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nia.4725

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Everything posted by nia.4725

  1. You probably never run Arah in the first month (or two) after release, or if you did you don't even remember it.And not only Arah, even the burrows part of AC P1 was hard for the average pug. You know when people weren't using frost bows and/or other mass dps skills to kill the burrows in time.For one, during those initial months most of the players weren't level 80 yet, and were running the content in mismatched greens and occasional rares. When the average pugs got up to level 80 exotics, things became easier. For another, when Anet saw how difficult the original setting of dungeons was, they nerfed the content even more. All of this happened within first year. After this, Anet never tried to adjust the difficulty up. Seriously, it was easier to casually pug Arah than it is possible to casually pug raids now. Many people i could run Arah with at their skill level then would never have been able to finish a single raid encounter (escort included). You're exaggerating a whole lot. If you pug with low li groups you get unexperienced runs, so things get messy. But that's completely normal. A low li pug is like doing a dungeon with non lv 80 players who don't know the dungeon. And by low li I'd consider anything under 100li. I'd even say 150li. Judging from my own experience, when I had 150li I knew nothing about raids. I thought I knew, but I didn't. If you go with starters, you get starter runs. It's funny because a lot of people are like that: they are noob raiders, but they want smooth runs, so they complain and get frustrated. The thing is that they don't either have the skill level necessary to get a smooth kill, and expecting that would require some experienced players to carry.
  2. I don't know, I never had trouble with Lupi, I don't think it was that hard. And "higher tier" Fractals are just the lower tier ones with more AR (at least when they launched). That's my point, I want the "lower tier" equivalent raid, the version of the raid that is tuned for casuals. Raids are the first thing where there has been no "casual friendly" version of it, and that's all I'm seeking to change here. Higher tier fractals were never the same "only with more ar". The enemies always scaled. In fact, they used to scale terribly, in both hp and armor. But the point was that they were basically the same content, they were the "easy mode" of the higher tier fractals. That's all I'm asking for with raids, the "lower tier" version of raids. Again, intent is completely irrelevant. The result is all that matters, and the result is that it was much easier to casually pug a dungeon than it is to casually pug a raid. lfg queues and the constant build/dps drama in the current level of raids prove this. The only time you get that drama in dungeons and fractals ironically is when raiders attend and get emo over speed/dps.Constant dps/build drama? Do you even raid?
  3. as discussed with maddoctor.2738, buffing the bosses could prove to be counter productive and serve more to punish vets, than help newbies, but he did suggest allowing us to control which pre event boss we spawn, which lines up with " As we try to disable the pylon, unstable energy is released and attacks us in the form of the guardian with a colour matching the pylon.". And he voiced concerns about it still being able to be cleared prior to filling, which I feel is addressed by "Move the ley rift there or 1 of the pact members and give it an option to reset the pylons as long as vg hasn't heen summoned or killed." Buff, I think it's a bad idea. First of all, I think it would burn players out A LOT. Raiders don't like pre-events, they try to avoid them as much as possible to the point of trying to get boss openers. My static tries to do VG and then get a Gorseval opener in order to skip doing the Gorseval pre. Everyone is super happy if someone in squad is able to open Xera directly, without needing to do Twisted Castle. So a longer pre-Vale Guardian would be horrible. We even get very frustrated because the Dhuum pre is too long and it's completely and horribly tedious to do it again and again and again each wipe, each week. Yeah, it could help newbies, so maybe it could be an option. Like, I want to do the pre, spawn the pre. That would be okay and it would help newbies get used to VG's mechanics. But reworking the pre for everyone is terrible. Also, raids are 17 bosses, not just Vale Guardian, and devs can't make a "teaching pre" for each boss. It's too time and resource consuming and, in my opinion, it would erase the purpose of raids. I personally do not find any problem in struggling a little until you get the mechanics -I remember when I got into W5, the day of the release. Soulless Horror almost instawiped us, because we didn't know a thing. The process of going into the boss and trying to guess its mechanics was very, very fun. Nowadays though, bosses are completely studied and you can find a great number of guides. So, do newbies really need an exhaustive pre who will show them all the mechanics they will have to face later on? I honestly don't think so. The problem I see is that while some people are fine with this kind of ideas, some others just want a toned down boss and aren't interested in the real boss. This makes a difference between those players. Some just feel it's too difficult to get into raids and would like help to get started, some feel it's too difficult and are not interested in learning to be able to play at the level the current raids require. This idea you have shared here will please the first group, but won't work for those who just want cheesed raids, and thus the problem and the discussion will continue forever and ever.
  4. A developer replied on the subject of CMs (it's on reddit) link: https://www.reddit.com/r/Guildwars2/comments/8gpfac/the_game_have_never_been_better_and_still_i_play/dye2dsr/): It's not a matter of debate if a "hard mode" (repeatable CMs) will splinter the community, because it will, there is no doubt about that. It's also rather clear from the post that implementing a "hard mode" is not a simple thing at all. Just had to sort this out. It's also interesting that they confirm they are discussing ideas to make a hard mode for the game, a proper one, not the one-time CMs. So a hard mode is indeed under consideration.To partially answer the thread's question: Do raids need easy/normal/hard difficulty mode? The "hard" part is already under consideration so it's a definite "yes" to that. Well if they are putting that into consideration, I’m going to have to be prepared to get into those hard modes. Agreed though. It will change the community, and hopefully there are still relaxed raid guilds as there are now. Even though it’s toxic it’s better to find a raid group to be away from the lfg toxicity. What they will add, I have no idea. But my hopes if there is hard mode, adding 15-20 people would be a more relaxed community. Then say adding a new teir, or leaving the raid still as 10. With 15-20. Or 30. You get much more options to bring a group. Cause if we’re stuck with 10, there will still be selecting classes over other to be most effective. So that might be a positive if hard mode does happen. Maybe I'm missing something but Jason wasn't talking about doing more hard modes or anything like that. He was just adressing a very commented issue in the raiding community: the current challenge motes do not encourage repeating the CM, because they give no rewards at all, and the raiding team is considering changing that.
  5. Sure, but since I do not agree on the need of creating easy mode raids I'd prefer if you please could remark that. The full post is here, it contains more suggestions: https://en-forum.guildwars2.com/discussion/comment/493388#Comment_493388
  6. That is the barrier of entry i am speaking about. This is insane and its cause can't be raids. I can remember my former guild leader saying it took his static around 12 days to be able to beat VG when VG was NEW. NEW,. No static should need so much time to kill a starter boss when they have good builds and mechanics and blabla.
