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SdoRy.6839

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Everything posted by SdoRy.6839

  1. Look, I'm not trying to be mean here, but… from all your posts and comments you make almost everyday, it seems like you just don't know how the game works. I'm genuinely wondering what you have been doing for 7 years in this game and having only 100k karma.Then again, you also think legendary armor gives better stats than ascended, and you need either of those to do raids/fractals/anything but open world, so ..
  2. Of course, I totally agree. I should have added to my other post that focusing on the lower 3-15% is also a bad thing. Focusing on the lower ends is actually worse than focusing on the high end. The difficulty curve of new content related to combat should generally be on the level of the median player or upwards. But that is also just my opinion. I agree. More leaning towards the high skilled players, so the average player can strive to become better. You can't strive to become worse.
  3. If you reread my comment, I do agree that not all content should be catered to the "elitist" playerbase. I also agree that splitting the playerbase in two categories is not a good thing, but it's what people usually refer too. There are good and bad sheep in both categories.The problem in my eyes is that if you create harder content there will always be something to do for the casual players - since they are, by definition, playing the game less. They take longer to do things, longer to play through older content. They are more content with "easy to play" content. But if you dont release any content for hardcore players, you may not lose that many players, but you lose alot of time played in your game. I dont want Anet to only cater to one end of the spectrum. I think, if they had made better decisions, they could cater to BOTH ends of the spectrum.And yes, I do genuinely believe that the game would be in a MUCH better space if they had introduced proper, frequent endgame content - maybe even on a subscription based concept (the usual B2P model but additional e.g. Raid-Content thats locked behind a lets say 5€/month subscription) - you would draw A LOT of the big content creators to the game. Do you know how many internet-celebrities considered playing GW2 but ended up not playing, because there is essentially no repeatable endgame content thats worth playing, or goals worth playing for? Which also means its hard to create content for the game. And what do you think happens if people like Asmongold, Sodapopping or the likes play the game? They bring tens of thousands of people with them. Which means more money. Which means more developers, more content, more players...The fact that Anet developed their whole template system with the most monetazition in mind, not delivering the best product, shows what has changed in their mindset, and it's not because the game is doing so well financially (and thus, in terms of playerbase). Fact is, the route they chose hasn't been super successful. Whether they're fine with that, or whether they even intended it, we can't tell. But I honestly think if they went with the direction of more traditional MMORPG elements they wouldve been more successful. Obviously, thats only speculation, but considering Wow Classic was such a Boom and generally alot of MMOs in development go back to the genre's roots its a good bet.
  4. If people want a group to chill in a dungoen and run it relaxed, they need to tell that in the LFG.Imagine you are a non-rusher, and then suddenly 4 rushers join your party!And that only happens because you failed to tell them you are a chiller! You see how that's not an argument? There is no "status quo" in how the game is supposed to be played, and everything derivitive of that needs to be marked clearly. If you want a specific type of group - chill OR hardcore - it's your obligation to make that clear. For both ends of the spectrum.
  5. @"Fueki.4753" you've stated now - several times - that, since the game should not cater to the minority of disabled people or the like, it also shouldnt cater to the minority of "elitist" players. But there is one inherent difference that you never mentioned: The average player can step up to get better and eventually manage to do the "elitist" content, by learning and repeating. But there is absolutely no way that an average player suddenly gets worse and enjoys playing through faceroll content by pressing one button. So there is a very clear difference between catering to the "poorly playing" minority or the "better playing" minority. Now, I'm not saying every content should be catered to the top 2 % of players, but I just wanted to mention you cant fully compare both groups.I do agree that the ONE sensible thing for Anet to do is to implement lets say 3 difficulties: Easy, Normal and Challenge Mode. But they will never do