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ZephidelGRS.9520

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  1. Pain Cliffs (World 2 Zone 2) is a royal pain in the ***. There, I said it. You take 1 wrong checkpoint and the "Become the Master" achievement "becomes 3 hours wasted". Fix this Anet. Why can't I backtrack the fcking teleporters? Especially when it is you who placed the random new Assassins in your new cloud area and messed up the original flow? This really leaves a sour taste in my mouth tbh.
  2. It's not a boon I intend to provide and I went with Flock for better burst heal potential. But if you wish you can use Febe and see how it works for you.
  3. I've been saying for a while but Catalyst should have been that "master of a single element" spec. We're now allowed to weapon swap, but we're limited to 1 element. Or 2 elements, to ensure the same amount of available skills as any other Ele specs. So F1 is channeling the 1st element, F2 is channeling the 2nd element. And since that already sounds so much like core Revenant, the energy mechanics could easily work exactly the same way as Rev's energy bar; or we could have another way to fill it (just not being reliant on multi-hit skills please). And the Sphere could be F3, or we could incorporate that energy mechanics to something more interesting than just placing circles. The current Catalyst is just...........eh. It used to be somewhat amusing to me being Avatar with a big Hammer. Now I don't even know what it is.
  4. I use an almost exact build, except for a few differences. It's also a really lazy build and I don't really use Continuum Split anywhere. Reasoning for my choices: - Full Giver's instead of Minstrel's, mainly because I can switch 1:1 to Harrier's whenever needed. Also higher concentration, because higher healing is overkill. - Sigil of Water instead of Sigil of Concentration. With Giver and Water Rune I'm already at 89% boon duration, and the other 11% I can get from Regen uptime and Chaotic Persistence. Sigil of Concentration here would be a waste, and Sigil of Water is a better replacement since I want to camp Rifle anyway. - I have found Scepter/Shield to be inferior to Rifle. Scepter's heal-per-second is inferior to Rifle while not providing anything support-wise, so it's a waste. Shield gives some Might and Swiftness, and some tiny Protection, but Rifle gives more Might, Protection uptime is already high through Illusionary Defense, and there are other ways to Swiftness. That's why I use Rifle/Staff. I have found that the best approach is to use Staff as the opener: Staff 4 for 100% boon duration then cast Staff 3, then swap and cast Rifle 2, you'll now have 3 clones up for your 1st Shatter. - Illusionary Reversion instead of Improved Alacrity: Mostly a personal choice, I did state this is a lazy build and I don't want to manage the difference when I switch between Alac/Quick. But Reversion has the advantage of retaining 1 Clone whenever you do a full Shatter, allowing you to do a full Shatter more frequently (and the retained Clone counts as a new Summon, so it triggers Illusionary Inspiration for even more healing). - Signet of Illusions: It's a lazy build so bringing this means I have 1 less button to press. Mostly helps with fuel for full Shatters, but in the extreme cases I can even reset the Shatters immediately and use them again. This is very useful when comboing with F4, because your F4 gives a lot of Stability and Aegis thanks to traits. This is why I find bringing both Well of Precog and Mantra of Concentration a bit overkill when you already have F4.
  5. I like Focus, it has more synergy with Tempest camping Fire than Warhorn.
  6. I’ve run T4 fracs for more than a year, almost everyday. Never have I seen this, not even once. It’s very possible that you’re dealing with lower tiers, because T4 people usually already know the drill and won’t change the console randomly. It’s also possible that you ran into trolls and honestly there isn’t anything we can do about it (although that would be a weird way to troll). You can also check beforehand what Fracs are on the menu for the day and troubleshoot immediately before accepting the Transit check, if the name of the current Frac on your top right doesn’t match any of the daily Fracs. There less than a dozen Fracs, it isn’t that hard to remember.
  7. The previous version was even worse. It’s just a self-Regen and some measly Protection when you gain Chaos Aura, hard cooldown. I’m just going to say that Anet, if you have decided that we aren’t allowed to share Chaos Aura, then can we get the previous Illusionary Membrane back? Please? The one where the damage bonus is tied to Regen, and not Chaos Aura uptime? It’s freaking clunky to manage something so tight and lasting so short, and we don’t have enough Aura sources to allow for wiggle room and maintain it 100% in encounters. The current Membrane was bearable when Chaos Aura could be shared, but now that it couldn’t anymore there’s also 0 reason for the current Membrane.
  8. It’s another piece to add to the pile of Mesmer inconsistencies. It looks like a Mantra, it even works like a Mantra……………but it’s not a Mantra. It’s a Shatter skill, it even works like a Shatter skill……..…….but Continuum Split doesn’t work with Signet of Illusions. It’s a normal Mesmer utility skill, it even works like a normal Mesmer utility skill…………….but Mimic doesn’t work with Continuum Split. It looks like a Blade, it even slashes hard like a Blade………….but Sword skills are not “Blade”. But Greatsword skills are! They’re pink like illusions, they’re even called imaginary constructs by NPC…..……but Virtuoso’s Blades are not “illusions” for the purpose of any illusion-related skills.
