Thats why we need to remove kick and leave mechanic Yeah I've started to think about what kind of systems could be implemented to help resolve these issues. You probably think I'm embellishing this and I am not: "I have had more inconveniences with random kicking and unnecessary party reformation within the last 2 months, than I have had in the last 6 years combined. I am not yet sure what exactly is influencing this new behavior, but people in fractals are starting to get weird. And this time I wouldn't even call it elitism.. it's just random favoritism of one class or player over another. I remember old dungeon runs or even just 2 years ago in fractals, if the party was solid and getting things done, no one would vote kick anyone, they'd just finish. Even if the DPS felt slightly lower than normal or if there was one guy who needed to be picked up off the ground a few times, if it was doable people just finished. Nowadays they kick each other over nitpicky reasons, any nitpicky reason. Maybe this is a good idea:Remove vote kicking while in a fractal.Keep party vote to return to fractal organizational lobby.Allow party to directly vote kick while standing in organizational lobby, before actually going into a fractal.This way, if a party is mid fractal run and really wants to vote kick a player, they would have to return to the organizational lobby to do it, which would mean that the progress of that fractal would reset for all 5 players and not just the 1 player who is vote kicked. This would encourage any party, for the purpose of saving time for everyone, to just finish the fractal "if it is doable" and vote kick the guy out afterwards, before starting a new fractal. If the party deems the fractal is not "doable" with the person they need to vote kick, then they will return to the lobby to more carefully select a player to enter the fractal with. This would eliminate almost all unfair vote kicks mid-fractal, saving a lot of people a lot of wasted time. This also plainly encourages all party members to get along while in the fractal and to actually help and teach each other for the purpose of completing the fractal at hand. The more I think about it, this is probably the way it should have worked from the beginning.And of course if a player straight up leaves the party mid fractal, the party can still bring another player in directly from LFG without needing to return to lobby. ^ I certainly hope Arenanet reads that, because it would immediately solve most of the problems players experience with LFG abuse in fractals. As far as other gamemodes are concerned, I think the current system works just fine.This system would be horrendous. Now you're incentivizing even stricter requirements pre join because you can't risk someone being bad. You punish parties that have a DC to redo content. You incentivize people to actively bully someone to leave the party by spouting toxicity because no one wants to redo encounters to get back to the last boss again. You allow a single troll to hold instances hostage ie. Give me 5g or I only auto attack at arkk and there's nothing you can do about it. Don't like it? Sorry you should have developed mind reading skills to know I would do that. Honestly anet needs a show of force and publicly ban any lfg abusers who kick on last boss for their guildy friends.