  7. The first thing you say is very and sadly true. This is an issue I have pointed out previously, and I even gave some suggestions on how Anet could improve this situation, but almost everybody ignored my post and kept arguing and arguing : D Anyway yes, Anet should give players some information ingame. A player completely new to raids who does not know a thing about builds, stats or guides and don't know any raiders can have a hard time trying to raid. And that's not good. My suggestion was to add an NPC to the aerodrome (or something similar) that will explain basic things to new players, like what is a build, what is a raid, what type of content will they face when they go inside a raid wing, etc. I think it's necessary to give this kind of information. About PVT: this touches a very important aspect of raids that everyone must learn: trust. You have to trust your allies. You will always have people dedicated to something in particular and you should trust them to do their job. And if they do not do their job, that's okay! Keep learning, let them have the time to learn. That means you should not get PVT, because your job is to do DPS. So you should choose DPS gear AND trust your druid to heal and keep you alive. The thing about raids is that it isn't good to take things you wouldn't take if everyone were able to do their job. Something like "our heals are not very good, so I'll take PVT". No! Trust your squad and learn with them. This kind of behavior teaches bad habits and is perjudicial to learning itself. While it's true the devs made a game where building wrong is enough to do a big part of the game (more like open world PvE), raids are meant and designed to test players and push them to seek out ways of improving and sharpening their skills. So, I don't think raids should make it possible to "build wrong" and be successful anyway (by building wrong I mean horrible things like PVT, not suboptimal stats like some marauder gear in a berserker class). But now that we talk about this I've remembered a story my raid leader has told many times. He started raiding when raids were released. And he told me that his first VG kill was (obviously) horrible, as everyone in the group was completely new to raids like everyone else. He killed VG as Dragonhunter, going to greens and DPSing Vale Guardian using a LONGBOW. A longbow! And still he did it. I don't think that kill had something like good builds, good strat, good composition, good boons, etc. Well, I did have idea of what I was doing, but the rest of the group didn't have any. I remember the guy who had the tag didn't even know what they should ask for in the LFG, we had to tell him "write this and that in the lfg". And this is very a common thing in raid trainings. In fact your description matches completely that VG: there were one or two players who told them what to do, the others didn't know almost anything. They were casuals who were trying to get a raid kill. The same applies to a Samarog training group I joined last week. As the commander told me when we got the kill, the majority of the group were completely new. For what I saw, I think there were only 3 more or less experienced players, including me. We got the kill FIRST TRY. Yes. First try. I was astonished. No, I did not have the skills to play all roles. I could have played DPS, but not mesmer -I geared my mesmer one month after starting raiding. Was my role easier than theirs? Well, hell not. In Vale Guardian the big roles are mesmer and druid. Playing druid isn't easy when you start raiding, because you need to have eyes everywhere, and this is the challenge for druids in VG -you need to have an eye on all the group since you have to heal them, but you also must have an eye on green circles because you can't miss any. See above for the casual thing. I don't think though that 1'5h is too much for a kill. In fact no one there complained about that, they were just super happy because they had their first kill. No one cared about the time spent on it. Btw, I'm a woman, so I'm a she : )
  8. Yeah, but not necessarily of the meta combinations for their class and the content. Let's say they're in exotics, but it's PVT, or just some random "close, but not right" combinations, because they didn't meta-build their class and just had what they had. Would that be good enough, not as the exception, but as the rule, and not for a team of experts, for a team of total newbs. Would they be able to complete the encounter alive and in time? Do you believe you could have done their jobs instead then, or just that the person with the druid job is able to carry their weight with less effort? If every member of the team had been no more experienced than you, would it have been successful? That was nice of you, how long did that take? I don't know what PVT is. Anyway. Don't you think it's extremely easy to get exotic equipment with the correct stats? What I mean with correct is: a DPS player who does not use toughness and vitality stats. Because toughness and vitality aren't going to hit anything, they are not damage oriented stats. The only stats that are difficult to get are chrono stats (commander or minstrel) and condi DPS stats (viper). Anything else can be geared just by doing open world PvE or even just buying right off the trading post. So why shouldn't a new raider do that? Off meta builds work, too. My raid leader raids sometimes with a power reaper. I use power herald sometimes, too. We also use heal firebrand (geared full minstrel). Yes, the boss can be beaten with an off meta comp, as long as you don't just pick anything. However, I believe it's reasonable to expect and do some preparation before starting raiding. I think it's basic. Just take a look at your build, try to get the best equipment you can get, and try to know something about the boss. That's the minimum. I could not have done their jobs. Why? 1: a druid DPS, as I already said, is too low. Your equipment is healing oriented. As a magi druid my power was the base number. As the current harrier druid I'm dealing around 2.5k DPS if I camp staff, around 3.5-4.5k if I swap to axe/warhorn. 2: a druid does not have toughness, so I couldn't have moved the boss. The boss would have never followed me. Would we have been suffessful with just noob raiders? It would have taken more time, but we would have been successful. One of our members geared a chrono few weeks later and we killed VG with her as tank. It took around 1 hour and a half, but please remember that the number includes all the time spent waiting for the squad to fill, the time spent replacing members who left, and the time spent when I explained things in squad chat. edit: I'll try to find the DPS log of that kill, if I still have it, when I arrive home. If I find it I'll give some info about the composition I had in that VG.
  9. Ok. Do you believe that everyone in the group you were in were geared like you were? Do you believe you were above or below the average for that group in terms of gear? Do you believe that everyone in the VG group was above or below your general skill level? Do you believe that you carried the team you were in, that you were carried by them, or that you performed exactly 1/10th of the total participation of the group? Did you have one of those DPS tools, and if so what was your contribution like? I've participated in VG and Gorseval attempts, in groups that are supposedly "training runs" led by experienced players, and none of them every got close to clearing it. There will always be anecdotes of players "beating these on the frist try while being undergeared, etc.). You cannot convince me that they are "easy enough" by the standards I've set forth, and if you believe that anything easier than what they are would be "basically just hitting 1" then there's no conversation to be had with you. I will never, however, advocate that it be "free" or "effortless." Do you believe that everyone in the group you were in were geared like you were?I don't know. Some of them were full ascended, some were not. But the thing is that equipment in GW2 does not mean that much. Sure, you'll see a big difference from rare to ascended, but we both know that the majority of 80 level characters have at least exotics -exotics are VERY, very easy to get. Do you believe you were above or below the average for that group in terms of gear?See above. Do you believe that everyone in the VG group was above or below your general skill level?Not everyone. We had an experienced tank, because none of us could play mesmer. The others had my skill level. Don't use this to say we were carried by that tank though, because it's not true. A good tank alone does not mean anything. Do you believe that you carried the team you were in, that you were carried by them, or that you performed exactly 1/10th of the total participation of the group?I didn't carry anyone, I didn't have the skills not the experience to do so. I also wasn't carried -I did my job as druid, not as well as I do right know of course, but well enough to heal my party and go to greens, which was my duty. So I did what I had to do, nothing more and nothing else. Did you have one of those DPS tools, and if so what was your contribution like?No, I didn't. Because the DPS of a druid is completely irrelevant. I don't even use arcDPS nowadays, if I'm playing support. I only use the meter when I'm playing DPS. But I can say I'm not a good DPS player. As condi DPS I'm okay, but as power DPS I am not so okay. My current static indeed isn't very good at DPS, our numbers are short yet we still complete the raids. Yesterday we even did 5man Vale Guardian: 1 druid (me), 1 chrono, 3 scourges. And our DPS as scourges is around 20k, not 40k like some lowman videos in youtube show. Some months ago I joined a VG training group. They needed a druid. All but me were completely new to raids. Their DPS was extremely low, I saw 3k-4k DPS players. The other druid was kinda bad, too. The chronos were terrible -awful boon uptime, bad tanking (they got teleported more than once and more than twice). I stayed with them, though. We killed VG. Yup you could say I carried them with my heals, but I did not DPS the boss nor move it. They killed him before hitting enrage, I just tried to keep them alive while they handled the rest.
