I wanted to add my voice to the opinions on patch notes, namely the firebrand mantras. I honestly don't see the purpose of this change.
I primarily play quickness firebrand, both dps & heal, and with a revert to original mantras using that final charge will always feel like a mistake. Using up all the mantras prevents me from continuing to provide my primary role of giving quickness until I recharge the mantra. But while charging it, I cannot perform my secondary role of dps or healing. That just feels like incredibly punishing gameplay.
No matter how amazing the final charge might be, or how many pages I get back from using that final charge, having to recharge mantras mid-combat just feels bad. You aren't doing anything except watching a cast bar filling up, and it feels more like being a spectator than being relevant in the fight.
Even if on a dps firebrand spamming mantras to get more pages is the optimal dps rotation, I don't know that I could enjoy that gameplay. Which is a shame because I am really enjoying the recent changes to the tome skills and pages. If charging mantras actually did something, like pulsing damage and/or healing (even a small amount) maybe it would feel less clunky and less separated from combat.
Additionally I often get a bug where the number of charges left on my mantras is wrong. With current mantras it doesn't bother me but if that bug isn't fixed for this change it is going to make avoiding that last charge even more aggravating.
On a completely unrelated note I am very happy to see the short cooldown addition to tomes since accidentally opening tomes when trying to close them has been causing me a lot of issues.
And even more unrelated, that pulsing alacrity change to elementalists' overloads may actually make me want to play elementalist again, so thanks for that!