The scourge change just don't make any sense at all. First of all, you're not a support you just bring a bit of barrier on F3 and heal mainly. if you stay at range, you don't need much the barrier, your guard and engi will do the job just fine to keep the whole party alive. But you'll have a UP in target on your shade, something ... that we don't need or want.-if you're in melee, it won't change either, if you shade is place you move it closer and get the barrier and it's not activated you get the barrier. So again, it UPs the targettime, something we don't need or want. The only moment where you use both at the same time it's when a second group impacts you or when are warrior or a thief come close range alone. You'll have now to choose between punishing him or continue to focus on the rest of the group, wich makes it less brain dead. It feels like you don't even understand how the party are even made nowadays so I'll just recapitualte.Basically have 1 firebrand for stab, aegis, protection, heal, condi cleanse, other defensive boons.1 scrapper for cleans condi and heal.1 herald for offensive boon keep up (mainly) and high damage at range and cc.1scourge for boon rip and damage and eventually as a bonus some barrier.Last spot is a dps spot with spellbreaker, staff thief, weaver or a extra scourge or herald. You're mostly running with already 2 sup in good time, your scourge just gives something extra, it's not gonna change much if we can't have the barrier from F3. On an other note, I'm really sad to see that after a lot of people asked for changes on chrono that is broken and on tempest to make them reliable 2nd sup possobilities and be a competitive choice against scrapper, you still don't plan on changing anything :/