Jump to content
  • Sign Up

xlalax.4821

Members
  • Posts

    12
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

xlalax.4821's Achievements

  1. Well not sure if mentioned. TLDR: All you need is a dagger off hand and a rifle Dagger 5 on any NPC each 2.9 sec or dagger 5 on WvW Walls to perma stealth ... Rifle place sniper cover below you and hit 4 again, before stealth finish dodge place sniper again and 4 can do it forever.
  2. Give thief a Great-sword instead of an Axe... with both Condi and malice generation.
  3. When using "Shadow Meld" (2 sec stealth) and being marked. Shadow Meld behave like rolling a dice... sometime it reveal you other time it don't as shown in video below? (Maybe make marked OR stealthing > 2.1 sec or < 1.9 as the cut off to avoid this in-between behavior). As you see in video, I casted shadow meld twice, first time it reveal me, 2nd time it did NOT while being marked from a sentry. In other words, depending on your luck when marked, those 2 sec will either reveal you or NOT reveal you. As it was, shadow Meld did NOT have this issue in WvW as you never use it until you get revealed. Now that it is a stealth only skill, I believe this should be kindly addressed/adjusted to make it viable/functional when fighting near Watchtowers or Sentry in WvW and fix this "DICE" rolling behavior.
  4. Deadeye: "Shadow Meld: This skill no longer removes revealed in PvP and WvW." The whole purpose of this skill is to remove revealed and get back to your rotation... Maybe make ammo count to 1 instead of 2 similar how you did with shout warrior "Shake it off". As now any class can apply revealed debuff and stack it BACK TO BACK on a deadeye thief to kill it, shodow meld provided a counter to revealed spamming... Maybe unify all revealed effect of all classes to 4 sec and NO ability to stack them back to back ... then removal of shadow meld will be justified and balanced. (Other wise each deadeye thief will need to memorize all classes revealed effect duration.... to counter them..). As this just make revealed = Back to back chains of revealed = K.O with almost 0 counter play.
  5. This is how I kill it (work for all lords in edge of the mist) See reddit comments for build link. You can also sniper rifle it (deadeye) on top fence it bug out and go back and forth. Regular way is to CC it when it swoop by multiple people or kite it for a minute or two until it stop flying.
  6. Maybe a more feasible battle fantasy idea is making a golem fighting pit in wvw with spectators and betting $.$... So only Alpha and Omega golem can fight in it ... in 3 team rumble.
  7. Fun thing: Imagine exploring Fortnite Save The World PvE story (where developers abandoned PvE mode of fortnite and went to support full PvP)... Here in Gw2 is opposite, abandon battle royale wvw mode and go full PvE... (just a comparison, personal analysis)
  8. Imagine if they added Fractiles collision modifier into wvw. So that we all push each other and can't stack as one blob on lord would love to implement Fratiles modifiers into WvW like the no downstate week. A collision week for example... Also will make thief/mesmer portal nerfed in a nice way making it 1by1 enter it instead of all at same time.
×
×
  • Create New...