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Double Tap.3940

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  1. Hello! We're aware of this issue and are looking into a fix. Thank you for bringing this to our attention!
  2. Hello! We're aware of this issue and are looking into a fix. Thank you for bringing this to our attention!
  3. Hello! We're aware of this issue and are looking into it. Thank you for bringing this to our attention!
  4. Bug Fixes: Fixed an issue that prevented the Crested Dragon siege turtle's summoning animations from displaying properly.
  5. Hi, everyone, Today we're taking a look at some upcoming balance changes in the October 4 update. The August 23 balance update was primarily focused on PvE, and we felt it was important to do a similar update for competitive modes. After this update, we'll be returning to the usual update format that includes changes targeted at all game modes. The goal of previewing these changes is to hear your feedback on these changes before they're released. We'll be following the conversation and making adjustments to our plans as needed. Thanks, Cal "cmc" Cohen Skills and Balance Team Lead October 4 Balance Update Preview Revisiting Elite Specialization Tradeoffs Many elite specializations have some mechanical weaknesses compared to the core profession, commonly referred to as the "tradeoff" for the specialization's new mechanics. In some cases, these tradeoffs feel natural, like when a reaper loses access to Death Shroud and gains access to Reaper's Shroud, but in other cases, these tradeoffs feel unnatural and can contribute to making a specialization feel less fluid to play. For this update, we've started to look at these unnatural tradeoffs and evaluate whether they're still necessary for the balance of the game. In many cases, we've simply removed the tradeoff, with the expectation that these specializations can still be balanced in other ways. 300-Second Cooldown Traits Back in February 2020, we increased the cooldown of many powerful passive defensive traits (such as Defy Pain) to 300 seconds because we didn't want these effects to have an impact in competitive modes, and for this update, we've revisited these traits with the goal of making them into healthier mechanics. In some cases, we've made the defensive effect trigger off something more active (like using an elite skill), and in other cases we've reworked the traits entirely. General The previous update to torment was a good change mechanically, as standing still to avoid increased damage isn't a realistic counterplay, but it left builds reliant on torment for damage in a tough spot. We're increasing the base values and reducing the bonus against stationary enemies to make torment damage a bit more consistent. Torment: In PvP and WvW, damage has been adjusted as follows: While moving: Increased base damage from 15.9 to 19.8. Increased condition damage scaling from 0.045 to 0.054. While stationary: Reduced base damage from 31.8 to 26. Reduced condition damage scaling from 0.09 to 0.07. Elementalist The last set of catalyst enhancements in PvP pushed it a bit over the top. With other top performers like specter, bladesworn, and herald coming down in this update, we wanted to include a few smaller adjustments to catalyst, and we've shaved down a few of its more potent defensive tools. "Eye of the Storm!" also gets a slight cooldown shave in WvW as part of a tuning pass on existing group stun breaks. Earth's Embrace: This trait has been reworked. It now grants barrier when attuning to earth. Final Shielding: This trait no longer grants Arcane Shield when dropping below 50% health. Instead, it grants Arcane Shield after using an elite skill. Tempest Gale Song: This trait has been reworked. It now grants protection to nearby allies after using a healing skill. "Eye of the Storm!": Reduced cooldown from 35 seconds to 30 seconds in WvW only. Catalyst Fortified Earth: Reduced base barrier from 3,000 to 2,520 in PvP only. Increased cooldown from 25 seconds to 30 seconds in PvP only. Rocky Loop: Reduced damage reduction from 10% to 7% in PvP only. Staunch Auras: Reduced stability duration from 3 seconds to 2 seconds in PvP only. Engineer On the PvP side of things, we're revisiting an old powerhouse: grenade holosmith. While we don't want it back at the level where it dominated the meta, it's currently underperforming and there's room to bring it back up a bit. For WvW we've primarily focused on scrapper. As we look to improve support diversity in WvW, it's clear that scrapper is an outlier. Builds like vindicator, tempest, warrior, or druid (after this update's changes) have the potential to be potent support options, but they aren't quite at the same level. We see scrapper as overperforming relative to where a support build should be, and so we've brought down its power in a few areas rather than raising other support builds to that overperforming level. We'll be keeping an eye on the support meta following this update and will make additional changes in future balance updates with the goal of creating many viable options. Skills Grenade Barrage: Increased power coefficient per grenade from 0.3 to 0.3333 in PvP only. Shrapnel Grenade: Reduced cooldown from 6 seconds to 5 seconds in PvP only. Freeze Grenade: Increased power coefficient per grenade from 0.2 to 0.5 in PvP only. Magnetic Shield: Reduced cooldown from 30 seconds to 25 seconds in PvP only. Reduced cooldown from 25 seconds to 20 seconds in PvE and WvW. Static Shield: Reduced cooldown from 40 seconds to 30 seconds in PvP only. Reduced cooldown from 30 seconds to 24 seconds in PvE and WvW. Utility Goggles: Increased resistance duration from 3 seconds to 5 seconds. This skill now removes one damaging condition in addition to its other effects. Throw Mine: Reduced number of boons removed from 2 to 1 in WvW only. Mine Field: This skill no longer removes boons. Instead, it cripples enemies that it strikes. Fumigate: Increased cooldown from 12 second to 20 seconds in WvW only. Cleansing Field: Increased cooldown from 15 seconds to 20 seconds in WvW only. Traits Over Shield: This trait no longer reduces the cooldown of shield skills. Medical Dispersion Field: Reduced healing conversion percentage from 10% to 7% in WvW. Mechanized Deployment: This trait now removes a condition after using a toolbelt skill, in addition to its other effects. Reactive Lenses: This trait no longer triggers Lesser Utility Goggles when disabled or blinded. Instead, it triggers after using a healing skill. Lesser Utility Goggles: Increased resistance duration from 2 seconds to 3 seconds. This skill now removes one damaging condition in addition to its other effects. Takedown Round: This trait has been reworked. It now grants increased outgoing strike damage while endurance is not full. Kinetic Battery: Increased quickness duration from 2 seconds to 3 seconds in PvP and WvW. Scrapper Skills Defense Field: This skill is now ground targeted. The spell area of effect created by this skill is now stationary. Increased cooldown from 25 seconds to 35 seconds in WvW only. Scrapper wells are now stationary ground-targeted skills with a range of 900. Traits Impact Savant: This trait no longer reduces vitality. Gyroscopic Acceleration: Superspeed is now applied on the first pulse of wells instead of the final pulse. Kinetic Accelerators: This trait no longer grants quickness in PvP and WvW. Instead, it grants might and fury. Holosmith Skills Coolant Blast: Increased base healing from 4,740 to 5,250 in PvP and WvW. Cauterize: Reduced burning duration from 3 seconds to 1 second in PvP and WvW. Reduced the number of conditions removed from 3+3 to 2+2 in PvP and WvW. This skill now activates instantly. Photon Wall: Reduced cooldown from 45 seconds to 35 seconds in PvP only. Prime Light Beam: Increased power coefficient from 0.01 to 1.0 in PvP and WvW. Traits Enhanced Capacity Storage Unit: Increased might duration from 6 seconds to 9 seconds in PvP only. Guardian Dragonhunter Hunter's Determination gets the "on elite skill use" trigger that a lot of similar traits received in this update, but we've also focused the effect on its defensive elements. After using an elite skill, the trait will immediately grant aegis and stability and create aegis fragments rather than creating a damaging trap that needs to be triggered. Test of Faith will also receive a slight reduction, as it is one of the more overperforming aspects of dragonhunter damage builds in WvW. Skills Test of Faith: Reduced passthrough power coefficient from 2.22 to 1.87 in WvW only. Traits Hunter's Determination: This trait no longer grants aegis and casts Shards of Faith when disabled. Instead, it grants aegis and stability and creates aegis fragments after using an elite skill. Firebrand Mantra of Liberation is a skill that has long overperformed, but it's not something that we want to bring down in isolation, as the need for group stability and stun breaks in WvW cannot be understated. With the