Cooldown Reduction.. And Axe 5 can do over 100k damage.Not sure what that has to do with anything though... Considering Hundred Blades has a cast time of 3.5 seconds without quickness and you are doing 30k damage with it, then congratulations, you are contributing less than 9k DPS. Again, not how DPS works.Your party of 5 would do less DPS at peak times than 1 1/2 DPS of a META group. There is this program I can highly recommend called ArcDPS, which can greatly help you check your actual performance in terms of DPS, assisting you in improving as player. last hit skill 2, on a copper Veteran mob, in WvWvW in 9 might SCALE THAT TO A GOLD BOSS WITH 4 PLAYERS 25 MIGHT MAX VULNERABILITY.. so what's the moral lesson? don't assume that someone is always inventing stuff up.. right, asum[e]? and arcdps will make you a pro player? it's akin to cheats that makes a noob feel supremely pro.. sadly, just a feeling.. you're a comedian man. go apply in some comedy bar.. ahahAnd it's still bad^^ (and it will still be bad with 25 mights and vulne^^)Thanks you for the laughter :) But you know, you're right : we are all noobs and you are the only one here that is good :) yeah. it's bad yeah? k. your sarcastic last sentence felt that you bluffed and still cried inside.. what is 25 - 9 again? and what is vulnerability? and can the damage still go up? WITHOUT BANNERS? of course.. You do realize, you are not doing any of your arguments any favors right and pretty much any player who has a basic understanding of this game is laughing at you? You do not understand the difference between single big hits and damage per second (I love when people bring up Warrior Greatsword 2. The skill has always been one of those skills which scales up the damage number done, while always having been a mediocre damage skill. Unfortunately not so smart players usually do not understand what that big number at the end means and how it translates into damage per second. It has been THE ONE defining example of people nut understanding game mechanics and the irony that you brought it up is great). You do not understand the difference between group damage and solo damage. The entire meta setup for over 4 years has always been designed with 1 thought in mind: which skills bring the overall most damage (or use and utility) to the group. It is this sole approach which makes chronos, druids, firebrands and renegades bring quickness, fury, might and alacrity over pure damage. It's the reason why warriors bring banners and offhand maces (for cc) instead of personal damage skills. It's why a thief might bring Basiliks Venom over Thiefs Guild as elite. You are the prime example of why arcdps is needed. So players who think they are way smarter and experienced than they are can use arcdps to actually improve. In your case a short trip to the damage golem would be sufficient though. i showed you a 15k damage GS on a Vet solo with only 9 might and no vuln on that target and you raise the DPS card and "it's not about the maxed damage.." GS 2 is part of DPS calculation am i brite? and with weapon reduction and might per crit hits GS2, what happens to DPS? Greatsword 2 is a 3.5 second attack (https://wiki.guildwars2.com/wiki/Hundred_Blades). Warrior benchmarks at around 32.5k as damage dealer. Your Greatsword 2 would have to do 113,750 damage in those 3.5 seconds (3.5x 32.5k). That 15k single hit is useless information. A top performing warrior does twice that damage PER SECOND. K, show me 113,750 and you and your gang wins this thread. hit a veteran guard, in wvwvw. no banners. Watch that video. He breaks 100k damage displayed consistently with attacks which do not take 3.5 seconds.I want you to DEmonstrate that to ME, since you're claiming 100k > 15k... a screen shot can do. DEADLINE: JUNE 2 8AMest
  10. You can go to Lion's Arch Aerodrome there is a portal to the special forces training area. Spawn an average golem and do your rotation there. Post an image with your dps it is shown automatically there, you don't need arcdps. This is useless. 15k damage is pathetic low and it's only one hit. Show us your actual dps on the training golem instead. After all, you posted the rotation: 11111,skill2,1111,skill3,1111,skill4,1111,skill5 so you must know how to actually use it in combat. Go on then show us how much dps you do yea. do you think that that's the way i use my GS? lel. seems you underestimate who you talk to.. B) B) B).V.. ..I..
