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Kalavier.1097

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Posts posted by Kalavier.1097

  1. 8 hours ago, Konig Des Todes.2086 said:

    You're making the assumption that the charr cared about supply lines.

    The charr were going after Orr by decree of their "gods", the Titans. They acted under religious intent, and I would hope you're not unaware of how much religious intent can cause people to be self-destructive.

    The charr's goal was to get in, perform a Searing on Arah, and maybe return to Ascalon. They had no need or want of supply lines - especially when they could just hunt and raid along the way. Charr supplies came from raiding Ascalonian and Orrian settlements as well as hunting and fishing along the way - it's possible they raided dwarven too, though that's just theorycrafting.

    I don't really recall anything of Charr-Dwarf conflicts around the time of the Searing, but I could be wrong.

    Another thing is any humans caught by that charr army also = food. Charr of GW1 had zero issues with turning humans into food.  Though I'd describe the Charr armies of GW1 as being more akin to the roaming horde armies that didn't have set supply lines or even homes. Not a long lasting force, but dangerous as hell. They could've even had the idea of destroy Arah, claim Orr as their land.

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  2. 14 minutes ago, Slowpokeking.8720 said:

    If you don't occupy the areas, which means you can't get stable supplies from these areas, they would have to send supplies from Charr homeland directly to Orr, which means the supply line would be extremely long and took many many ppl to run the supply line, thus greatly limit the numbers they could send.

    And since it's not fully secured, if anyone from Ascalon ambush and cut off your supply line, then it's gameover for the entire army. Especially they didn't occupy lands in Shiverpeaks and Crystal Desert as well. Both places have harsh environment, which means the need for supplies would be further increased.

    If they don't march quickly, the supply line would kill them off quickly because they could not maintain it. Especially in mountains and desert.

    You do understand the concept of a blitz right? It's where you push out and keep going until you win, or you run out of resources.

    The charr path would take them through the green mountains, alongside the ocean, and to Orr. They didn't smash through Thunderhead Keep or Droknar's Forge.

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  3. 16 hours ago, Konig Des Todes.2086 said:

    The charr that invaded Orr didn't have to fight through Ascalon. They sent their forces through during the chaos of Ascalonians' panic over the Searing so that they wouldn't need to fight. So the army wasn't tired from fighting when they reached Orr - any exhaustion they may have held was solely from marching. And keep in mind they took a whole year before Orr sank, so it wasn't like they were marching at breakneck speed and never once stopped. Given that Orr fell in less than 12 hours, the charr took a full year to march through Ascalon, the edge of the desert, and onward to Orr.

    They basically pulled a Hannible on the Orrians. And we see through our own history how well that worked.

    I didn't know it was a year between the two, but yeah, they could've skirted along the water and fished for food.

    And while they marched, Vizier made it known he had a spell to wipe the Charr out. That heavily affects how things are prepared for. 

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  4. 17 hours ago, Slowpokeking.8720 said:

    Ascalon was not prepared.

    The whole Searing as a big surprise attack, they didn't know anything and lost many of their guilds/cities. Where did you get your impression?

    The Charr held a limited presence to the south? Then their strength in Orr should be even weaker, didn't you just contradicted yourself? They have deep water trench around their nation, which makes it even easier to defend.

    Not for the Nuke, but for war with the Charr and holding their walls. You act as if it's completely baffling that Orr's army lost but Ascalon didn't, and then completely ignore all the fats.

    It's almost as if the Charr who got through the wall were the ones who blitzed south into Orr. So the ones who actively fought Ascalonians got tied up around the forts.

    17 hours ago, Slowpokeking.8720 said:

    Did you even play the Rise of White Mantle?

    The order was given, and the charr quickly reassembled.

    Nowhere said Charr were limited or the majority wasn't killed. Also Orr was under the Shiverpeaks as well.

    Ah yes. So the Mighty Charr army that was entirely killed was 115ish Charr. If we want to be so literal toward the ingame event. 115ish Charr threatened all of Kryta with destruction!

    17 hours ago, Slowpokeking.8720 said:

    Orr had seen the Searing, had time to reassemble and prepare, to use their army, they got all the magic users and the source. They are 10 times more prepared than Ascalon, who had no time to react and got the Searing, or the White Mantle, which was assembled in short time during invasion.

    Vizier's spell was after the army was defeated.