improvement to some existing stability options and the addition of other new ones in this update, we're taking the opportunity to bring down the mantra and rein in some of firebrand's dominance in WvW. Firebrand's strength goes beyond the power of an individual skill, and we're investigating some additional adjustments for a future balance update. Skills Mantra of Liberation: Reduced ammunition count from 3 to 2 in WvW only. Increased ammunition recharge time from 25 seconds to 30 seconds. Mesmer The primary change for mesmers in this update is the addition of distortion to both chronomancer and virtuoso. We've also tuned up Mantra of Concentration to be a more viable stability source in WvW with additional stacks, longer duration, and a larger radius. We're planning a larger investigation into the balance between boon applications and boon removal in WvW for a future update, but for now we wanted to address a few outliers on mesmer, namely Phantasmal Disenchanter and Null Field. Skills Mantra of Concentration: Increased stability from 3 stacks for 3 seconds to 5 stacks for 5 seconds in WvW only. Increased ammunition recharge from 30 seconds to 35 seconds in WvW only. Increased range from 240 to 600. Phantasmal Disenchanter: Reduced number of boons removed from 5 to 2 in WvW only. Null Field: Increased cooldown from 25 seconds to 35 seconds in WvW only. Chronomancer Skills Continuum Shift: This skill has been moved to slot 5 of the profession mechanic bar. Distortion is now accessible in slot 4. Virtuoso Skills Bladeturn Requiem: This skill has been moved to slot 5 of the profession mechanic bar. Distortion is now accessible in slot 4. Necromancer Scourge Scourge's punishment skills are a powerful source of cover conditions, breaking the usual expectation of a one-to-one boon conversion by always applying torment and cripple. We don't consider this one-to-two conversion to be a healthy mechanic and have made an adjustment to all punishment skills in this update. We're considering changing these skills to use the standard boon conversion table, but we wanted to try to maintain some of scourge's unique flavor, so we've started by increasing the number of torment stacks while removing the cripple application. Trail of Anguish is another big outlier on scourge, as its lack of a target cap allowed it to have a much greater impact than desired in large-scale fights. We've updated the skill so it can only affect a maximum of ten enemies to bring it more in line with similar effects. Skills Punishment skills no longer inflict crippled when removing a boon. Increased number of torment stacks applied when removing a boon from 1 to 3. Trail of Anguish: This skill can now affect a maximum of 10 enemies. Ranger Traits Shared Anguish: This trait no longer transfers incoming crowd control to pets. Instead, it grants stability to the ranger and their pet when swapping pets. Stoneform: This trait no longer grants Lesser Signet of Stone when dropping below 50% health. Instead, it grants Lesser Signet of Stone after using an elite skill. Druid Druid is a specialization that was intended to enable a more supportive playstyle for rangers, but it has always lacked the set of tools needed to compete with other support builds in competitive modes. In this update, we've added some reliable group protection to Verdant Etching, group stability to Glyph of the Stars, and more consistent astral force generation for all druid builds to Natural Mender. We've also made some usability improvements to a few of the clunkier druid skills. Skills Astral Wisp: This skill can now target allies. After attaching to a target, this skill will now pulse healing to allies around that target instead of creating a circling projectile that heals allies. Glyph of Alignment (Base): Increased immobilize duration from 1.5 seconds to 2 seconds. Glyph of Alignment (Celestial Avatar): Increased number of conditions removed from 2 to 3. Increased base healing from 2,585 to 3,076. Glyph of Equality (Celestial Avatar): Increased range from 360 to 600. Glyph of the Stars: This skill is no longer channeled and instead creates the spell area of effect after an initial casting time. Base: Reduced the number of pulses from 7 to 6. This skill now grants stability instead of preventing condition applications to allies in the area. Celestial Avatar: Reduced the number of revive pulses from 18 to 6. Increased the revive percentage per pulse from 4% to 12%. This skill now grants stability instead of protection, in addition to regeneration and vigor. Glyph of the Tides: Reduced cooldown from 25 seconds to 20 seconds in PvE only. Glyph of Equality: Reduced cooldown from 30 seconds to 24 seconds in PvE only. Glyph of Rejuvenation: Reduced cooldown from 24 seconds to 20 seconds in PvE only. Glyph of the Stars: Reduced cooldown from 60 seconds to 48 seconds. Seed of Life: Increased range from 180 to 240. Reduced blossoming time from 1.32 seconds to 0.66 seconds. This skill now activates instantly. Reduced the number of conditions removed from 3 to 2 in PvP and WvW. Traits Celestial Being: This trait no longer reduces pet attributes. Natural Mender: This trait no longer uses a stacking effect. Instead, it grants a flat amount of increased outgoing healing. This trait also now grants astral force every few seconds while not in Celestial Avatar. Druidic Clarity: This trait now also removes conditions from nearby allies. Reduced number of conditions removed from 13 to 3. Cultivated Synergy: Increased healing attribute scaling from 0.2 to 0.75. Verdant Etching: This trait now grants protection to nearby allies after using a glyph skill instead of its previous effects. Lingering Light: This trait no longer grants astral force while not in Celestial Avatar form. Soulbeast The big update for soulbeast is the removal of its tradeoff; soulbeasts will once again be able to swap pets while in combat. We've also increased the range of the stance sharing from Leader of the Pack to make it a more reliable stability option when sharing Dolyak Stance. Traits Elevated Bond: This trait no longer prevents pet swapping while in combat. Traits that trigger when swapping pets no longer trigger when entering Beastmode. Eternal Bond: This trait has been reworked. It now grants healing when using a merged skill. You can swap pets while merged. Leader of the Pack: Increased range from 240 to 600. Revenant Condition revenant is in a similar position to grenade holosmith in PvP: a once-powerful build in the meta that fell out of favor after a few rounds of nerfs and is currently underperforming. The build's resistance sources were reduced significantly back when the boon still granted full condition immunity, but now that it only negates nondamaging conditions, we're bringing the durations back up. Skills Demonic Defiance: Increased resistance duration from 1 second to 2 seconds in PvP only. Fiendish Tenacity: Increased resistance duration from 1 second to 2 seconds in PvP only. Increased base healing from 132 to 165 in PvP and WvW. Spirit Boon: Increased resistance duration when invoking Mallyx from 1 second to 2 seconds in PvP only. Echoing Eruption: Increased ammunition from 1 to 2 in PvP and WvW. Pain Absorption: Reduced energy cost from 35 to 30 in PvP only. Call to Anguish: Reduced energy cost from 35 to 30 in PvP only. Herald The recent update to Draconic Echo pushed power herald builds a bit over the top by granting easy access to a lot of quickness. The change was primarily targeted at PvE modes to make herald a viable source of group quickness, but it's clear that this isn't a healthy mechanic for competitive modes. Lingering facet passives is already a powerful effect, and we've changed the boon to might in competitive modes to bring the trait down to a more reasonable power level. Traits Draconic Echo: This trait now grants might instead of quickness in PvP and WvW. Vindicator The single dodge that vindicator has access to has been a long-standing point of negative feedback, and for this update we've adjusted the timing and endurance cost of the vindicator jump so it's more in line with regular dodges. We've also made some small usability improvements to the vindicator's group stun break Awakening, increasing the range and removing the casting time. Vindicator no longer consumes all endurance to dodge. Reduced endurance cost of dodging from 100 to 50. Reduced dodge evade window from 1.6 seconds to 0.8 seconds. Traits Awakening: This skill now activates instantly. Reduced energy cost from 35 to 30 in WvW only. Increased range from 360 to 600. Thief In addition to reworking the passive traits in the Acrobatics trait line, Meld with Shadows gets a slight shave off its superspeed duration, targeting the strong performance of deadeye builds in PvP. Traits Hard to Catch: This trait has been reworked. It now grants endurance when shadowstepping. Instant Reflexes: This trait no longer grants evasion when dropping below 50% health. Instead, it grants evasion after using an elite