Jump to content
  • Sign Up

Kalavier.1097

Members
  • Posts

    1,579
  • Joined

  • Last visited

Posts posted by Kalavier.1097

  1. 45 minutes ago, Randulf.7614 said:

    Gameplay often has to trump lore or the game wouldn't work. In this case, spamming skills without cooldowns would be a balancing impossibility. If you could keep blocking over and over, what's the downside? We'd need a way to counter that and that means durability or positional attacks. And that would change GW2's combat completely

    Also, a lot of it magic based. It's not too big a leap to imagine needing the time to focus the magic and energy into the skill if you need a reason for those type of skills

    In this case, the gameplay over lore is an acceptable reason and it works better because of it. It would be a different game otherwise

    Also we'd absolutely need to factor in racial strengths. A human can't block hits from a Norn for very long after all. An Asura would likely get smushed.

     

    • Like 1
    • Haha 2
  2. 2 hours ago, Noidea Incognito.9607 said:

    But perhaps thats a logical misconception of the reality, cause your adventure starts off with, indeed ,  the words: "This is my story".

    What i think that really means is: its the "Commander's Story".

    If we go by that perspective/analogy, all the ingame choices make 100% sense as we are merely RP-ing the Commander in this game, who follows the fixed heroic, righteous, good cookie path. We still get the Illusion of Choices, from the Commander's perspective.

     

    I mean, among the RP community I've had such gems of.

    "I don't understand why my character, an Asura, would be invited to this ministry meeting by Jennah!"

    "Is your RP character THE commander?"

    "No."

    "Then why are you hating on the story of the episode as if the commander is explicitly your RP character?"

    • Confused 1
  3. 6 hours ago, Konig Des Todes.2086 said:

    And I don't think the Captain's Council technically have the right to bar people from the Fractals gate except through legal redtape, as its own privately by the Consortium. It's very probable that canonically the Commander's first step into the Fractals happened with their addition - in The Lost Shores content, which LWS1R does affirm was canon.

    All they can do is what they did back in old LA (still visible in the memory of LA hub). Post lionguard near the Consortium buildings and gate who give a proper and full warning to anybody going there about what to expect from the Fractals.

  4. 2 hours ago, Westenev.5289 said:

    I'm more interested in how we have a secret illuminati faction dedicated to barring out outside forces from the mists, yet they seem to do nothing to stop Asura from poking holes into it. Why is research into this topic by unlearned individuals even allowed at all?

    Because their corner is outside armies bursting in. The Asura merely use existing holes going out that have been long watched.  They don't bring in hostile armies with their actions.

  5. 9 hours ago, Malus.2184 said:

    Because we never fight Ignaxious in the story. he's a meta-event and thus tuned for more players. If it was reversed and we had Heitor as the meta boss and Ignaxious as the story boss, which we probably should have IMO, then Heitor would have been game-mechanically stronger than Ignaxious.

    Which lies the problem. 

    How can we accurately judge how strong Heitor or the queen is if we cannot even effectively judge how strong their underlings are? The Commander is never treated as if they are a one man army either. The Commander is not equal to 50 other heroes/adventurers, so...

    • Thanks 1
    • Confused 1
  6. 13 hours ago, Malus.2184 said:

    Nayos is fully ruled by strength by design. "The strong shall rule" always expresses "The weak shall serve." While Labris had the status of queen she would also have been more powerful than Heitor either from the beginning or gaining it later. Kryptis can become stronger by consuming other Kryptis so she had the means to become physically stronger than Heitor. Even if Heitor was stronger at the start then Labris would have kept her from gaining physical power while her own grew.

    So... why is Ignaxious stronger then Heitor then?

    edit: This is partly the problem of taking gameplay in something like an MMO super seriously in relation to story (It also applies to say, shooters or RPGs as well). Ignaxious takes 30-50 people beating on him to die. Heitor was killed by a single person. Neither situation had the Tyrians being particularly more powerful or skilled then the other. Likewise how we have individuals who get injured and retain the injury between story updates, yet we just heal back to full after combat ends.

     

    • Like 1
    • Thanks 2
    • Confused 1
  7. 19 hours ago, HotDelirium.7984 said:

    I can stomach the oops but the relationship between her and allegedly all the native races of Tyria is almost nonexistent. They missed that mark. Its great she decided to help Canthan humans out but does she give an F about the norn? The sylvarri (who are technically her dragon great-grandchildren)? Quaggan? Did she used to view humans as an invasive species?