    Yeah charr are bigger, stronger, a lot more scary looking and they couldn't even take down Ascalon for decades after the surprise Searing and Kryta. Do you even think about what you have said?

    Orr knew Ascalon fell, but they were invaded shortly after. The invasions of Kryta and Orr happened very soon after the searing. Looking at the history of Tyria. 

    "Eventually, as all things do, the wars did come to an end. But it was not the words of the silver-tongued peace negotiators or even the rough hand of a conquering hero that ended the Guild Wars. The resolution was instead brought about by an even greater war—a war brought by the Charr. In unprecedented numbers, the beasts from the north swept down through all three human kingdoms. Ascalon, Orr, and Kryta, embroiled in conflict with one another for more than fifty years, dropped their grudges and turned their attentions to defending their borders against the new threat.

    Each kingdom dealt with the invasion in a different way. Ascalon stood their ground, having no place else to turn. Though their forces were depleted, they managed to rally behind the Great Northern Wall. But their defense was short lived. In a magical battle that would eventually be looked upon as the turning point for Ascalon (now referred to as the Searing), the Charr brought down fire and brimstone, destroying everything on the open plain for hundreds of miles. Their magic scorched the ground and the human cities as they swept through the Wall and moved on to Orr. The surviving humans of Ascalon have since retaken the wall and have held it against periodic attacks, but there is little left of this once-prosperous empire.

    Orr was another story. To stop the invading army, the King of Orr’s personal advisor and sage turned to the powers of dark magic. Venturing into the vaults far below the marble streets of Arah, he unrolled a forbidden scroll and read the words he found printed there. The resulting explosion sank the entire peninsula and sent enough dirt into the air to blot out the sun for a hundred days. Though the Charr never reached the hallowed streets of Arah, nearly every citizen of Orr was killed that day.

    Unable to keep the Charr out, and lacking magic powerful enough to push them back, Kryta turned to a man named Saul D'Alessio and his promises of unseen gods coming to aid in the war. Whether it was luck or truly the invisible hands of some new gods, Kryta managed to push back the Charr invasion, banishing the northern beasts back from whence they came."

    So yes, the guild wars ended and the guilds returned, but when the Searing happened, Orr was invaded very shortly afterwards. Every version of the history describes the ending of the guild wars as taking place after the Searing, or shortly before it.

    Orr never had time to completely prepare a defense, and the source of Orr doesn't do anything to empower magic users. There is zero evidence of that. They have spellcasters, but we don't know how many are combat trained. Vizier cast the spell from his tower, and we know some military (all martial, with zero spellcasters among their unit) defended the tower. 

    I honestly believe you have an inability to read, as you once again completely ignore the giant wall that Ascalon used to hold the line. A thing completely absent in Orr. And Ascalonians knew more about Charr then the other nations. You clearly do not understand how warfare works.

    18 hours ago, Slowpokeking.8720 said:

    A. North Wall was destroyed by the Searing. Orr is also under Shiverpeaks, with narrow breaches to the South, took a long way for the charr to get through. It has trench all around Arah. It actually has the best defense landshape among the 3 nations against Charr attack.

    B.Yeah, they got Lyssa's priests of great illusion magic but couldn't make any surprise attack, how bad!

    C.Why? When you got uber magic to help them. We saw both corruption and cleansing magic could spread over the continent.

    The great Northern wall was so destroyed, it's remains still stand 250+ years later in much the exact same condition as they were after the Searing. Orr is below the shiverpeaks, but you also ignore the massive land-connection it has by Crystal desert. While yes, there is a narrow strand where the Vizier's tower is (and we see Searing cauldrens there in ruins in the water, indicating the area was above water once), the bulk of the fighting could've taken place on the huge land-bridge.  https://wiki.guildwars.com/images/0/0b/Tyria_clean_map_2.jpg 

    You again, seem to think that all priests are part of the armies. The priests were in their respective god temples. 

    You also seem to be applying completely fanfiction abilities to the Source of Orr as if it was able to be weaponized, as opposed to basically being one of the major water-sources for the land running both water and magic throughout orr. Which the water and magic were both corrupted by Zhaitan. And even after it was cleansed, Orr wasn't cleansed of Zhaitan's corruption many years later. 

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  5. 2 hours ago, SoftFootpaws.9134 said:

    The commander was pulled into the domain of the lost because of being killed by balthazar, even if they don't follow or "believe" in him at all.