skill. Meld with Shadows: Reduced superspeed duration from 2 seconds to 1.5 seconds in PvP only. Specter Specter is currently one of the most powerful specializations in PvP. The build has a lot of strengths, but the thing that stands out is the sheer amount of shroud health available, especially in combination with additional sources of vitality. We're reducing the shroud health by a significant amount, with the goal of making specters a bit easier to kill. We do see specter's reduced initiative pool as one of the tradeoffs we want to revisit eventually, but given its current power level we didn't want to do so in this update. We'll be keeping an eye on the strength of specter going forward and will be looking for an opportunity to restore the lost initiative once it's less dominant. Reduced Shadow Shroud health scaling from 1.5 to 0.69. Skills Well of Bounty is another skill we wanted to make into a more reliable source of group stability, and to do so we've adjusted how it applies boons. Instead of picking from boons that the target doesn't already have, the skill will consistently apply the same boons on specific pulses, starting with stability on pulse 1. Well of Bounty: Increased cooldown from 20 seconds to 30 seconds in WvW, and from 20 seconds to 35 seconds in PvP. This skill now applies the following boons: Pulse 1: Stability Pulse 2: Might Pulse 3: Fury Pulse 4: Vigor Pulse 5: Resistance Warrior Berserker is a specialization that was heavily impacted in competitive modes by the introduction of its tradeoffs, and it was one of the primary targets for improvements in this update. In addition to removing these tradeoffs, we've added adrenaline back to many of berserker's rage skills to make berserk access more reliable. The Defense trait line has also received some significant updates, tuning up some weak traits and improving some of berserker's key synergies with Adrenal Heath and Cleansing Ire. We've also included a handful of improvements for power and support spellbreaker builds in PvP, both of which have been underperforming. Skills Call of Valor: Increased base barrier from 2,064 to 2,580 in PvP only. Charge: Increased quickness duration from 2 seconds to 3 seconds in PvP only. Earthshaker: Increased power coefficient from 0.01 to 0.682 in PvP and WvW. Skull Crack: Increased power coefficient from 0.01 to 0.75 in PvP and WvW. Whirling Axe: Reduced power coefficient per strike from 0.373 to 0.298 in WvW only. "To the Limit!": Increased endurance gained from 50 to 65 in PvP only. "Shake It Off!": Reduced ammunition count from 2 to 1 in PvP and WvW. Reduced recharge from 75 seconds to 30 seconds in PvP and WvW. This skill now breaks allies out of stuns in addition to its other effects. Signet of Rage: Reduced casting time from 1 second to 0.25 seconds. Increased might duration from 4 seconds to 5 seconds in PvP and WvW. Hammer Shock: Reduced cooldown from 10 seconds to 8 seconds. Counterblow: Reduced cooldown from 10 seconds to 8 seconds in PvP and WvW. Pommel Bash: Reduced cooldown from 12 seconds to 10 seconds. Traits Berserker's Power: This trait now grants one stack of Berserker's Power, plus one additional stack per bar of adrenaline spent. Increased maximum stacks from 3 to 4. Bonus damage per stack reduced from 7% to 5.25%. Aggressive Onslaught: This trait has been moved to the Grandmaster tier slot formerly filled by Merciless Hammer. Gain quickness when you disable a foe. While you have quickness, your movement speed is increased. Thick Skin: This trait has been reworked. It now grants protection to the warrior when using a healing skill. Adrenal Health: This trait now grants one stack of Adrenal Health, plus one additional stack per bar of adrenaline spent. Increased maximum stacks from 3 to 4. Healing per stack reduced from 133 to 100 in PvE, and from 100 to 87 in PvP and WvW. Shield Master: This trait no longer reduces the cooldown of shield skills. Blocking an attack or reflecting a missile now grants adrenaline instead of might. Cull the Weak: This trait no longer applies weakness when striking an enemy below 50% health. Instead, it applies weakness when striking an enemy with a burst skill. Defy Pain: This trait no longer grants Lesser Endure Pain when dropping below 50% health. Instead, it grants Lesser Endure Pain after using an elite skill. Armored Attack: This trait has been removed and replaced with Resilient Roll. Resilient Roll: Gain resistance at the end of your dodge roll. Sundering Mace: This trait has been removed and replaced with Merciless Hammer. Merciless Hammer: This trait now also increases damage from mace skills when striking a disabled foe. Reduced adrenaline gain from 10 to 7. This trait no longer reduces the cooldown of hammer skills. Last Stand: This trait no longer grants Lesser Balanced Stance when disabled. This trait now applies barrier in addition to vigor when using a stance skill. Cleansing Ire: This trait now removes one condition, plus an additional condition per bar of adrenaline spent. Burst skills still must hit an enemy to remove conditions. Rousing Resilience: This trait has been removed and replaced with Stalwart Strength. Stalwart Strength: Disabling an enemy grants stability. While you have stability, your strike damage is increased. Berserker Berserk: This skill has been moved to slot 2 of the profession mechanic bar. Core burst skills are now accessible in slot 1 of the profession mechanic bar for the berserker specialization. Berserk mode now activates instantly. Entering berserk mode no longer initiates an attack, and now counts as a rage skill instead of a level 3 burst skill. Skills Blood Reckoning: Reduced berserk mode extension from 5 seconds to 1 second in PvP and WvW. Increased adrenaline gain from 10 to 30 in PvP and WvW. Outrage: Reduced bonus berserk mode extension from 5 seconds to 2 seconds in PvP and WvW. This skill now grants adrenaline: 10 base adrenaline, plus an additional 10 when breaking stun in PvP and WvW. 5 base adrenaline, plus an additional 5 when breaking stun in PvE. Shattering Blow: Reduced bonus berserk mode extension from 3 seconds to 1 second in PvP and WvW. This skill now grants adrenaline (10 in PvP and WvW and 5 in PvE). Sundering Leap: Reduced berserk mode extension from 5 seconds to 1 second in PvP and WvW. Increased power coefficient from 1.5 to 2.33 in PvP and WvW. This skill now grants adrenaline: 10 base adrenaline, plus an additional 10 on hit in PvP and WvW. 5 base adrenaline, plus an additional 5 on hit in PvE. Wild Blow: Reduced berserk mode extension from 4 seconds to 1 second in PvP and WvW. This skill now grants adrenaline (10 in PvP and WvW, 5 in PvE). This skill now removes blind, weakness, and slow upon activation, and it knocks enemies down instead of knocking them back. Head Butt: Reduced berserk mode extension from 2 seconds to 1 second in PvP and WvW. This skill no longer removes stability from the user, and it no longer deals increased damage when removing stability. Increased power coefficient from 3.0 to 4.5 in PvE only. Rupturing Smash: Increased attack area from 180 degrees in front of the player to 360 degrees around the player. Increased daze duration from 1 second to 2 seconds in PvP and WvW. Flaming Flurry: Increased projectile speed. Blaze Breaker: This skill now creates a blast finisher at the initial casting location. Increased ammunition count from 1 to 2 in PvP and WvW. Flames of War: Increased the number of conditions removed from 2 to 3 in PvP and WvW. Traits Fatal Frenzy: This trait no longer reduces toughness. Dead or Alive: This trait has been reworked. It now grants 2 seconds of Blood Reckoning when entering berserk mode. Bloody Roar: This trait now grants resistance when entering berserk mode in addition to its other effects. Reduced damage bonus from 15% to 10% in PvP and WvW. Spellbreaker Skills Featherfoot Grace: Reduced cooldown from 35 seconds to 30 seconds in PvP only. Full Counter: Increased daze duration from 1 second to 1.5 seconds in PvP only. Breaching Strike: Increased power coefficient from 1.2 to 1.32 in PvP only. Aura Slicer: Increased power coefficient from 1.32 to 1.45 in PvP only. Disrupting Stab: Increased daze duration when interrupting an enemy from 1 second to 1.5 seconds in PvP only. Traits Attacker's Insight: Increased power, precision, and ferocity granted per stack from 35 to 45 in PvP only. Revenge Counter: Increased resistance duration from 2 seconds to 4 seconds in PvP only. Magebane Tether: Increased might duration from 6 seconds to 9 seconds in PvP only. Bladesworn Skills Tactical Reload: This skill now only recharges bladesworn skills instead of all warrior ammunition skills. Traits Dragon Trigger: Fixed a bug that caused this skill to have a shorter cooldown than expected. Dragonscale Defense: Fixed a bug that caused this trait to have a shorter cooldown than expected in PvP and WvW. This trait now grants protection instead of stability in PvP and WvW. Reduced internal cooldown from 60 seconds to 15 seconds in PvP and WvW.