    It should be noted that her giving of the protective orbs to Kaineng city was a response to the direct pleas for aid from Kuunavang. 

    8 hours ago, shinkamalei.2574 said:

    I wonder if they evolved into the sand lions in elona :oooooo altho thats legit rapid rapid evolution xD

    There are many species in Guild wars that are not immediately present within Gw2, but are still around. Among them being the range of horse breeds, dire wolves, and others. A good example is mount species as well.

    Also just found this. https://wiki.guildwars2.com/images/f/fa/Stalker_(Crystal_Desert).jpg So yeah, regular Lions are around.

    • Thanks 2
  8. On 4/3/2024 at 6:47 AM, Malus.2184 said:

    Do you know what a "difficulty curve" is?

    Larys was higher in the hierarchical ranks than Heitor, thus she should have been stronger than Heitor, and aside from the instant-down attack this never happened as Heitor on average was stronger than Larys.

    Couple things.

    Being queen (Haven't done the episode myself, personally) does not necessarily equal being stronger. Especially if simply her status is enough to deter all attacks because it'd bring the wrath of Eparch down on the persons head. 

    "Besides the instant down attack, Heitor was stronger then Layrs." is again conflating gameplay into story. One person may have had a lot of trouble with Heitor while another person melted her down nearly instantly with an insanely powerful build. This is again, like Balthazar in Path of Fire. I know people who made fun of the scripted loss fight on the spire because they absolutely melted his health bar down without getting hurt badly. Others, myself included at the time got downed a few times and saw him doing the "Pauses all attacks to let you heal, or outright heals you himself" part of the fight.

    Likewise, that's not how GW2 is designed. Level 80 fight is a level 80 fight. We aren't doing a WoW thing where the mid-expansion boss is level 60, but the end expansion story boss is level 80 and thus more powerful.

    Likewise, the other post which was basically saying "We own Nayos, just open a portal from LA as a vacation hunting ground why don't you" is taking such finely crafted top tier DPS builds and acting as if that performance is normal for 100% of all Tyria in a lore perspective. As opposed to the actual showings and reports which mention the Astral Ward having to be taught what they can actually eat without trouble, where to hide because some enemies are too tough, and hell, even the atmospheric differences which make the first time you visit trouble due to not being used to it.

    Like My example in the Fractals. If you visit Old LA, you can talk to the NPC guard by the fractal portal there, back when they first came out. It's made quite explicit that these fractal instances are incredibly dangerous and have killed, or outright maimed horrifically several groups that went in. That the Commander + a team has beat them all is an exception, not the rule.

    • Like 1
    • Thanks 4
    • Confused 1
  9. 44 minutes ago, Malus.2184 said:

    Any claim of a boss dying in one rotation is hyperbole.

    And I have honestly seen people decry certain important enemies because in gameplay, they trashed them. Like Balthazar for example, the fight you are scripted to lose and die to.

    So yes, while "One rotation" is an exaggeration, it's still a dismissing statement about the situation and trying to have the PC be an army-slaying by themselves superhero and the threat of the enemy is being completely erased.

    "Oh man, I guess fractals aren't any threat at all because we just cleared the entire thing in a single run. That NPC talking about how unprepared groups came out torn to shreds is just a complete lie"

    • Thanks 2
    • Confused 1
  10. 6 hours ago, DanAlcedo.3281 said:

    My current complain about the story in that Anet failed to convince me that the kryptis and their leaders are any threat whatsoever. 

    Ohh NOO! The powerful kryptis queen! 

    "Dies in a single weapon rotation" 

    Ohh NOO! We have to fight an army of Demons! 

    "The Commander goes doomslayer mode and creates his personal genocide" 

    Ohh NOO! The demon king!

    "Sits in his tower for months on end without doing anything. Watching his people getting hunted for sport."

    Literally anything that was thrown at us got deleted without much effort (except Cerus). 

    We basically own the place now. 

    Open a portal to lions arch and the consortium makes a theme park out of nayos. 

    And this time, we have no karka. So nothing to fear. 

     

    So the story sucks because you are using a very overpowered gameplay build that stomps everything in the game?

    • Thanks 2
    • Confused 2
  11. 17 hours ago, HotDelirium.7984 said:

    *The Pact struggling to deal with the elder dragons*

    *Discovering the gold seal and the Orr ritual that cleanses the torment out of dragons*

    *us just now remembering we had those things available after murdering the rest*

    *kicks seal down the drain* 

    <_<

    >_>

    Being fair, didn't that ritual that freed minions from dragon influence only work... at that one altar? 

