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Jski.6180

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  1. Dust storm and tempest earth overload should be poison fields seeing how cata earth f5 is one. They are zone control skills they are made to be long lasting and some what low impact. I would say the water WH skills needs major updates at the very least an real trait free clear skill like we see on dagger off hand. Also the water field should not count as an projectile much like lighting orb dose not.
  2. I get the feeling most ppl would just use 2 of the same wepon most of the time but with stacking sigils. A lot of the classes who do have wepon swap tend to do this just to reduces complexity of there builds. The want for wepon swap is more on the lines of waiting the ability to switch from melee to ranged as needed or just to have an panic def wepon swap set up. Eng dose have kits to account for this but its better to let all classes have the chose of an wepon swap in combat (ele needs the ability to switch from melee to ranged badly for all game types not the need for more skill cd as they already have enofe skills to have something to use all of the time.) I kind of think all core classes should get an wepon set swap on an 20-30 sec cd. So more then just an wepon swap for most classes where they can have 2 new weapons when they use the effect but ele and eng only gets 1 new wepon.
  3. Ele vs ele is fun you don't have to deal with any thing that is deceive no stealth no perma stuns no boon strips no for the most part 3k condi ticks no perma any thing realy. The only bad thing is the one shot if your also playing an glass caion build but that is dodgable and there no way for the ele to hid what its about to do. Some ppl like boxing fights and not well what ever other classes are doing where you simply lose the ability to fight back be it though stealth condis and cc or the simple run away and or stay at range. (Most classes are not dueling they are simple running an gimike to make it so you cant play.)
  4. Well that why i say that the 1 skill should give and use bullets. That and give all of the skill at least 3 target cleave.
  5. I did not realize the duel skills on pistol has aura too it could be such a great wepon if anet would give it real dmg and real aoe at least in the pvp/wvw enviorment. That and lets the auto attk give you ammo.
  6. Conja weapons should be an full build for the ele class and the conja weapons should be reworked to be an full wepon in them self. I want to see an wepon master ele though conja weapons.
  7. I say if your going to make it an 1 leap adding in ammo to the skill would be nice. The doable leap is very important to why the pistol has better utility then main hand dagger.
  8. The healing is just very out of places like they forgot to add in an healing skill conja weapons something ele realty could get a lot of use out of much like ele gets a lot of use of an elite skill conja FG. Flame axe seems to be more about generating might and landing a big hit its fine but its kind of out classed by FGS or lighting hammer over all. The shield use to have an good dps on its auto attk though barrier buffing its dmg by 100% but anet took that away. The fact the earth shield has an set of def skill makes it most usable then the others the same could be said for FGS. Frost bow is trash. Its an pure one skill and done wepon and even that not that effective. Anet has no ideal and has given up doing any thing with that conja wepon. They would be better off removing it form the game and adding in the heal skill conja wepon the ele needs badly. Its the lack of more weapon like skills set up that holds conja weapons back and makes them into full kits that have massive draw back when you turn off the wepon your holding unlike real kits.
  9. The only spread out conja would be frost bow that thing is all over the place i do not get the point of that thing at all.
  10. The conja weapons them self act too much like kits only filling one main roll and not like weapons that often are mix rolls. My suggestion of making them get boons though builds passive would go a long way to letting attk conaj weapons that have no means of def and more def conaj wepon have no real dmg fill an more usability beyond that of one skill and done. Another chose would be letting conja weapons have some utility build in even if its just 1 stun brake on attk conaj weapons and 1 burst dmg on def weapons (though even the def weapons need stun brakes condi clears etc...) As things stand conaj weapons are not real weapons they are kits with a very long cd and cast time. There usability is just bad beyond the one skill and done use.
  11. Stop drop and roll needs to apply Resistance and Resolution and not clear burns / chills. Its an support trait line with out any real boon support its odd that its missing these things.
  12. So an issues with ele weapons has always been there auto attk not having enofe effects on them when they are only 1h. A 2h wepon lets the ele not need there auto attk at all due to other skill use and the ability to swap atuments. Even sword a 1h wepon had an chan attk as well as an added duel skill for being what was once weaver only. Scpter seems to be the only wepon that the auto attk was mostly ignore but that has more to do with scpter being an non wepon wepon where its more about about FA builds for spike dmg with some big skills (getting back to the ability to swap atument to make up for the lack of good auto attk.) The pistol not having a lot on its auto attk will hold the wepon back form having an good use. Anet needs to add more to the auto attk condi soft cc or even support to make it usable. What i would like to see would be add in both an load bullet on auto attk and maybe an use bullet (for just added condi support etc.. effects) this may make the fire 4 bullets at once impossible. I think it would go a long way to making pistol have a very non spam game play they where going for where you must use an skill to load and time another skill for max ammo use. The delay of 1 auto attk to get the most out of an skill 2/3 would be way better then having to burn 1 of the 2 ammo skills have an real effect. Its that or add in some F5 or utility that works with the bullet system in the same way we saw other weapons that are balanced more base off of there elite spec and non general use kind of the issues we are running into with letting all weapons be of use and something that the weapons should be made with in mind going forward.
  13. These updates for classes seems a bit inconsistent best example is eng mech legs "Mecha Legs: This trait has been reworked. Gain resistance on dodging." Why is eng getting its condi soft cc trait an massive buff but other classes counter soft cc are not. The "might" in wvw update seems a bit well just place holder ish no one going to run them after the update it may of been better to just cut the traits off in wvw for an few weeks down the rode update and what i hope is not wait till the next balance pach to put a real boon in there for an GM level trait. Tempest should at least get vigor and might durid should get reg and might and scorge gets fury and might. (i do not know durid and scorges boon type but i know tempest and sadly vigor on tempest never got its GM trait effect.)
  14. It is a bit odd they are just chasing one class "counter soft cc" into resistance on dodging. That and eng gets a lot of dmg from spamming dodging.
  15. Tempest gets an trait that heals endruces on applying vigor. So every time you apply vigor to your self or other you heal endruces. Its something that was never realty expasted for the tempest class and for what ever reason it was "the" tempest boon for support (protection was never tempest support boon sadly.)
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