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Fishrock.5207

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  1. It would be very welcome to not have the map prep take over an hour. Spending 2 hours to fail feels really bad. Even DS is shorter at a max time on 1.5 hours. The continuous time investment on this is very very high which makes people’s reactions to failing so much worse. Edit: in particular, I think the fixed countdown could be massively reduced. 30 minutes is so long. People just AFK because they’ve already done events for the last 40minutes to an hour. 10 or even 5 minutes would probably be enough. I’d bet such a change would be massively well received.
  2. I agree with the OP. 2v2 is great and possibly the best thing that's happened to sPvP in GW2 ever. Never need to make a build specifically for holding a point, never need to worry about being piled on by 3+ people. Also, because of how Glicko & related ranking systems work, 2v2 ranking is statistically more fair and accurate, which is very good.
  3. As we all know, power damage was nerfed across the board this patch. Unless I am mistaken, Entangle may have been overlook in the patch because as far as I can tell, the vines still have the same hp in pvp as they used to. The end result is that it is often exceedingly difficult to escape entangle right now. Also, I played against double entangle druids in unranked recently. That was extremely unpleasant.
  4. I'm not sure, so far I've been able to tell between e.g. frost and light aura pretty easily...?
  5. I know it has already been mentioned and you seem aware, but I hope the goal is near-Pre-HoT fight duration. I say duration specifically because it is the core of my feeling towards the current state of sPvP rather than "survivability", which is more vague. Frankly, I don't like present sPvP very much. However, it used to be my primary gamemode to play (before HoT (sure there weren't raids yet...)).These days, it's just Nuke someone done or get nuked. Hope you press all those buttons fast enough, almost irrespective of order.Casted tournaments in recent years are impossible to follow, everything just explodes and is over and you're like 'boy I hope these casters actually understood what happened'. If you're a returning player (i.e. me) or someone new, this is a terrible experience. It is horrible for learning anything. Not good for learning = not good for fun.I long for a possibility of fights actually taking more than 10 seconds, where there is a push-shove back-and-forth, some uncertainty, some surface area in which to get the upper edge by playing well in a continued way, not just that upfront burst every single time. Actual fights of some notable length. I'm hopeful. We know folks over at Anet have the capacity to make things very fun. Do us proud, please.
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