  6. 09/13/2022—September 13 Release Notes Living World Season 1—The Tower of Nightmares In the wake of the climactic events of the Personal Story, a veil concealing a growing evil has been torn away. In Kessex Hills, reports of disturbances and strange creatures in the lake water have exploded into a terrifying threat from a mysterious edifice in the lake's center. Your friends Marjory Delaqua and Kasmeer Meade are already on the scene, but they'll need your help to uproot this new threat to Tyria! After years of being unavailable, the "Tower of Nightmares" episode of the Living World storyline has been restored and restructured as a linear Story Journal episode. This episode is permanently available to all players without any unlock needed. In the coming months, one final episode of Season 1 will conclude the commander's battle against the nefarious Scarlet Briar between the end of the Personal Story and the beginning of Living World Season 2. The original Tower of Nightmares achievements, along with a set of new achievements, are now in the Tower of Nightmares category in the Story Journal achievements section. Completing the new achievements will progress a new Tower of Nightmares Mastery meta-achievement to earn new rewards. Achievements from the assault on the tower and Kessex Hills cleanup can be found in the restored Nightmares Within and The Nightmare Is Over categories. Existing achievements will retain their completion status if you earned them during the original Tower of Nightmares events. Some existing achievements have been updated with additional goals or revised goals to ensure that they can still be completed. The Tower of Nightmares map can now be permanently accessed from the Thunder Ridge camp in Kessex Hills. Fight your way to the tower's top in a public or private version of the encounter and claim your rewards! World Polish Players who have completed the Looking Back collection achievement can now interact with the shrine near Silent Surf in Dragon's End to replay the Laying to Rest instance and view the story conclusion again. Living World Updated the loading art for Kessex Hills to its original image to reflect the Tower of Nightmares content becoming permanently accessible through Episode 4 of Living World Season 1. General DirectX 11: Fixed an issue that caused a client crash when taking screenshots while using a rendering resolution larger than the default resolution. DirectX 11: Fixed an issue that caused the Hero panel preview to render incorrectly when not using the default rendering resolution. Fixed an issue that prevented players from completing the Completing Story Chapters IV achievement if they had already finished Chapter VII of their Personal Story before unlocking Adventure Guide: Volume Five. Reduced the number of alerts when progressing achievements in the Character Adventure Guide. Raids Harvest Temple Strike Mission: Fixed an issue that allowed players to use invulnerability skills to trivialize the Share the Void mechanic. Upon failing the mechanic, all players will gain a 30-second stack of the debilitated condition. Profession Skills Necromancer Soul Grasp: Fixed an issue that caused an incorrect cooldown and ammo count when using the Spiteful Talisman trait. Ranger Fire Breath (Salamander Drake): Fixed an issue that caused the breath effect to display incorrectly. Warrior Earthshaker: Fixed an issue that caused this skill to do less damage than intended when used by spellbreakers. Arcing Slice: Fixed an issue that caused this skill to do less damage than intended when used by spellbreakers. Banners: Fixed an issue that prevented banner effects from prioritizing the warrior who placed them and their party or squad over other allies. Breaching Strike: Fixed an issue that caused the Breaching Strike tooltip to display incorrect damage when using the Burst Mastery trait. Improvements and Updates The Trading Post has been updated with new categories for jade bot components.
  7. Hello everyone! I've been playing Guild Wars 2 for a few years now, but I've been playing MMORPGs my entire life. As you might be able to tell from my forum handle, I'm a bit of a deadeye fan, and I consider myself an overall Thief Enjoyer. You'll likely see me around quite often in-game, in Twitch chats, in various fan Discords, and on the forums as well! I'm hoping that I can be an excellent advocate for the players and a liaison between you all and the dev team. Trust me when I say that I read pretty much all the feedback that comes through here, so if you have something you want some (dead)eyes on: post it on the forums! I'll see you around Tyria, Commanders!
  8. Hello! We are aware of this bug and looking into a fix. Thank you for notifying us of this issue! As a temporary fix, if you should encounter this bug, simply jumping normally using the spacebar will likely bring your mech back from hammerspace.
  9. Hello! We are aware of this issue and looking into a fix. Thank you for notifying us!
  10. We have identified a bug in the Advanced Skimmer Course in Lion's Arch associated with the 'Finding Sibaha' achievement. The bug prevents players from unlocking the "Skimming the Depths" mastery. While we address the issue, we have temporarily disabled the Advanced Skimmer Course. We will re-enable this content as soon as the issue is resolved.
  11. We have identified a bug in the Advanced Skimmer Course in Lion's Arch associated with the 'Finding Sibaha' achievement. The bug prevents players from unlocking the "Skimming the Depths" mastery. While we address the issue, we have temporarily disabled the Advanced Skimmer Course. We will re-enable this content as soon as the issue is resolved.
  12. Hello! This is actually an issue with the tooltip; the intended duration is 7 seconds. The tooltip will be adjusted to the proper value in a future update. Thank you!
  13. Hello! We did some internal testing on Bloody Roar and couldn't reproduce the results you encountered. If possible, could you provide a reproduction method for this issue or some evidence of yourself encountering it? Breaching Strike and Burst Mastery are functioning as intended, but the tooltips are incorrect. We are aware and are working on a fix. Various warrior elite specialization abilities are currently bugged and using incorrect values, while core warrior skills function as intended. We are aware of this issue and are working on a fix. Thank you for your help!
  14. Hello! We are aware of this issue and working on a fix. Thank you for bringing this to our attention!
  15. Bug Fixes: Updated the Glowing Purple Mask's tooltip description. Jump Shot: Fixed an issue that caused this skill to allow jumps to be significantly higher than intended.
  16. Hello! This is not a bug, but the intended behavior. The in-game block list and associated UI are undergoing some changes to help combat stalking behavior. Thank you!