that it seems. Anet really has destroyed their own game with the whole "everyone can do anything!" policy. You say that the game has been going strong for 7 years. Has it though? I'm not saying the game is dying or anything, but last time I checked population was declining in every game mode. Revenue was declining in every quarter. Why? Because they make the game easier. Everything is faceroll and auto play. There is no inherent meaning in playing the game. It doesn't matter what you do, everything is the same - one grey blob of "do whatever you want and you will get all the things". While for some people looking at it short term this may be great, for a big MMO this isn't sustainable, and we see that from day to day, week to week, month to month.WvW? Just go stack up with big 50 man zergs and everyone just spams AoE and dies in either three seconds or wins the fight. Look at how it went down in Vanilla, without the power creep and vomit of condis/boons/skills.PvP? So many auto triggering traits got introduced, every class essentially does the same in one way or another (e.g. no class identity), things got way too faceroll instead of skill based, reaction based combat.PvE? Well, maybe open world is doing fine, I don't know. But FotM aren't developed it seems anymore, the raiding population has declined drastically and dungeons are essentially dead.So yes, I would definitely say that Anet is on a good way to kill their own, FANTASTIC game that has (had) more potential to be THE next generation MMO out there than any other game on the market. But they fcked it up by catering to the lower end of skilled players, by driving away hardcore players, that even though they are a minority, usually keep games alive, because they create communities and content. By making content so faceroll that pressing one button is enough to complete it, by allowing everyone to do everything however they see fit. You want to play a Magi thief? Here you go, free content for you. By milking the cash shop and essentially shtting on their community with the increasing gem-shop content and their latest fiascos in the templates and their LS5 live event.At the end of the day Anet is free to make the decisions they want. They are free to deliver content to the audience they want, and if that means the game is not made for "elitist" players, then so be it. But anyone thinking that all of these teddybear decisions haven't lead the game to the point in which it is in right now - declining player population, declining revenue, the layoffs earlier this year and an increasing feeling of doom within the community - is delusional.
  6. Yea you are right, most of those signals can be a decent indicator. However, I usually start my own group, looking for the usual meta comp or even the older chrono/druid one. Even if I have a full group and we go, alot of times theres people in the group WITH max masteries, and unclean title and 20k AP and all that stuff, and they still play poorly. Or rather - well - don't know what they are doing.
  7. Hahahahahaha. Nice joke. General player quality is depressing to be honest. Of 10 times doing T4 pugs you might get a decent group once (twice, if lucky), where everyone knows what they are doing and you one-shot every encounter and are done with all 3 fractals in 20-35 minutes depending on the daily fractal. And when’s the last time you did T3? If you get a decent group 1/10 times in T4, then you get a decent group 1/100 times in T3.Touche, T3 might be worse, i dont know. But in T4 "most of the people" certainly do not "actually know what they're doing.".
  8. Hahahahahaha. Nice joke. General player quality is depressing to be honest. Of 10 times doing T4 pugs you might get a decent group once (twice, if lucky), where everyone knows what they are doing and you one-shot every encounter and are done with all 3 fractals in 20-35 minutes depending on the daily fractal.
  9. While I generally agree with you on the idea of following wells, you still suggested some short sighted stuff: World doesn't revolve around DPS and boonshare chronos in raids, buddy.No, dont do that. Thats like saying remove any boon given by any spell because "we have 25 might, fury, quickness" anyways. The game doesn't revolve around raids, you know that? It's a good trait. Don't.Also, you seem to want Chrono's to be renegade 2.0. Again, don't. Class diversity is good, should stay and honestly should be dived deeper into. GW2 classes are more and more becoming one grey blob of everything doing the same of everything.Again, dont just look at it only from a range perspective. Benefits on the end of the wells bring proper gameplay. Dont make everything "convenient" for raiding and 10 players standing on one spot afk for 6 minutes.Please, can everyone that's suggesting changes to anything on these forums please take at least 5 minutes before posting to REALLY think about what they want to change and why.