    The commander was sent to the domain of the lost because their death was so painful and horrific, the only way their soul could handle it was by purging all memories and sense of self. This is why the domain of the lost has members of all races. Once they regain their self and memories, they get funneled to whatever god-realm they are linked to. Kormir's followers get sent to her realm. Norn get sent to the spirits of the wild, etc.

    That's why the one couple who died in the Maguuma decided to simply stay in the domain of the lost, as they didn't want to be separated again.

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  6. 4 hours ago, Konig Des Todes.2086 said:

    So you genuinely believe that Abaddon's minions not only decided to blow up Orr as an inside job but also took the Scepter of Orr away at the last minute after King Reza was fully capable of decimating the charr army with the Scepter of Orr, just so that the aforementioned Abaddon's minion that blew up Orr would have to spend over a year searching for where the Scepter of Orr vanished off to, in order to fulfill Abaddon's plan of opening the Door of Komalie?

    That is an asinine amount of crazy hoop jumping that not even Barnum & Bailey Circus performers would be capable of doing.

    Don't forget that Abaddon's minions could steal the scepter of Orr just so Vizier would have to cast the Cataclysm spell, but couldn't at all possibly be involved with perhaps sabotaging the army in any way shape or form. 

    If we went with that logic he's putting out.

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  7. 47 minutes ago, Slowpokeking.8720 said:

    No they don't have to be 100% prepared. But we knew that they got more time than Ascalon, and their king didn't run away.

    Ascalon wasn't prepared, the Charr used Searing and they held for decades.

    Kryta was in a worse shape and they kicked the charr's kitten.

    Germany took other nations quickly as well, other than the ones who were stronger than France. But the charr got their kitten kicked in Kryta and couldn't take down Ascalon for decades.

    And you still completely miss the point and how war isn't so cleanly decided.

    Ascalon was prepared, quite literally it was the most prepared of all of them due to constant and eternal war with the charr and they were actively training new soldiers and adventurers specifically in how to fight the charr, among other things. It's walls (Great Northern Wall, and city walls) held the Charr at bay, forcing them into chokepoints that could be easily defended. Even after the Searing broke the wall, the Charr held a limited presence to the south, as they had narrow breaches they could use to get through. THIS IS WHY ASCALON LASTED DECADES. They were stubborn as hell, DEFENSIVE SIEGE SPECIALISTS. This is why Ebonhawke survived 200+ years of siege and built itself up to the point it did. This is what Ascalonian people thrive at doing. They hold the ground. You keep bringing Ascalon up as if it doesn't have major defensive structures that are so tough, they STILL STAND. And the Iron Legion uses the breaches as roads as opposed to destroying the thing because it's not worth the resources it'd take to destroy it!

    Kryta had the fledgling White Mantle kill the leadership of the Charr army there, and the Mursaat arrived to help scatter the warbands that came after Saul. The Charr presence in Kryta was limited due to crossing the shiverpeaks, and their leadership being wiped out caused the rest to scatter. This is literally what is told in the Rise of the White Mantle instance. The bulk of the Charr army wasn't destroyed, it was sent into a confused retreat and scattering as the leadership was wiped out.

    Orr marched an army out to face the Charr, viewing them as weakened and tired after Ascalon, knowing Vizier was preparing a spell that could defeat the Charr army in a single blow. The Priests were all in the temples (explicitly known). The King was in Arah, and the only artifact we explicitly know to be present (scepter of Orr) was actually gone before the Charr even reached the borders of Orr. The army fought the Charr, and the main force was routed or destroyed after 12 hours of fighting. 12 hours, of brutal frontline fighting against the Charr who are A: bigger. B: Stronger. c : a lot more scary looking then the humans. And this was the era where Charr didn't have issues eating humans either, so you may have had troops seeing chunks torn from their fellows. GW2 shows us the entire Orrian military wasn't destroyed, as elements were still present at the Vizier's tower defending it until the spell was cast. The Main force broke, and the Charr rampaged inland because there wasn't time to send out warnings that the Army was broken. 

     

    Orr lacks several things. A: it lacks any major defensive structures or fortifications that would blockade the Charr advance. B: it didn't have the chance to sneak-attack the Charr and kill their leadership. C : fighting a charr army on open ground is advantageous to the Charr, not the humans. D : Vizier is also corrupted by Abaddon. As you put it, who is to say others didn't encourage certain things to be more lax? Convince the army soldiers the war was won, they just had to hold the line briefly and watch the fireworks. 