  17. Hello everyone! If you've experienced this issue, you can take the following steps to ensure proper delivery of your items: Ensure that your Twitch account is linked to the ArenaNet account that you wish to receive the Twitch drops on. Contact customer support through our ticketing system, or by email at support@arena.net and let us know which drops you are missing. We will fulfill the missing Twitch Drops to the account currently linked. If you don't have your Twitch and ArenaNet accounts properly linked prior to submitting your ticket, your items may be lost or sent to the incorrect account. Please double-check your account link on https://account.arena.net/. Thank you!
  18. Hello! We're aware of this issue and are looking into a fix. We'll update you as soon as we know what's wrong! In the meantime, we highly encourage you to submit a customer support ticket with more details about your specific situation here: https://help.guildwars2.com/hc/en-us/requests/new If you are unable to sign in, please send us an email at support@arena.net.
  19. Hello! We are aware of this and are working on a fix. Thank you for notifying us!
  20. Sorry about that! That blog post is going live at noon PST, so it'll be fixed shortly!
  21. Hello! The Steam launch of Guild Wars 2 has not been delayed, and will go live at noon PST!
  22. Game Update Notes: August 23, 2022 08/23/2022—August 23 Release Notes Guild Wars 2 10th Anniversary Ten years ago, the launch of Guild Wars 2 opened a new window into the world of Tyria. Three expansions, five seasons of Living World releases, and countless updates later, we're still inspired by the dedication of the game's fans. To commemorate this anniversary for new and veteran players alike, we've added a series of new achievements taking you across the game to earn Proofs of Legend, which you can trade for the new Decade's armor set. If you're busy this week, no need to worry—these achievements and the armor set will be available permanently. Characters who are turning ten themselves will also be receiving an extra Proof of Legend to kickstart their collection. If you have extras, you can trade them for some treats to share with your friends. It's an honor to share this world with you. Thanks for playing, and here's to many more years of adventuring in Tyria! The Guild Wars 2 10th Anniversary event starts now, giving a 30% bonus to karma gain, magic find, and PvP/WvW reward track progress for a week. A permanent new achievement category, Decade of the Dragons, has been added in the Side Stories category. Complete various achievements taking you across the regions of Guild Wars 2, its expansions, and Living World to earn Proofs of Legend. Completing a set of 10 and 20 achievements will also reward you with your choice of a weapon from the new Dragon Decade set and the new Decade's War cape skin. The cape skin will also unlock an alternate version with your guild emblem when you acquire it! Proofs of Legend will also be delivered to any characters as they turn 10 years old or older, along with the other prizes in their birthday gift. Trade your Proofs of Legend to an ancient armorsmith in capital cities to unlock the new Decade's armor set. Once the full set is unlocked, you can trade your extra Proofs of Legend for consumable items. World Polish Fixed an issue that prevented the Shadow Behemoth's claws from triggering trap skills while lowered to the ground during the meta-event in Queensdale. Fixed an issue with the Shadow Behemoth's animation when transitioning between skills during the meta-event in Queensdale. Fixed an issue that caused the fire elemental's defense to be lower than intended. Fixed an issue that caused the Great Jungle Wurm to quickly kill pets during the meta-event in Caledon Forest. General The Character Adventure Guide has been added to the game. The Character Adventure Guide is a set of new goals for level 1–79 characters that are designed to guide a player's journey while leveling up in Guild Wars 2. These goals are listed on the right side of the UI along with your other objectives, and completing them will grant substantial experience rewards to leveling characters! Level 80 characters can complete tasks but will receive significantly reduced experience rewards. The achievements for the Character Adventure Guide are character specific, not account based. These achievements do not award any achievement points. All experience gains for characters under level 80 have been slightly increased. The existing Tutorial achievement category has been deprecated and moved to the Historical category for anyone who has already completed them. Fixed a bug that caused the following achievements to be unobtainable by players who only have access to Guild Wars 2: End of Dragons: Legendary Weapon Collections End of Dragons Elite Specialization Weapon Collections Core Mastery Insights Fixed a bug that caused the Special Forces Training Area to be inaccessible to players who only have access to Guild Wars 2: End of Dragons. Fractals Shattered Observatory Fixed an issue that could cause the GL-XC S7L enemy to stall and block fractal progression. Profession Skills General Core Weapon Tuning In this update, we focused on improving the number of viable core weapon choices across many professions in PvE. This included increasing base damage on many ranged weapon autoattacks to a higher baseline damage per second. These changes should help reduce the performance gap between players using suboptimal and optimal weapons. Guild Wars 2 is designed to encourage social gameplay—you should be stronger playing together than alone. With that in mind, we took another look at how boons are given out. Several weapon skills have been updated to grant might to nearby allies as well as the user in PvE, further contributing to boon availability in group events. Damage Build Improvements We've also reviewed the current competitiveness of various builds (mostly power based) across each profession and are delivering targeted damage increases through specific elite specialization weapons or traits to ensure that every profession has both viable power- and condition-based damage builds. In the detailed update notes below, expect to see damage improvements to all of the following PvE builds: Power Tempest Condition Tempest Power Weaver Power Scrapper Power Holosmith Power Dragonhunter Power Reaper Power Herald Power Vindicator Power Daredevil Power Deadeye Power Berserker Condition Berserker Power Spellbreaker Improving Support Diversity Firebrand and healing mechanist are currently dominating group compositions. In this update, we're improving support-role diversity by adding stability and aegis to the tempest's shouts and giving druids increased access to those boons as well. We're also making targeted reductions to stability and might uptime on firebrand and mechanist builds to make room for other professions. Firebrand's high on-demand stability from Mantra of Liberation is too essential in Fractals of the Mists and other group content, while mechanist's barrier and might upkeep are cementing it as a build that pairs together too well with a Quickbrand to meet a group's support needs. In the immediate future, we want to make sure more builds can be used successfully. In future updates, we'll expand this further by shoring up more support and healing build options. Elementalist We've firmed up the role of Fire Attunement skills in condition builds and improved Air Attunement skills' direct strike damage. Tempest's Transcendent Tempest trait has more than doubled in power to set it apart as the keystone choice for