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Buran.3796

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Posts posted by Buran.3796

  1. 1 hour ago, Ravenwulfe.5360 said:

     But they are stripping instead of giving and shoving Vindi more into DPS.

       ...Aaaand is not even that, since Vindi damage was nerfed in the last two patches despite being a pure mele which does ahlf of the damage (or even 0) if has to be at range. The latest CM Strike already proved this, with Virtuoso filling ALL the dps places due not only has higher dps, but since can deal damage and move and do mechanics without the damage going downwards.

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  2. 17 hours ago, Shao.7236 said:

    Anyways, those are suggestions that are in favor of giving the elite the possibility of having options and not be so limited around it's current iteration because it's literally just power creep of over anything else Revenant/Herald or Renegade has to offer which is why it's SO boring to play and constantly gutted.

         I'm not prone to think that your intentions are honest since you never liked Herald, ignored Renegade and hated Vindi except when was a sitting duck with a single evade after which its only function was to die. "Options" is a deceiving concept since there's only place for a support class or two in PvP (and Vindi will never compete vs Guardians or Druids at that) and currently Vindi isn't even that good at teamfights or damage, so mobility is its only real card. And Herald/Rene aren't bad PER SE, but because ANet deliberately chose to brick both.

        This was me last night after the patch; very mediocre damage (rarely reach 400k) and arguably badly played but still somewaht impactful thanks to the mobility:

      No Energy Meld button was harmed during the recording.

    • Like 3
  3.  Of course nothing:

    * In the first vertical pillar of traits you have a couple of viable options (the bottom trait is very weak).

    * In the second vertical row Energy Meld is required to get any effect, so for most of Vindicator players those traits have no use.

    * In the last vertical line of traits the bottom one doesn't heal or give barrier and the one in the middle doesn't provide buffs so with power builds (PvP/WvW) you just run Forerunner of Death for the tiny increase in damage which is better than nothing.

     

       In contrast, beta Vindicator got heal and barriers, boon sharing or a significative damage burst based on the traits of their choice. Current traitline of Vindicator is meaningless...  But Vindi is still better since The Alliance is strong whereas the other legends move between mediocre and garbage.

     

       My guess is since the model for the new "expanions" for GW2 is to deliver the least amount of things to save the most amount of money in production costs the main "novelty" for the 5th expansion will be "now all the utilities are shared between specs", which in Revenant terms will mean that "now you can run any legend with any cor/spec build". A M A Z I N G , I swear! 

       That would mean that the abrassive homogeneization across all professions will be mostly done; in the case of Revenant you'll probably run the (stronger) Glint traitline (since both Renegade and Vindicator are now very close to be useless) but with The Alliance as main legend. And that would end the class since no one wants alacrity Renegade and Herald has both quickness, the strong traitline and could wield gs + sb so no other thing would be required.

       In my case I couldn't care less since no way I'll move to Herald....  But even that is too much since I'm already 105 h into PE and pushing... I'll keep playing Vindi or not playing the game at all. 

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  4. WoW has much worse gameplay mechanics and control, but it doesn't require to go down to the gameplay since WoW loses much sooner than that:

    * Despite the population size, WoW PvPqueues oftenly exceeds 15 minutes, whereas GW2 rarely reaches more than 2-4 minutes. I would unisntall any game which takes longer than 5 minutes just to start to play...

    * GW2 has homogenized stats with plain field and equal level for everyone, WoW doesn't.

      So yes, WG2 PvP is leagues ahead, but doesn't matter much since we are just arguing about which corpse has rotten the most... Dead game modes.

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  5.   To me Elementalist felt in  the "middle group" in terms of esyness at leveling: delivers good damage and AoE + decent cc and has very good mobility, at the expense of being frail (can be circunvented with health stats). But I played dagger dagger, not staff. On the other hand, Thief is esasily bottom tier at leveling, since while is as brittle in terms of HP as the Ele most of its damage has low cleave and has less access to AoE and cc. The main difference to me was that Ele had great access to burns, which is the burstiest condi in the game, so you can land your big burst, retreat and see most of things to die in seconds.

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  6. 1 hour ago, Virdo.1540 said:

    Id rather see them adding runes like rune of the vindicator instead of bringing new especs without fitting runes again

      Runes are abandoned content.

      They used to have personality albeit 90% of them weren't used in the past; now the "personality" relies in the relics, and runes are nothing but a stat points buff, and only 3 are used (Dragonhunter, Trapper and Monk; maybe Surge if you want mobility).  No reason to develop new runes when you have 95 runes wasted...

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  7.   Why would we need new weapons?

      The main appeal of SotO as a main Rev player was Weapon Mastery granting free access to previous spec weapons, and the start of the show has been the short bow so far. Half of our arsenal has no use, why do you want new gimmicks to pile in the trash can?