  10. . . . When you have to go to the 4th Urban Dictionary definition to find one that vaguely relates to your point, you know you're standing on firm ground. I prefer to stick to the actual dictionary definitions whenever applicable. And my point was that their use in that context was unnecessarily prejudicial, if you can use much mroe accurate terms, why wouldn't you, if not to mislead people? Which is why we need specific examples. To solve this misunderstanding once and for all. We don't need them though (but again, the other thread is the better place to discuss them). If I say, I do not mean "free," and I do not mean "effortless," then that is not an opening for debate. That is something that you should just accept and move on, "ok, he does not mean 'free,' he does not mean 'effortless,' he means 'lower skill than the current raids,' and no more than that." Maybe then the best option is to tackle the easiest Raid encounters first, those that might not even need an easy mode to begin with.Do we need an easy mode of any of the raid non-boss events? Vale Guardian adds, Spirit Woods, Bandit Camp (Sabetha pre) I'm honestly not sure. Having not beaten the Vale Guardian myself, I can't accurately guage the difficulty of those encounters. This is where raid veterans can really help the discussion IF they are willing to participate in them in good faith. You can probably better answer the question than I, do you believe that those encounters could be passed within the first couple tries by ten random strangers without voice chat? Do you believe that these encounters are on par with the equivalent content found in low-tier Fractals? Same as the above. I've been assured that they are "super easy," but this is by raiders who also find plenty of raid encounters "totally doable and in no need of an easier mode." Do you believe that these can be completed within the first couple of tried by an undergeared, low skill pug that could complete a low tier Fractal? If so, it's possible that these specific encounters would require little or no tweaking. Take a guess at my response. an undergeared, low skill pug that could complete a low tier Fractal We don't need to discuss this useless thing no more, here you have all you need to know. Exactly. But I'll say something. Okay, now I can be considered an experienced raider. But I'll talk about when I was a noob raider. I started with Escort. I completed it in few tries but I wasn't undergeared so I guess this doesn't count (I was full ascended; was playing tempest, but I didn't know my rotation; I just used my skills how I could). Then I swapped to druid because I hated playing tempest. But I didn't have gold for ascended equipment so I geared my druid full magi exotic with trinkets and armor from Orr's temples. So, I was undergeared. I still completed VG in a couple of tries.
  11. . . . When you have to go to the 4th Urban Dictionary definition to find one that vaguely relates to your point, you know you're standing on firm ground. I prefer to stick to the actual dictionary definitions whenever applicable. And my point was that their use in that context was unnecessarily prejudicial, if you can use much mroe accurate terms, why wouldn't you, if not to mislead people? Which is why we need specific examples. To solve this misunderstanding once and for all. We don't need them though (but again, the other thread is the better place to discuss them). If I say, I do not mean "free," and I do not mean "effortless," then that is not an opening for debate. That is something that you should just accept and move on, "ok, he does not mean 'free,' he does not mean 'effortless,' he means 'lower skill than the current raids,' and no more than that." Maybe then the best option is to tackle the easiest Raid encounters first, those that might not even need an easy mode to begin with.Do we need an easy mode of any of the raid non-boss events? Vale Guardian adds, Spirit Woods, Bandit Camp (Sabetha pre) I'm honestly not sure. Having not beaten the Vale Guardian myself, I can't accurately guage the difficulty of those encounters. This is where raid veterans can really help the discussion IF they are willing to participate in them in good faith. You can probably better answer the question than I, do you believe that those encounters could be passed within the first couple tries by ten random strangers without voice chat? Do you believe that these encounters are on par with the equivalent content found in low-tier Fractals? Same as the above. I've been assured that they are "super easy," but this is by raiders who also find plenty of raid encounters "totally doable and in no need of an easier mode." Do you believe that these can be completed within the first couple of tried by an undergeared, low skill pug that could complete a low tier Fractal? If so, it's possible that these specific encounters would require little or no tweaking. Take a guess at my response. an undergeared, low skill pug that could complete a low tier Fractal We don't need to discuss this useless thing no more, here you have all you need to know.
  12. I think when someone uses the word "free" in this context is something similar to standing still and auto-attacking, in other words "free" in this context is not using any kind of skill or ability to get the reward. Getting the PVP reward track rewards on PVP farm maps can be considered "free" because you don't do anything other than wasting time, getting WVW reward track rewards by following a tag and spamming 1 on your Staff Guardian is very similar. "Leeching" in Open World events by just tagging a few mobs to get participation and then going afk while others finish the event itself is another type of "free" reward. It will never be entirely "free" -obviously- you always have to "pay" something, like give your precious time, but in this context is free in terms of effort and skill required. Similarly, an easy mode for Raids can be anything between effortless/free and hard/challenging it's all based on it's implementation. If the skill/effort required to finish the easy mode of Raids is the same as PVP farm maps, then it's essentially a free reward because you don't do anything to get it other than wasting your time. So free in terms of effort, not truly free. That's how I understand it. This. I appreciate you made an effort to explain it, I would't have done it myself.