damage builds. Staff Fire Fireball: (PvE only) Damage multiplier increased from 1.0 to 1.4. Now also inflicts 1 stack of burning with a 1-second duration. Lava Font: (PvE only) Now inflicts 1 stack of burning with a 1-second duration on each strike. Flame Burst: (PvE only) Damage multiplier increased from 0.01 to 1.0. Burning stacks applied increased from 2 to 3. Air Chain Lightning: (PvE only) Damage multiplier increased from 0.66 to 0.8. Lightning Surge: (PvE only) Damage multiplier increased from 1.44 to 1.8. Earth Stoning: (PvE only) Damage multiplier increased from 0.5 to 1.2. Shock Wave: (PvE only) Damage multiplier increased from 0.5 to 2.5. Scepter Fire Phoenix: (PvE only) Recharge reduced from 20 seconds to 10 seconds. Burning stack count increased from 1 to 2. Water Water Trident: (PvE only) Recharge reduced from 20 seconds to 10 seconds. Earth Rock Barrier: (PvE only) Recharge reduced from 15 seconds to 8 seconds. Dagger (Mainhand) Water Vapor Blade: (All game modes) The aftercast animation duration before another skill can be used has been decreased by 0.5 seconds. Air Convergence: (PvE only) Damage multiplier increased from 1.5 to 1.8. Shocking Aura: (PvE only) Recharge reduced from 25 seconds to 10 seconds. Duration increased from 4 seconds to 10 seconds. Transmute Lightning: (PvE only) Damage multiplier increased from 1 to 1.5. Earth Ring of Earth: (PvE only) Final impact damage multiplier increased from 1.2 to 1.5. Earthen Rush: (PvE only) Recharge reduced from 18 seconds to 12 seconds. Damage multiplier increased from 1 to 1.8. Dagger (Offhand) Fire Fire Grab: (PvE only) Recharge reduced from 25 seconds to 20 seconds, matching PvP and WvW. Water Frost Aura: (PvE only) Recharge reduced from 30 seconds to 10 seconds. Duration increased from 4 seconds to 10 seconds. Cleansing Wave: (PvE only) Recharge reduced from 30 seconds to 20 seconds. Air Ride the Lightning: (PvE only) Recharge reduced from 30 seconds to 20 seconds. Updraft: (PvE only) Recharge reduced from 40 seconds to 20 seconds. Earth Earthquake: (PvE only) Recharge reduced from 30 seconds to 16 seconds. Damage multiplier increased from 1 to 3. Churning Earth: (PvE only) Recharge reduced from 30 seconds to 20 seconds. Trident Fire Magma Orb: Now also applies 1 second of burning on explosion. Boil: Now also applies 1 second of burning on hit. Steam: (PvE only) Recharge reduced from 15 seconds to 10 seconds. Lava Chains: (PvE only) Recharge reduced from 20 seconds to 16 seconds. Water Ice Globe: (PvE only) Recharge reduced from 10 seconds to 8 seconds. Ice Wall: (PvE only) Recharge reduced from 15 seconds to 12 seconds. Air Electrocute: (PvE only) Damage multiplier increased from 1.2 to 2.4. Air Bubble: (PvE only) Recharge reduced from 25 seconds to 20 seconds. Earth Rock Anchor: (PvE only) Recharge reduced from 30 seconds to 20 seconds. Murky Water: (PvE only) Recharge reduced from 30 seconds to 25 seconds. Weaver Sword Fire Fire Strike: (PvE only) Damage multiplier increased from 0.66 to 0.8. Fire Swipe: (PvE only) Damage multiplier increased from 0.77 to 0.9. Searing Slash: (PvE only) Damage multiplier increased from 1.25 to 1.6. Water Seiche: (PvE only) Damage multiplier increased from 0.33 to 0.5. Clapotis: (PvE only) Damage multiplier increased from 0.45 to 0.6. Breaking Wave: (PvE only) Damage multiplier increased from 0.66 to 1.0. Air Charged Strike: (PvE only) Damage multiplier increased from 0.77 to 0.8. Polaric Slash: (PvE only) Damage multiplier increased from 0.88 to 0.9. Call Lightning: (PvE only) Damage multiplier increased from 1.0 to 1.2. Earth Crystal Slash: (PvE only) Damage multiplier increased from 0.66 to 0.8. Crystalline Strike: (PvE only) Damage multiplier increased from 0.66 to 0.9. Crystalline Sunder: (PvE only) Damage multiplier increased from 1.0 to 1.4. Earthen Vortex: (PvE only) Damage multiplier increased from 1.25 to 1.8. Tempest Traits Transcendent Tempest: (PvE only) Damage modifier increased from +7% to all damage dealt to +15% to all damage dealt. Shouts "Feel the Burn!": (PvE only) Damage multiplier increased from 1.0 to 2.5. Might stacks applied increased from 3 to 5. "Eye of the Storm!": (PvE only) Cooldown reduced from 40 seconds to 30 seconds. Now also applies 1 stack of stability to allies for 5 seconds. "Aftershock!": (PvE only) Cooldown reduced from 35 seconds to 30 seconds. Now also applies aegis to allies for 5 seconds. Engineer The previous update's mechanist-only damage reduction to Aim-Assisted Rocket left us with room to add damage to the core trait Big Boomer, bringing up the damage output of holosmiths and scrappers. That's not enough to close the gap on its own, so we're also making specialization-specific damage increases to scrapper and holosmith on sword, hammer, and Blast Gyro—which, in addition to more damage, will now stun enemies rather than knocking them away. We're reducing the output of dominant mechanist healing builds to give other support options more breathing room. We're also slightly reducing the output of condition damage builds with reductions to the Mech Command skills Rolling Smash and Discharge Array. Harpoon Gun Homing Torpedo: Animation time reduced from 1.5 seconds to 1 second. Damage multiplier increased from 0.84 to 1.0. Applies 1 second of burning. This is now an explosion. Scatter Mines: (PvE only) Recharge reduced from 10 seconds to 6 seconds. Timed Charge: (PvE only) Damage multiplier increased from 1.75 to 3.5. Net Wall: (PvE only) Immobilize duration increased from 3 seconds to 6 seconds. Utility Skills Throw Mine: (All game modes) The animation aftercast before another skill may be used has been reduced by 0.5 seconds. The mine will now detonate immediately if there is an enemy target in proximity when the mine lands. Now causes knockdown instead of knockback, with a duration of 2 seconds in PvE and 1 second in PvP and WvW. (PvE only) Damage multiplier increased from 2 to 3. Boons removed from targets increased from 1 to 3. Med Kit Med Blaster: (PvE only) Healing power multiplier reduced from 0.2 to 0.1, matching PvP and WvW. Elixir Gun Super Elixir: (PvE only) Duration reduced from 10 seconds to 5 seconds. Explosives Big Boomer: (PvE only) Damage increase changed from 10% to 15%. Holosmith Sword Refraction Cutter: (PvE only) Damage multiplier increased from 1 to 1.4. Radiant Arc: (PvE only) Damage multiplier increased from 1.5 to 1.8. Photon Forge Corona Burst: (PvE only) Might stacks per pulse reduced from 2 to 1, but they are now applied to up to 5 nearby allied targets. Scrapper Hammer Electro-Whirl: (PvE only) Damage multiplier increased from 2.4 to 3. Rocket Charge: The aftercast animation duration before another skill can be used has been decreased by 0.35 seconds. Damage multiplier increased from 3.3 to 3.6 in PvE only. Gyros Blast Gyro: (PvE only) Now stuns enemies for 3 seconds instead of knocking them back. Damage multiplier increased from 2.65 to 3.5. Mechanist Mech Commands Rolling Smash: (PvE only) Bleeding stacks applied reduced from 8 to 4. Discharge Array: (PvE only) Confusion duration per hit reduced from 5 seconds to 3 seconds. Crisis Zone: (PvE only) Stability duration reduced from 15 seconds to 6 seconds. Barrier Burst: (PvE only) Base barrier value per pulse reduced from 434 to 260. Might stacks per pulse reduced from 3 to 2. Mace Barrier Blast: (PvE only) Base barrier value reduced from 434 to 260. Signets Barrier Signet: (PvE only) Base barrier value per pulse reduced from 434 to 260. Traits Barrier Engine (Passive): (PvE only) Base barrier value reduced from 434 to 260. Guardian Multiple stored uses of on-demand stun break and stability