       There's not a single role for a Rev build which isn't already covered, and new weapons means just stolen animations from other classes and time wasted in delivering nothing of interest (ex.: scepter).

       I would rather prefer from ANet to focus in new features as homing or gestore skins; I already have all the useless weapons I need in all professions. Also: nerf Vindicator!

     

       To the "confused" folks: this is not a posture, I'm talking sriously; they released a new expansion with no new specs (it's ok, the field already feels overcrowded and a lot of specs are already underused), no new mounts (it's fine, we already have a ton and Skyscale overall obscures most of them, pun intended), no new crafting or fishing or homing...  So the main novelties were spec weapons shared (which was great), a couple of new maps and the promise of new weapons and legendary armors.

       But none of the latest were available at release, and after 6 months more, what we got is that more than half of the new weapons are garbage (as expected), and most of the roles are alerady filled, so why we would want new weapons?  What weapons we need? A dps weapon? We already have those so if they suck why not fix them? A support weapon? The same. Why to waste time re-making something we already have (or had in the past)?  What ANet should do instead is something productive, of some use. Maybe even fun? I'm not in a hurry (73 h and counting in Last Epoch, still chosing main in Tekken 8), they can spent as much time as the want...   But spending another year making another round of  lame weapons would be just a waste...

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  8. 8 hours ago, DanAlcedo.3281 said:

    Alacrity heal Druid is really easy to play and very strong. 

    Support Scourge is also not that difficult. 

     

    I would try Druid first. 

    +1

  9. 16 hours ago, xellink.7568 said:

    At this point in time you might as well rename it to Superior Rune of the Condimancer.

      I hope never. 

      Relics succesfully turned a system with 99 runes of which barely 6-12 had any use of a system of 99 runes in which only 3 are used (4 if you play a healer). This is almost perfect since the goal was always to make most of past content redundant and homogenize the professions as much as possible. Next step is making useless almost every sigil to work as in PvP were barely 4-5 have any use.

      Also, the relic change made me re-craft runes for near 450 gold coins to re-gear most of my characters (plus another 800 gold coins in a legendary rune for the respirator and to unlock the legendary relic) so now that is done and I'm 1250 gold coins poorer I don't have any interest in any silly balance change just to end in the same place: a single rune used in all power builds, another in condi and another in support (plus one for movement if all).

      You should also consider that in the current schemes runes aren't but a powercreep buff, since they have 0 personality; that ship is now reserved to relics (in which ironically 5-6 are all you need, as we could spect).

       Runes is a done system, pure abandoware. I don't expect any changes there.

    • Confused 1
  10.   I started maining Warrior for like 4 months, then moved to Guardian over 2 years, then HoT arrived and swaping to Revenant was unavoidable. I like Warrior  but wasn't able to play it right; Guardian was better but ANet hates tanks at PvP so it was just a low HP Warrior with poor mobility;  when a new heavy armor class with good mobility and mid HP arrived seemed the right choice, and has been that way since.

       Cele Vindi is arguably the best solo PvE spec in the game; Vindi is also a meta WvW support choice and powerful roamer. Is currently mediocre at PvP but that happens with most of specs and at least I enjoy  the gameplay and options provided. Rev is also very convenient since has very few weapons and uses even less of them, and even without legendaries is easy to gear.

    • Like 1
  11. 6 hours ago, Shao.7236 said:

    Is that what you're going to resort to because you can't have "Revenant" gameplay delivered to you on a silver platter? That's ok, I said it before, buff core. It's not like any of you have ever nor ever will play it.

    In all the delusions, Vindicator is not even close to what it used to be so it's not like you paid attention to anything I have ever said in the past in regard to this entire class to which some of these suggestions have made it in game as buffs because I wasn't the only one to agree.

       As I said I agree with you: nerf Vindicator. I don't care about buffs for core Rev, Herald or Renegade since I stopped playing Herald when they changed the way in which worked and I won't play a gamestyle I don't like; I won't come back to Herald no matter how much meta is at dps golem.

       Being said that, how was last February MAT for Revs? I guess not one did reach finals; hard to assert since streamer sources seems to have died in the last 4 months. 

       Now, if you excuse me, I have to go back to put another 50 hours in Last Epoch...

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  12. 10 hours ago, Wayne.6253 said:

    - to be a ranged DPS

    -to be tankiest as possible or with a good healing toolkit

    - I love condi damage

       ....You can only pick 2 of those 3.

      You'll never be able to have those three at the same time unless CmC comes back again with the "5 Elementalist x team" meta.

    • Like 2
  13. 4 hours ago, Shao.7236 said:

    This is the Revenant section, nobody ever said evade spam.