  13. I did say that, but I was talking about skills, not rewards. I was not saying "it would be nice if you could get the armor just for walking in," I was saying "it would be nice if you could pick up the skills you needed to complete the challenge while playing it, like in most other GW2 content, rather than needing multiple "training runs" to become adept enough to beat it." I want a raid mode where clearing it is not terribly challenging, and the player's goal is not to get better until eventually they can clear it, but rather to clear it over and over, improving their efficiency each time. Putting work in, even low challenge work, is not "free." Yes, exactly. okay the forum messes up the quote : D but : v really?
  14. "You can't please everybody" is no excuse to not try and please as many as possible. I do not assert that all content has to please everybody. I assert that Raids can be added to in a way that would please a lot more players, without taking anything away from anyone. And as I've said, I 100% support there being more options for players that want OW rewards to work towards them within their own favorite mode. And as I've said, I 100% support there being more options for players that want OW rewards to work towards them within their own favorite mode. I believe that raids are the priority for this sort of change, because of all the content in the game they have the highest barrier of entry, but I would never once try to argue down someone who would want a reasonably engaging portion of the game to also allow them to pursue their goals. You don't have to agree, that's fine, just don't try to falsely present the position I take in the matter. I am 100% up front about wanting to be able to earn raid rewards through content that would have a lower barrier of entry, but I have NEVER asked for it "for free," and it is inaccurate to suggest that I have. "Working hard at something in content that is easier than the currently required content" is never "free," and that is not something you can have a conflicting opinion about. You can like it, or not like it, but you don't get to redefine what words mean. Ok. I'll remind you of some things you said in the past But if it were possible to make a guitar that people could play as soon as they pick it up, then wouldn't that be good too? I don;t expect to become great at the existing raids overnight, I just want a version of them where I don't have to be. about easy mode vg If you want to train, you'd want to try just as hard to avoid getting caught, and learning to dodge these would teach you what you need to learn. If you don't care to train and just have fun with the mode as it stands then you could try your best to avoid them, but if you messed up, or someone else on your team did, it wouldn't force a wipe or anything and the attempt could continue. An easy mode would still have things you could learn from it, but you wouldn't need to learn these lessons just to pass it. You wouldn't need to learn these lessons just to pass it
  15. They can't offer anything unique to hard mode, that would only make a bad problem worse. They can certainly add a little bit more of the same rewards per unit of time for running the harder version, but if you don't want to be there, then you shouldn't be there. "You bring up an interesting point. I understand that the current raids aren't for you, and would love to see you have a mode you could enjoy as much as I enjoy the current raids, and that would provide you access to content and rewards that appeal to you." That'd be a nice start. Hypothetically, no, it wouldn't be, but since the other side didn't actually ask for that, then yes, that is exactly what "misrepresenting" means. @Ohoni.6057 said: They can't offer anything unique to hard mode, that would only make a bad problem worse. They can certainly add a little bit more of the same rewards per unit of time for running the harder version, but if you don't want to be there, then you shouldn't be there. "You bring up an interesting point. I understand that the current raids aren't for you, and would love to see you have a mode you could enjoy as much as I enjoy the current raids, and that would provide you access to content and rewards that appeal to you." That'd be a nice start. Hypothetically, no, it wouldn't be, but since the other side didn't actually ask for that, then yes, that is exactly what "misrepresenting" means. @Ohoni.6057 said: They can't offer anything unique to hard mode, that would only make a bad problem worse. They can certainly add a little bit more of the same rewards per unit of time for running the harder version, but if you don't want to be there, then you shouldn't be there. "You bring up an interesting point. I understand that the current raids aren't for you, and would love to see you have a mode you could enjoy as much as I enjoy the current raids, and that would provide you access to content and rewards that appeal to you." That'd be a nice start. Hypothetically, no, it wouldn't be, but since the other side didn't actually ask for that, then yes, that is exactly what "misrepresenting" means. I understand that the current raids aren't for you, and would love to see you play a content you actually enjoy. We've already talked about this, Ohoni. All content doesn't have to please everybody. Or else Anet should change OW because there are a lot of people who don't enjoy it, but we still want OW rewards. And Anet should change WvW, because there are a lot of people who don't like WvW, but still want the rewards.
  16. They already made it possible to earn Dungeon armor skins and weapons via PvP and WvW. Why would the opposite not be fair? I've been saying for a long time that they need to add PvE reward tracks to the game, exact same thing as the PvP ones, where you pick the track you want to pursue, and then whichever characters you play, whatever maps they are on, everything they do would progress the bar and spit out rewards over time. It would basically be like the current XP bar once you clear Masteries, only spitting out chests instead of Spirit Crystals. Oh no! People are getting items from Dead and Abandoned content!Dungeons weren't dead and abandoned when it happened. In fact, they were at the peak of their popularity. Besides, there are other tracks than just dungeon ones. @"blambidy.3216" said:Um the topic does ask if there is a hard mode.... but considering your statement that the regular mode is hard. Players I know that have played wow know that the raids are pretty normal.Doesn't matter, as "hard" and "normal" are relative to the gw2 content, not the WoW one. For GW2, current raids are hard. @nia.4725 said:You don't know a thing about me, that conclusion is simply stupid.It wasn't a conclusion about you, but about your statement. And it was spot on. It's exactly this dismissive and contemptuous attitude that many raiders have that make most people avoid raids like a plague. How do you expect raiders to react when you ask for an easy mode of raids that let you still get the Envoy?Try to actually address the arguments, not strawmans, for one. "free Envoy armor" is a strawman, no matter how some people try to present it as something else.Free Envoy is cheesing raids until you can beat the boss without any need of thinking about a proper build or a rotation, free envoy is cheesing raids so that the boss is much less punishing and has lower HP. That's just no effort at all, therefore free envoy. You're exaggerating a whole lot when you all say raids are hard. Sure they are not easy but they are perfectly doable, you just are not interested in the effort required to do them (which is fine) but still want the shiny prestigious thing (which is not fine).