  9. Running dungeon was a daily before and people had no problem (unless it was an Arah day lol). A group of 5 level 80 players had problem blasting through Story Mode in less than 5 minutes, cutscenes skipped. Competent players could even carry the whole run with 3-4 newbies in the group without any significant delays, still just around 7-8 mins per path. I see no problem with bringing dungeons back as a daily. Adding more weekly incentives would attract more dungeon demands too, it doesn't have to be anything grand but maybe weekly currency rewards? Which we can use to buy end game crafting materials? After all, Dungeon Rush showed how easily they could add new achievements and rewards, but chose not to for some reason.
  10. With such a reductionist view then the game can easily be summarized as picking your favorite color out of 9 for smashing buttons. Why Alac/Quick builds are such a crime, when at the end of the day all 9 colors want to do exactly the same things? Or are we just biased about Alac/Quick builds simply because we can’t handle being told to get good? Of course that’s not the case, classes do want to achieve the same goals but the “how” and by extension the “limitations” are what differentiate them. In the same competition for Quickness, Herald can spread boons passively in a larger-than-normal radius but has 0 ranged capabilities; Chrono is fully ranged and brings a lot of flexibility, but needs an active hitting target for the boons; Firebrand also brings a lot of utilities but the damage is unreliable from the clunky management of an archaic trait; Harbinger brings the most reliable damage, but doesn’t bring any other boons or support; likewise I presume the forced movement is a downside to quick Scrapper. All with different strengths and weaknesses; artificial as it may be but it’s still a very healthy diversity. I can easily write something similar for Alac based on what I’ve played. The point still is, there are quite a lot of varieties to be appreciated that generalizing them as the same is quite wild. For the actual topic itself, yes forced movements are annoying, but there are enough movement-assisted options that proposing for movement skills to be deleted is absurd. From my end I do get annoyed with Phase Retreat keep porting me away from the group stack, but I’m not stupid enough to use it to yank myself off a cliff or into a death puddle. If you keep yanking yourself into a death puddle, that’s really a skill issue and maybe learn the mechanics better to time it more correctly.
  11. As much as I love the interaction, Elementalist's elemental auras are garbage compared to Chaos Aura. That's the only reason why they're allowed to be shared en masse. Meanwhile, Chaos Aura effectively cuts the enemy's damage by 83% in PvP interactions (Protection + Weakness), even more damage if we consider Weakness's side effect to nullify critical chance. This is extremely powerful in tipping the scale of the fight, I have witnessed it myself in WvW where a small group of us managed to slaughter an enemy zerg via Chaos Aura spam. This is a good reminder to those saying that Mesmers don't have support capabilities; it's not that Mesmers don't have such capabilties, but every time Mesmers do support the game just breaks. I mean, sharing Distortion? Copying boons? And now Chaos Aura spam. What could go wrong with allowing a class that actively breaks game mechanics to share the peasants that same ability to break game mechanics? (/sarcasm). Personally, I'm not upset with this change. Yes it'll kill the identity of support Mesmers during the past 6 months, but it preserves the power of Chaos Aura for our selfish use. If we're going to share it again I fear they'll nerf the aura to uselessness like the Ele's auras.
  12. For what purpose? Assuming this is a typical group content build that you read, you don't want Strength Sigil because your support teammates will fart so much Might that the Sigil is useless. Earth Sigil will be far cheaper and more effective. Earth + Bursting are my choices. If this is an open world solo build, using Psychic Force will yield similar result since you can only upkeep ~8 stacks of Might with the Sigil anyway. Plus if you have EoD, the Protocol buffs help a lot too and you don't really need self-boon options that much. Also try to use Relic of Aristocracy for the missing 15% duration.
  13. They should have had 3 categories with the current Jade Bot chips: + Movement: for Glider Boost, Mount Energy, Skiff speed and Turtle’s control. Could add 1 new: Permanent Swiftness/that speed buff in cities. + Service: Rescue, Recycler (Jade, Karma), Mount Skill Damage. Could add 1 new: Allow other chip changes without the bench. + Sensory: Treasure Hunter, Trophies (Magic, Might, Cloth, Wood, Metal). Having the Movement chips compete functionality with the Service chips is just weird.
  14. People, being to able to view your fashion does NOT mean any of these things: 1. That that person can immediately tell where to get said skins, especially if it is a rare piece that needs to be unlocked via achievements. 2. That that person can immediately cash out a ton to get the dyes, especially if the fashion in question uses exclusive dyes and those are expensive asf. 3. That that person will immediately spend their gems to get the BL-exclusive items like you did. 4. That that person can even tell how you stacked the infusions, since this feature does not show infusions. 5. That that person will spend/have enough Transmutation charges to copy you down to 1:1. Since not everyone has legendary gear. 6. Perhaps the most interesting, that that person has the means to change their toon’s gender, hairstyle and skin tone to match exactly yours. And if none of those above applies to you then I’m sorry, your “look” isn’t as unique as you think it is.
  15. My problem is why Confusion being good at what it does is even a problem at all. From what I can see, even before nerf it was only extra effective in a very few specific Raid encounters while still being a subpar condition everywhere else. So why was that situation unacceptable to warrant the change in the first place?
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