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Buran.3796

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  1. In Revenant the short bow works well at PvP (usually power builds), WvW (celestial builds, albeit can work with power to a degree) and PvE (solo celestial builds and condi builds).
  2. Is not. 0 Revs in EU finals at MAT last month and not a single hammer Rev in the whole EU tournament. Just due one streamer plays it at ranked amongst the 600 players left in NA doesn't mean that will use it at this week MAT.
  3. None, the arsenal has already plenty of useless weapons with skills which no one have used in years and the latest additions have been not only underwhelming but also full of copy & paste animations from other professions (plus, most of weapon roles had also been filled). So, to the question "what kind of weapon you want we stole the animations from" my answer is "better waste time in something else since I don't care about new weapons, as I didn't care about the SotO weapons".
  4. I would say Ele. Is not easy to play and isn't amongst my favs but credit must be given: has some of the tankiest build iterations and can be strong in both 1 v 1 and teamgfights. Catalyst seems stronger than Weaver while being easier to play and Tempest has great support choices. As much as I like Guardian I don't thing is that great since its best PvP iteration is support core, which has the mobility of a potato compared to the current standards. People can talk much about Willbender at WvW and how it solved the mobility issues of the class, but you barely see any at MATs, and in PvE in order to deliver you need to deal a very high amount of key imputs x minute, making it stressful to play...
  5. Did the new CM Strike looked like an Aprils Fool joke to you? If we are talking about instanced content, yes the Vindicator does roughly the same dps as a Virtuoso, at mele range against a piñata. If the target moves or has mechanics that require you to go away to stay alive then the dps can't compare since one keeps delivering huge amounts of damage at range while dealing with mechanics whereas the other one stops doing dps. And that's why if a fight is hard choosing Vindi won't happen. If fact didn't happen in 9 days of top teams grinding the strike with 10 character slot available, not single Vindi was used. If we are talking about open world then I think that any (power) choice besides Ranger (SB/U), Reaper or Bladesworn is a bad one since those have both damage and sustain, whereas the Vindicator lacks the later. Virtu isn't also that great there since is mainly good at single targets. So far the only new weapons with a degree of success are War's staff, Ranger's maces and Mesmer's rifle. Engie's short bow worked well against all ods in the EU MAT, tho.
  6. There's nothing to fix in the scepter. I mean, the scepter is not a good weapon and Rev is not a good healer the same as Vindi is not a good dps, so why even try? Instead they should try to fix the lame base weapons because ouside the trident there's PLENTY of things going off in them. And to be fair, I don't care too much about it (the class if functional enough for me to play it at the game modes I enjoy), but honestly the 2/3 of the new SotO weapons are a total waste of time, entirely unneeded paste of recycled past animations and stolen effects. I don't want "new" weapons using old skills from professions I don't play...
  7. I noticed that too. I stoped purchasing them entirely. The thing is that, of course, people will always go to the best reward/time and path of least resistance. So nerfing is pointless since for the player the goal was always having good things in exchange for time and for the developers the goal was to have people engaged. Once you start to nerf things at some point people will just stop engaging. So the decission was bad.ç Another rant/example: one of the pillars of SotO was delivering new weapons (albeit for me as Rev main the appeal was mostly having free access to short bow); they just delivered the new weapons a few weeks ago and turns out most of them are bad and on top on that they are already being nerfed. So how much I enjoyed the Rev's new scepter?... ...I fooled around with it for 30 minutes, then I spent 160 hours in Last Epoch.
  8. Even if you're new you probably complete the main purchases in6 to 8 weeks. After that buying those bags was the main spending; the change represents ~6.2 gold coins less a week, going from 43.3 to 37.1 .Its a shame not only due the loss itself but because what means for the future...
  9. Wasn't the cost 30 AA for the limitless bag of coins instead of the current 35 AA?
  10. Yah, that's why there was 0 Guardians in the MAT finals, because they are so broken...
  11. Quite low in the food chain...
  12. Any class can do the task but some are easier or have more room for mistakes. My choice would be celestial Vindicator because is easy to play and foes (HP/regular Champs/Tyria Bounties/Desert Bounties/Legendary Bounties... ) usually can't even scratch you HP. Build: http://gw2skills.net/editor/?PmzAkeVlhQmsI6kJRpMIClBSqMBqkj2za0E-DyIY1oj/QKUBkpQIXZgC/AEiAtHeNgYaDUB-e
  13. Last week a large patch arrived and Vindicator's Imperial Impact got nerfed. Some people eagerly claimed how it would destroy the OW PvE celestial build with 0 test to suport those statements, including Teapot (which loves to mock poeple every time nerfs arrives), and Nike DNT which made a Herald OW PvE video portraying a guide for the same Herald build Hizen showcased 6 months ago (only with different sigils) in which said "The last patch killed the most solo OP open world build which has ever existed, the celestial Vindicator, while we are forced to say RIP to the greatest of all time there's no need to despair tho since the gear would be transfereable to the second best the original OW got tier Herald which is now better than ever". He also said "The changes of Imperial Impact more or less kills the build for solo environment since no longer has perananet uptime for every boon besides alacrity". While the Herald is certainly in good form and a challenger for the top place that spec didn't get affected by the balance at all so nothing changed (albeit He's comparing it to his previous build and not the one from Hizen). Is not better, at most is the same, and in my opinion the nerf to Imperial Impact barely affected the performance of the PvE cele Vindicator which is not only a powerhouse but probably still the top dog. I expressed that Vindi gameplay didn't changed at all, and the loss of some seconds of boons won't affect it too much, since its main card is the tankyness, not the damage, and Vindi still has better cleanses, mobility and evades than Herald, while Herald has only a bit more damage and better cc. His time with Herald against the Mordrem Vinetooth was 47" while mine with Vindi was 55" so ~20% slower but that comparing a good player with rotations and food and ofensive sigils vs a mediocre players with defensive sigils and cheapo meals; I guessed than at equal skill damage difference would be lower than 10% and Vindi survability would be way better. Then I was called dismal and cele Vindi a shadow of its former self. Last days I've played a bit the dismal cele Vindicator, a shadow of the former self. Pretty much levels all PvE content as before, including Hero Points, Tyria Bounties, and now I'm doing PoF/S4 bounties/legendary bounties with no problem (I'll upload more videos from desert bounties in the future). Meanwhile, Hizen did release a video reviewing the patch changes stating that cele Vindi remains prety much the same gigachad. So, recaping: patch arrives, people make some statements without fundations, I make allegations, provide evidence, they go radio silent/refuse to deal with it. That's called dogmatism; staying in your lines, because you've already have formed an opinion and won't change it just because doesn't fit with the reality.
  14. That maybe for power stats, but cele Vindi with Mallyx + Alliance and short bow + mace & axe is probably by far the strongest OW PvE solo build in the game (even after the nerfs). Second best cooice probably the same build with Herald. Power builds for PvE are nice for grpups of players or for trashing easy mobs, but as soon as you face challenging mosnters as some HP and bounties you'll notice the difference: outside power Soulbeast/Untamed and power Bladesworn or maybe Reaper I don't think that power builds are very good (and even those they have handicaps), since armor in enemies absorbs lots of damage and those builds don't do damage when they are cced. Condi/hybrid builds have longer ramp up and lower overall dps but deal with hard fights much better. Is a bit sad because power Vindi with greatsword + swords is my fav PvE build in the game but power at solo is nowhere near to condi builds in terms of self sustain and tankyness.
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