  17. This thread isn't about hard mode, in fact a lot of those pro-easy raid mode think that the current raids are "hard mode" instead of "normal mode". So the discussion is about "easy mode" or "normal mode" (for those pro-easy mode) raids which would be a cheesed raid boss, with less HP and cheesed mechanics that aren't as punishing as the current mechanics are, while getting Envoy armor for those easy mode bosses. Um the topic does ask if there is a hard mode.... but considering your statement that the regular mode is hard. Players I know that have played wow know that the raids are pretty normal. And it’s not really hard as people think. Tbh the raids really aren’t hard as people think in gw2. Its learning timing mostly. But if arenanet did add an easy mode I do not mind. I could probably take the guild I started in, in the raid because it would be easier for them. But people do say that fractals are easy raids. Personally, I don’t think they are close to raids. Only because raids are a lot more structured then t4s. Nah, I don't think raids are hard mode. Raids are normal mode with some challenge motes. I was referring to those who claim that current raids are "hard mode raids". The only thing similar to a raid in fractals is Shatterer Observatory CM : / Yea raids really aren’t as hard as people think. Just keep doing it over to finish. Some bosses are hard but those aren't the first ones you'll meet. I think the progress in raids is gradual enough, you won't start with Xera, Matthias, Soulless Horror or Deimos, not even Slothasor. But people like drama and free Envoy armors ^^ 'But people like drama and free Envoy armors' and this attitude is why this form of raiding is a poison that the majority of normal people keep well clear from.You don't know a thing about me, that conclusion is simply stupid. How do you expect raiders to react when you ask for an easy mode of raids that let you still get the Envoy? I'm all about helping newbies and teaching raids, I've soent hours with noob pugs because I wanted them to get their first raid kill. But I'll never be okay with players getting the ultimate armor in the game just by crying on the forums and getting a cheesed version of raids. That's just not fair. If you think that is toxic then okay I'm super toxic.
  18. This thread isn't about hard mode, in fact a lot of those pro-easy raid mode think that the current raids are "hard mode" instead of "normal mode". So the discussion is about "easy mode" or "normal mode" (for those pro-easy mode) raids which would be a cheesed raid boss, with less HP and cheesed mechanics that aren't as punishing as the current mechanics are, while getting Envoy armor for those easy mode bosses. Um the topic does ask if there is a hard mode.... but considering your statement that the regular mode is hard. Players I know that have played wow know that the raids are pretty normal. And it’s not really hard as people think. Tbh the raids really aren’t hard as people think in gw2. Its learning timing mostly. But if arenanet did add an easy mode I do not mind. I could probably take the guild I started in, in the raid because it would be easier for them. But people do say that fractals are easy raids. Personally, I don’t think they are close to raids. Only because raids are a lot more structured then t4s. Nah, I don't think raids are hard mode. Raids are normal mode with some challenge motes. I was referring to those who claim that current raids are "hard mode raids". The only thing similar to a raid in fractals is Shatterer Observatory CM : / Yea raids really aren’t as hard as people think. Just keep doing it over to finish. Some bosses are hard but those aren't the first ones you'll meet. I think the progress in raids is gradual enough, you won't start with Xera, Matthias, Soulless Horror or Deimos, not even Slothasor. But people like drama and free Envoy armors
  19. This thread isn't about hard mode, in fact a lot of those pro-easy raid mode think that the current raids are "hard mode" instead of "normal mode". So the discussion is about "easy mode" or "normal mode" (for those pro-easy mode) raids which would be a cheesed raid boss, with less HP and cheesed mechanics that aren't as punishing as the current mechanics are, while getting Envoy armor for those easy mode bosses. Um the topic does ask if there is a hard mode.... but considering your statement that the regular mode is hard. Players I know that have played wow know that the raids are pretty normal. And it’s not really hard as people think. Tbh the raids really aren’t hard as people think in gw2. Its learning timing mostly. But if arenanet did add an easy mode I do not mind. I could probably take the guild I started in, in the raid because it would be easier for them. But people do say that fractals are easy raids. Personally, I don’t think they are close to raids. Only because raids are a lot more structured then t4s. Nah, I don't think raids are hard mode. Raids are normal mode with some challenge motes. I was referring to those who claim that current raids are "hard mode raids". The only thing similar to a raid in fractals is Shatterer Observatory CM : /
  20. This thread isn't about hard mode, in fact a lot of those pro-easy raid mode think that the current raids are "hard mode" instead of "normal mode". So the discussion is about "easy mode" or "normal mode" (for those pro-easy mode) raids which would be a cheesed raid boss, with less HP and cheesed mechanics that aren't as punishing as the current mechanics are, while getting Envoy armor for those easy mode bosses.
  21. Exactly, which is why they need to open up a path to Envoy armor for players who will never enjoy the current implementation of raiding. No, it's not. What's unfair is to only allow players who particulate in the current raids to have the Envoy armor. You are not owed anything just because you participate in raids. I hate to say it, but Skins have always been content locked, from day 1, that's been a huge theme for this game overall. AKA: Fashion Wars. Every dungeon has it's own unique armor skin, as such if you wanted Grasping Dead Armor, you kinda had to do Arah, even crafting had their own armor skins, even Fractals divide up the tiers with special skins with T1 - T2 providing just Fractal Weapons, but T3 - T4 has Gold Fractal weapons. So even if they made an Easy mode for Raids, it should have it's own armor skin, while it could have a skin that looked similar to Evony, but it would not be right for it to be the same. While.. maybe.. sometime in the future they could put in a WvW or sPvP Reward Path for the skin, like they did for Dungeons, I would not be hopeful for that to happen. Just my feels on that one.If they did that, to be completely fair they should also create PvE methods to get the PvP and WvW skins, but I doubt that will ever happen. I don't think anet wants to untie skins from their specific game mode nor I think they should.