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  8. On 12/10/2023 at 2:12 PM, Slowpokeking.8720 said:

    Because your answer didn't make sense.

    How was that invincible? You obviously refuse to accept that lore writers can make inconsistent stories.

    Your points only make sense if Orr is at full combat readiness 100% of the time with all the rituals and relics ready for use in battle at all times.

    This doesn't make sense for an explicitly described "Mostly peaceful" nation.

    Lore can sometime be inconsistent. This isn't that case. You are describing Orr as if they have everything ready to go for battle. Vs say, maybe being in a false sense of security because Vizier had been openly known among many groups in Orr to have a spell that would wipe the Charr out, he just had to have some time to fully prepare it. Which we see in Jahai's time-bubbles, the Orrian military did hold around the tower and kept the Charr at bay long enough for him to do so.

     

    Hell with it, I'll go ahead and make a RL comparison before he returns and is all confused again.

    WW2. France had one of, if not the strongest standing Militaries of the world at the start of it. They lost, hard, and fairly fast. Because of certain doctrine and leadership failings from the top that translated into the individual units not working as well as they should or not having the resources they needed.

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  9. 11 hours ago, Eekasqueak.7850 said:

    They don't want answers just affirmation it seems. 

    Which sucks, as recently playing total war warhammer and such, applying military formations and ideas to Guild Wars is a fun thing to ponder on for me. 

    5 hours ago, Konig Des Todes.2086 said:

    It's very firmly established that the Scepter of Orr is psuedo-sapient and teleported itself out of danger both before the Cataclysm and when Abaddon's Mouth erupted.

    Yeah, the Scepter was gone before the Charr even attacked. Maybe it "felt" the spells Vizier was preparing to use? Livia mentions voices/it speaking (though we don't hear any of that in wizards tower).

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  10. 6 hours ago, Slowpokeking.8720 said:

    What? Orr in such advantage, as the most powerful magic human nation, being able to hold against charr is asking for invincible?

    Ascalon held for decades, Kryta beat them off in a bad situation. I think it's reasonable to say Orr should be able to hold off rather than fail in 12 hours.

    They are very powerful, dude, as we have argued so many times. Orr has most powerful magic among the 3 human nations.

    So you ask a question, then refuse to acknowledge any answer. What is the point of this thread. You ask how Orr could have lost, we've given options. Instead of having any discussion you've accused the lore of being wrong about Orr losing.

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  11. On 11/18/2023 at 2:07 PM, Slowpokeking.8720 said:

    So Orr didn't fight much in the Guild Wars, and it was so far from the charr home, they also had time to regroup, and they failed in, 12 hours with that much forces and magic?

    So, SlowpokeKing, are you actually here to have ANY discussion at all, or are you here to simply power-scale Orr into being an unbeatable force that can never fail, never do wrong, and is at max strength always?

    Every single time anybody provides any reason, detail, or suggestion, you deny it and start yelling about how powerful Orrian spellcasters are. Do you actually care about having a discussion or want an answer? Because you certainly are coming across as not wanting anybody to actually reply.

    Also you seem to lack some knowledge of how wars/battles/military units work and behave.

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  12. 4 hours ago, Slowpokeking.8720 said:

    The NPC called them that, stop denying it.

    You do know... npcs can be wrong? Or describe things in colorful ways that are not 100% true? Using Randall as the example, the guy is a scholar yes, but clearly a much more religious/obsessed with the gods. He grabs a bloodstone chunk and then declares that "HE CAN HEAR THE GODS!" and runs off to "find them"

    His description of events happened, but that does not make them unbreakable truth. Especially since there is *Literally* no other description of priests as avatars. 

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  13. 3 minutes ago, Slowpokeking.8720 said:

    I do, I read all the novels and everything about it. The changes were clear, in GW1 even Abaddon hasn't come into the writer's mind yet.

    No piece of lore calls priests Avatars. Avatars are very explicitly, even in GW1, to be very specific individuals, servents of the gods. Your priest of Orr is not an Avatar. The Reapers of Grenth are explicitly the individuals who helped him overthrow Dhuum. the Avatar's of Kormir are specific individuals, not random priests.

    Randall is very explicitly also holding views and claims he "Hears the gods" and runs off to seek them out, but he never heard the gods in reality. His phrasing about the priests is simply a colorful description. We do not kill a Reaper of Grenth in the Arah dungeon, and only the Reapers are Avatars of Grenth.

