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Locce.8405

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Everything posted by Locce.8405

  1. That depends on your definition of cult. They are not a religious group by any stretch of the meaning of that term, so if the definition you go by requires a religious basis then, no, they are not a cult.However, if you go by Steven Hassan's BITE model - with BITE standing for Behaviour Control, Information Control, Thought Control and Emotional Control - they score on quite a few points of the suggested checklist, so personally, I think it would be fair to describe the Inquest as a research organisation with cult-like qualities. I would suggest you google this model and check it against what you know about the inquest and decide for yourself wether you want to call them a cult or not. Cheers, mate! :)
  2. Yeah, that's always a delicate balance and one that is contingent on the customer's ability to farm gold ingame. Set the gem price too high and too many people will just exchange their ingame gold to buy what they want. Set the gem price too low and too many people will be unhappy that they have to farm gold for too long for the equivalent of a paltry sum of money, feeling it goes too far in the direction of p2w, even if it is just about cosmetics and quality of life stuff. But no matter what price you set there will always be some people on either side of this equation.Personally, I try to find a balance between buying gems for gold and throwing in a bit of money to support the continued development of GW2, because it serves both my conflicting interests: to be able to keep playing GW2 for quite a while to come and to be able to eat irl. ;)
  3. I am not a big fan of microtransactions, but for the most part I find the way the GW2 gemshop is implemented acceptable.If you want to keep a game running with regular new content and stuff like that you have to get regular income from that game. Yes, sometimes it might compromise the artistic vision, but that's basically capitalism for you. However, there are a few things that don't look so good: GW2 with its plethora of skins for everything generally does a good job avoiding the "default guy" problem. A point to criticise in that regard are mount and glider skins: since they are so visible in the game there should be a less indirect way to get at least a couple of those through gameplay, maybe some sort of wardrobe unlock reward for story meta achievements or something like that.Keeping an eye on the gold to gems exchange rates can do wonders for your wallet if you regularly see something in the shop that tempts you. However, the pricing of mount skins does seem to be a bit high, especially with the lower price for random rolls potentially luring you into much larger spendings than anticipated, making them less affordable through gameplay means, at least if you only want a couple of skins from each pack.Black Lion Chests. Yes, you can get a "free" key every week and more if you regularly do map completions with new chars, but if you put desirable exclusive items in there that are only available for a limited amount of time that looks a bit shady and gambling-y. The fact that you can often buy these items for lion statues later doesn't help much when "later" means "roughly half a year later" and the only currency you can buy them with comes from partaking in this game of chance.The supply drops. Per se they are a neat idea, but the concept is tarnished by the fact that in two of two cases so far they came with access to mount skins not available by other means until a later date. It seems the only rational reason for that is to entice more people to buy the supply drop for early access to those mount skins. That's not a good look.Mind you, compared to many other games GW2 still looks pretty good even with these flaws, but I think it's a good idea to keep an eye on these things.
  4. Seeing the thread title I thought this might be a funny parody on all the "GW2 will die when X comes out" threads.I mean... WoW Classic? Really?You do you, but for me being old school is no synonym for being a sucker for nostalgia cashgrabs.
  5. Yep, I noticed my Jaunt skill was all messed up during the fight against the Golem Mk II. Most of the time it did not even do anything which could be because the targeted area was at an invalid teleport location. At first I thought it was just my mouse cursor doing funny stuff, but when I checked with the TacO crosshairs that did not seem to be the case.
  6. Shadow Behemoth is the only world boss that does not spawn a node for me, and each time I did the Great Jungle Wurm earlier. If it is just the other way around for others this might just be the problem.
  7. Did a world boss run today. No problems with any of them but for Shadow Behemoth who seemed to not spawn a node for any participant. Judging by other posters here I guess that one is a bit wonky.Squads were present for all of them, but I don't know if members were on other map instances except for Megadestroyer (only one squad with no members on other map instances).
  8. The Dextrous Dodger achievement from this episode seems to be a bit dodgy.I have completed the episode six times so far and my experiences are as follows: The first time I did not pay attention to when I lost eligibility.During attempts 2 to 5 I lost eligibility the very moment the first set of traps was summoned. While it is theoretically possible that a trap was summoned directly under my feet each time it certainly does not seem very likely (and it would certainly make this achievement a random success more than anything else).Attempt 6 was the first where I was not the mission owner, and that was a partial success: I did not lose eligibility at the usual time. However, I lost it the very moment the final boss died at a time when I was very certain to have the achievement in the bag since there would be no new traps. No achievement was awarded.So, when I am the mission owner I lose eligibility automatically at the first possible moment, if I am not I keep eligibility but it amounts to nothing. At this point I feel like the achievement can not be working as intended.