  22. You don't know when the "best time" is. Remember for how many years people were complaining (loudly) about mounts? When it did make sense to add mounts, they did. If it makes sense to do something about Raids, they will do it. They do have the actual data after all and can make decisions based on it. I can't agree more and I absolutely believe they'll shift down raids if the number of raid players will decrease heavily but I don't see that atm. Furthermore the crowd asking for an easy mode isn't as big as they want us make to believe otherwise I'm 100% sure we would have seen a different reaction/statements from Anet by now. The forum people are a very tiny minority (includes me as well ^^) wether it's the pro or anti raid fraction. I'm also browsing reddit regularly and raid easy mode isn't a prominent topic there although there are many more casual, veteran and hardcore participants. You can keep your false hope. Unlike some people I won't try to silence dissent or shoot down people's hopes, keep dreaming. I honestly would see them adding a new different set of Legendary Armor for those who those don’t raid before they ever add an easy mode. Well they have a WvW and sPvP option for the Armor, and while I acan't speak about how the sPvP one works, the WvW is very accessible as outside Reset, you can always find a map to play on. So, give it a try, I can only speak for myself, but this topic has made me look into the WvW option, and I am glad I did WvW is a lot of fun, Yah it's PvP, and it has all the downsides of dealing with PvP, like getting steam-rolled by a zerg, ganked by toll players, and the class balance is painful to say the least, but there is little to no raid style elitism, you can play what you want to play, run with the people you like to run with, do what you want to do, and still make progress, and even if you are just killing yaks, or flipping guards, you are still helping your team. So, truth is, there are other paths to Legendary Armor, and if that is what you want, I encourage you to give WvW a try, once you get past the whole PvP aspect of it, and learn the maps and the layouts, it really can be a huge amount of fun. I already have the Ascended Parts I want Unlocked, and am working on unlocking a second set of Ascended (so even if all you want is Ascended Armor, this mode gives you that as well), anyway, currently I am putting together the Gifts at this point. Given it takes around 4K Claim Tickets to make each piece, it will be a while, but.. Still.. it's a path that I can make progress on playing at my own pace, I have a whole series of WvW traits to work on, and a whole lot of tactics to learn, apparently.. busting out some sweet sweet dance moves, when the zerg is coming does not work.. but I get to laugh at that at least, and stick with my gimpy PvE builds, and not worry about being meta, or anything else, I get to play my way, and roll with the people I like to roll with, and we have our casual fun. It really does not get any better. So, I implore everyone that wants to work on Legendary Armor to give the WvW path a try and let this topic die. I’m 300 shards off of the spvp armor, talk about mental resilience... It's pretty cool ain't it? It's a little scary and intimidating to get into due to the PvP aspect of it, but, at least with WvW, it's pretty easy to get into the flow of things, and just learn to work the maps, the environment, maybe even take some time to learn new builds, play styles, and not walk around with a huge target on your back. I know getting insta-killed by other players when I started was a huge turn off, but the more I learned, the more I began to understand that there were some serious issues with class balance in WvW, and that until Anet fixes things, it was going to be that way, took the stress off to try and win a fight against a build that was going to vastly outpower me, and I got to mellow into the mode and not make it stressful, dying does not set me back, so I just re-spawn and keep plugging at it.. a camp here.. a guard there.. a yak.. and maybe even a tower if a few of my friends log on.. and yah.. we get rolled and stomped from time to time.. laugh it off and run back out there.. It's a great mode all things said and done.. feels like a game of pick up ball on a muddy day.. where you eat dirt but have a great time doing it. The down side with pvp is the time gate. Well as a casual, I am lucky to break Gold on any given week, so the time gate (as it were) is not an issue for me, that is more a serious or hard core players issues, not a filthy casual like myself. Yeah it’s more apparent for pvp because you need to do 3 seasons regardless. I’m almost done myself and I’m looking forward to the new pvp armor set which the equivalent to the Mistforged Triumphant set with the tentacles. I think that is why I like the WvW path, there is no demand to my time, I can play as want, when I want, as my schedule allows me to play, it's always there for me to work on, at my leisure. Outside the brutalizing PvP fights, it's really close to what an Open World Path should be. As such, anyone looking to earn Legendary Armor, and not wanting to deal with raids, or needing to adhere to some system or plan, WvW is a great alternative to your game time, and like sPvP, it even has it's own dailies so you can still earn rewards and your 2 gold a day just doing the mode. as far as the skins go, well Armor Skins have always been content exclusive, since day 1, live, and it would make sense that to get Evony Skin, you should do raids, and while I would like to see maybe a some kind of FX effect like flames added to Legendary Armor Upgrade, so they match Warbringer. But, maybe some day they will not treat WvW as a neglected game mode.. I mean in 5 years they added.. 1 single.. map. But it is still a better choice to go do WvW then deal with this topic or raids. I mean honestly the tickets amount for those skins are crazy as well as the very high WvW rank kinda place the skin in a place many can’t reach anyways. Personally, I started working on the pvp armor since they announced it last year and I’m just about to finish it sometime this month. Now I wouldn’t be surprised if the new pvp 2.5 skin will also be locked behind pvp rank as well. I was planning to go for the PvP legen since I already have 3 ascended pieces, but I don't know if it's worth it since some time in the future we'll get that 2.5 version : / I suspect the summer time it will be released and will probably cost at least double the amount of shards. Don’t like the look of the Envoy armor? Nope. I have two pres -light and heavy, but I doubt I'll ever craft a legendary PvE armor. I find them very ugly : / I have 811 LI and I guess I'll just let them accumulate in my bank. Or I'll craft 238482948 pres and never the legen. The only one I like is the heavy skin on charrs, but I don't like charrs, and I usually follow the pattern 1 character 1 build, so a legen does not have much use for me. The PvP armor though is nice enough. It also doesn’t have a trench coat on medium...Medium is nice out of combat. But when you enter combat it transforms into a thing like... A dress? A skirt? I don't know, I just don't like it, and it saddens me because if any of my toons deserves that legendary is 1. My druid 2. My Druid 3. My Druid 4. My Chrono. But well. Everyone can't like everything. : D And I refuse to jump on the train of "I'll craft legen armor just to brag oh look at me see how special I am".