  11. There is a reason those tools where banned and Arc was not. Not sure how that's relevant now. I'm not quite sure what your point here is.Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback. Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.If you don't know the rotation, there is plenty you can do wrong. The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.If you came up with something higher, feel free to let the rest of us know. Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.So yes, not taking Banners should not only result in "still" high personal DPS, but higher.Personal DPS isn't strictly what you take a Banner Warrior for though. Again, not sure what the point is you are trying to make. k. assuming that you bring the Strength and Discipline banners 4 attributes gets to +100.. ok compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can kitten or prevent damage) now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge and tactics - 3 - 3 -3 and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right? Right? so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis.. You genuinely have no idea what the role of the Banner Warrior is. 4000 Squad wide Attributes with Banners + 500 from EA, in part needed to crit cap all your DPS's, as well as the CC from Mace/Mace is the main reason to bring pBS to Raids. If you get constantly CC'ed or are afflicted with Weakness for a substantial amount of time, I a) am not sure what boss that is supposed to be and b) your supports suck. In terms of Squad DPS and Utility, yes, your suggested build pales in comparison.Making a build that has higher personal DPS as a Banner Warrior is a no brainer, since Banner Warrior isn't strictly a DPS... k. you're talking about raids. im talking about fractals/dungeons. big difference. I don't think you know what you are talking about.In Fractals your group even more so relies on you as Warrior to play Mace/Mace as primary CC together with the Renegade, with Axe/Axe being superior for DPS.You won't use that GS unless you know there won't be any Breakbars in the upcoming encounters.For Stab and condi cleanse, again, run a supFB. Together with the Rev being able to swap to Jalis, you will have more Stab than you'll ever need, freeing you to take Banners, which still are a valuable stat increase in 5 man content. The fact that there are some raid sellers doesn't mean people aren't pugging Raids, what's your point? It's less negligible than everything else you could bring.If you are neither bringing Banners nor Mace/Mace, then there is little reason to bring a pWarrior. the max damage that i inflict to a Gold Champion boss with GS skill 2 alone, with all the skill boosters (no item booster) like might and vulnerability maxed is 30,000++ so you now know why i am advocating traiting Weapon Cooldown Reduction.. And Axe 5 can do over 100k damage.Not sure what that has to do with anything though... Considering Hundred Blades has a cast time of 3.5 seconds without quickness and you are doing 30k damage with it, then congratulations, you are contributing less than 9k DPS. Again, not how DPS works.Your party of 5 would do less DPS at peak times than 1 1/2 DPS of a META group. There is this program I can highly recommend called ArcDPS, which can greatly help you check your actual performance in terms of DPS, assisting you in improving as player. last hit skill 2, on a copper Veteran mob, in WvWvW in 9 might SCALE THAT TO A GOLD BOSS WITH 4 PLAYERS 25 MIGHT MAX VULNERABILITY.. so what's the moral lesson? don't assume that someone is always inventing stuff up.. right, asum[e]? and arcdps will make you a pro player? it's akin to cheats that makes a noob feel supremely pro.. sadly, just a feeling.. you're a comedian man. go apply in some comedy bar.. ahahAnd it's still bad^^ (and it will still be bad with 25 mights and vulne^^)Thanks you for the laughter :) But you know, you're right : we are all noobs and you are the only one here that is good :) yeah. it's bad yeah? k. your sarcastic last sentence felt that you bluffed and still cried inside.. what is 25 - 9 again? and what is vulnerability? and can the damage still go up? WITHOUT BANNERS? of course.. You do realize, you are not doing any of your arguments any favors right and pretty much any player who has a basic understanding of this game is laughing at you? You do not understand the difference between single big hits and damage per second (I love when people bring up Warrior Greatsword 2. The skill has always been one of those skills which scales up the damage number done, while always having been a mediocre damage skill. Unfortunately not so smart players usually do not understand what that big number at the end means and how it translates into damage per second. It has been THE ONE defining example of people nut understanding game mechanics and the irony that you brought it up is great). You do not understand the difference between group damage and solo damage. The entire meta setup for over 4 years has always been designed with 1 thought in mind: which skills bring the overall most damage (or use and utility) to the group. It is this sole approach which makes chronos, druids, firebrands and renegades bring quickness, fury, might and alacrity over pure damage. It's the reason why warriors bring banners and offhand maces (for cc) instead of personal damage skills. It's why a thief might bring Basiliks Venom over Thiefs Guild as elite. You are the prime example of why arcdps is needed. So players who think they are way smarter and experienced than they are can use arcdps to actually improve. In your case a short trip to the damage golem would be sufficient though. i showed you a 15k damage GS on a Vet solo with only 9 might and no vuln on that target and you raise the DPS card and "it's not about the maxed damage.." GS 2 is part of DPS calculation am i brite? and with weapon reduction and might per crit hits GS2, what happens to DPS? Greatsword 2 is a 3.5 second attack (https://wiki.guildwars2.com/wiki/Hundred_Blades). Warrior benchmarks at around 32.5k as damage dealer. Your Greatsword 2 would have to do 113,750 damage in those 3.5 seconds (3.5x 32.5k). That 15k single hit is useless information. A top performing warrior does twice that damage PER SECOND.K, show me 113,750 and you and your gang wins this thread. hit a veteran guard, in wvwvw. no banners. GS 2 only.. you have 1 day to do that..