  9. "Waiting" is not a good game concept.Some of these collections take quite a bit of time per se, so it is not like rushing through them as fast as possible would come without its price.What these timegates do is create artificial and arbitrary waiting periods. It does not matter if you were almost done with one step at daily reset. You are either done at that specific point of time or you basically lose a day, which is doubly frustrating when it happens because you were busy one day and you end up barely able to contribute anything towards completion the next day when you might have a lot more free time on your hands.Many of us are adults who know pretty well how to manage our time. Last thing we need is the game telling us when to do what we want to do when the result of our decision has no bearing on the enjoyment of the game for others.
  10. I see the purpose behind timegates, but I don't think it's worth the side effects.If you are just one little thing away from completing one day's worth of collecting - say, because that event in Vabbi simply does not happen in time - and then the daily reset comes, you are going to be quite a bit miffed that you now have one full day of basically picking your nose, although you would really, really like to do something for this little flying bugger on your day off.The next thing would be eliminating collection parts that mainly consist of waiting for a certain short event to happen since that is basically the same mistake on a smaller scale."Waiting" and "playing a game" are not nor should they be the same thing.
  11. The mounted keybind controls during the flying part appear to be a bit dodgy. Maybe it is because this is a quite special mount, but only skill 1 and 4 seemed to work properly while skill 2 and 3 only responded to mouse-clicks. This makes that part pretty tricky to manage when you use your mouse for steering and can't reliably keep the mouse cursor neer those skill buttons.
  12. I just checked and it definitely says "5 minutes" in English, German, French and Spanish. That said, I think the time limit might nonetheless actually be the culprit. I could not get it done on my necro as I did several groups of four within a couple of minutes - which would not suffice if the time limit was actually only a couple of seconds - but the other day I got the achievement by accident during north meta on my mirage when my health dipped low for a couple of seconds. Groups of four? Yes, groups of four. It was a group size I was quite comfortable with herding together and getting them to injure me to below 10% without too great of a risk of overdamaging and going from 30% hp to 0% hp in a fraction of a second before being able to get the kills.If the time limit was indeed 5 minutes and you defeat three groups of four back to back each while under 10%, that's 12 enemies defeated in 5 minutes while under 10% hp, 140% over the limit implied by the achievement's description. And while that apparently worked for some people to get their achievement, even going out of combat in between, it did not work for me even after several such runs, implying either that the time limit is indeed not 5 minutes but something significantly shorter or that the reports that you can heal up to above 10% before dipping back and killing more are indeed false (in which case the stated time limit is misleading at best since staying under 10% hp for more than 5 minutes in combat is a very special form of insanity).Another possibility would be that there are other issues (equip, traits?) preventing the achievement from being credited that are just not that testable without excessive investment in different gear setups and a series of lucky guesses.All of these issues could have existed and still be "fixed" by me switching to my mirage and luckily getting the right amount of kills during those couple of seconds I was very low on health during the meta.
  13. I could buy the thingy for the focus, after that throw a vision crystal into the heroic font and with that complete my final db weapon collection, so, yes. That very much helped. :smiley:
  14. I just checked and it definitely says "5 minutes" in English, German, French and Spanish. That said, I think the time limit might nonetheless actually be the culprit. I could not get it done on my necro as I did several groups of four within a couple of minutes - which would not suffice if the time limit was actually only a couple of seconds - but the other day I got the achievement by accident during north meta on my mirage when my health dipped low for a couple of seconds.
  15. Yep, there seem to be hidden qualifiers. Unfortunately the tracking of these mini-collections is invisible to players, so it is really hard to analyse what is going on, but I have seen speculations about interfering sigils or off-hand weapons (or sigils on off-hand weapons) or a time limit that is only a couple of seconds instead of minutes. In the meantime I have got it by accident with my mirage during the north meta, but I could not for the life of me get it on my necro.
  16. Yep, I also got a wall-chest in the sauna (blue room) inside the small dead-end corridor (the showers?). Basically, I got the point-blank ping that usually opens the chest, but no such chest was visible and when I went only one step back it gave me the normal direction-ping again, so the chest was probably still closed and inside the wall.
  17. Yep, the bug seems to hang around due to the somewhat convoluted way it checks the deeds. Could be that you get the checkmark when you do it now, but nobody I know who had already done the deed seems to have got the checkmark for the mini-collection.