have made firebrand mandatory in fractals, Strike Missions, raids, and even WvW. In this update, firebrand's Mantra of Liberation is reduced from 3 to 2 ammunition, with an increased cooldown. Together with an added source of stability for both tempest and druid, this will provide better parity across different professions' support builds in PvE. Firebrand's multiple sources will be countered by higher recharge. The greatsword damage increases benefit dragonhunter builds, and hammer improvements will help close the gap between it and other damaging weapons while living up to that weighty feel a hammer should have. Greatsword Strike: (PvE only) Damage multiplier increased from 0.8 to 0.9. Vengeful Strike: (PvE only) Damage multiplier increased from 0.8 to 1.0. Wrathful Strike: (PvE only) Damage multiplier increased from 1.2 to 1.4. Might is now applied to up to 5 allies in a 360 radius. Leap of Faith: (PvE only) Recharge reduced from 12 seconds to 10 seconds, and damage multiplier increased from 1.25 to 2. Healing per foe hit increased from 235 to 1,053 in PvE, matching PvP and WvW. Binding Blade: (PvE only) Damage multiplier on initial hit increased from 1.0 to 1.5. Hammer Symbol of Protection: The aftercast animation duration before another skill can be used has been decreased by 0.65 seconds. Mighty Blow: (PvE only) Damage multiplier increased from 2.1 to 2.4. Glacial Blow: (PvE only) Recharge reduced from 6 seconds to 4 seconds. Damage multiplier increased from 2.4 to 2.5. Zealot's Embrace: (PvE only) Damage multiplier increased from 0.8 to 1.5. Banish: (PvE only) Damage multiplier increased from 1 to 3. Staff Bolt of Wrath: (PvE only) Damage multiplier increased from 0.55 to 0.65. Searing Light: (PvE only) Damage multiplier increased from 0.65 to 0.75. Seeking Judgement: (PvE only) Damage multiplier increased from 0.75 to 0.9. Holy Strike: (PvE only) Damage multiplier increased from 1.25 to 1.8. Empower: (PvE only) Might stacks per pulse reduced from 4 to 3. Might duration reduced from 12 seconds to 10 seconds. Firebrand Mantra of Liberation: (PvE only) Ammunition reduced from 3 to 2. Recharge increased from 25 seconds to 30 seconds. Dragonhunter Longbow Puncture Shot: (PvE only) Damage multiplier increased from 0.85 to 1.0. Mesmer In the August 2 update, we reviewed and updated the greatsword and sword core weapons. In this update we're increasing chronomancer's alacrity duration from Stretched Time and increasing the damage of Tides of Time, the fifth shield skill. This will give a slight bump to boon-focused chronomancer builds. Staff Phantasmal Warlock: (PvE only) Recharge reduced from 18 seconds to 15 seconds. Chaos Armor: (PvE only) Recharge reduced from 25 seconds to 20 seconds. Utility Skills Blink: (PvE only) Recharge reduced from 30 seconds to 20 seconds. Chronomancer Stretched Time: Alacrity on well cast increased from 4 seconds to 5 seconds. Tides of Time: (PvE only) Damage multiplier increased from 1.3 to 1.5. Necromancer Necromancer changes are focused on improving damage and skill-recharge timers for several weapons and skills. Staff Necrotic Grasp: (PvE only) Damage multiplier increased from 0.666 to 1. Mark of Blood: (PvE only) Damage multiplier increased from 0.33 to 1.5. Chillblains: (PvE only) Recharge reduced from 16 seconds to 12 seconds. Damage multiplier increased from 0.55 to 1.8. Putrid Mark: (PvE only) Recharge reduced from 20 seconds to 15 seconds. Reaper's Mark: (PvE only) Recharge reduced from 32 seconds to 18 seconds. Damage multiplier increased from 0.275 to 3. Dagger (Main Hand) Life Siphon: (PvE only) Recharge reduced from 10 seconds to 8 seconds. Dark Pact: (PvE only) Recharge reduced from 15 seconds to 12 seconds. Damage multiplier increased from 1.2 to 2.4. Immobilize duration increased from 3 seconds to 6 seconds. Dagger (Off Hand) Deathly Swarm: (PvE only) Recharge reduced from 18 seconds to 16 seconds. Damage multiplier increased from 0.6 to 1.2. Enfeebling Blood: (PvE only) Recharge reduced from 25 seconds to 20 seconds. Damage multiplier increased from 0.5 to 1.5. Focus Soul Grasp: (PvE only) Ammunition recharge reduced from 15 seconds to 12 seconds. Ammunition count increased from 2 to 3. Spinal Shivers: (PvE only) Recharge reduced from 20 seconds to 16 seconds. Damage multiplier on targets with no boons increased from 0.75 to 2, one boon from 1.125 to 2.375, two boons from 1.875 to 2.75, and three boons from 2.625 to 3.125. Fixed an issue that caused incorrect damage to be displayed in the tooltip of this skill. Reaper Greatsword Fading Twilight: (PvE only) Damage multiplier increased from 1.3 to 1.4. Chilling Scythe: (PvE only) Damage multiplier increased from 1.7 to 1.8. Death Spiral: (PvE only) Damage multiplier per hit increased from 0.425 to 0.5. Reaper Shroud Life Rend: (PvE only) Damage multiplier increased from 0.875 to 0.9. Shouts "You Are All Weaklings!": (PvE only) Damage multiplier increased from 0.7 to 2.5. "Nothing Can Save You!": (PvE only) Damage multiplier increased from 0.7 to 2. "Suffer!": (PvE only) Damage multiplier increased from 0.7 to 1.5. Ranger Ranger Pets Feline pets' autoattacks aren't affected by quickness, a long-standing issue that makes them subpar in group play. Meanwhile, the iboga is the most powerful pet in any PvE boss encounter because its base attack damage scales with number of conditions on the target. A release note from 2018 indicated that this was fixed, but the change didn't make it to the live game. A recent fix to the calculated critical-hit-chance values in the pet stats UI caused pet critical-hit chances to appear to drop by 17.8%. This was a display issue only, and the text now reflects the real value. We're using this as an opportunity to improve pet balance in PvE overall by delivering that long-delayed reduction to iboga damage while bringing all ranger pets' performance up by giving them a flat 17.8% critical-hit chance across the board. Ranger pets and spirits will now also have a locked defiance bar in PvE, making them immune to crowd-control effects. This quality-of-life improvement will ensure that their skills are available for use when needed and that pets will perform more consistently in all PvE content. All Ranger Pets (PvE only) All ranger pets' chance to critically hit has been increased by 17.8%. (PvE only) All ranger pets are now immune to crowd control when on a PvE map. Feline Pet Family Slash (Autoattack): Now affected by quickness. White Tiger Fixed a bug that caused a delay before this pet could act when summoned. Guardian's Roar: (All game modes) Casting time reduced from 1 second to 0.4 seconds in all game modes. (PvE only) Cooldown reduced from 30 seconds to 25 seconds. Wallow Fixed a bug that caused a delay before this pet could act when summoned. Phoenix Fixed a bug that caused a delay before this pet could act when summoned. Siege Turtle Fixed a bug that caused a delay before this pet could act when summoned. Iboga Consuming Bite: (Autoattack) Reduced the base damage of this skill by 33%. Reduced the damage per condition by 40%. Ranger Skills Spirits (PvE only) All ranger spirits are now immune to crowd control when on a PvE map. Druid Solar Beam: This skill can now target allies. Glyph of Equality (Celestial Avatar): Range increased from 300 to 360 in all game modes. Now applies 5 seconds of stability to allies in PvE only. Revenant For core revenant, we're improving hammer as a ranged damage option. All revenant specializations will receive damage increases from invocation trait updates. Hammer Hammer Bolt: (PvE only) Damage multiplier increased from 0.95 to 1.1. Phase Smash: (PvE only) Damage