  23. You don't know when the "best time" is. Remember for how many years people were complaining (loudly) about mounts? When it did make sense to add mounts, they did. If it makes sense to do something about Raids, they will do it. They do have the actual data after all and can make decisions based on it. I can't agree more and I absolutely believe they'll shift down raids if the number of raid players will decrease heavily but I don't see that atm. Furthermore the crowd asking for an easy mode isn't as big as they want us make to believe otherwise I'm 100% sure we would have seen a different reaction/statements from Anet by now. The forum people are a very tiny minority (includes me as well ^^) wether it's the pro or anti raid fraction. I'm also browsing reddit regularly and raid easy mode isn't a prominent topic there although there are many more casual, veteran and hardcore participants. You can keep your false hope. Unlike some people I won't try to silence dissent or shoot down people's hopes, keep dreaming. I honestly would see them adding a new different set of Legendary Armor for those who those don’t raid before they ever add an easy mode. Well they have a WvW and sPvP option for the Armor, and while I acan't speak about how the sPvP one works, the WvW is very accessible as outside Reset, you can always find a map to play on. So, give it a try, I can only speak for myself, but this topic has made me look into the WvW option, and I am glad I did WvW is a lot of fun, Yah it's PvP, and it has all the downsides of dealing with PvP, like getting steam-rolled by a zerg, ganked by toll players, and the class balance is painful to say the least, but there is little to no raid style elitism, you can play what you want to play, run with the people you like to run with, do what you want to do, and still make progress, and even if you are just killing yaks, or flipping guards, you are still helping your team. So, truth is, there are other paths to Legendary Armor, and if that is what you want, I encourage you to give WvW a try, once you get past the whole PvP aspect of it, and learn the maps and the layouts, it really can be a huge amount of fun. I already have the Ascended Parts I want Unlocked, and am working on unlocking a second set of Ascended (so even if all you want is Ascended Armor, this mode gives you that as well), anyway, currently I am putting together the Gifts at this point. Given it takes around 4K Claim Tickets to make each piece, it will be a while, but.. Still.. it's a path that I can make progress on playing at my own pace, I have a whole series of WvW traits to work on, and a whole lot of tactics to learn, apparently.. busting out some sweet sweet dance moves, when the zerg is coming does not work.. but I get to laugh at that at least, and stick with my gimpy PvE builds, and not worry about being meta, or anything else, I get to play my way, and roll with the people I like to roll with, and we have our casual fun. It really does not get any better. So, I implore everyone that wants to work on Legendary Armor to give the WvW path a try and let this topic die. I’m 300 shards off of the spvp armor, talk about mental resilience... It's pretty cool ain't it? It's a little scary and intimidating to get into due to the PvP aspect of it, but, at least with WvW, it's pretty easy to get into the flow of things, and just learn to work the maps, the environment, maybe even take some time to learn new builds, play styles, and not walk around with a huge target on your back. I know getting insta-killed by other players when I started was a huge turn off, but the more I learned, the more I began to understand that there were some serious issues with class balance in WvW, and that until Anet fixes things, it was going to be that way, took the stress off to try and win a fight against a build that was going to vastly outpower me, and I got to mellow into the mode and not make it stressful, dying does not set me back, so I just re-spawn and keep plugging at it.. a camp here.. a guard there.. a yak.. and maybe even a tower if a few of my friends log on.. and yah.. we get rolled and stomped from time to time.. laugh it off and run back out there.. It's a great mode all things said and done.. feels like a game of pick up ball on a muddy day.. where you eat dirt but have a great time doing it. The down side with pvp is the time gate. Well as a casual, I am lucky to break Gold on any given week, so the time gate (as it were) is not an issue for me, that is more a serious or hard core players issues, not a filthy casual like myself. Yeah it’s more apparent for pvp because you need to do 3 seasons regardless. I’m almost done myself and I’m looking forward to the new pvp armor set which the equivalent to the Mistforged Triumphant set with the tentacles. I think that is why I like the WvW path, there is no demand to my time, I can play as want, when I want, as my schedule allows me to play, it's always there for me to work on, at my leisure. Outside the brutalizing PvP fights, it's really close to what an Open World Path should be. As such, anyone looking to earn Legendary Armor, and not wanting to deal with raids, or needing to adhere to some system or plan, WvW is a great alternative to your game time, and like sPvP, it even has it's own dailies so you can still earn rewards and your 2 gold a day just doing the mode. as far as the skins go, well Armor Skins have always been content exclusive, since day 1, live, and it would make sense that to get Evony Skin, you should do raids, and while I would like to see maybe a some kind of FX effect like flames added to Legendary Armor Upgrade, so they match Warbringer. But, maybe some day they will not treat WvW as a neglected game mode.. I mean in 5 years they added.. 1 single.. map. But it is still a better choice to go do WvW then deal with this topic or raids. I mean honestly the tickets amount for those skins are crazy as well as the very high WvW rank kinda place the skin in a place many can’t reach anyways. Personally, I started working on the pvp armor since they announced it last year and I’m just about to finish it sometime this month. Now I wouldn’t be surprised if the new pvp 2.5 skin will also be locked behind pvp rank as well. I was planning to go for the PvP legen since I already have 3 ascended pieces, but I don't know if it's worth it since some time in the future we'll get that 2.5 version : / I suspect the summer time it will be released and will probably cost at least double the amount of shards. Don’t like the look of the Envoy armor?Nope. I have two pres -light and heavy, but I doubt I'll ever craft a legendary PvE armor. I find them very ugly : / I have 811 LI and I guess I'll just let them accumulate in my bank. Or I'll craft 238482948 pres and never the legen. The only one I like is the heavy skin on charrs, but I don't like charrs, and I usually follow the pattern 1 character 1 build, so a legen does not have much use for me. The PvP armor though is nice enough.
  24. You don't know when the "best time" is. Remember for how many years people were complaining (loudly) about mounts? When it did make sense to add mounts, they did. If it makes sense to do something about Raids, they will do it. They do have the actual data after all and can make decisions based on it. I can't agree more and I absolutely believe they'll shift down raids if the number of raid players will decrease heavily but I don't see that atm. Furthermore the crowd asking for an easy mode isn't as big as they want us make to believe otherwise I'm 100% sure we would have seen a different reaction/statements from Anet by now. The forum people are a very tiny minority (includes me as well ^^) wether it's the pro or anti raid fraction. I'm also browsing reddit regularly and raid easy mode isn't a prominent topic there although there are many more casual, veteran and hardcore participants. You can keep your false hope. Unlike some people I won't try to silence dissent or shoot down people's hopes, keep dreaming. I honestly would see them adding a new different set of Legendary Armor for those who those don’t raid before they ever add an easy mode. Well they have a WvW and sPvP option for the Armor, and while I acan't speak about how the sPvP one works, the WvW is very accessible as outside Reset, you can always find a map to play on. So, give it a try, I can only speak for myself, but this topic has made me look into the WvW option, and I am glad I did WvW is a lot of fun, Yah it's PvP, and it has all the downsides of dealing with PvP, like getting steam-rolled by a zerg, ganked by toll players, and the class balance is painful to say the least, but there is little to no raid style elitism, you can play what you want to play, run with the people you like to run with, do what you want to do, and still make progress, and even if you are just killing yaks, or flipping guards, you are still helping your team. So, truth is, there are other paths to Legendary Armor, and if that is what you want, I encourage you to give WvW a try, once you get past the whole PvP aspect of it, and learn the maps and the layouts, it really can be a huge amount of fun. I already have the Ascended Parts I want Unlocked, and am working on unlocking a second set of Ascended (so even if all you want is Ascended Armor, this mode gives you that as well), anyway, currently I am putting together the Gifts at this point. Given it takes around 4K Claim Tickets to make each piece, it will be a while, but.. Still.. it's a path that I can make progress on playing at my own pace, I have a whole series of WvW traits to work on, and a whole lot of tactics to learn, apparently.. busting out some sweet sweet dance moves, when the zerg is coming does not work.. but I get to laugh at that at least, and stick with my gimpy PvE builds, and not worry about being meta, or anything else, I get to play my way, and roll with the people I like to roll with, and we have our casual fun. It really does not