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Fellknight.4820

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  1. There is tons of viable warrior builds they just don't perform at the same lvl as Staffbreaker. StaffBunker is essentially the only bunker in a bunkerless meta, if allowed to grow in representation, and it is, it will be a kitten that will choke the meta. It's clearly overperforming and everyone should ignore the weak pvpers who rush to defend the FOTM build, these class hoppers are a bane on balancing.
  2. New players have a tendency to run after the enemy and ignore the nodes altogether so I get why people would say fight on nodes to noobs.
  3. Condizerker is currently ranked under Defensive staffbreaker and Defensive Boonbreaker. And Condizerker is only viable non spellbreaker build in the current meta. Meanwhile the number of staffbreakers grows everyday.
  4. Good Point I assumed he used balanced stance to free himself from the knockdown, because the knockdown animation didn't even go off before he broke, which is too fast, he would have needed a autobot macro for stun break if he wasn't stance ticking stability. So good catch, so that coupled with the teleport makes it 100% he cheating. And the fact that you are ignoring he just TELEPORTS onto him and THEN, hits bull charge, is mad suspect. Your SUS rating has grown!
  5. You, you're a part of the problem, because this is clear evidence of a cheat. Every good player here knows what prog allows you to port to target and what it looks like. When you slow it down you can see him rally hit balanced stance, port all janky on top of him, and hit bulls charge, you can see the bull's charge animation AFTER the port. This is one of the most obvious cheats caught on recording and STILL people like you try to make stuff up lmfao it's crazy. This is a 13 year old pc game brah and you have the burden of proof set to absurdity even when caught on candid camera.
  6. Anyone who is saying Bull Charge must suck at PvP. He popped up, hit balanced stance, teleported onto you, and hit bull charge. If you slow the video down to .25 you can briefly see the bull charge animation for a millisecond AFTER the port. You'd see the same thing if you hit Bull Charge at point blank range, you can see him skid to a stop before he attacks. If he HAD used Bull Charge to catch him it would have shown him slide toward him, it didn't he ported directly on top of him. And it clearly wasn't big ping issue because you can see the next tick of balanced stance free him from slick shoes knockdown immediately, which shows they were both reacting with high connectivity. The reason why so many people can cheat here is because the playerbase is so stupid they can't even tell when cheating is happening on video and kitten defenders play apologist, making up crazy stuff to excuse it. "it WWaaSsss BULl CHHArGee wIThh lAAgg" sure lil timmy, sure it was!
  7. If you were right then the mod wouldn't go nuts deleting every video posted of cheating on the forums and there is A LOT!
  8. Spellbreaker is overperforming atm, staff just makes it worse. Literally every meta or close to meta spec is a spellbreaker atm, which clearly shows it's overperforming over other warrior specs atm.
  9. They saturated the field with ground vomit aoe's to the point where the average viewer would have no clue what's happening. Too much congested graphics making it a mess to watch.
  10. There is three types of players... 1. Those who are aware of cheats and know exactly what they look like and how prevalent they are in PC games. 2. The children who still believe in Santa and can't admit cheats are happening or they would rage quit. 3. The Cheaters. Number 2 and 3 are about to flood your thread and give a whole bunch of nonsensical answers that only a noob would think. If too many number 1's reply, mod 314 will lock the thread and remove it because they believe it's still 2011 and can hide the insane amount of cheats happening. Oh moddy you'd have better luck fighting back a tidal wave then continuing this struggle, especially when we have reddit lol!
  11. I think a lot of the reason GW2 failed to become an esport for PVP like LoL, was because of the graphic clutter. Because GW2 really does have a good base system for PVP, especially arena PVP. While from a visual standpoint having a bunch of cools graphics looks great. The mix of multiple classes in PvP makes it impossible to discern what's going on alot of times when multiple players clash, especially from a newer viewer standpoint. I would suggest 1. Grouping dmg animation by weapon type across the board. For example all Axe close abilities would have the same animation and different color for different classes. All heals would have the same animation different color for different class etc. 2. Group traps the same way, same animation per dmg type, fire, poison etc or effect like Daze, Stun, etc by class color and same animation. 3. Lower the dmg and don't give out so many defensive abilities. If you just lower dmg you get bunkers, if you lower the dmg and remove a ton of the survivability, you get a slower paced fight that is more strategic and draws in the viewer. 4. Diminishing returns. Since there is no form of stack blocking CC from multiple targets their needs to be diminishing returns beyond just stability. Especially since a lot of classes can take the stability boon lol. It's not fun to watch 3 guys chain CC someone over and over again. If you allow players to reach immunity for a short point after being chained you get to watch much more interesting fights then just, blame, blame, guys dead. 5. More Creative Countering with Condi. Currently there is just remove, transfer, and turn to boon. While most players are given defenses that are usually, "All or Nothing" like barrier or block, ele's and engineers could get something like consume flames and heal off burn dmg. Thieves would have better poison cures, Mesmers could consume chaos and heal off confusion, Etc. It is much easier to balance the classes when they are given specific shields and survivability skills, then blanket ones, blanket ones lead to bunkers. I think minor tweaks like this, while keeping it simple, could allow a game like Guild Wars, with it's dynamic combat movements, to easily be the dominate esport of egames.
  12. It is giving the extra +10 power for Might but not the +5% crit.
  13. The problem with Thief is the amount of stealth they're allowed, Black Powder, and Cloak and Dagger pretty much give perma stealth to most strike dmg thieves. Then when you add the cantrips and rifle roll for Deadeye and not only can they stay stealthed but they can also blow a ton of stealths offensively and still save some to escape. Then add in Relic of the Unseen and now you have a perma stealth ambusher that can reposition like crazy. It was a really dumb idea.
  14. Or you could learn to use google and educate yourself. It only takes a few mins to find video's explaining how a lot of the programs work, that way you can spot them more easily. For Example: Auto dodge It allows a player to set up when to hit the dodge button automatically. Now most skilled players would never use this regularly EXCEPT for with Rapid fire spam abilities, allowing them to auto dodge at the beginning of the ability so they evade most of the dmg. A skilled cheater will use block and aegis to evade all the single use abilities and then let the program evade the big bursts. It is very hard to spot this even on video you would need to slow it down and highlight what is happening. But no matter where you're positioned or even if you ambush from stealth, they are gonna hit the evade everytime they have an inc spam ability. Everytime you want to hit that player with a burst you got to Stun, Knockdown, or Immobilize first. Which can get annoying, and sure you can easily defeat them but it's still a huge advantage they shouldn't have and they are usually running other things on top of auto evade, like endless dodge. Most players aren't gonna notice a non daredevil without vigor just dodged 4 times in an impossble amount of time, when they are busy fighting 3-4 people in capture the node.
  15. Ignoring the trolls that are just trying desperately to derail the topic. Sadly most macro strings and auto evade trainers aren't easy to spot even under video evidence, this is really something player's cannot report evidence of and prove to any degree of actually solving the problem. It would however be very easy to scan and catch if Anet gave even the slightest of craps, but as I can see they would rather allow trolls to bury the threads then actually address the issue.
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