  12. There is a reason those tools where banned and Arc was not. Not sure how that's relevant now. I'm not quite sure what your point here is.Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback. Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.If you don't know the rotation, there is plenty you can do wrong. The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.If you came up with something higher, feel free to let the rest of us know. Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.So yes, not taking Banners should not only result in "still" high personal DPS, but higher.Personal DPS isn't strictly what you take a Banner Warrior for though. Again, not sure what the point is you are trying to make. k. assuming that you bring the Strength and Discipline banners 4 attributes gets to +100.. ok compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can kitten or prevent damage) now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge and tactics - 3 - 3 -3 and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right? Right? so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis.. You genuinely have no idea what the role of the Banner Warrior is. 4000 Squad wide Attributes with Banners + 500 from EA, in part needed to crit cap all your DPS's, as well as the CC from Mace/Mace is the main reason to bring pBS to Raids. If you get constantly CC'ed or are afflicted with Weakness for a substantial amount of time, I a) am not sure what boss that is supposed to be and b) your supports suck. In terms of Squad DPS and Utility, yes, your suggested build pales in comparison.Making a build that has higher personal DPS as a Banner Warrior is a no brainer, since Banner Warrior isn't strictly a DPS... k. you're talking about raids. im talking about fractals/dungeons. big difference. I don't think you know what you are talking about.In Fractals your group even more so relies on you as Warrior to play Mace/Mace as primary CC together with the Renegade, with Axe/Axe being superior for DPS.You won't use that GS unless you know there won't be any Breakbars in the upcoming encounters.For Stab and condi cleanse, again, run a supFB. Together with the Rev being able to swap to Jalis, you will have more Stab than you'll ever need, freeing you to take Banners, which still are a valuable stat increase in 5 man content. The fact that there are some raid sellers doesn't mean people aren't pugging Raids, what's your point? It's less negligible than everything else you could bring.If you are neither bringing Banners nor Mace/Mace, then there is little reason to bring a pWarrior. the max damage that i inflict to a Gold Champion boss with GS skill 2 alone, with all the skill boosters (no item booster) like might and vulnerability maxed is 30,000++ so you now know why i am advocating traiting Weapon Cooldown Reduction.. And Axe 5 can do over 100k damage.Not sure what that has to do with anything though... Considering Hundred Blades has a cast time of 3.5 seconds without quickness and you are doing 30k damage with it, then congratulations, you are contributing less than 9k DPS. Again, not how DPS works.Your party of 5 would do less DPS at peak times than 1 1/2 DPS of a META group. There is this program I can highly recommend called ArcDPS, which can greatly help you check your actual performance in terms of DPS, assisting you in improving as player. This. The question though is: is it really worth arguing with someone who does not even understand how damage is displayed in this game? I mean that's even below understanding game mechanics. Just let him be Asum. Some people are to far out to reach. yeah, coz you only base it on numbers right? (thus you use this so called crappy arc dps and it only shows you numbers). you don't even consider how the boss attacks you and how that boss lessens/mitigates your damage.. yeah, and im pretty sure youll say "i played in GW2 beta so all i say is true.." and ill just lel at you.. Yes we consider dps in regards to boss attacks in mind. That is why we use arcdps, so we can record the damage each member deal while performing mechanics in real time. Nobody actually thinks every class can do their benchmark numbers in every boss fight. Why do you think people use damage meters if not to track it while fighting? Also we are going way off topic from the starting point, your claim was that as long as you have the highest damage build. You will do max damage. This is fundamentally wrong because a properly executed rotation brings considerably better damage. This does not mean you treat everything on a guide like snowcrow as the gospel because as you said yes, every group is different. I play power reaper, sometimes I bring spectral grasp even though is not max dps, sometimes I take a stunbreak if the situation calls for it, sometimes I take a condi clear if I know there is a lot of condis and our healer can't clear it in time. However none of this invalidates the fact that the importance of rotation. If you really disagree with this, you have a very fundamental misunderstanding of how this game works. what wins, highest maxed damage with rotation equal to the one with some weakened damage coz it's not about the maxed damage but i use arcdps? easy methamatics.. and go apply in a comedy bar.. Your sentence does not make any sense at all. We talk about highest max damage at the golem because is an easy comparison at a vacuum. That is why even though in theory rifle deadeye has the highest damage potential in the game, it is not the brought everywhere because its performance in fights depends heavily on the boss fight. We know that your damage will be lower in a fight, people have said this. We know you cannot always execute a perfect rotation in fight. What you can do however is learning how the rotation works so that 1) you can do it if you are not interrupted and 2) if you are interrupted to do mechanics, you know how to pick it back up. What you are not getting at is that arcdps is THE tool that let you know whether or not you are doing this correctly or not. Nobody expect you to do max damage possible compared to a golem, but you are expected to do your best with the rotation with the boss mechanic in mind and arcdps is what allow you to track it. do you speak english? it's clear. BASICAlly, i said what is better, maxed damage or weakened damage, both with SAME/EQUAL ROTATIONS? If you have the same rotation with the same build, you would do the same damage under the circumstance. What are you talking about?while some of your game is laughing at me, i am currently laughing at you and I pity you at the same time..