    • Like 1
    • Thanks 1
  12. 19 hours ago, rylien.3824 said:

    The point is to find out why you left or stayed, so that it might be useful to ArenaNet, in case I think of it, for a whole bunch of reasons that they don’t care: I think that it can in any case serve as advice to the new one who wishes to venture on the cold and latent waters of the game... 

     But also serve as a demonstration/factual proof of what is happening on Guild Wars 2.

    Factual proof: OP says he doesn't really play the game, posts a poll with a wonderful sub-50 votes as of this posting. This proves... nothing Considering the "average players" using the steam client alone are...  in the ranges of 3-4k. 

     

    13 hours ago, Batalix.2873 said:

    I think that's just apologism on the part of the overly invested. Just because you still love the game doesn't mean you can project that onto people with differing opinions.

    The fact is that if someone has quit GW2 for an extended period of time, or even skipped at least one expansion, that is revenue ANet is not receiving. Not to mention, in sufficient number dissent--even if it is sporadic--gains traction and deters new players from trying out the game. Imposing qualifiers to try to minimize that doesn't change the overall impact of "quitters."

    We can't really know what the tipping point is to affect active/new participation. But 1/3 identifying as "having quit" (again, clarifying that a pool of now 23 people is not enough to really predict either way) would definitely be cause for alarm. That is 1 in 3 online commenters who were measurably dissatisfied with your game, mixing their opinions into the discourse and discouraging others from playing.

    I comfortably feel like I have quit. I haven't played in over a year, other than two brief sessions that lasted less than an hour: once to try the new espec weaponsmastery and once to try the new weapons. Both times confirmed I disliked what the devs were doing and I never felt the urge to pick up and substantively play the game on my normal accounts otherwise. I have accepted that if GW2 will ever be in a state I feel is worth my time playing, it will be at least another year and likely longer before the devs' "new vision" for combat is realized, if ever. But I am quite happy to never pick it up again given how reckless, aimless, and impotent the combat design dev team has been for years.

    Just because you claim to "have quit the game" a year ago doesn't mean you can project your own displeasure or dislikes onto other people and assume a lot of people also dislike it.

    Forum goers are famously a tiny percent of overall player base, and can never be used to judge how the game is doing. Hell, how many people claim to quit, claim GW1 is always superior, yet still play, fairly often. Or they say stuff like this because they are spiteful, unhappy people who don't like that others are having fun? For all we know every single "Quit" vote has put in 24 hours of gametime over the past week.

    5 hours ago, Cyninja.2954 said:

    You are free to do as you please and I doubt any one says otherwise.

    Giving context to your addicition and inability to move on though might give context to your, what I persume you believe to be reasonable, opinions and posts.

    You said it yourself (paraphrasing here): every one gets to waste their time the way they want. You just decide to waste it on a video game forum for a game you do not play while focusing on the negatives. That by its self kinda says a lot.

    But again: you do you.

    It's funny how much energy people will put forth into talking about something they dislike/hate or have supposedly moved on from a year or more ago. Especially when they speak of it as if there is no way for it to turn around and get them back.

    • Like 5
    • Confused 3
  13. 26 minutes ago, Draygo.9473 said:

    I think people are a bit over their skiis, has there been any confirmation that the GW3 project is even a MMO?

    When you put the question and Anets statement together, it feels like the answer might very well be no. Question is talking about the IP, Anet is talking about various title projects. Hrm. If you expand the IP into other genre's of games you wont cannibalize your main cash cow. 

    People just really want GW2 to die/be removed. I'm noticing some people were following distinct narratives. Like the whole "If Anet says no, it's a lie, but yes is truth. For some reason"

    • Like 2
    • Haha 1
    • Confused 4
  14. 5 hours ago, Blood.7254 said:

    I was thinking along the same lines.

    However, I was more of a doomer lol. Arenanet is not profitable apparently. Which is absolutely crazy to think about. At least to an outsider like me. Their financial reports show GW2 is currently in a solid place when compared to the past 8-9 years. Meaning the overall income has been about the average, with a smaller studio since the 2019 layoffs. We know that since covid GW2 has had a steady income of new players and Arenanet actually said their playerbase increased by a lot at some point during/after EoD.

    As far as I know, the comment is that the other properties of NCwest aren't doing good. GW2 is in the green, but the other companies were not.

