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Nomad.5204

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  1. Past two nights I've had two different core rangers Teleporting across the map at will to decap and just ruin matches not even in ranked. Anyone else seeing a big uptick of this crap?
  2. Honestly the worst part of Flurry to me isn't even the rooting. It's the weird halfsecond startup upon casting it.
  3. Support Spell Breaker for me is a lot of fun despite there being much better options for the role. I honestly just love any excuse to use a warhorn. Here's hoping we get more more ways to be supportive on warrior in future patches cause being locked in as a sidenoder in almost every build on warrior gets old quick.
  4. Not a unique build by any means but been having solid results with this so far. Build: http://gw2skills.net/editor/?PKwAMx/lNwWYNsQmJeOX9tVA-zZwKkEqgITgeDBHGAA This build is mainly for team fights and holding mid, but you can outduel and hold nodes vs quite a few specs with this . I wouldn't advise roaming a lot due to the low movement speed beyond our two leap skills. Strong vs All warrior specs, All Mesmer specs, Most Ranger specs, And most Engi Specs Okay vs thieves (cept for DE), Revenants, Guardians Weak vs Necro's high hp pool, and eles with projectile reflect. Swap out the rabid amulet for a carrion if you expect to fight more condi focused builds. Give it a shot I promise it's better than you think.
  5. This seems like more of a hybrid build since its using zerker spec and main dmg from mace/sword would come from torment, bleeding, and confusion. Wouldn't a Grieving amulet work a bit better in this case? I haven't had a chance to test but was curious as why you chose a berserker amulet for this beyond the greatsword dmg.
  6. Here's a simple warrior build that will provide a lot of healing each time you crit or give youself might. http://gw2skills.net/editor/?PKwAEdflJwuYYMPWJOWTuLPA-zRIYRUxHCqDAA-e You can swap out the offhand axe for a shield if you find you need more defense. As you get more confident and comfortable you'll be able to swap up the utility skills to more damage focused ones. I'd suggest picking up a full set of Devona's gear from the market board as it is a very cheap low cost exotic set that comes with strength runes. This build should be enough to solo most things as a core warrior.
  7. Agreed. Warrior desperately needs additional condis to apply.
  8. The lack of good ranged weapon options for warrior and a plethora of teleports on other classes really sucks especially on maps that feature high ground (insert obi-wan Joke here). Our gap closers are all really buggy, slow/telegraphed, and targeted leaps have terrible range and feature no way to move vertically this makes chasing down targets very difficult for our class. All this combined means we get screwed whenever there is a fight taking place near any kind node that features high ground with a valid pathway for teleports. Rather then restricting other classes teleports to only being able to move on the X/Y axis like Warriors leaps, I figure warrior should be able to leap vertically along the Z axis with the following moves as long as there is a valid path like teleports are restricted to. -Earth Shaker (Hammer Burst) -Rupturing Smash (Primal Hammer Burst) -Sundering Leap (Berserker utility skill) -Seismic Leap (Rampage's leap) -Stomp (This one's kinda iffy since it's a stun break but I figure they could rework it to function like Seismic Leap but with a smaller AoE to compensate) This would be a nice way to buff all warrior specs without having to actually adjust any damage numbers. Outside of lack of stealth and weak ranged options this is Warrior's primary weakness in my eyes.
  9. I really wish Daring dragon was more viable in both pvp and pve. It's a lot of fun to use but it's just all around a worse choice then UD. I really wish they'd have a way for BSW to spec into condition damage for some better build variety.
  10. Yeah honestly the biggest downfall to mace besides the slow attack speed is the lack of any meaningful dps on it. Even with the 20% extra dmg trait it barely tickles and is only based around CC.
  11. Thanks for that. Looking at those insane utilities I can definitely see why warrior can't really do anything to it outside of maybe spellbreaker ripping boons. I'm guessing necromancer does pretty well vs it?
  12. I noticed in the past two weeks there's been way more scrappers in queue. Might be just me but I was curious what seemed to spark this? I'm happy to have some more diversity in sPvP but, man I find the build really annoying as a warrior main since I can't really lock them down due to what feels like constant stab and super speed plus they just seem pretty tanky with quite a bit of damage. I haven't played Engi before so It's probably just my lack of knowledge on how the class works and the matchup in general. I also can't seem to find the build anywhere that seems to be the most prevalent. Gameplay wise it seems like they just coast around throwing grenades that chunk you down and or they burst you from stealth out of nowhere. I take it that it's probably good vs power builds although I haven't tried bringing Condi's against it. Then again warrior condi builds aren't exactly great anyway (excluding SPB bunker which may be dead after today anyway). I'd appreciate any tips or a link to the build, otherwise feel free to have a laugh. Cheers! Enjoy the new patch for better or worse!
  13. Yeah but, you can't take that in PvP it doesn't exist there as far as I'm aware.
  14. Sorry I'm late in getting back to you but my character is Human and the issue was in the Human's Salma district in Divnity's Reach.
  15. Your right that'd be too good for it to be a warrior skill. Instead after it's thrown we lose access to our entire mace kit until we walk over and pick it up with as clunky of any animation as impale's rip function.
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