  13. There is a reason those tools where banned and Arc was not. Not sure how that's relevant now. I'm not quite sure what your point here is.Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback. Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.If you don't know the rotation, there is plenty you can do wrong. The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.If you came up with something higher, feel free to let the rest of us know. Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.So yes, not taking Banners should not only result in "still" high personal DPS, but higher.Personal DPS isn't strictly what you take a Banner Warrior for though. Again, not sure what the point is you are trying to make. k. assuming that you bring the Strength and Discipline banners 4 attributes gets to +100.. ok compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can kitten or prevent damage) now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge and tactics - 3 - 3 -3 and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right? Right? so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis.. You genuinely have no idea what the role of the Banner Warrior is. 4000 Squad wide Attributes with Banners + 500 from EA, in part needed to crit cap all your DPS's, as well as the CC from Mace/Mace is the main reason to bring pBS to Raids. If you get constantly CC'ed or are afflicted with Weakness for a substantial amount of time, I a) am not sure what boss that is supposed to be and b) your supports suck. In terms of Squad DPS and Utility, yes, your suggested build pales in comparison.Making a build that has higher personal DPS as a Banner Warrior is a no brainer, since Banner Warrior isn't strictly a DPS... k. you're talking about raids. im talking about fractals/dungeons. big difference. I don't think you know what you are talking about.In Fractals your group even more so relies on you as Warrior to play Mace/Mace as primary CC together with the Renegade, with Axe/Axe being superior for DPS.You won't use that GS unless you know there won't be any Breakbars in the upcoming encounters.For Stab and condi cleanse, again, run a supFB. Together with the Rev being able to swap to Jalis, you will have more Stab than you'll ever need, freeing you to take Banners, which still are a valuable stat increase in 5 man content. The fact that there are some raid sellers doesn't mean people aren't pugging Raids, what's your point? It's less negligible than everything else you could bring.If you are neither bringing Banners nor Mace/Mace, then there is little reason to bring a pWarrior. the max damage that i inflict to a Gold Champion boss with GS skill 2 alone, with all the skill boosters (no item booster) like might and vulnerability maxed is 30,000++ so you now know why i am advocating traiting Weapon Cooldown Reduction.. And Axe 5 can do over 100k damage.Not sure what that has to do with anything though... Considering Hundred Blades has a cast time of 3.5 seconds without quickness and you are doing 30k damage with it, then congratulations, you are contributing less than 9k DPS. Again, not how DPS works.Your party of 5 would do less DPS at peak times than 1 1/2 DPS of a META group. There is this program I can highly recommend called ArcDPS, which can greatly help you check your actual performance in terms of DPS, assisting you in improving as player. last hit skill 2, on a copper Veteran mob, in WvWvW in 9 might SCALE THAT TO A GOLD BOSS WITH 4 PLAYERS 25 MIGHT MAX VULNERABILITY.. so what's the moral lesson? don't assume that someone is always inventing stuff up.. right, asum[e]? and arcdps will make you a pro player? it's akin to cheats that makes a noob feel supremely pro.. sadly, just a feeling.. you're a comedian man. go apply in some comedy bar.. ahahAnd it's still bad^^ (and it will still be bad with 25 mights and vulne^^)Thanks you for the laughter :) But you know, you're right : we are all noobs and you are the only one here that is good :) yeah. it's bad yeah? k. your sarcastic last sentence felt that you bluffed and still cried inside.. what is 25 - 9 again? and what is vulnerability? and can the damage still go up? WITHOUT BANNERS? of course.. You do realize, you are not doing any of your arguments any favors right and pretty much any player who has a basic understanding of this game is laughing at you? You do not understand the difference between single big hits and damage per second (I love when people bring up Warrior Greatsword 2. The skill has always been one of those skills which scales up the damage number done, while always having been a mediocre damage skill. Unfortunately not so smart players usually do not understand what that big number at the end means and how it translates into damage per second. It has been THE ONE defining example of people nut understanding game mechanics and the irony that you brought it up is great). You do not understand the difference between group damage and solo damage. The entire meta setup for over 4 years has always been designed with 1 thought in mind: which skills bring the overall most damage (or use and utility) to the group. It is this sole approach which makes chronos, druids, firebrands and renegades bring quickness, fury, might and alacrity over pure damage. It's the reason why warriors bring banners and offhand maces (for cc) instead of personal damage skills. It's why a thief might bring Basiliks Venom over Thiefs Guild as elite. You are the prime example of why arcdps is needed. So players who think they are way smarter and experienced than they are can use arcdps to actually improve. In your case a short trip to the damage golem would be sufficient though.i showed you a 15k damage GS on a Vet solo with only 9 might and no vuln on that target and you raise the DPS card and "it's not about one skill with the maxed damage.." GS 2 is part of DPS calculation am i brite? and with weapon reduction and might per crit hits GS2, what happens to DPS?
  14. Do you know what dps means?It's Damage Per Second, not how much damage you are doing with an attack but how much damage you are doing over a longer period of time.Arcdps will show you how much damage you did over 1 minute or 10 minutes, which is what is important. Otherwise you'd see Thieves showing their Backstab damage and call it a day (spoiler: even though Backstab gets insane high numbers, Dagger/X Thief isn't the top DPS) 11111,skill2,1111,skill3,1111,skill4,1111,skill5 (or apply the right combo/rotation) rinse, repeat with weapon reduction and bonus boost from traits.. tell me what DPS is.. So you still don't know what DPS is...Show us your numbers from an actual fight. Your DPS from the entire rotation. That's what matters.do i have to know it? is it important? i pve to kill the boss, not to know my dps coz i trust my customizations.. if you pve to know your dps, you shouldve been a statistician or a stock broker..
