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Aizenfaust.2708

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  1. Thanks for the work i guess. Still no explanation as to why WH4 on necro was changed to fear and unblockable removed. Still no explanation as to why Catalyst has to nerf itself twice to give quickness while FB doesn't even have to recharge instant cast mantras. Yes, let's nerf every catalyst player's auto attacks because of some niche fringe degenerate gameplay. Why not nerf RS auto attack then as well? Because there is some of that stow weapon degeneracy there too. Oh, reaper does nonexistent dps to be noticed? Okay. Still no GS2 change for Virtuoso.
  2. :C Hang in there Grouch and team! Though I wish you'd reconsider with the release. I know there's realistically nothing you can do in time before patch releases to fix what community has pointed out. It's just sad is all. Incredibly sad.
  3. Wail of Doom: This skill now inflicts 1 second of fear instead of 2 seconds of daze on enemies. This skill inflicts bonus defiance-bar damage on defiant enemies. Ah yes, thanks for this change. I SPECIFICALLY asked for this. This is what I needed for 10 years now. No-no-no ranger's version of this skill is bad! It only does five more things on the same cd in every mode. /s What in the actual hell are these changes? GS2 on virt no change? Guess GS still has no blade on it and doesn't do clones..smh. Remove bleeding from a condition, bleeding stacking shatter? Awesome!
  4. What i hope is Arena.net realizes that greatSWORD also has blade in it's structure and must give blade stacks on GS2 in Virt. Other than that nerfs in pve are almost a reality. Nothing in pvp since it's supposed to be pve balance. Which is sad.
  5. Played Harbinger for about an hour on golem - feels really boring. Got to 36k cdps. Power build is just straight up not good. Only 22k dps for me. Don't know why Anet pushes this duality where there is non. You can probably drop all the top row traits for something new and condi or support oriented. Or buff power. Elixirs are just buffs and there to get blight, nothing more, nothing interactive about them whatsoever. Don't know if it's a bug or not but blight from elixirs and blight from shroud is different. Each has it's own duration and sometimes blight from elixirs expires in shroud and shroud stops giving any blight for 5-10 seconds. Maybe it should stack in duration also or maybe it should start it's duration once and then only stack in intensity. The rotation felt really bland. You use elixirs, plaguelands, blood is power, dagger 4, pistol 2, shroud 2 3 times, then repeat. In shroud only shroud 2 is useful for dps purposes. I think shroud 1 should have combo, maybe it will be more fun to watch. Maybe shroud 5 should have some conditions on it. Overall I feel scourge is much better and fun at this. Why handicap yourself to deal 5-7k more dps when you can also support your group with barrier? Even though -50% HP in PvE is a non issue, because dodge. On the PvP side though - I really like it. Mobility is awesome! Damage is a bit too much, I think (for sPvP). Still need to learn to play it though but at least it's fun. Feels like it can be new roamer type of spec. On par with mesmer or thief. Though not without some issues - Life force generation feels weak without Elixir of Promise. Mainly because shroud just gets wasted by chip damage. Maybe it should not be using % of shroud and rather use the exact amount to heal? Pistol 3 cast time feels too long. It's easy to interrupt, yes. Maybe not 3/4 cast time but 1/2? Also harbinger has no chill - so no interactions with many chill traits in core, feels weird.
  6. As of now I don't see how there is a high reward for all the handicap harbinger brings. We need to see how much damage it does and if indeed it is near 45k dps then maybe it will be good. It has no safe self cleanse (-10% hp to cleanse is a joke), i.e. we will have to take dagger off-hand to play condi build, just so we can transfer off torment from blood is power or we'll just die with -50% hp from blight. Blight without a trait does nothing but harm. Harbinger shroud is basically a Photon Forge from Holo, but worse. Much worse. Why can't Harbinger use utilities while in shroud when engineer can? The elixirs are just not that good for amount of hp they need. Utility elixirs should not have more than 5% hp cost on them. I don't see myself taking any elixir in pvp for example. Necros have much better stunbreaks and cpc will be even more important now because of Virtuoso. Maybe elite, but then again "Lich goes brrr" not going anywhere. They said they're breaking the rules, or something, but for necro it's all the same - kick yourself in the kitten to have something while others have something from nothing.
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