multiplier increased from 1.75 to 2. Drop the Hammer: (PvE only) Damage multiplier increased from 1.5 to 2.3. Invocation Rising Tide: (PvE only) Damage increase changed from 7% to 10%. Ferocious Aggression: (PvE only) Damage increase changed from 7% to 10%. Herald Reinforced Potency: (PvE only) Bonus damage per boon increased from 1% to 1.5%. Vindicator Greatsword Mist Swing: (PvE only) Damage multiplier increased from 0.9 to 1.0. Mist Slash: (PvE only) Damage multiplier increased from 1.0 to 1.1. Arcing Mists: (PvE only) Damage multiplier increased from 1.25 to 1.3. Mist Unleashed: (PvE only) Damage multiplier increased from 1.9 to 2.0. Phantom's Onslaught: (PvE only) Damage multiplier increased from 1.5 to 1.6. True Strike: (PvE only) Base damage multiplier increased from 1.0 to 1.5. Damage multiplier added per blocked attack increased from 0.4 to 0.5. Thief In group content, venoms can account for as much as 25% of a thief condition damage build's total damage. Their solo damage is lacking in comparison. We're shifting some of that damage from venoms to direct attacks with increased condition duration on Death Blossom, specter's scepter, and Shadow Shroud autoattacks, as well as a 50% increase to the condition damage attribute granted by the trait Deadly Ambition. The net effect of this change is to increase condition damage dealt in solo and open-world play. Deadeye and daredevil both get power damage increases as well, giving those builds stronger top-end damage potential. Dagger (Main Hand) Backstab: (PvE only) Front damage multiplier increased from 1.2 to 1.5. Back damage multiplier increased from 2.4 to 3. Malicious Backstab: (PvE only) Front damage multiplier increased from 1.2 to 1.5. Back damage multiplier increased from 2.4 to 3. Death Blossom: (PvE only) Bleed duration increased from 10 seconds to 15 seconds. Dagger (Off Hand) Dancing Dagger: (PvE only) Damage multiplier increased from 0.6 to 0.9. Pistol (Off Hand) Head Shot: (PvE only) Damage multiplier increased from 0.25 to 1. Sword Slice: (PvE only) Damage multiplier increased from 0.8 to 0.85. Slash: (PvE only) Damage multiplier increased from 0.8 to 0.85. Crippling Strike: (PvE only) Damage multiplier increased from 1.3 to 1.4. Infiltrator's Strike: (PvE only) Damage multiplier increased from 0.75 to 1.8. Venoms Skale Venom: (PvE only) Torment duration decreased from 5 seconds to 3 seconds. Spider Venom: (PvE only) Poison duration decreased from 4 seconds to 3 seconds. Deadly Arts Deadly Ambition: (PvE only) Condition damage attribute bonus increased from 120 to 180. Specter Shadow Bolt: (PvE only) Torment duration increased from 3 seconds to 4 seconds. Haunt Shot: (PvE only) Torment duration increased from 5 seconds to 6 seconds. Traits Traversing Dusk: Alacrity radius on well cast and healing radius on shadowstep increased from 240 to 360. Deadeye Premeditation: (PvE only) Bonus damage per boon increased from 1% to 1.5%. Iron Sight: (PvE only) Bonus damage dealt to and damage reduction taken from your marked target increased from 10% to 15%. Daredevil Staff Staff Strike: (PvE only) Damage multiplier increased from 0.66 to 0.75. Staff Bash: (PvE only) Damage multiplier increased from 0.66 to 0.80. Punishing Strikes: (PvE only) Damage multiplier increased from 1.672 to 1.8. Hook Strike (Stealth Attack): (PvE only) Knockdown duration increased from 2 seconds to 4 seconds. Traits Weakening Strikes: (PvE only) Damage dealt to weakened foes increased from 7% to 10%. Bounding Dodger: (PvE only) Damage bonus increased from 10% to 15% in PvE, matching PvP and WvW. Warrior Warrior's longbow updates will make Arcing Arrow relevant in PvE and turn Smoldering Arrow into a useful defiance-bar breaker. We've also increased damage for several core weapons, elite specialization weapons, and traits. Greatsword Greatsword Swing: (PvE only) Damage multiplier increased from 0.7 to 0.8. Greatsword Slice: (PvE only) Damage multiplier increased from 0.95 to 1.05. Brutal Strike: (PvE only) Damage multiplier increased from 1.25 to 1.5. Arcing Slice: (PvE only) Damage multiplier increased from 1.32 to 2. Damage multiplier against foes under 50% health increased from 1.98 to 3. Bladetrail: (PvE only) Damage multiplier increased from 0.75 to 1.5. Rush: (PvE only) Damage multiplier increased from 1.7 to 2.5. Sword (Main Hand) Sever Artery: (PvE only) Damage multiplier increased from 0.6 to 0.8. Gash: (PvE only) Damage multiplier increased from 0.6 to 0.8. Hamstring: (PvE only) Damage multiplier increased from 1 to 1.2. Savage Leap: (PvE only) Damage multiplier increased from 1.66 to 2. Sword (Off Hand) Impale: (PvE only) Damage multiplier increased from 0.5 to 1.5. Rip: (PvE only) Might is now applied to up to 5 allied targets in range of 360. Longbow Dual Shot: (PvE only) Damage multiplier increased from 0.44 to 0.525. Arcing Arrow: (All game modes) The aftercast animation duration before another skill can be used has been reduced by 0.5 seconds. (PvE only) Increased ammunition count to 2. Now applies 5 seconds of burning on hit. Smoldering Arrow: (PvE only) Now applies 1 second of dazed on hit. Rifle Fierce Shot: (PvE only) Damage multiplier increased from 0.605 to 1. Might is now applied to up to 5 allied targets within a range of 360. Explosive Shell: (PvE only) Damage multiplier increased from 1.25 to 1.5. Hammer Earthshaker: (PvE only) Damage multiplier increased from 1 to 2. Hammer Shock: (PvE only) Damage multiplier increased from 1 to 1.8. Arms Furious: (PvE only) Condition damage per stack increased from 10 to 15. Berserker Shattering Blow: (PvE only) Damage multiplier increased from 1 to 1.5. Sundering Leap: (PvE only) Damage multiplier increased from 1.5 to 3. Traits Bloody Roar: (PvE only) Damage bonus increased from 20% to 25%. Spellbreaker Dagger (Main Hand) Breaching Strike: (PvE only) Damage multiplier increased from 1.5 to 2.5. Precise Cut: (PvE only) Damage multiplier increased from 0.55 to 0.6. Focused Slash: (PvE only) Damage multiplier increased from 0.55 to 0.65. Keen Strike: (PvE only) Damage multiplier increased from 0.85 to 1.05. Might is now applied to up to 5 allied targets within a range of 360. Aura Slicer: (PvE only) Damage multiplier increased from 1.2 to 1.8. Dagger (Off Hand) Bladestorm: (PvE only) Damage multiplier per hit increased from 0.35 to 0.5. Traits Pure Strike: (PvE only) Damage bonus increased from 7%/14% to 7.5%/15%. Magebane Tether: (PvE only) Damage bonus to tethered target increased from 10% to 15%. Might stacks per second reduced from 3 to 1, but they are now applied to up to 5 allied targets within a range of 360.
  23. Hello! We are aware of the issue and are looking to address some of these problems in the upcoming patch on 8/23. Not all of the problems you listed will be immediately fixed, but we are checking all "prop" type enemies. Thank you for notifying us! We appreciate your help in making Guild Wars 2 the best it can be.
  24. Quick clarification: Previously, we included a change to the Dragonhunter skill "True Shot" that would allow you to move at 50% speed while channeling. The True Shot movement change won't be releasing on August 23rd - the release note was included here erroneously and has since been removed. We've been experimenting with the change to help improve longbow usability in PvE content, but the change could have some negative implications to PvP and WvW, where the skill's current telegraph is very important for counterplay. We're going to keep thinking about how to address the problem and may revisit it down the road. Apologies for any confusion!
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