Jump to content
  • Sign Up

GrubySzymek.1362

Members
  • Posts

    3,338
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

GrubySzymek.1362's Achievements

  1. I didn't like the art style of dialogue cutscenes, but they were superior to current implementation of story dialogues because of one single thing - you could skip that garbage.
  2. You dont know if they are reported. But you can report them anyway, you can report every single person in game for anything and yet the only option being in any way relevant is gold selling.
  3. The proof against this idea has been released with episode 3. At last stage in forearmed is forewarned (the portal phase) I left my character in the camp and went for a coffee. NPCs finished the instance for me. It's bad instance and offers nothing interesting at the end, so I felt nothing but relief, but in terms of fights like caudecus, you would only escalate the problem of lazy players that don't want to learn the game. They would just wait until NPCs finish the fight. And so the leecher culture of GW2 would progress into next generation.
  4. if 90 % of the consumers have trouble with it . that would make it a BAD fight/product Problem is before HoT anet breeded the community of uninspired bots who only care about autoattacking and looting, with 0 awareness of combat mechanics or the ability to read boss animations. It's good they stepped up their game with HoT and so on but many players are too lazy to adapt. It's good Anet works on some tutorials in the background, maybe finally some people will learn how to use their skills. those "uninspired bots" paid for the game, if you think they would had invested this much for a niche population , then you dont know how business workswithout the casuals to fund it, this would had gone the same way as wildstar You give the casual player not enough credit here. You can be casual and still know your class. You can be casual and still adapt to a given situation. I like that GW2 is a very casual friendly game but that doesn't mean there can't be some kinda demanding content every now and then. A casual friendly game does not need to be like candy crush or fruit ninja to be a casual game. Casuals have dem skillz too u know you are missing the point, and you are wrong toowhenever i chose to adapt and get better(if its even possible)..im not a casual anymore, since the game has MOTIVATED me to IMPROVEthat is the exact OPPOSITE of casualAt this point you are trying to equalize playing the game with being hardcore.
  5. if 90 % of the consumers have trouble with it . that would make it a BAD fight/product Problem is before HoT anet breeded the community of uninspired bots who only care about autoattacking and looting, with 0 awareness of combat mechanics or the ability to read boss animations. It's good they stepped up their game with HoT and so on but many players are too lazy to adapt. It's good Anet works on some tutorials in the background, maybe finally some people will learn how to use their skills. those "uninspired bots" paid for the game, if you think they would had invested this much for a niche population , then you dont know how business workswithout the casuals to fund it, this would had gone the same way as wildstarAnd by paying for the game they agreed that content may change in time (as this is an mmo).
  6. if 90 % of the consumers have trouble with it . that would make it a BAD fight/product Problem is before HoT anet breeded the community of uninspired bots who only care about autoattacking and looting, with 0 awareness of combat mechanics or the ability to read boss animations. It's good they stepped up their game with HoT and so on but many players are too lazy to adapt. It's good Anet works on some tutorials in the background, maybe finally some people will learn how to use their skills.
  7. Find PvE maps or custom PvP rooms to do the RP you do in WvW. Because, personally, RP should not be done in WvW due to the map cap of players. There are only X number of spots for people to come into WvW. RP can happen on any map, anywhere. WvW can only happen on a specific map. And a large number of RP'ers on an active WvW player map is a hinderance for the world of those RP'ers. It means that the map gets overrun by enemies as the players who own the land can't get enough players onto the map to defend. Which means I'm basically saying that RP concerns should be the very very very very very last thing ANet devs consider when designing this system. And things put in place for RP'ers should only happen if they wouldn't negatively impact WvW players or would benefit WvW players. He's not talking about RPing IN WvW... no one is EVER talking about that when they say RPers regarding this change. Currently, your WORLD/SERVER choice affects what PVE maps you get put in to. If WORLDS/SERVERS are now 100% determined by a PvP mode such as WvW, then RPERS will no longer be matched with other RPERS on PVE maps. Stop being obtuse. All we're asking is for a way to flag ourselves as RPers to increase our chances of being put on the same map as other RPers when we enter any PVE map, since we will no longer be able to get in to maps with other RPers by simply joining the "unofficial RP servers" Tarnished Coast or Piken Square. Why not make an RP guild? Then right click and join instance? Because there are way more than 500 RPers... I'm 100% positive you dont play with most of them. I am also 100% positive that if I only ever had RPed with the people in my guilds that I would never have met at least half of the RPers who are now on my friend list. Once again, in what