  15. There is a reason those tools where banned and Arc was not. Not sure how that's relevant now. I'm not quite sure what your point here is.Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback. Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.If you don't know the rotation, there is plenty you can do wrong. The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.If you came up with something higher, feel free to let the rest of us know. Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.So yes, not taking Banners should not only result in "still" high personal DPS, but higher.Personal DPS isn't strictly what you take a Banner Warrior for though. Again, not sure what the point is you are trying to make. k. assuming that you bring the Strength and Discipline banners 4 attributes gets to +100.. ok compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can kitten or prevent damage) now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge and tactics - 3 - 3 -3 and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right? Right? so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis.. You genuinely have no idea what the role of the Banner Warrior is. 4000 Squad wide Attributes with Banners + 500 from EA, in part needed to crit cap all your DPS's, as well as the CC from Mace/Mace is the main reason to bring pBS to Raids. If you get constantly CC'ed or are afflicted with Weakness for a substantial amount of time, I a) am not sure what boss that is supposed to be and b) your supports suck. In terms of Squad DPS and Utility, yes, your suggested build pales in comparison.Making a build that has higher personal DPS as a Banner Warrior is a no brainer, since Banner Warrior isn't strictly a DPS... k. you're talking about raids. im talking about fractals/dungeons. big difference. I don't think you know what you are talking about.In Fractals your group even more so relies on you as Warrior to play Mace/Mace as primary CC together with the Renegade, with Axe/Axe being superior for DPS.You won't use that GS unless you know there won't be any Breakbars in the upcoming encounters.For Stab and condi cleanse, again, run a supFB. Together with the Rev being able to swap to Jalis, you will have more Stab than you'll ever need, freeing you to take Banners, which still are a valuable stat increase in 5 man content. The fact that there are some raid sellers doesn't mean people aren't pugging Raids, what's your point? It's less negligible than everything else you could bring.If you are neither bringing Banners nor Mace/Mace, then there is little reason to bring a pWarrior. the max damage that i inflict to a Gold Champion boss with GS skill 2 alone, with all the skill boosters (no item booster) like might and vulnerability maxed is 30,000++ so you now know why i am advocating traiting Weapon Cooldown Reduction.. And Axe 5 can do over 100k damage.Not sure what that has to do with anything though... Considering Hundred Blades has a cast time of 3.5 seconds without quickness and you are doing 30k damage with it, then congratulations, you are contributing less than 9k DPS. Again, not how DPS works.Your party of 5 would do less DPS at peak times than 1 1/2 DPS of a META group. There is this program I can highly recommend called ArcDPS, which can greatly help you check your actual performance in terms of DPS, assisting you in improving as player. This. The question though is: is it really worth arguing with someone who does not even understand how damage is displayed in this game? I mean that's even below understanding game mechanics. Just let him be Asum. Some people are to far out to reach. yeah, coz you only base it on numbers right? (thus you use this so called crappy arc dps and it only shows you numbers). you don't even consider how the boss attacks you and how that boss lessens/mitigates your damage.. yeah, and im pretty sure youll say "i played in GW2 beta so all i say is true.." and ill just lel at you.. Yes we consider dps in regards to boss attacks in mind. That is why we use arcdps, so we can record the damage each member deal while performing mechanics in real time. Nobody actually thinks every class can do their benchmark numbers in every boss fight. Why do you think people use damage meters if not to track it while fighting? Also we are going way off topic from the starting point, your claim was that as long as you have the highest damage build. You will do max damage. This is fundamentally wrong because a properly executed rotation brings considerably better damage. This does not mean you treat everything on a guide like snowcrow as the gospel because as you said yes, every group is different. I play power reaper, sometimes I bring spectral grasp even though is not max dps, sometimes I take a stunbreak if the situation calls for it, sometimes I take a condi clear if I know there is a lot of condis and our healer can't clear it in time. However none of this invalidates the fact that the importance of rotation. If you really disagree with this, you have a very fundamental misunderstanding of how this game works. what wins, highest maxed damage with rotation equal to the one with some weakened damage coz it's not about the maxed damage but i use arcdps? easy methamatics.. and go apply in a comedy bar.. Your sentence does not make any sense at all. We talk about highest max damage at the golem because is an easy comparison at a vacuum. That is why even though in theory rifle deadeye has the highest damage potential in the game, it is not the brought everywhere because its performance in fights depends heavily on the boss fight. We know that your damage will be lower in a fight, people have said this. We know you cannot always execute a perfect rotation in fight. What you can do however is learning how the rotation works so that 1) you can do it if you are not interrupted and 2) if you are interrupted to do mechanics, you know how to pick it back up. What you are not getting at is that arcdps is THE tool that let you know whether or not you are doing this correctly or not. Nobody expect you to do max damage possible compared to a golem, but you are expected to do your best with the rotation with the boss mechanic in mind and arcdps is what allow you to track it.do you speak english? it's clear. BASICAlly, i said what is better, maxed damage or weakened damage, both with SAME/EQUAL ROTATIONS?
  16. Do you know what dps means?It's Damage Per Second, not how much damage you are doing with an attack but how much damage you are doing over a longer period of time.Arcdps will show you how much damage you did over 1 minute or 10 minutes, which is what is important. Otherwise you'd see Thieves showing their Backstab damage and call it a day (spoiler: even though Backstab gets insane high numbers, Dagger/X Thief isn't the top DPS) 11111,skill2,1111,skill3,1111,skill4,1111,skill5 (or apply the right combo/rotation) rinse, repeat with weapon reduction and weapon bonus boost from traits.. tell me what DPS is..