get any better. So, I implore everyone that wants to work on Legendary Armor to give the WvW path a try and let this topic die. I’m 300 shards off of the spvp armor, talk about mental resilience... It's pretty cool ain't it? It's a little scary and intimidating to get into due to the PvP aspect of it, but, at least with WvW, it's pretty easy to get into the flow of things, and just learn to work the maps, the environment, maybe even take some time to learn new builds, play styles, and not walk around with a huge target on your back. I know getting insta-killed by other players when I started was a huge turn off, but the more I learned, the more I began to understand that there were some serious issues with class balance in WvW, and that until Anet fixes things, it was going to be that way, took the stress off to try and win a fight against a build that was going to vastly outpower me, and I got to mellow into the mode and not make it stressful, dying does not set me back, so I just re-spawn and keep plugging at it.. a camp here.. a guard there.. a yak.. and maybe even a tower if a few of my friends log on.. and yah.. we get rolled and stomped from time to time.. laugh it off and run back out there.. It's a great mode all things said and done.. feels like a game of pick up ball on a muddy day.. where you eat dirt but have a great time doing it. The down side with pvp is the time gate. Well as a casual, I am lucky to break Gold on any given week, so the time gate (as it were) is not an issue for me, that is more a serious or hard core players issues, not a filthy casual like myself. Yeah it’s more apparent for pvp because you need to do 3 seasons regardless. I’m almost done myself and I’m looking forward to the new pvp armor set which the equivalent to the Mistforged Triumphant set with the tentacles. I think that is why I like the WvW path, there is no demand to my time, I can play as want, when I want, as my schedule allows me to play, it's always there for me to work on, at my leisure. Outside the brutalizing PvP fights, it's really close to what an Open World Path should be. As such, anyone looking to earn Legendary Armor, and not wanting to deal with raids, or needing to adhere to some system or plan, WvW is a great alternative to your game time, and like sPvP, it even has it's own dailies so you can still earn rewards and your 2 gold a day just doing the mode. as far as the skins go, well Armor Skins have always been content exclusive, since day 1, live, and it would make sense that to get Evony Skin, you should do raids, and while I would like to see maybe a some kind of FX effect like flames added to Legendary Armor Upgrade, so they match Warbringer. But, maybe some day they will not treat WvW as a neglected game mode.. I mean in 5 years they added.. 1 single.. map. But it is still a better choice to go do WvW then deal with this topic or raids. I mean honestly the tickets amount for those skins are crazy as well as the very high WvW rank kinda place the skin in a place many can’t reach anyways. Personally, I started working on the pvp armor since they announced it last year and I’m just about to finish it sometime this month. Now I wouldn’t be surprised if the new pvp 2.5 skin will also be locked behind pvp rank as well.I was planning to go for the PvP legen since I already have 3 ascended pieces, but I don't know if it's worth it since some time in the future we'll get that 2.5 version : /
  25. Exactly, which is why they need to open up a path to Envoy armor for players who will never enjoy the current implementation of raiding. No, it's not. What's unfair is to only allow players who particulate in the current raids to have the Envoy armor. You are not owed anything just because you participate in raids. yawn.gif You don't know when the "best time" is. Remember for how many years people were complaining (loudly) about mounts? When it did make sense to add mounts, they did. If it makes sense to do something about Raids, they will do it. They do have the actual data after all and can make decisions based on it. I can't agree more and I absolutely believe they'll shift down raids if the number of raid players will decrease heavily but I don't see that atm. Furthermore the crowd asking for an easy mode isn't as big as they want us make to believe otherwise I'm 100% sure we would have seen a different reaction/statements from Anet by now. The forum people are a very tiny minority (includes me as well ^^) wether it's the pro or anti raid fraction. I'm also browsing reddit regularly and raid easy mode isn't a prominent topic there although there are many more casual, veteran and hardcore participants. You can keep your false hope. Unlike some people I won't try to silence dissent or shoot down people's hopes, keep dreaming. I honestly would see them adding a new different set of Legendary Armor for those who those don’t raid before they ever add an easy mode. Well they have a WvW and sPvP option for the Armor, and while I acan't speak about how the sPvP one works, the WvW is very accessible as outside Reset, you can always find a map to play on. So, give it a try, I can only speak for myself, but this topic has made me look into the WvW option, and I am glad I did WvW is a lot of fun, Yah it's PvP, and it has all the downsides of dealing with PvP, like getting steam-rolled by a zerg, ganked by toll players, and the class balance is painful to say the least, but there is little to no raid style elitism, you can play what you want to play, run with the people you like to run with, do what you want to do, and still make progress, and even if you are just killing yaks, or flipping guards, you are still helping your team. So, truth is, there are other paths to Legendary Armor, and if that is what you want, I encourage you to give WvW a try, once you get past the whole PvP aspect of it, and learn the maps and the layouts, it really can be a huge amount of fun. I already have the Ascended Parts I want Unlocked, and am working on unlocking a second set of Ascended (so even if all you want is Ascended Armor, this mode gives you that as well), anyway, currently I am putting together the Gifts at this point. Given it takes around 4K Claim Tickets to make each piece, it will be a while, but.. Still.. it's a path that I can make progress on playing at my own pace, I have a whole series of WvW traits to work on, and a whole lot of tactics to learn, apparently.. busting out some sweet sweet dance moves, when the zerg is coming does not work.. but I get to laugh at that at least, and stick with my gimpy PvE builds, and not worry about being meta, or anything else, I get to play my way, and roll with the people I like to roll with, and we have our casual fun. It really does not get any better. So, I implore everyone that wants to work on Legendary Armor to give the WvW path a try and let this topic die. Anet said in in the past, they have no plans to do a new set of legendary armor. Sets of Legendary Armor already exist in WvW and sPvP. As such, Anyone looking for Legendary Armor, that does not want to deal with raids or the elitism around them, should look into doing WvW or sPvP, and acquire their armor that way. While it can be a little intimidating at first due to the high octane pvp environment, if you like a good fight, that just adds to the thrill of the content and once you learn the maps and the methods, the pvp battles can add a whole new level of fun to the game. I don't play sPvP that much, and have done nothing towards the Armor, so I can't comment on that, if anyone has some good things to say, I hope they speak up and offer some insight, but, as someone that has moved to WvW, I can honestly say, for people that enjoy OW content, hard fights, and a willing to embrace the unpredictable challenge and thrill that comes from dealing with a living, thinking, opponent, WvW is a great mode to play. Give it a try, it might be exactly what anyone looking for an another path to legendary armor is looking for! Yeah, but WvW and PvP legendary armor don't have unique legendary skins, as far as I know. They technically do. WvW https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero%27s_armor Pvp https://wiki.guildwars2.com/wiki/Glorious_Hero%27s_armor Pvp will be getting FX added to it i the future. I think their point is that, while WvW and sPvP have their own Armor Skins, the legendary Armor is the same as the Ascended Skin, it is not it's own Legendary Skin. But truth be told, from what I have seen among the WvW players.. Fashion Wars is not their battle plan. Some of them joke that Legendary Weapon are the tell tale signs of a PvE scrub.This is exactly what I was trying to say : )
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