In a way, it feels like we're getting much closer to the whole idea of applying (even bursting) condi, hiding while it ticks (while we're hidden we Regen/Ini, get various bonuses)... which is much closer to the idea I had of the thief when I joined years ago. With DrD D/D, it's more about endless bouncing around (DrD, Trickery, DA), so maybe that playstyle gets nerfed (and I must admit I loved this cheesy build for openworld PvE) but it opens up to many others possible builds, and ones much more in line with hit-hide-hit-hide of thief. I must say tho that DrD condi playstyle was actually much different, and added a while different type of interaction, than the hit-kite-hit traditional approach. D/P, DrD, SA, Trickery (or switch Trickery for DA)P/D, DrD or DE, SA, and DA or Trickery