    Thus the exact same is true of the rest. We don't fight actual avatars. We fight undead high priests.

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  14. 3 hours ago, Slowpokeking.8720 said:

    Konig, actually was refusing to accept easy facts, even after the NPC said the priests are avatars, aspects of gods.

    I mean, you've just proven without a doubt that you have zero understanding of Guild Wars lore, from game 1 or 2, or even the novels or side stories with this very singular statement.

    Like you cannot seriously say this and also go "I understand the lore of the human gods and their followers"

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  15. 51 minutes ago, Slowpokeking.8720 said:

    All of it was established facts, it's not hard to deny that Anet didn't think much of it.

    Anet didn't think much of it? What? It was established lore in GW1 and nothing about that has changed. Every complaint about "How could they  lose" is injecting future lore bits into it as if the nation of Orr held every single artifact and ritual at full charge all the time, and there is no other way to see it.

     

    And I'm sorry, but you are the one who is refusing to accept facts in this subject.

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  16. And this entire topic is a fine example of why it's important not to leap and write in your own lore into things, as you then will find yourself in conflict with actual releases. While we can theorize, or even try to fill in gaps, we must not absolutely declare X to be true until it's actually said to be true in the lore.

    I can theorize that Sharur is super-powerful with massively destructive abilities like Sohothin does when it's super-charged around Balthazar, but there is no basis for these claims to be seen as true.

    Even if we were to say such things happen, it could very well be like Sohothin is. In human hands, these objects are just very nice weapons or artifacts. But their power is locked behind forgotten rituals or the direct presence of the gods being there to activate/charge them.

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  17. 10 hours ago, CETheLucid.3964 said:

    The charr were being supported by Abaddon via the titans, and Abaddon had a man on the inside in Orr who he then used to magically nuke the place. Orr didn't win the war nor did it lose it as it was cut short before victory or defeat could be decided.

    Also I kind of feel we've had this topic before already. Very recently. Did you not get a good answer the first go? Maybe I'm misremembering or thinking of another person who had the exact same question. 🤔

    You know, on the "Artifacts side" The soldiers, and IIRC even priests of Grenth comment on Vizier preparing the spell that should wipe out the Charr. That could've lead some officers in the army to act as if they already won, which could be disaster for the formation. Squads thinking the war is already over, they fall the squads around them start splintering, then total army rout and destruction.

     

    As for second part, the OP disappeared for a while then returned and commented on this.

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  18. 6 hours ago, Slowpokeking.8720 said:

    It's not real life event, dude, it's just lore they established, but obviously it makes little sense.

    Again, they realized the Charr's threat, and the Charr got to go through Ascalon to get to Orr. Obviously they knew the Searing.

    Keeper of the Shrine: The charr are at the doorstep of Orr. They plan to sear our nation as they did Ascalon.

    Kryta being the example, they never fought the charr before as well, and they quickly adapted the tactic. I don't think the Mursaat had fought the charr before.

    THIS is the problem: The charr couldn't wipe Ascalon for decades even after the Searing gave them huge advantage. And the Titans came out for a while.

    They got wiped by Saul's men and 3 Mursaat.

    Why would Orr, who had much better preparation than Kryta and Ascalon, didn't suffer the Searing, had such powerful magic casters and the Source lose in 1 day?

    And even their most powerful weapon: The Searing was not stronger than Foefire, which was caused by Orr artifacts.

    The Foefire was caused by an artifact that was not in Orr, and there is no indication that it can be cast by anything other then those two swords. This also is going off the whole problem of "Did they have time to prepare and get the artifacts? Not after the army was beat."

    We can use RL battles to gain some insight into why things may have gone terribly. Overconfidence of the Orrian commanders perhaps, leading to their army being unprepared for actual battle (Much like how IRL battles were lost because the troops were hyped up with "We've already won, we just gotta walk over there and claim it!" )  When the army was destroyed and routed, it didn't have time to warn the rest of the nation before the Charr pushed through.

    Ascalon survived because it was A: already well used to fighting the Charr and trained people specifically in that regard and B: had the great northern wall and their other fortifications. Even after the searing, the Charr had to push to get a foothold beyond the wall, until chunks of Ascalon's population left (To Kryta and to what was Ebonhawke).

    Ascalon was used to fighting Charr. Orr was not. Kryta got lucky and managed to kill the leadership and the Charr forces retreated from there. The Mursaat also have the whole "Hidden one" thing. Kinda makes things lopsided in battle if you can hide yourself from their vision since the Charr aren't ascended.

