Scepter lacks sufficient defensive mechanisms to provide alternative playstyles and suffers from long delays on damage skills to provide realistic counter offense. This has consistently forced scepter into Fresh Air to see any major use and consequently restricts viable build alternatives for the Elementalist. A few suggestions to improve scepter playability in competitive modes by increasing defensive options to improve its viability and role diversity when compared to dagger with minimal impact on PvE. Fire, Scepter 2: Ashen Armor - 2 sec channel, 10 sec cd. Block the next attack and counter by burning and blinding nearby foes.Damage: (1.00)Burn (5 sec)Blind (5 sec)Number of Targets: 5Evade: 1/2 secBlock Duration: 2 secRadius: 240 Fire, Scepter 2 sequence: Dragon's Tooth Water, Scepter 2: Shatterstone - 1/2 sec cast, 5 sec cd. Cast a shatterstone that will chill foes and make them vulnerable when they trigger it.Damage: (1.66)Vulnerability: 5, 15 secChill: 1 secArming Time: 1 secDuration: 15 secNumber of Targets: 5Radius: 180Blast Radius: 240Range: 900 Rock Barrier cast time reduced from 1 sec to 1/2 sec and cooldown reduced from 15 sec to 10 sec. Earth, Scepter 3: Sand Shield - 2 sec channel, 15 sec cooldown. Block the next attack and grant nearby allies a barrier.Barrier: 778 (0.18)Tectonic Shift: 2 sec, Gain barrier each second.Evade: 1/2 secBlock Duration: 2 secNumber of Allies: 5Radius: 240 Earth, Scepter 3 sequence: Dust Devil - Bleed and Blind your foes with a blast of sand.Damage: (0.4)Bleed: 3, 8 secBlind: 10 secPiercingNumber of Targets: 5Range: 900