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phys.7689

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Everything posted by phys.7689

  1. i am not a WVW heavy player, but i think one of the issues is it feels rather pointless. A reward system might help, but probably not, as WvW primarily rewards time spent, and that generally will only appeal to people who can spend tons of time. for example, the skirmish track awards spending more hours per week in wvw, but its a pretty poor motivator for people who only are going to play an hour or so a day. to be honest the biggest motivator for me in GW wvw, was the old trashtalk heavy forums and the early tournaments. There needs to be a motivation for going to war. If its rewards just based on winning, that will mostly just lead to stacking. I think it would need to be about team pride/props revenge/domination/ competition. But honestly wvw probably requires too many resources and changes to get better, and there is no guarantee these iterations will lead to a better product, so its basically a tough cookie to crack.
  2. They want to ban dps meters, I gave my reason why they shouldn't ban dps meters. I'm fairly on topic of the thread even while having doubts as to the OPs arguments, after all they WANT something, and that's what I'm against. I gave my side of the "ban dps meters argument". What are you doing here? Your argument against the OP and others who claim similar is its all lies? My purpose in these replies is simply to point out that just because you do not use DPS meters that way, within your subsection of the community, does not mean that it is not used that way. Its not a great arguement to say it does not exist, because, lets be honest, you have been on these forums for awhile, and been a part of many discussions, i am sure you have seen other accounts, and probably witnessed first hands people kicked with less actual evidence for the belief they werent doing well. If you havent, you have been very lucky. My other point, is that the baseline agreement for entering lfg content is a desire to succeed, the assumption should not be specialized meta. People who create specialized meta type lfgs should definitely expect that, but some one who just posts Ascalon catacombs, has no just right to expect speed clear type players. I personally am not against dps meters, because they created content recently where it is basically designed such that dps meters and tracking of other data is probably the most useful tool for improvement in said content, and building toward success. But the reality is that some people will use that data in bad ways. they cant have raids, and ban dps meters, at this point it almost doesnt matter if widespread abuse is happening(i am not saying this is the case), you will not get a high success ratio on raids without tools that give players feedback on their performance, and allow people guiding them to see where the group is missing out. The only way that could happen, is if they built some of their own tools that serve similar purposes, and give similar feedback perhaps with better execution and hidden facets to avoid abuse, but thats unrealistic, and even then there might be little qualitative difference.
  3. First, any run that has no label is a run from players that want to finish said content. Expecting them to teach/train you makes no sense. Further, they said about Ascalon, I don't believe it. Also, they might've been afk for the entire run and got kicked because of it. Or by asking for experienced players to join your group, and expect that such players do join it and not liars and frauds. But I guess asking for basic English language comprehension is too much for some players. I'd like to see logs/pictures of that happening. Actually there is nothing in their post indicating the type of group they joined. basically your response proves my point. You basically are ignoring everything they say because you don't believe them, and instead arguing a different point they didnt bring up. Also, i never implied that a non tagged event should be a training run, but rather it should be understood, your group is going to be fairly random, and have little expectation other than a desire to complete the content. that said, you dont need to be meta, or high dps to complete ascalon. back to original point, what is the point of discussing the OP, if your premise is that everything they say is a lie? Also why do you believe pugs have a high bar for behavior, in all facets of the game, i have seen random players go out of their way to be jerks. I'd say it maybe a valid arguement that arcdps is just a tool, and jerks are going to be jerks, but your assertion that any such behavior is improbable doesnt line up with what i have seen from various random groupings
  4. Was it a training run? If it wasn't then don't join a group that wants to finish the content and instead find one that offers training. The fault is on the player that joined the wrong group. If you find endless wipes fun then that's good for you. On the other hand, I'm positive lots of players prefer smooth runs. Correct that. Nobody is getting kicked for doing low damage. Kicks happen when someone playing a DPS build deals less damage than the support. Simply auto-attacking would result in the DPS doing way more damage, so they must be doing something fundamentally wrong. Which is why they are kicked in the first place. The astonishing part is about how entitled some players feel these days. Entitled to the time and effort of others. By disrespecting the rest of the team you don't earn respect back. Respect the time of others and they will respect you back. your bias is strong, its clear that you are basing your opinion on how things are in your side of the world. 1st of all, he says this happened in ascalon. There isnt a large amount of ascalon training runs, nor is dps a major factor there. also you seem to assume unless something is marked as training, players should expect it to be a pro run. I would say any run not labeled, should be expected to fairly unknown. endless wipes, well unless everyone is guaranteed to be pro, difficult content probably has wipes. The only way this is avoided is by assuring everyone has experience, aka static groups or communities. Its fine to seek other skilled players, but its a bit backwards to do it after the group is formed, or expecting random pugs to post top teir numbers. Also, yes some people get kicked for low numbers. People have been kicked for even less than that so its not surprising. Just because your associates don't do it, doesnt mean it isnt done. also your claims of entitlement and respect are clearly based on your own anecdotes and assumptions, instead of based on what these players are claiming. They might be lying, or mistaken, but based on what they said, they are not disrespecting everyone's time. If they joined groups that posted no clearly stated expectations, they should have none. if the group as a whole decides that they need to restructure or become more stringent, then they are basically the ones changing the deal, and while its going to happen, its not the random player's fault for being random. They would be the one disrespecting the other player.
  5. after completing a match, we got warped back into the finished match, now it says match in progreess, its been an hour, i have restarted, changed charachters etc. So basically i am locked out of queing for matches because it believes i am in one.
  6. the main reason for f2p in general isnt because its nice, its because it enhances the game. That said, each monetization policy/plan is different, and gw2 primary purpose for having f2p players in pve is to create supply and demand for gold, and to encourage people to eventually buy the game. So yeah mount advantage in core fits perfectly with their plan. in pvp, f2p serves a different purpose, so if they decide to add mounts or something to pvp, they will probably need a solution for that.
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