  17. There is a reason those tools where banned and Arc was not. Not sure how that's relevant now. I'm not quite sure what your point here is.Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback. Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.If you don't know the rotation, there is plenty you can do wrong. The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.If you came up with something higher, feel free to let the rest of us know. Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.So yes, not taking Banners should not only result in "still" high personal DPS, but higher.Personal DPS isn't strictly what you take a Banner Warrior for though. Again, not sure what the point is you are trying to make. k. assuming that you bring the Strength and Discipline banners 4 attributes gets to +100.. ok compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can kitten or prevent damage) now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge and tactics - 3 - 3 -3 and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right? Right? so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis.. You genuinely have no idea what the role of the Banner Warrior is. 4000 Squad wide Attributes with Banners + 500 from EA, in part needed to crit cap all your DPS's, as well as the CC from Mace/Mace is the main reason to bring pBS to Raids. If you get constantly CC'ed or are afflicted with Weakness for a substantial amount of time, I a) am not sure what boss that is supposed to be and b) your supports suck. In terms of Squad DPS and Utility, yes, your suggested build pales in comparison.Making a build that has higher personal DPS as a Banner Warrior is a no brainer, since Banner Warrior isn't strictly a DPS... k. you're talking about raids. im talking about fractals/dungeons. big difference. I don't think you know what you are talking about.In Fractals your group even more so relies on you as Warrior to play Mace/Mace as primary CC together with the Renegade, with Axe/Axe being superior for DPS.You won't use that GS unless you know there won't be any Breakbars in the upcoming encounters.For Stab and condi cleanse, again, run a supFB. Together with the Rev being able to swap to Jalis, you will have more Stab than you'll ever need, freeing you to take Banners, which still are a valuable stat increase in 5 man content. The fact that there are some raid sellers doesn't mean people aren't pugging Raids, what's your point? It's less negligible than everything else you could bring.If you are neither bringing Banners nor Mace/Mace, then there is little reason to bring a pWarrior. the max damage that i inflict to a Gold Champion boss with GS skill 2 alone, with all the skill boosters (no item booster) like might and vulnerability maxed is 30,000++ so you now know why i am advocating traiting Weapon Cooldown Reduction.. And Axe 5 can do over 100k damage.Not sure what that has to do with anything though... Considering Hundred Blades has a cast time of 3.5 seconds without quickness and you are doing 30k damage with it, then congratulations, you are contributing less than 9k DPS. Again, not how DPS works.Your party of 5 would do less DPS at peak times than 1 1/2 DPS of a META group. There is this program I can highly recommend called ArcDPS, which can greatly help you check your actual performance in terms of DPS, assisting you in improving as player. This. The question though is: is it really worth arguing with someone who does not even understand how damage is displayed in this game? I mean that's even below understanding game mechanics. Just let him be Asum. Some people are to far out to reach. yeah, coz you only base it on numbers right? (thus you use this so called crappy arc dps and it only shows you numbers). you don't even consider how the boss attacks you and how that boss lessens/mitigates your damage.. yeah, and im pretty sure youll say "i played in GW2 beta so all i say is true.." and ill just lel at you.. Yes we consider dps in regards to boss attacks in mind. That is why we use arcdps, so we can record the damage each member deal while performing mechanics in real time. Nobody actually thinks every class can do their benchmark numbers in every boss fight. Why do you think people use damage meters if not to track it while fighting? Also we are going way off topic from the starting point, your claim was that as long as you have the highest damage build. You will do max damage. This is fundamentally wrong because a properly executed rotation brings considerably better damage. This does not mean you treat everything on a guide like snowcrow as the gospel because as you said yes, every group is different. I play power reaper, sometimes I bring spectral grasp even though is not max dps, sometimes I take a stunbreak if the situation calls for it, sometimes I take a condi clear if I know there is a lot of condis and our healer can't clear it in time. However none of this invalidates the fact that the importance of rotation. If you really disagree with this, you have a very fundamental misunderstanding of how this game works. what wins, highest maxed damage with rotation equal to the one with some weakened damage coz it's not about the maxed damage but i use arcdps? easy methamatics.. and go apply in a comedy bar..
  18. There is a reason those tools where banned and Arc was not. Not sure how that's relevant now. I'm not quite sure what your point here is.Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback. Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.If you don't know the rotation, there is plenty you can do wrong. The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.If you came up with something higher, feel free to let the rest of us know. Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.So yes, not taking Banners should not only result in "still" high personal DPS, but higher.Personal DPS isn't strictly what you take a Banner Warrior for though. Again, not sure what the point is you are trying to make. k. assuming that you bring the Strength and Discipline banners 4 attributes gets to +100.. ok compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can kitten or prevent damage) now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge and tactics - 3 - 3 -3 and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right? Right? so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis.. You genuinely have no idea what the role of the Banner Warrior is. 4000 Squad wide Attributes with Banners + 500 from EA, in part needed to crit cap all your DPS's, as well as the CC from Mace/Mace is the main reason to bring pBS to Raids. If you get constantly CC'ed or are afflicted with Weakness for a substantial amount of time, I a) am not sure what boss that is supposed to be and b) your supports suck. In terms of Squad DPS and Utility, yes, your suggested build pales in comparison.Making a build that has higher personal DPS as a Banner Warrior is a no brainer, since Banner Warrior isn't strictly a DPS... k. you're talking about raids. im talking about fractals/dungeons. big difference. I don't think you know what you are talking about.In Fractals your group even more so relies on you as Warrior to play Mace/Mace as primary CC together with the Renegade, with Axe/Axe being superior for DPS.You won't use that GS unless you know there won't be any Breakbars in the upcoming encounters.For Stab and condi cleanse, again, run a supFB. Together with the Rev being able to swap to Jalis, you will have more Stab than you'll ever need, freeing you to take Banners, which still are a valuable stat increase in 5 man content. The fact that there are some raid sellers doesn't mean people aren't pugging Raids, what's your point? It's less negligible than everything else you could bring.If you are neither bringing Banners nor Mace/Mace, then there is little reason to bring a pWarrior. the max damage that i inflict to a Gold Champion boss with GS skill 2 alone, with all the skill boosters (no item booster) like might and vulnerability maxed is 30,000++ so you now know why i am advocating traiting Weapon Cooldown Reduction.. And Axe 5 can do over 100k damage.Not sure what that has to do with anything though... Considering Hundred Blades has a cast time of 3.5 seconds without quickness and you are doing 30k damage with it, then congratulations, you are contributing less than 9k DPS. Again, not how DPS works.Your party of 5 would do less DPS at peak times than 1 1/2 DPS of a META group. There is this program I can highly recommend called ArcDPS, which can greatly help you check your actual performance in terms of DPS, assisting you in improving as player.last hit skill 2, on a copper Veteran mob, in WvWvW in 9 might SCALE THAT TO A GOLD BOSS WITH 4 PLAYERS 25 MIGHT MAX VULNERABILITY.. so what's the moral lesson? don't assume that someone is always inventing stuff up.. right, asum[e]? and arcdps will make you a pro player? it's akin to cheats that make a noob feel supremely pro.. sadly, just a feeling.. you're a comedian man. go apply in some comedy bar..
