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Danikat.8537

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  1. Like a lot of maps events in Lake Doric are on a timer. You can see the schedule here: https://wiki.guildwars2.com/wiki/Lake_Doric#Events Also that event will only happen when the Seraph control Saidra's Haven. If it's under White Mantle control you'll need to complete the events to free it first.
  2. There's no known way for one character on an account to be luckier than another and, aside from magic find which has limited and specific effects, no way for one account to be luckier than another. In theory it's possible for Anet to program an elaborate system where the time of day you log in or how many other people have gotten "lucky" drops that day or whatever other factors they want feeds into it and subtly changes the probability. But it seems very unlikely because it would be a lot of time and effort and a lot of additional things that could go wrong for no real benefit. Humans are very good at seeing patterns, to the point where we can see them even when they're not there (like seeing faces in everything from tree bark to foam on a coffee or punctuation marks), we don't need a system like that to actually exist for people to start believing all kinds of superstitions. Having said that if you feel like some of your characters are luckier than others and it doesn't cause you any problems to follow that there's probably no harm in acting like it's true. If you think one character gets better drops from world bosses or jumping puzzles or whatever then yeah, they can become the one who always does those things. As long as you don't end up doing something like effectively retiring a favourite character because they "have to" stay camping a chest because no one else can get good drops from it. There's always rumours. They're usually some combination of exageration, confirmation bias (where people remember the good results and forget the less interesting ones), confusing correlation with causation, ommiting details and out-right lies. Years ago I was in a guild with someone who claimed they must have a lucky account because they got precursors much more often than other people. It turned out they not only put all the exotic and rare weapons they got as drops into the Mystic Forge but also spent a lot of their gold on buying or crafting exotics to throw into the Forge. They assumed everyone else (or at least people who cared about precursor drops enough to complain they didn't get them) did the same, because if you want a precursor why wouldn't you do whatever you could to increase your chances? Whereas most of the "unlucky" people they were talking to rarely or never did that and just hoped for a drop from enemies because they wanted the big payout from genuinely getting lucky, not just about breaking even on the gold they'd spent to get it.
  3. I use it on my ranger, in combination with dagger/torch and I think it works well, but the most important thing is I have fun with it. I'm constantly moving, either flanking enemies or leaping/running in and out of melee range based on what's happening (one advantage of showbow over longbow is it works just as well in melee range). It helps that I like condition builds anyway. (It also helps that my ranger wears a lot of purple so the Dreamer fits her.)
  4. I think it's a good idea. Like everything in the Wizard's Vault (except gold) it would be limited so I doubt it would invalidate keys for those who have the option to buy them, they could still get more by buying keys than you could get from the Vault, but it would be a good alternative for those who can't buy them. I think it's worth considering there are several gem store items on there already, like black lion salvage kits, transmutation charges and revive orbs. I think it's safe to assume Anet don't think allowing players to get a limited number of things for free prevents anyone from buying them.
  5. One thing that's really helped me and I think helped other people too is pointing out that you will never lose progress on a legendary (any legendary) by doing it too slowly. There's no time limit on completing it once you start and things don't get more difficult if you do them a bit at a time. (There might be some very specific exceptions, like if you need to complete 2 Fractals and they're both dailies you'll have an easier time getting them both done that day than if you do one and leave the other for tomorrow.) A few times I've stopped working on a legendary part-way through, when I was making Ad Infinitum I stopped for about 2 months because there was a new story release and then Wintersday and I wanted to focus on that instead. Afterwards I was able to pick up exactly where I'd left off. With some of the others I've taken shorter breaks because I was getting bored with it, or just had days when I logged in, thought about what I needed to do next and decided I'd rather play something else so I did that instead. I get bored easily if I'm just doing the same things over and over (not just in GW2, I specifically look for the type of jobs where I'm never sure exactly what will happen today) so for me it really helps to break up things like farming materials. Even if I know I could get 20 mcguffins a day I'll probably do 1 or 2 runs a day and just accept it'll take longer. When I was getting the skyscale I set myself a maximum of 50 map currency per day (not 50 of each, 50 total) and after that I'd only carry on if I was in the middle of a meta event I wanted to finish. Otherwise I'd go and do something else.
  6. The Villager Corset, and the one in front in the Noble Jacket image already exist. Those are the original town clothes for human characters, now available again as an outfit. It only looks like that on human characters though, because the Common Clothing outfit is one of the ones which changes completely based on your race as well as gender, each one gets their original town clothing. To get it you need to buy the Endless Common Clothing tonic from the Trading Post and then talk to a Black Lion Armorsmith who will turn it into an outfit. I thought we had the long jacket in the back of the 4th image as well but I can't find it. There's a few things which come close like the medium Outlaw coat, or the Noble Count outfit but they're not exactly the same. The first two dresses have been requested many, many times over the years. I'm not sure why they're not available. I know Anet have said some NPC appearances they want to keep seperate from players, but I doubt that applies to generic townspeople. My guess is these designs only work on humans, but if that's the case I'd love them to do something like the Common Clothing, Wedding and Chef outfits which change completely to give each race a unique style matching their culture.