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  19. 13 minutes ago, Slowpokeking.8720 said:

    Yeah the "they lost in 1 day" is in the lore but makes no sense when we combine other facts together. Why would they not send their casters, when they knew clear that the Charr's biggest weapon was magic? If they didn't put it in one basket, then why did they send most of their army there?

    It makes no sense because you refuse to accept or ponder any reason why.

    They didn't know a thing about the Charr fighting style or magical abilities. They had never fought, and likely never saw a Charr before.

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  20. 17 minutes ago, Slowpokeking.8720 said:

    So Orrian army are small?

    They are powerful fighters as they were shown, along with the Source of Orr's magic to buff them. There is no reason they lost in 1 day.

    So are you saying that Orrian leaders are utter idiots, keep all of their powerful weapons: magic at bay when their nation is in trouble?

     

    We don't know the exact size of the Orrian army, or how it compared size wise to the Charr. It's implied at the very least, the Charr army was equal.

    Also, the source of orr isn't a buff applied to spellcasters. That isn't a thing that happens. And they did lose in one day, that is literally the lore, and saying anything otherwise is silly. You ask "Why did they lose" then promptly and constantly ignore every single reason that could be given. You are not interested at all in hearing anything else.

    You know there is such a thing as "Don't place your eggs in one basket" They could've been preparing the spellcasters and the army marched out to buy time. It got destroyed so quickly (12 hours) they didn't have time to send warning back that things went south. You are acting like they had everything on hand, immediately ready to go, at the front lines. 

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  21. 4 minutes ago, Slowpokeking.8720 said:

    And the Orrian got strong army, the charr got to split their forces to 3 and march long distance.

    Orrians got powerful magic as well.

    Charr army wasn't small. Also Orrian army is unclear how many, or how powerful their spellcasters were.

    Priests are not army spellcasters. The priests in the temple were at the temple when they died.

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  22. 1 hour ago, Eekasqueak.7850 said:

    Mesmers can turn people into moas, don't see how that means it's god magic. 

    He has very weird ideas on what "God-magic" is. Also apparently views things through a power-scaling lens with "Priests means Orr is more powerful then Charr so they should've won!" even though the Charr broke the army so fast it's unlikely any temple or even the king got warning the army was gone lol. 

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  23. 5 hours ago, Konig Des Todes.2086 said:

    Roads built in mountainous areas tend to swerve around said mountains even with modern technology. It seemed like the refugees in this context were the ones fleeing Jormag 150 years ago, so I doubt they had an actual paved road to follow, it was most likely a heavily trodden (by hundreds of thousands of norn in the exodus) path that got marked.

    You do realize they'd have had to left Saldistead for Hoelbrak to be leaving Hoelbrak to return to Saldistead, right? "We all miss Hoelbrak" means they came from Hoelbrak on that trek, but they're originally from Saldistead. And there's nothing to suggest it was one time thing.

    No specific length is given in the novel, four nights are explicitly mentioned, including the ones they depart and arrive, with several in-between mentioned but too uneventful to be part of the novel. But unlike Frode, they had a more or less straight route and even got to double time it with Rytlock's company across a lake. It's still far, far longer than what would be possible in-game by any standard. ANet's always played it fast and loose with how long it takes for a group to get form Point A to Point B, but keep in mind that Frode's group had Arina and Na with them - that's not going to be a fast travel, and will definitely be slower than 6 individuals moving as fast as they could to remain undetected.

    I'm not really sure what lore books you are referencing, because some of these details aren't at all included Linking for direct reference. https://wiki.guildwars2.com/wiki/Frode's_Journal 

    The Refugees mentioned would be the ones fleeing Saldistead, not 150 year old corpses or events. Also, only Sejm and Frode traveled back to Saldistead, and the "We all miss hoelbrek" is them leaving Hoelbrek to another location. Also, Ragna and Arina aren't included in any of the trips.  Even if Saldistead isn't in Bjora, it was apparently a major settlement with a lot of Norn, and was west of a Lake that was coated in Miasma, which sounds like stuff Drakkar/the Aberrants do.