    You have to be really dishonest to act like Vindicator is not bloated unreasonably compared everything else.

       See, I think that I finally agree with you here.

       Lets further nerf Vindicator to the core Revenant level, so we ensure that no one will ever play this profession in a MAT again.

     

       That will put us and potential Rev players of the future in the place we deserve: away from that putrid game mode which died long time ago and which carcass has been distracting too many of us with its stench.  Save us time and regret.

       ANET NERF VINDICATOR!!!

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  14. 7 hours ago, Lucy.3728 said:

    I boosted a Warrior and it was terrible with the celestial gear. This was to be replaced with Berserker equipment as soon as possible.

      Cele Warrior for unlocking the Berserker spec while running long bow + sword torch is really good (not top but quite high and more important: easy to use). I would only run power stats in Warrior with the Bladesworn spec, but again the question of the topic was more about which profession would be harder to level manually so boosting it makes sense and not "which one is the best to take advantage from the free celestial exotics since then the answers would have been diferent.

  15. 6 hours ago, Lucy.3728 said:

    Isn't it like 500 of

       Is exactly 500 tokens and the same amount to unlock two full specializations to a newly created character, so is a lot and will take much more than just doing a couple of chapters in thge story mode. By the way most of the new weapons suck (I still did it with WvW tokens since honestly I don't have anything better to do with them and lately not playing the game seems the best way to respect my own time).

  16.    I would say Thief since if you try to level it manually just playing PvE alone the chances are thet will keep you busy ~28 hours instead of the 18-20 hours it will take to do the same with a Mesmer or Warrior (or that was my case leveling again all professions just for fun last year).

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  17.   I used Rev's scepter like 5 minutes in the beta before ditching both the weapon and the beta since didn't found anything interesting there. Now I unlocked it after spending 500 tokens in WvW and played  the scepter for like 4 minutes. I have no clue of what does or why and as with hammer, shield and swords I don't think I will ever touch it again. Seems like the more I play Rev, the less weapons I need to use.

      I have no suggestions about this weapon or future ones for Rev. I plan to put another 30 hours in Las Epoch this weekend, tho.

    • Like 2
  18.     My main complaint is that the Legendary Relic not only doesn't have any visual effect attached but also that doesn't display the relic you're really using. Even worse, in the Customize screen the purple letters are very dark over an even darker background so is really hard to read what you're seein unles your mouse floats above so the letters change to a much brighter purple. They should represent the relic you're wearing just with the older icons surrounded by a purple circle or something and improving the reading adding a white border or something...

    • Like 2
  19. 6 hours ago, JusticeRetroHunter.7684 said:

    Naa. Permanent combat (infinite combat range). 

    In any traditional duel, you can't run away to reset otherwise its forfit. You can still have 1v1 over control over a node, but this is usually to simulate closer to Conquest experience, and really no point in having it.

      Every 1 v 1 tournament dudes as Jebro and similar hosted were in Foefire and with some sustain amulets forbiden just for this exact reason: if you take a look at how sometimes in duels in WvW (in the middle of the plain  near the bridge in the south) some people with compromised HP flee away to reset it like they were roaming instead of dueling... Is just shameful.

      The center area of Foefire is space more than enough to have a decent duel, and if you plan to constantly poke at range and retreat from your oponent you deserve to lose the control point and eventually the match.

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  20. 6 hours ago, Yasai.3549 said:

    Why not both for free? Anet too afraid to let people with legs walk? Bloody thing already has 25s cooldown, what more does Anet think is "balanced" when Willbender exists?

       I'm curious about the last part of your sentence: Willbender is a very strong WvW roamer but in my experience a meh PvE spec, a  questionable chose for a WvW zerg and in PvP seems quite frail. What makes WB broken enough toi grant buffs in Rev shield? Not like I'm opposed to, but haven't seen a WB at MATs in like 6 months or more...

  21. ^I don't plan to run shield (unless the scepter arises like a unkillable tank in PvP, which maybe ends happening but then would be a bad idea to get used to it since would end being overnerfed and useless), BUT:

    * The root makes the shield a lot less useful, since makes you a sitting duck and the game is full of unblockables. Most of Necros run wells with the trait that makes them unblockable which instantly counters the shield block. Warrios have been moaning about 100 blades being a crapy skill at PvP due the root that puts on themselves and they are rigth. The same happens with Rev's block in the shield. Old off hand sword with the parry was way better off hand.

       But was only a suggestion from the fence: main reason I play Vindi is due can be good at mobility and at cleansing conditions; the shield has the weird ability of (outside Herald) being mediocre at the first thing (cleanses) and terrible at the second (mobility). Shield, staff, hammer, swords: 5 weapons from Rev I actually don't enjoy (and don't use).

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