  10. As I said I was not really playing, I was just curious to see how this guy is allowed to play like this.But yes, I am in Gold 1. It's not your fault. Some kids think only plat and above should have a say. They forget that they're a minority after all. Well, balance should be done according to the competitive gameplay, or in this case at least mid/high tier platinum. Balance should not be done according to what the average jack thinks. This goes for every game with a competitive PvP kind of game mode.Because otherwise, balance would happen with posts like this in mind, where - obviously - the OP does not know how to play against DE as a DH. Balancing the game with these kind of posts/suggestions/ideas/complaints would literally ruin the game. Period. balance should be according to math not player skills that abuse broken game mechanics That's ridiculous. You can't balance after theoretical numeric values. You have only one option for proper balancing: Consider what the best people playing the game mode have to say. Consider how they play, what is too good or too bad for those players. Too many games ruin themselves with improper balancing, because they listen to what the majority has to say or balance according to some numbers only. It doesn't work that way. are u sure? lets pick https://wiki.guildwars2.com/wiki/Delayed_Reactionsandhttps://wiki.guildwars2.com/wiki/Stoic_Demeanor chrono that is supposed to slow people3s slow with 3s cd on disablefb3s slow plus burning on disable now, can crit, on dodge roll, unblocablehttps://wiki.guildwars2.com/wiki/Reckless_ImpactDamage: 398 (1.5)Number of targets.png Number of Targets: 5UnblockableMight (5s) you don't need to play the game to know that something is unbalanced The end result of your logic is for all classes to have exactly the same skills and traits. What an exciting game that would be :/ Its absolutely fine for some classes to do some things better than others. As long as they are also weaker in other areas. You can't do a 1:1 comparison between individual skills or traits. You have to consider the performance of a class/build overall. oh yes i can, lets say anet give a skill that hit 30k for warriors, but some very skilled players can dodge it sometimes but low skilled can never evade it, so the skill is balanced just because someone can evade it? Just by looking at that one skill by itself, NO, you cannot assess if it is balanced. You need to look at the build overall. What if the trade-off for that 30k skill was -2000 vitality? Or if the warrior misses then they kill themselves? What if the CD is 5 minutes? What if all the other skills on that weapon are total garbage? If there are no trade-offs, then sure, its overpowered. But in order to assess trade-offs, you have to look at the overall build. what is the trade off of fb vs chrono?For example the fact that Chrono (or Mesmer in general) has access to A LOT more disable than a FB? If both traits were exactly the same, you would complain that Chrono is more powerful than FB because it can trigger the trait more often. Seriously, how dense are you? Try to think about what you type, 5 minutes minimum, before you decide to spill out this garbage on the internet for everyone to see. My 10 year old nephew thinks about things more deeply than you do, jesus.
  11. As I said I was not really playing, I was just curious to see how this guy is allowed to play like this.But yes, I am in Gold 1. It's not your fault. Some kids think only plat and above should have a say. They forget that they're a minority after all. Well, balance should be done according to the competitive gameplay, or in this case at least mid/high tier platinum. Balance should not be done according to what the average jack thinks. This goes for every game with a competitive PvP kind of game mode.Because otherwise, balance would happen with posts like this in mind, where - obviously - the OP does not know how to play against DE as a DH. Balancing the game with these kind of posts/suggestions/ideas/complaints would literally ruin the game. Period. balance should be according to math not player skills that abuse broken game mechanics That's ridiculous. You can't balance after theoretical numeric values. You have only one option for proper balancing: Consider what the best people playing the game mode have to say. Consider how they play, what is too good or too bad for those players. Too many games ruin themselves with improper balancing, because they listen to what the majority has to say or balance according to some numbers only. It doesn't work that way. are u sure? lets pick https://wiki.guildwars2.com/wiki/Delayed_Reactionsandhttps://wiki.guildwars2.com/wiki/Stoic_Demeanor chrono that is supposed to slow people3s slow with 3s cd on disablefb3s slow plus burning on disable now, can crit, on dodge roll, unblocablehttps://wiki.guildwars2.com/wiki/Reckless_ImpactDamage: 398 (1.5)Number of targets.png Number of Targets: 5UnblockableMight (5s) you don't need to play the game to know that something is unbalanced The end result of your logic is for all classes to have exactly the same skills and traits. What an exciting game that would be :/ Its absolutely fine for some classes to do some things better than others. As long as they are also weaker in other areas. You can't do a 1:1 comparison between individual skills or traits. You have to consider the performance of a class/build overall. Dont worry even if everything was exactly the same these people would find something else to blame it on. To be honest, the more I look through these forums, the more concerned I am about the game, and the sadder I get. People are legit stupid and too shortsighted, and it results in themselves destroying their game without even realizing it. Every subpar below-average jack thinks they drank wisdom with spoons and only they know how to fix the game (PvE, WvW, PvP, Raids/FotM..) and everyone who doesn't agree with them is biased, delusional or mean. Hurray!
