ThiefThe previous Shadow Arts update landed pretty well overall, but we think that the siphons ended up a little weak. We're tuning these up a bit, as well as touching up a few other traits that didn't feel quite right. In addition to these changes, we're updating Improvisation to recharge a random utility skill on the skill bar rather than a random utility skill type. This change is intended to lower the variance on the trait and to allow for more flexibility in utility selection. Finally, stolen bundles now use the ammo system in order to help with readability. Steal: Fixed a bug that could cause the shadowstep to fail in rare situations. Swipe: Fixed a bug that could cause the shadowstep to fail in rare situations. Reduced recharge from 30 seconds to 25 seconds. Hidden Thief: Fixed a bug that could cause this trait to activate even if Steal failed. Leeching Venoms: This trait now immediately grants a stack of spider venom when the thief first enters stealth and every 3 seconds after. Improvisation: Instead of recharging an entire skill category at random, this trait now recharges one of your equipped utility skills at random. Stolen Bundles: Stolen bundles now show their number of uses as ammunition. Shadow Siphoning: Increased base healing by 62%. Cloaked in Shadow: Increased base damage and the damage multiplier by 100%. Increased base healing by 100% and the heal multiplier by 60%. Lead Attacks: Fixed a bug that caused this trait to grant less than the listed 15% recharge reduction. Rest of the patch for the others professions:https://en-forum.guildwars2.com/discussion/88470/upcoming-balance-notes-10-1-2019