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Mbelch.9028

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Everything posted by Mbelch.9028

  1. I actually asked a question on a stream by Jawgeous (anet partner) while Ben P was watching. Jawgeous said he's seen a number of these accounts and he works with CS to get them dishonored. He also said he hopes to get about 30 more dishonored. It seems Anet knows about it, they might not be willing to comment yet outside of their circles.
  2. I'm not a conspiracy theorist, but this makes me sad because I actually believe it. I also believe the builds they're using should be altered to make it easy to kill these bots. @Ben Phongluangtham.1065 are you guys at least investigating?
  3. Fun fact of the day: You have a 10 second interval to burst a warrior, after that, u stow everything and wait for them to fc, Fun fact of the month: In low ranked games, sure. Not vs anybody who isn't AI. You tellin' me you don't want this bug removed? wHaT bUg? cAn I eAt tHaT? gW2 is a b u g.Gonna give you a 6/10. Also, I'ma see if there's threads in the bug report area to bring this up, too.
  4. Fun fact of the day: You have a 10 second interval to burst a warrior, after that, u stow everything and wait for them to fc, Fun fact of the month: In low ranked games, sure. Not vs anybody who isn't AI. You tellin' me you don't want this bug removed?
  5. Fun fact for my post of the day here:Did you know sometimes after landing a FC, characters can shout "Your actions are foolish!"Lol, they wouldn't be as foolish if we could always see when FC was up.
  6. Nex's post of the day: I'm tired so I'm just going to respond to other posts, and plead again for Devs to weigh in on this. @Gaile Gray.6029 can you get us an answer? Also warrior with tether and "might makes right" trait start receiving 3 might every second what = 6 endurance and ~400 hp = 48 endurance (1 dodge) and ~3k hp. This is biggest issueIf warrior know what to do - impossible to kill, and easy to die when fighting enemy with permanent 25 might stacks. Very true. I wouldn't call them impossible to kill, but they're definitely dangerous with 25 might stacks.
  7. I love this. Standard models are a thing. If people can run smallest Asura, let infusions into PvP. I could see a case for only allowing one of each infusion, though. Some are OP when stacked.
  8. Post of the day — Let's talk about how this glitch is actually a major buff for Spellbreaker, when they don't necessarily need a buff. 1.) They sustain by proccing their Full Counter.2.) They gain adrenal health when FC procs, even if FC hits nothing.3.) When this bug is up, it's nearly impossible in a heated battle to see when they engage FC.4.) Profit. They are almost guaranteed to land FC while this bug is up.
  9. Nex’s post of the day incoming. El bumpo to the top. This is incorrect, the bug was introduced right around the time they increased FC cooldown and it was a result of them fixing something completely unrelated, that caused it. It was working just fine at PoF launch. This is really interesting. I wonder if they could go figure out what caused the bug through trial and error in a sandbox and help us by getting rid of it ;)
  10. Here’s my daily post to bump this thread (yes, I’m going to be persistent, but I’ll add info daily so it’s not against the rules ?). Has anybody noticed this turns more orange when it glitches? Wonder why. Saw this bug in a recent Wooden Potatoes video. He didn’t struggle because he let the war kill himself on blocks. So I guess what’s one way around this.
  11. Going to comment daily on this thread till we get a response. Why should I have to watch somebody's skill bar for one of the BIGGEST tells in the game, when the onus is on anet to fix one of their own bugs?
  12. Not going to let this thread die. We want to know where does this sit as a priority by our "Systems Team"?
  13. What Vagrant said, but I hope they do fix it. Otto, I have this bug literally every game that has a Spellbreaker in it. I'm surprised you don't get it the same amount. Do players do something to trigger this bug? I have only seen it maybe once in the last 100 games. It is either I am very lucky or you are unlucky ? It should not happen at all thought.I get it in the pit, I get it in WvW, I get it just about every game that has a SB. I must be rather unlucky. I never have gotten a precursor drop.... Hmm.
  14. @Ben Phongluangtham.1065 This is a MAJOR issue for both balance and SPvP overall. I get this so frequently, and it always makes me trigger FC, which obviously gives Spellbreakers a major advantage. What Vagrant said, but I hope they do fix it. Otto, I have this bug literally every game that has a Spellbreaker in it. I'm surprised you don't get it the same amount. Do players do something to trigger this bug?
  15. They never were. These posts were taken from various other areas that might get more attention, merged together, and stuck here so that nobody has to look at them. It's sad to see people keep posting as if someone is actually reading them. Yeah, it was a clever trick, I'll give them that. Fake some attention, wait it out... at some point ele players must give up, right? We're past that now.^^I gave up years ago :(. They have no plans to make ele a functioning class.
  16. Thanks for opening this up, and I wanted to offer my perspective as one of the former top D/D ele players on NA (in WvW and PvP)... Almost all Elementalist skills have a cast time, or clunky usage, letting players with interrupts, evades, blocks, mitigate most of our damage.Skills like fire grab need a small cast time, but why does almost each and every skill on dagger/dagger force you to open yourself up to being interrupted? For old ele specs, also, (minus offhand focus) where is the active defense? Sure, we have one skill that blocks projectiles. Staff also has a barrier. But compared to the active defense of Weaver, core Elementalist is left panting in the dust. This is all coupled with the fact that our health pool is the lowest possible pool, when it should be the medium pool. Additionally... I wanted to make a note about the careful line Anet needs to take with core Elementalist. When celestial d/d ele (in PvP) was a thing, I was appalled. People were using it to easily win, but Ele itself wasn't inherently OP. The class itself was still nerfed fairly heavily, and then the amulet was taken away/neutered. I know there have been small buffs since, but there needs to be a careful look about how your core class performs in a souped-up, high-performing meta where classes have great access to stability, blocks, evades, damage, control skills and conditions. Elementalist isn't geared up to handle it. That's why you won't see an Elementalist in any of the monthly games, that's why there are only one or two well-known elementalists (who only play that class) left, and typically they're weavers. I urge you to take a look at base ele just like you did mesmer. I also would really hope you don't purposefully keep classes nerf-batted down just because they're not part of the newer expansions. I'd hope the core classes will get a look, also. We need more viability/diversity. Not less.
  17. I'm cracking up IRL. Thank you so much =) All these "nerf skilled things" threads lately needed a good mocking.
  18. I've done all but Liadri in two tries. I've missed this festival!
  19. If you can't handle a 1-shot build, your team comp is bad and your players are inexperienced. They have so much opportunity for counterplay, and are so RARELY able to fully 1-shot you. They die when blinked at. This is a L2P issue at its core, and I know it sounds bad, but that just is what it is. Practice against the builds, you'll get better.
  20. Gonna give this troll effort a 3/10. Why waste a thread on this?
  21. I'm in agreeance — ANET needs to answer as to what their plans are while their servers compromise the game as a whole. It seems like it could be an easy fix to keep PvE or a select number of instances on the 10.XXX servers, but keep PvP matches and preferably WvW on the 64.XXX instances. I'm also affected, in case it wasn't clear. Went from 34 average ping to just around 100 average ping.
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