    • Like 2
  15. 1 minute ago, Entara.3075 said:

    Just to put in my two cents as I see people talking about anet hiring for an unannounced project. In HR speak the unannounced project just means something still working under a code name. It could just as easily be an unnamed expansion to GW2 like expansion 5.

    I am not saying it is. Just that hiring for an unannounced project is not proof that that project is GW3.

    I've put forth that thought as well. GW3 could be code for "New expansion that has nothing to do with Gw1 previously explored landmass/characters or anything touched by the dragon plot in Gw2". Like those other huge islands.

    1 minute ago, Izzy.2951 said:

    The NCsoft CEO that OWNS Arenanet have confirmed that Anet is working on Guild Wars 3. Yes the same company that publish Guild Wars 2 quarterly earnings and gives money to Arenanet have announced that Guild Wars 3 is in the works. 

    How about that?

    Really? Where is the confirmation. I've seen "Is working on it" "It's in the preview phase now, with no development or resources assigned to it" and "It's approved if Anet wants to start work on it."

     

    • Like 3
    • Confused 3
  16. 3 minutes ago, Izzy.2951 said:

    Ill try to explain it to you even tho its a waste of time.

    1) I came back in 2021 (as lots of other players) for cantha and for this re-newed focus on GW2 by the new arenanet staff. Cantha was okaish at best, but could have been better. Okay

    2) Then they started suddenly hiring people for an unnanounced project (despite what happened in 2019 with other projects and that they said they were full focus on gw2), and i was like okay lets be positive its maybe another game not GW3.

    3) Then we keep getting low-hanging fruit QoL updates and suddenly Gyala Delves appear, the worst content ive seen in GW2 so far. And i was like oh its maybe cos they are putting a lot of work into the new expansion.

    4) Then SoTo comes out and you see its a full recycled/cheap content in every way, while PvP/WvW/Raids keeps on maintenance mode too. And then NOW it was obius that not only all the positions opened were for an unnanounced project but that half of the comapny was working into another game and very low resources were decdicated to GW2.

    5) Then Ncsoft CEO confirms Arenanet is working in Guild Wars 3, what the hell do you want more a pre-alpha gw3 beta code to belive it?

    What is arenanet gonna say other than they are working into GW2 even if its half fake. I seriously dont know...

    How about an actual, public announcement rather then rumor mongering nonsense based purely on speculation and translated lines from meetings that could be translated poorly due to context missing or words not translating one to one?

    Also, if you can't believe Anet if they said they aren't working on GW3, then how the hell can you believe them if they say they are? You can't have it be only true one way.

    • Like 2
    • Thanks 1
    • Confused 4
  17. 6 minutes ago, Izzy.2951 said:

    At this point i would suggest you to not belive what Anet is gonna say, and belive the facts that you see.

    Besides the whole thing that there are very few to any "facts" about GW3?

    If you can't believe Anet, then why are you believing ncsoft?

    • Like 2
    • Thanks 1
    • Confused 5
  18. 7 minutes ago, Petrified.9826 said:

    I understand people who want to stop playing. I hope ANet will clarify what they will do with all achievements, legendaries, items from store. If we will start from scratch - what's the point of playing now if all of it can become dust in few years?

    That would be great if GW3 will be just reskin of GW2 with refactored code, so they can add content faster, use more modern technologies, etc and all data from GW2 will be transfered to GW3

    But anyway - I started playing GW2 on release and in 2024 I don't feel that GW2 is old game

    Considering how GW3 is not even announced, I think people really should stop screaming about it.

    Believe it when it's officially announced, don't build rumors up sky high.

    • Like 2
    • Confused 3
  19. 5 hours ago, draxynnic.3719 said:

    There are also some indications ingame that humans (and sylvari) might be better attuned to magic than asura, even though asura are more knowledgeable. Asura were using magic at a time when there were only scraps of it available, so they had to understand how it worked well enough to turn it into a science in order to make use of it, setting the foundations for asura magitech when it became more powerful.

     

    SOTO also has the comment be made that Asura's focus on tech has (at least in certain individuals) actually reduced their magic protentional, as they focused on the tech more then the magic side of it. Which would tie into this. 

    Just now, Val.7826 said:

    Forgive my ignorance, what is the "ritualism" you are talking about?

    And I want to know more about your spoons now

    Ritualism is a practice in Cantha, it's similar to necromancy in a certain sense, but it deals almost entirely on spirits instead of undead. 

    Spoons is referring to energy/will/focus. Basically, as we all can understand, RL is keeping him from fun things.

×
×
  • Create New...