  19. No, I do not. I am very well aware that countless people in Guild Wars 2 play their characters in a suboptimal way. However one thing I do believe is this: People throwing shade on meta builds while propping up their own creations with nothing but personal experience achieve a remarkable feat of preposterous logic. Even more impressive when they dismiss tools like arcdps because "with the max damage gear, skills and traits you know you are doing max damage". I venture to guess someone like that hasn't even been to the training golem, as the requirement to believing the above statement has to be the ignorance of one's own level of performance as well as the performance ceiling. They cannot come to a correct conclusion since they choose to ponder on a fraction of the relevant information. How can someone like that hope to objectively contribute to a discussion? Perhaps by stating the obvious? After all, a token gesture is better than no gesture at all.I have to congratulate you for your ingenuity. Anybody could have answered my question regarding their raid experience but you have gone ahead and made a judgement of my character instead. In that, I hope that I have entertained you as well as your first few posts in this thread have entertained me. it doesnt change the fact that YOU SHOWED 1 VIDEO AND ASSUMED THAT EVERYBODY DOES THE SAME.. how many players are here? what is the probability that a PUG will exactly Look and intrinsically has high dps just like the ONE VIDEO THAT YOU SHOWED?
  20. There is a reason those tools where banned and Arc was not. Not sure how that's relevant now. I'm not quite sure what your point here is.Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback. Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.If you don't know the rotation, there is plenty you can do wrong. The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.If you came up with something higher, feel free to let the rest of us know. Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.So yes, not taking Banners should not only result in "still" high personal DPS, but higher.Personal DPS isn't strictly what you take a Banner Warrior for though. Again, not sure what the point is you are trying to make. k. assuming that you bring the Strength and Discipline banners 4 attributes gets to +100.. ok compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can kitten or prevent damage) now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge and tactics - 3 - 3 -3 and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right? Right? so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis.. You genuinely have no idea what the role of the Banner Warrior is. 4000 Squad wide Attributes with Banners + 500 from EA, in part needed to crit cap all your DPS's, as well as the CC from Mace/Mace is the main reason to bring pBS to Raids. If you get constantly CC'ed or are afflicted with Weakness for a substantial amount of time, I a) am not sure what boss that is supposed to be and b) your supports suck. In terms of Squad DPS and Utility, yes, your suggested build pales in comparison.Making a build that has higher personal DPS as a Banner Warrior is a no brainer, since Banner Warrior isn't strictly a DPS... k. you're talking about raids. im talking about fractals/dungeons. big difference. I don't think you know what you are talking about.In Fractals your group even more so relies on you as Warrior to play Mace/Mace as primary CC together with the Renegade, with Axe/Axe being superior for DPS.You won't use that GS unless you know there won't be any Breakbars in the upcoming encounters.For Stab and condi cleanse, again, run a supFB. Together with the Rev being able to swap to Jalis, you will have more Stab than you'll ever need, freeing you to take Banners, which still are a valuable stat increase in 5 man content. The fact that there are some raid sellers doesn't mean people aren't pugging Raids, what's your point? It's less negligible than everything else you could bring.If you are neither bringing Banners nor Mace/Mace, then there is little reason to bring a pWarrior. the max damage that i inflict to a Gold Champion boss with GS skill 2 alone, with all the skill boosters (no item booster) like might and vulnerability maxed is 30,000++ so you now know why i am advocating traiting Weapon Cooldown Reduction.. And Axe 5 can do over 100k damage.Not sure what that has to do with anything though... Considering Hundred Blades has a cast time of 3.5 seconds without quickness and you are doing 30k damage with it, then congratulations, you are contributing less than 9k DPS. Again, not how DPS works.Your party of 5 would do less DPS at peak times than 1 1/2 DPS of a META group. There is this program I can highly recommend called ArcDPS, which can greatly help you check your actual performance in terms of DPS, assisting you in improving as player. This. The question though is: is it really worth arguing with someone who does not even understand how damage is displayed in this game? I mean that's even below understanding game mechanics. Just let him be Asum. Some people are to far out to reach.yeah, coz you only base it on numbers right? (thus you use this so called crappy arc dps and it only shows you numbers). you don't even consider how the boss attacks you and how that boss lessens/mitigates your damage.. yeah, and im pretty sure youll say "i played in GW2 beta so all i say is true.." and ill just lel at you..