  18. Oh, I name characters, pets, mounts, everything, but let's stick to characters. Most of these guys exist more than once on my account for different looks, but the names are chosen with the in-character concept in mind.Let's see...Lothyr Scareclaw - That's a charr necromancer. The first name is a play on the name of one of my sith from SW:TOR and with it sounding a bit like "loather" it's quite suitable for this guy. The warband surname adds to the necromanc-y feel of the name.Lokke Staalravn - Norn dragonhunter and raven shaman with a first name derived from my nickname and a surname... well, he is a heavily armoured raven shaman, so "steel raven" fits the bill.Skretch - This short, consonant-y name can only belong to an asura, and in this case it is an asura mesmer and holomancer. Seeing the little fellow with a sword will probably reveal the stupid pun behind the name. ;)Sléibhín - Gaelic names are apparently the rule for sylvari, and this happens to be one of my favourite gaelic names. It reminds me of Lucky Number Slevin and sounds almost a bit similar to my real name.Lando Stark - My human engineer borrows his first name from a certain Star Wars scoundrel and his surname from the Iron Man himself. Seemed like a good mix for his character.Layth Al Sarab - This proud elonian mesmer might be a bit too on the nose with his surname of "the mirage", but I just could not resist.Shen Li Loong - This seafaring canthan elementalist owes his name to his GW1 ancestor and the Shenlong, a weather-manipulating mythical dragon.
  19. And commented without reading, too. Congratulations! :smirk:
  20. Yeah, I tried the necromancer thing. Had enemies attack me to get under 10% health (was at 25 hp for one group) and killed several groups of enemies in shroud. Should have sufficed for the achievement three times over but did not get it. It's bugged.
  21. Reading this made me happy that I only have 15 characters so far.
  22. It would be neat if we could actually speed up in mid air as well. :+1: Agreed, It's kind of silly the boost doesn't really speed you up in the air, it is essentially a rocket boost lol I mean, I like that you can gain adrenalin by using "boost" in the air, but some jumps are too short for that, namely when you hit a small bump (and there are locations where you have several bumps in sequence). In that case, I often want to speed up shortly before the bump, but the game doesn't register and I have to wait until I hit stable ground again to be able to speed up. Precious time lost. Yeah and if you try to build up the endurance bar on those chances are you'll loose more since you don't have enough time to pull off evena short trick. Don't even get me started on those small bumps! I don't know how many good rounds were ruined by those when I just wanted to use the boost but hit a micro-bump which the game interpreted as me attempting a trick during this half-a-second airtime, resulting in me losing a quarter of the endurance bar and now unable to use the boost even after that bump. :# Turn off the conditional mount commands and use a key that's not the same as jump for your boost. Then you can hammer the boost button all you want in the air without loosing it for failing a trick.Ooooooh, I did not even know that "trick" and "boost" were separable commands for that matter. I thought "boost" would just turn into "trick" regardless of the button used. Now this is much better if I remember to beetle with my griffon setup. Thanks for the hint, mate! :)
  23. It would be neat if we could actually speed up in mid air as well. :+1: Agreed, It's kind of silly the boost doesn't really speed you up in the air, it is essentially a rocket boost lol I mean, I like that you can gain adrenalin by using "boost" in the air, but some jumps are too short for that, namely when you hit a small bump (and there are locations where you have several bumps in sequence). In that case, I often want to speed up shortly before the bump, but the game doesn't register and I have to wait until I hit stable ground again to be able to speed up. Precious time lost. Yeah and if you try to build up the endurance bar on those chances are you'll loose more since you don't have enough time to pull off evena short trick.Don't even get me started on those small bumps! I don't know how many good rounds were ruined by those when I just wanted to use the boost but hit a micro-bump which the game interpreted as me attempting a trick during this half-a-second airtime, resulting in me losing a quarter of the endurance bar and now unable to use the boost even after that bump. :#
  24. Mine was bound by default to the "7" key, right next to my heal skill (shrug) As I have written, if one of my keybinds for that utility skill position is the "7" it works, but if you unbind the "7" key and use a different one instead the mounted keybind does not transfer but is lost instead. So, not even "7" works if "7" is not bound to the seventh skill. I guess if you unbind your "7" and, for example, bind it to "w" instead (like me) you will find the same: that you can not activate the skill by pressing either "7" or "w".The skill does still work with the numpad 7 (which I have bound that skill slot to for non-combat purposes), but that is a bit out of the way to use it in the heat of a race or similar situations.Bond of Life does not have the same problem. I can activate it by pressing "Q" just as if it was my regular heal skill. TL;DR: You have to have your utility skill in that slot bound to either "7" or "7(NUM)", otherwise the keybind for that skill does not work. Which is not how it should work.
  25. The new mastery skill Bond of Vigor is not keybound. Bond of Life works with my normal heal-skill-keybind, but Bond of Vigor does not answer to my utility-skill-keybind. I have to bind my utility skill back to the 7-key to actually use Bond of Vigor, and somehow I don't find it practical to change my keybinds every time I mount or dismount. :wink:
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