  12. As I said I was not really playing, I was just curious to see how this guy is allowed to play like this.But yes, I am in Gold 1. It's not your fault. Some kids think only plat and above should have a say. They forget that they're a minority after all. Well, balance should be done according to the competitive gameplay, or in this case at least mid/high tier platinum. Balance should not be done according to what the average jack thinks. This goes for every game with a competitive PvP kind of game mode.Because otherwise, balance would happen with posts like this in mind, where - obviously - the OP does not know how to play against DE as a DH. Balancing the game with these kind of posts/suggestions/ideas/complaints would literally ruin the game. Period. balance should be according to math not player skills that abuse broken game mechanics That's ridiculous. You can't balance after theoretical numeric values. You have only one option for proper balancing: Consider what the best people playing the game mode have to say. Consider how they play, what is too good or too bad for those players. Too many games ruin themselves with improper balancing, because they listen to what the majority has to say or balance according to some numbers only. It doesn't work that way. are u sure? lets pick https://wiki.guildwars2.com/wiki/Delayed_Reactionsandhttps://wiki.guildwars2.com/wiki/Stoic_Demeanor chrono that is supposed to slow people3s slow with 3s cd on disablefb3s slow plus burning on disable now, can crit, on dodge roll, unblocablehttps://wiki.guildwars2.com/wiki/Reckless_ImpactDamage: 398 (1.5)Number of targets.png Number of Targets: 5UnblockableMight (5s) you don't need to play the game to know that something is unbalancedIf you are serious about this, I feel very sad for you. You're looking at an instanced case, which you can't do (and you should know that). You always have to consider the whole picture, not just bits of it that comply to your thesis. For example, you are comparing an Adept trait with a Grandmaster trait. Obviously both will have different levels of strengths (for a good reason).
  13. As I said I was not really playing, I was just curious to see how this guy is allowed to play like this.But yes, I am in Gold 1. It's not your fault. Some kids think only plat and above should have a say. They forget that they're a minority after all. Well, balance should be done according to the competitive gameplay, or in this case at least mid/high tier platinum. Balance should not be done according to what the average jack thinks. This goes for every game with a competitive PvP kind of game mode.Because otherwise, balance would happen with posts like this in mind, where - obviously - the OP does not know how to play against DE as a DH. Balancing the game with these kind of posts/suggestions/ideas/complaints would literally ruin the game. Period. balance should be according to math not player skills that abuse broken game mechanicsThat's ridiculous. You can't balance after theoretical numeric values. You have only one option for proper balancing: Consider what the best people playing the game mode have to say. Consider how they play, what is too good or too bad for those players. Too many games ruin themselves with improper balancing, because they listen to what the majority has to say or balance according to some numbers only. It doesn't work that way.
  14. As I said I was not really playing, I was just curious to see how this guy is allowed to play like this.But yes, I am in Gold 1. It's not your fault. Some kids think only plat and above should have a say. They forget that they're a minority after all.Well, balance should be done according to the competitive gameplay, or in this case at least mid/high tier platinum. Balance should not be done according to what the average jack thinks. This goes for every game with a competitive PvP kind of game mode.Because otherwise, balance would happen with posts like this in mind, where - obviously - the OP does not know how to play against DE as a DH. Balancing the game with these kind of posts/suggestions/ideas/complaints would literally ruin the game. Period.
  15. This. Also, allow trinkets to have a wardrobe slot as well - it sucks that I can't transmute other accessories to my Aurora. I like the skin and I want to have it on all characters. Now, you could argue that legendary trinkets are supposed to be very expensive und luxurious and it shouldn't have the wardrobe function, but the problem is: I can't even get a second Aurora, EVEN IF I WANTED TO. That just means every time I play another character more than 30 minutes I have to swap the trinket itself manually out of my equipment, into my bank, onto my other charakter - which now, with the build templates, is even worse, because it's a nightmare to have all your gear templates messed up and all the infusions taken out and you have to do it all over again, for EACH CHARACTER, EVERY TIME. COME ON ArenaNet it's been YEARS.
  16. Hi, I'm interested!Came back from a ~2 year break and looking for people to play with. I'm very experienced with fractals (including 99cm) except for the newer fractals or 100cm. I also used to raid alot back in the days doing W1-W4 and having decent experience there.Usually I play ele most of the time, but in the past I've played a lot of Thief/Mesmer as well. I have several fully ascended gear sets.Hope to hear from you :)
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