  21. There is a reason those tools where banned and Arc was not. Not sure how that's relevant now. I'm not quite sure what your point here is.Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback. Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.If you don't know the rotation, there is plenty you can do wrong. The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.If you came up with something higher, feel free to let the rest of us know. Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.So yes, not taking Banners should not only result in "still" high personal DPS, but higher.Personal DPS isn't strictly what you take a Banner Warrior for though. Again, not sure what the point is you are trying to make. k. assuming that you bring the Strength and Discipline banners 4 attributes gets to +100.. ok compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can kitten or prevent damage) now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge and tactics - 3 - 3 -3 and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right? Right? so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis.. You genuinely have no idea what the role of the Banner Warrior is. 4000 Squad wide Attributes with Banners + 500 from EA, in part needed to crit cap all your DPS's, as well as the CC from Mace/Mace is the main reason to bring pBS to Raids. If you get constantly CC'ed or are afflicted with Weakness for a substantial amount of time, I a) am not sure what boss that is supposed to be and b) your supports suck. In terms of Squad DPS and Utility, yes, your suggested build pales in comparison.Making a build that has higher personal DPS as a Banner Warrior is a no brainer, since Banner Warrior isn't strictly a DPS... k. you're talking about raids. im talking about fractals/dungeons. big difference. I don't think you know what you are talking about.In Fractals your group even more so relies on you as Warrior to play Mace/Mace as primary CC together with the Renegade, with Axe/Axe being superior for DPS.You won't use that GS unless you know there won't be any Breakbars in the upcoming encounters.For Stab and condi cleanse, again, run a supFB. Together with the Rev being able to swap to Jalis, you will have more Stab than you'll ever need, freeing you to take Banners, which still are a valuable stat increase in 5 man content. The fact that there are some raid sellers doesn't mean people aren't pugging Raids, what's your point? It's less negligible than everything else you could bring.If you are neither bringing Banners nor Mace/Mace, then there is little reason to bring a pWarrior. the max damage that i inflict to a Gold Champion boss with GS skill 2 alone, with all the skill boosters (no item booster) like might and vulnerability maxed is 30,000++ so you now know why i am advocating traiting Weapon Cooldown Reduction.. And Axe 5 can do over 100k damage.Not sure what that has to do with anything though... Considering Hundred Blades has a cast time of 3.5 seconds without quickness and you are doing 30k damage with it, then congratulations, you are contributing less than 9k DPS. Again, not how DPS works.Your party of 5 would do less DPS at peak times than 1 1/2 DPS of a META group. There is this program I can highly recommend called ArcDPS, which can greatly help you check your actual performance in terms of DPS, assisting you in improving as player.nice sarcasm on the axe but 30,000+ skill 2 GS with the boosts means the multiplying it by 5, what is the product? and that product can reflect what? the length that the boss will be killed? we didn't even use the 4 weapon skills.. scan the Profession section of the forums and see what is the MAXIMUM damage can A CLASS possibly inflict... so, ye?
  22. while we wait for the next episode, here's the next episode..
  23. yep, so 30k dmg with hundred blades in 6s and half (with Weapon Cooldown Reduction, 8s without). So around 5k dps... yeah of course if you do ultra high damage, your build must be good. you don't join a fractal/dungeon and kill bosses with some wuss damage. and also coz the arcdps guys will kick you out, am i brite?
  24. So something like this would happen? (Yeah it's sub 4mins, that group probably cheated somewhere.) I don't know, looks like they are running meta builds. The warrior even has banners, just crazy./s Have you actually played the raids in Guild Wars 2? It honestly sounds like you have no idea what you are talking about. yeah, you show a video of 5 players and seeing a warrior that has a banner and conclude that everyone does the same.. what a comedian you are. go apply in a comedy bar..
  25. And? What's your point compared to what others said about opti party and support role? Cuz we are talking about fractal/raid party, not you alone against one champion. in a fractals party, if you spec your character to do 30,000 damage just using 1 skill and self-sustaining, and the other 4 do the same, what do you think will happen? i asked an oracle about this and she said, "Done in 5 minutes.." she speaks metaphors.. anyway, this is different from rAIDS, where damage is scaled coz you're so many there.. i think you just don't know how work party synergy.If you stack 5 warrior that play like you, your group will just much slower to clear the content than an opti group (like 1 heal + 1 boon dealer + 1 pbs + 2 pdps). And i hope i misunderstood but if you need 5 min to kill one champ, that's just sad.i was being generous on that 5 minutes. or maybe i was referring to 20 man hitting a Champion Boss. and what's the reason why i told you that 5 persons @ their top dps will kill a Champion Boss in 5 minutes? (its either there are 2 bosses. or Legendary Boss)..
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