    Entry one: There is a line "They've grown apart from us, our people. Knut is worried what they'll do in isolation." Which does imply Frode and Sejm are from, or lived at Saldistead. However, if they had yearly contact with the settlement, why would Knut be worried about them being isolated and grown apart? The phase "Grown apart" and "Isolation" would imply that the community there had been out of contact. It very much seems like Knut had asked Frode and Sejm to travel far to the north to check on them. This is before winter, though a storm is making travel hard. They mention "For now, we Fortify." And that game is less bountiful on this side of the shiverpeaks. They miss Hoelbrek. So Ragna, Sejm, and Frode left Hoelbrek and went to another settlement. They are not at Saldistead or returning there as a group. Eir has gifted them mixtures that helped her before Braham was born (So Arina is, at the most, one year younger then Braham or so, depending how long Norn pregnancies last). 

    Entry two: Winter is freshly here, Arina is born. They mention Wolf's teachings, and elders are watching over Ragna and Arina. Frode is helping repair the outer walls of the settlement. The only known walled settlement we've seen ingame (outside Hoelbrek, somewhat) is Craigstead. I believe that is where they are living based on how heavily they mention wolves and Ranga as a former priestess of Wolf. It's also a spot where refugees from the north would take shelter reasonably.

    Entry three: Knut has written them a letter about dire news. And they recent had arrivals from the north/Saldistead. They don't speak, children are without parents, the wolves terrified. Only Ragna is figured to be able to communicate with them, but she's miserable and incredibly saddened by something and thus can't rise and talk to them. The refugees stay by the fires, eating their food. Knut promises to send rations when he can. This would tie into how Craigstead asked Knut for help in Flames and Frost, with the two settlements having good relations and helping each other. Sejm is mentioned again, talking about Wurm speaking to him. Frode has not heard the call, and is afraid of what they'll find since they will have to go before Spring's planned trip anyway.

    Entry 4: Before leaving, Frode sees Ragna under blankets, and Arina playing with a doll gifted by Gaerta Whitebear, Knut's wife. Sejm and Frode travel north, though unknown beasts howl in the darkness of the trees and the travel is harsh. They travel along the road the refugees (Recently arrived, not 150 years old), but hidden, as it's lined with bodies of beast and Norn, dead where they fall. A huge number of dead are noted. A survivor, before they left, mentioned somebody must've stayed behind, but Frode is doubtful anybody is left, or that he will even return again.  

    Entry 5: Saldistead was empty, not even bodies left there. It was empty and just dust and echoes. They go east to a lake, but the air is thick with Miasma. Nothing is around. Sejm rushed onto the lake and started to transform, crying out for Wurm. The transformation halted, and Sejm crashed beneath the waves with his limbs breaking off, killed. (I suspect the theory about Wurm purposefully stopping a boneskinner transformation is perhaps true, with Wurm claiming Sejm and causing him to die rather then give him up to Jormag). Frode is nearly home, but is broken.

    Entry 6: five years later. Frode leaves the settlement, broken and haunted by that lake. He hopes Arina forgets him and Ragna is apparently dead at this point from unknown causes. This is where he runs into Astral Ward and joins them.

     

     

    • Like 1
  24. 5 hours ago, Konig Des Todes.2086 said:

    "change nature form" - not sure what "change nature form" you're talking about since the Priestess of Melandru doesn't change forms, but becoming a spectral oakheart is something all the druids did and they were neither exclusively human nor exclusively followers of Melandru. Their magic wasn't god magic, it was nature magic.

    He earlier referred to the temple event where the Priest of Melandru goes invincible IIRC, and randomly turns players into animals or something.

    • Thanks 1
  25. 2 hours ago, draxynnic.3719 said:

    I also had a strong impression that R'tchikk was, at most, a deputy. Her bastion is the Bastion of Knowledge, which is Isgarren's bastion. This contrasts with some of the other bastions that are run by high-ranking Astral Ward in the absence of a wizard, such as the Bastion of Nature being run by Zizzl, and weirdly enough I think I saw the sylvari doctor's hologram over the Obscure, but don't quote me on that. (It's probably going to be Zojja who takes over the Obscure in the end anyway.)

    As for her capabilities... I don't remember her using magic, but I might not have been watching closely enough (probably distracted by Gladium doing daredevil stuff). The Astral Ward does seem to have more spellcasters than most military organisations (particularly friendly ones...), but not exclusively so.

    Narcisse, the sylvari, runs the greenhouse at the bastion of the Natural.

    Each bastion (Besides Balance and Celestial) appears to have a few high ranking Astral ward members helping run the place. R'tchikk runs the museum, while the Kodan runs the library. etc.

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