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Meviken.2054

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Everything posted by Meviken.2054

  1. It's possibly an error on your servers; the only thing that's changed is the SOTO release. Ergo, irt might be on y'all. And your help files aren't very helpful.
  2. Yes, sad. Amazon has Deluxe, but not ultimate. I thought I'd buy it, but anet's credit card service vendor is failing for some reason. and I just used my card here days ago, so it's not harsh to say it could be Arenanet's fault. The only change was SOTO release, so... QED.
  3. Yeah, just got it myself. I know it's a Windows Update, no idea which one.
  4. Wasn't aware it changed at such an odd time on Thursday. I did not get a crystal core; I got 2 lodestones, 3 shiny baubles.
  5. I think it's a great idea. Even if they're not testing new ideas for balance. Like... what if Kralkatorrik owned SMC for a week?
  6. Pulls need to be line of sight (from the character's eyes, not the camera) only, or perhaps a reasonable area of effect with the center of it in line of sight. 1500 is not a reasonable area. 180 might be. I think they do this by shifting their camera view to be able to see the character -- it's in "line of sight" from the player's point of view, but not the character's point of view.
  7. I think an Actual Template would be, at the bare minimum, something deliberately saved as a template, as a "saved configuration." Kind of like a backup. And on load, if all the stuff was in inventory, that would be what was loaded. It would not care what your current build looked like or what changes had been made. What you saved is what you saved. I think this is a great idea. 20 slots should be enough to hold an entire set of gear.I would modify it slightly: Just as we use the bank to hold additional stuff we don't carry with us all the time, the bank could hold extra Armories we don't currently carry (perhaps it's a set for that one configuration you almost never play). I think the slot limit could be modified for holding Armories (as some people mentioned, some characters have 12 separate builds). Perhaps they could be named by the player (WvW Condi, Raids Condi, Open World Power, etc).Perhaps an "unequip all to empty armory" would be a good addition, too. Absolutely agreed.
  8. "still have time to iterate" implies that at some point changes will not be possible. This is not what you meant, right?
  9. This is very much what I was talking about for the long-term, and one of the things we want to gather feedback on through this discussion. It's less about the 25% or the 15% for any given skill and more about defining what the power level should be, then adjusting all skills and traits to fit into that paradigm. How will you discover where that power level should be? Do you have a Beta WvW test environment? Where several hundred players can try out proposed adjustments (without losing their current server affiliation)? Every adjustment should be seriously tested prior to implementation.If you don't have such Beta servers for testing, then the game world is your Beta test environment.
  10. This is a good idea. Each class, on different servers and different times, too. Maybe join a guild or 5, see what the guild talks about. They'd see the cheats, the hacks, the noobs, the experienced -- everything.
  11. Sound like fun actually, could be a dismount skill :smile: That sounds like a good idea. I like it.
  12. I've heard from others that Blackgate is Anet's "private server," so to speak. Perhaps A-net's employees should be forced to leave it and play the smaller servers instead?
  13. Anyone notice the misspelling of Gladefall Run in the Skyscale Toys collection? (the hint says "Gladegall") You'd think that copy and paste would always work correctly.
  14. They're in the game world. You're part of the game world when you're online, and so are they. It makes perfect sense to me that they can see you just the same as they can see any other player or part of the game world. I do think that in WvW, members of the opposing teams should not be able to see the location of an opposing commander is except by direct view. If they're doing other things, visual things, to harass you, you can report them. Wonderful recording technology is available to record what they're doing (I use OBS) so you have evidence.
  15. I think there is one common element. It only happens in instances. Instances appear to be served from separate servers. Some report it in PvP, but most seem to report it in the Story. So, I looked at one of my own wireshark logs, and I can tell you one thing that's different about the storyline instance. The TLS1.2 packet is sent MUCH MORE OFTEN during normal gameplay. It's possible this is because of the cutscenes being played during story mode (thinking about it, this makes sense). This would seem to be in accordance with the observation by some that ignoring the cut scenes helps to mitigate the DC issues. I'm guessing that TLS packet is for authentication to prevent connection hijacking. When it's not sent as often, the instance server may be dropping the connection because it's not getting the response it wants from the auth server in a timely manner. Is there a way to send that auth communication more often automatically from the client in the storyline instance? One question: is there a way those who complain about a lot of DCs could add a command-line tag to the executable, so the server would monitor the connection on its side as well? I realizing that's going to take a bit of code, but seriously, the game should have something like that, and only certain users should be allowed to use it (because monitoring will slow the servers if there are too many connections monitored). That at least would give you more data to show what's happening. And with the IP endpoints known, you can use cflowd (or its equivalent) on a router to figure out whether it's an internet issue or a server issue.
  16. < hectoword? Liked HoT: +high challenge. Liked the maps. Like 3d maze. Navigation challenging. Liked the Mordrem as foes. Story took time.PoF? PoFui. Not so much. Maps too easy. Foes too easy. Story too easy, except for the fight with Balthazar. Story felt too short. Not that there wasn't some challenge; there was. But not what I'd come to expect after HoT. Exploration of PoF areas was easy. Not even all that dangerous (tho some obviously disagree). Soloed the story. Soloed exploration of most of the areas. Very few challenges needed a group. Liked mounts, though. Rest was underwhelming. Story was too short. Some (most?) story challenges were too easy. Seriously. Griffon quest was tedious & boring. Didn't care for it. TL:DR?Much preferred HoT.
  17. Also seeing freezes in GW2. As a new player to GW2, this has been rather frustrating. The bug is unrelated to GPU temp, CPU temp, and affects no other game I play.It is unrelated to length of time in play during the session. Sometimes 3 minutes, 20 minutes, or more will pass before the freeze/crash. Sometimes 8 hours, no problems. Windows 7, updatedAMD FX-8350 4 Ghz, 16GB memory, RX 460. I am also seeing Live Kernel Reports that seem to be related to these freezes. The first few lines of a report related to one is shown below. Graphics drivers are properly updated. Is anyone else seeing these dmp files after a GW2 crash? On my machine, the folder is C:/Windows/LiveKernelReports/WATCHDOG. An extract from the analysis of the latest dump file, using OSR Online's .dmp analysis (online at http://www.osronline.com): Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)Online Crash Dump Analysis ServiceSee http://www.osronline.com for more informationWindows 7 Kernel Version 7601 (Service Pack 1) MP (8 procs) Free x64Product: WinNt, suite: TerminalServer SingleUserTSBuilt by: 7601.23915.amd64fre.win7sp1_ldr.170913-0600Machine Name:Kernel base = 0xfffff800`0301e000 PsLoadedModuleList = 0xfffff800`03260750Debug session time: Tue Jan 2 13:05:44.014 2018 (UTC - 5:00)System Uptime: 0 days 0:29:40.965******************************************************************************** ** Bugcheck Analysis ** ********************************************************************************VIDEO_TDR_TIMEOUT_DETECTED (117)The display driver failed to respond in timely fashion.(This code can never be used for real bugcheck).Arguments:Arg1: fffffa8012ed5010, Optional pointer to internal TDR recovery context (TDR_RECOVERY_CONTEXT).Arg2: fffff8800497a99c, The pointer into responsible device driver module (e.g owner tag).Arg3: 0000000000000000, The secondary driver specific bucketing key.Arg4: 0000000000000000, Optional internal context dependent data.
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