  7. I didn't realise this was still going. I don't have time to edit articles right now, but I've added one to the suggestions list and will try to remember to check back in a couple of weeks when I'll have more time.
  8. It was mentioned earlier in the thread that someone managed to do it in about 430 hours. Not a new player, but on a new account, so that's likely a lower estimate. I think these cover this is the most important thing for new players to know: It's easy for new players to see mastery points as some sort of overall rank or score and think they need as many as possible as soon as possible, but the reality is each mastery does a specific thing and you only need the ones you're actually going to use, and as a general rule masteries get less useful as you go up the tracks. If you don't do raids or Fractals you don't need those mastery tracks at all, the final tier of the Exalted Lore mastery is only used to craft auric weapons, the final tier of the Inner Nyos mastery just gives you more kryptis essence from Convergences, and so on. There's a lot which new players could safely ignore until they want a new optional goal to aim for. I know the other concern will be that other players might judge you based on your mastery points (like some people used to do with achievement points) but I've very rarely seen that happen. If it does it's likely to be well intentioned - like checking if a player with very few mastery points has done that part of the game before and knows what to expect, or it will be a misinformed individual/group who don't understand how masteries work (or are just looking for an excuse to exclude people) and it's best to ignore them.
  9. Is it odd that I don't actually know how many Mastery Points I have? I know it's not the maximum, I'm missing some from Icebrood Saga, End of Dragons and Secrets of the Obscure, but I don't know what my current total is. I do agree that how long an account has existed and/or how many total hours it's got are not a good measure of how long it would take a new player to get mastery points. They only come from specific places so most players will likely spend a lot of time on things which will never award mastery points, or repeating things after they've gotten the points. Also the earliest players will have had a few years before mastery points even existed (although some achievements did retroactively award core mastery points). I was going to say it's maybe a bit misleading that the number shows next to your name like other games post-max level progression systems, when masteries are not necessarily reflective of how much you've done. But then my other MMO, Elder Scrolls Online, has the opposite problem. Their champion points come from XP so they are nominally reflective of how much time you've spent, but most of mine have come from doing crafting quests (especially master writs) on an alt, so they're not reflective of how much of the game I've played and which areas I can be trusted to know what I'm doing. I'm not sure there is a good way to get a numerical display for how experienced players are.
  10. As far as I know no one here works for Google so I'm not sure what you expect us to do about their search engine. It's a known problem that it's gotten worse at providing relevant results recently (on all topics, I'm not just talking about GW2 searches), but it's something only Google can solve. Here's some articles on the topic: https://mashable.com/article/google-search-low-quality-research https://arstechnica.com/gadgets/2024/01/google-search-is-losing-the-fight-with-seo-spam-study-says/ https://theconversation.com/is-google-getting-worse-increased-advertising-and-algorithm-changes-may-make-it-harder-to-find-what-youre-looking-for-166966 If you want build guides these are the recommended sites I know of: https://metabattle.com/wiki/MetaBattle_Wiki For all areas of the game. I think they use a voting system to rank builds. https://snowcrows.com/ Snow Crows is a guild, and I think only guild members publish builds and write guides for their site, but they're generally considered to give good advice. You could also join a guild and ask them for advice or tell us what kind of build you want and we can help. As for the rest I think it's important to know GW2 is not a game you can blindly rush through and expect to succeed. Being a good player means not just pushing a lot of buttons very quickly (although that's often important) but paying attention to what the game is telling you and responding to it. If you try to rush through everything without reading or listening you are, as you've found, going to end up lost and confused because you missed all the instructions along the way.
  11. There's quite a few minis which aren't based on things in the game, like the various dogs (and possibly cats) from the festivals. There's minis of several different dog breeds but as far as I know all the full size dogs (except the ones in LA for April Fools) are Krytan Drakehounds or Basenji. There's also a panda, the hippo already mentioned, the Spooky Moa, Mini Angry Gift and several more. That doesn't mean they'll make any mini that's requested, even some based on things which are in the game and which players have asked for didn't get made. But it does mean someone at Anet could make a mini penguin without needing to wait until they're in the game.