way is people asking this question (that has already been acknowledged by ANet as an issue in the previous world restructuring thread, and we're simply looking for an update) hurting you? Why do you object to this so much? Why are you attacking the things that are important to other people just because it's not important to you personally? If it's because you dislike RPers such a feature would actually make it LESS likely for you personally to encounter them, by NOT having the same check-box ticked. Too bad RP is not official game mode, unlike WvW, so I prefer Anet focuses on real issue which is WvW retention and proper matchmaking while leaving entitled afterthought spawns on their own. Someone else pointed out the GvG isn't an official game mode either... And it's still officially unsupported, just like RP. GvGers are not getting anything special and neither should RPers. Server/Alliance swap is crucial for WvW. Don't destroy good change with your entitled demands.
  8. Find PvE maps or custom PvP rooms to do the RP you do in WvW. Because, personally, RP should not be done in WvW due to the map cap of players. There are only X number of spots for people to come into WvW. RP can happen on any map, anywhere. WvW can only happen on a specific map. And a large number of RP'ers on an active WvW player map is a hinderance for the world of those RP'ers. It means that the map gets overrun by enemies as the players who own the land can't get enough players onto the map to defend. Which means I'm basically saying that RP concerns should be the very very very very very last thing ANet devs consider when designing this system. And things put in place for RP'ers should only happen if they wouldn't negatively impact WvW players or would benefit WvW players. He's not talking about RPing IN WvW... no one is EVER talking about that when they say RPers regarding this change. Currently, your WORLD/SERVER choice affects what PVE maps you get put in to. If WORLDS/SERVERS are now 100% determined by a PvP mode such as WvW, then RPERS will no longer be matched with other RPERS on PVE maps. Stop being obtuse. All we're asking is for a way to flag ourselves as RPers to increase our chances of being put on the same map as other RPers when we enter any PVE map, since we will no longer be able to get in to maps with other RPers by simply joining the "unofficial RP servers" Tarnished Coast or Piken Square. Why not make an RP guild? Then right click and join instance? Because there are way more than 500 RPers... I'm 100% positive you dont play with most of them. I am also 100% positive that if I only ever had RPed with the people in my guilds that I would never have met at least half of the RPers who are now on my friend list. Once again, in what way is people asking this question (that has already been acknowledged by ANet as an issue in the previous world restructuring thread, and we're simply looking for an update) hurting you? Why do you object to this so much? Why are you attacking the things that are important to other people just because it's not important to you personally? If it's because you dislike RPers such a feature would actually make it LESS likely for you personally to encounter them, by NOT having the same check-box ticked.Too bad RP is not official game mode, unlike WvW, so I prefer Anet focuses on real issue which is WvW retention and proper matchmaking while leaving entitled afterthought spawns on their own.
  9. Find PvE maps or custom PvP rooms to do the RP you do in WvW. Because, personally, RP should not be done in WvW due to the map cap of players. There are only X number of spots for people to come into WvW. RP can happen on any map, anywhere. WvW can only happen on a specific map. And a large number of RP'ers on an active WvW player map is a hinderance for the world of those RP'ers. It means that the map gets overrun by enemies as the players who own the land can't get enough players onto the map to defend. Which means I'm basically saying that RP concerns should be the very very very very very last thing ANet devs consider when designing this system. And things put in place for RP'ers should only happen if they wouldn't negatively impact WvW players or would benefit WvW players. He's not talking about RPing IN WvW... no one is EVER talking about that when they say RPers regarding this change. Currently, your WORLD/SERVER choice affects what PVE maps you get put in to. If WORLDS/SERVERS are now 100% determined by a PvP mode such as WvW, then RPERS will no longer be matched with other RPERS on PVE maps. Stop being obtuse. All we're asking is for a way to flag ourselves as RPers to increase our chances of being put on the same map as other RPers when we enter any PVE map, since we will no longer be able to get in to maps with other RPers by simply joining the "unofficial RP servers" Tarnished Coast or Piken Square. Why not make an RP guild? Then right click and join instance? Because there are way more than 500 RPers... I'm 100% positive you dont play with most of them.
  10. You weren't that eager to defend Trahearne in his own "kill him" threads. Taimi is a cliche from start to the end. What's more, she's a diversity quota filler in the team and the way she's been handled in LW3 only contributed to the hatred this character generates. Fortunately, she's not used as much in LW4 as for now, however I'm still waiting for some ex machina tricks in the story involving her or Aurene. Or both.
  11. And so what? And so there are some problems with writing that you can't defend with "that's just your opinion bro" tactic.
×
×
  • Create New...