  12. It's almost impossible to mess things up in this game. The worst mistake you could make in this situation is to buy/craft the wrong thing, and then it just means you need to do it again. (Or salvage something you need, which again just means you need another one.) If I was you I'd get a cheap set of exotics which are 'good enough' and use them while you work on what you actually want to use. I assume you've done similar in other MMOs where you can't skip straight to best-in-slot end-game gear and need to work your way up to it. The difference here is it can just mean buying it. 1) Open the Trading Post to the buy tab and select 'armor'. 2) Click the cog icon next to the search bar 3) Click on the first 'attributes' box and select Healing Power (leave the other two blank) 4) Change 'rarity' to exotic 5) Change the minimum level to 80 6) Sort the results by price and buy the cheapest item for each slot That's likely to be Zho's armour and a full set will cost you about 2g 20s (less if you place buy orders and wait). You can do the same with trinkets and weapons. For a back item you'll need to remove the exotic requirement as there are no tradable exotic back items, but you could get a rare or masterwork one. If you go for a masterwork back item then in total it will probably cost about 4g, depending on which weapons you get. No it won't be the last set of equipment you'll ever need for that character, but it doesn't need to be, it's their first set, and it will be enough to get by until you're able to get the final end-game set, which is what you've been aiming for so far.
  13. The weapons it gave you are exotics, they're the 2nd best tier in the game, but widely available. If you don't care about the rarity the quickest and cheapest way to get another weapon to try out is to find an NPC Weaponsmith. There's one (called Wolfborn) right next to the level 80 boost NPC in Silverwastes, and they're in every town. They only sell basic weapons, but it's enough to try out the skills and see if you like using it. The quickest way to get ones with better stats is to buy them from the Trading Post (note: the 3rd tab - the one which looks like this, not the gem store which only sells skins, and is much more expensive). There are many other places to get them, including as drops from enemies and buying them from NPC vendors for map currencies, but if you want something immediately the Trading Post is probably your best bet. As a very quick guide you should look for weapons with a level requirement of level 80, but they don't need to be exotic. There are 6 tiers of equipment in this game: Common (white) Fine (blue) Masterwork (green) Rare (yellow) Exotic (orange) Ascended / Legendary (pink / purple) The stats do get better as you go up the tiers, but for now it won't make a huge difference if you use a lower tier. It's important to know that item stats in this game are fairly simple: all items with the same level requirement and rarity are equally good, and also important to know skins are valuable to a lot of players so they can make a huge difference in item price. Do not feel like you need to spend as much as you can afford to get something "better", it's probably not any better. For example the Crystalline Blade is a level 80 exotic sword which costs 35-41 silver on the Trading Post. The Stygian Blade is a level 80 exotic sword which costs 167 - 340 gold. These items are identical. The only difference is the skin (and personally I think the Crystalline Blade looks better soo, but the Stygian Blade is new).
  14. Build guides are designed to show you the ideal - the absolute final, best-in-slot version of a build, either because they're aimed at people who are ready for that or because they assume you'll know the game and your character well enough to adjust it for your circumstances, like getting exotics with the same stat combinations instead of jumping straight from random levelling drops to ascended. It's true a lot of build guides say not to bother with exotics, but that's because they're aimed at people who are ready for end-game activities, who will almost certainly have a set of exotics already and the means to get ascended relatively easily. If you're not at that point yet then it's absolutely worth getting exotics first, even ones which don't have the perfect stat combination for your final end-game build. Having said that the Wizard's Vault gives you an easy way to get some ascended pieces: 1) You can buy 1 weapon and 3 armour pieces per season 2) Buy laurels and use them to get ascended trinkets. You can't get Harrier's stats, but you can get a substitute to last you until you're able to get Harrier's. I think it's also worth bearing in mind that focusing exclusively on healing in instanced areas is funnelling yourself into a very small part of the game in a way that isn't intended. This isn't one of those MMOs where once you reach the level cap you're done with open world and the focus is on an extensive progression of instanced areas for small groups. There's a total of 7 raid wings, 14 strike missions and 22 Fractals (although those are repeated with slightly different mechanics across 100 levels, but you only really need a healer for the higher levels). There's also 8 dungeons with 3-4 paths each, but those don't need a deadicated healer. If that's all you want to do then that's fine, but I think it's important to understand that a big part of the reason you're having trouble is you're trying to force the game to be something it's not. It's the MMO equivalent of someone trying to play an RPG like a shooter and getting annoyed they can't carry multiple versions of every weapon and swap between all of them in combat. GW2 is primarily an open-world game, it's not designed for you to hit level 80 and instantly jump into end-game instances and ignore the rest of the open-world. It is designed to let you ignore PvE and just play PvP, but if you want to play PvE you'll need to play all of it, not just the few hardest bits.
  15. It's possible to buy the jacket and then apply the skin to the jacket you already have using the wardrobe. Any time you bind an item to your account (which for vendors like that often means just buying the item, because it will be account bound on acquire) the skin is unlocked in the wardrobe and can then be applied to any other item of the same type. Once the skin is unlocked in the wardrobe you can't lose it, so you can safely salvage, sell, mystic forge, whatever the jacket itself if you don't have another character who can use it.
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