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Quadox.7834

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Everything posted by Quadox.7834

  1. No, this is probably because they hotfixed the bulwark barrier last night so it is just over half as good as it was. No. That's prob not it. Even with out fix a sic em ranger, fc warrior, burst mesmer, deadeye etc etc can basically 1 shot a scrapper when his cool downs are gone. You can literally see videos of this on you tube or twitch. It's also in the forums. This is pre fix. Just bad players don't understand when to use their skills write all these scrapper post. Which is why EU MAT the winning team was two chrono bunk, 1 scrapper, 1 support firebrand, and a Shiro+Glint Herald. The losing team had a holosmith instead of a 2nd chronobunker. Everyone assured me that Scrapper is garbage, that it'll never win a Monthly Automated Tournament, and that they die so easily if you play a build that can dump 30k damage into them in the span of three seconds. So why couldn't all those "EU Better than NA" pros who are MAT veterans and previous winners do anything about it? Looks at a double Chrono win and thinks kitten, Scrapper be crazy. I think the last monthly was before the latest gyro nerf too, no? Also neither team was picking Spellbreaker to check Scrappers, probably because Chrono was the bigger threat. Scrapper gets a place due to Spellbreaker pushed out by Chrono. Kind of how the rock paper scissors crumbled. You've already concluded whatever, but let's check on Scrapper after the changes Chronobunk is stupid. Blurred Inscriptions should not provide damage immunity. Scepter 3 needs to be heavily reweighted into dealing condition damage over power damage.The two chronos in the winning team did run illusions over inspiration. But at the end of the day, both scrapper and chrono have turned the game into a bunker meta. And scrapper was absolutely a part of it. I never said Chronobunker was bad and was never going to win a MAT. But you and tons of other people downplayed scrapper's strength by saying it can't be judged as strong if it hasn't won a MAT yet. The teams that brought spellbreakers lost to the teams that brought Scrappers in previous rounds.
  2. Proposal: add glamour trait (currently there is none) to domination line that gives back old portal duration. Portal is most 'annoying' when mesmer is also one of the best sidenoders/duelists. This forces mesmer to choose between being a tankier sidenoder like chaos mirage or bunker chrono, and being a roamer. Thoughts?
  3. "Balancing mesmer was a nightmare", yet ever since portal was nerfed mesmer has pretty much been even more obnoxious than before. Hmm? Portal was/is not the most annoying/frustrating part about mesmer anyway.
  4. I am an ele main. Tell me more about nerfs, please, I would love to hear your stories. Do you not remember condi chrono in HoT? Which was only meta due to portal and severly lacked fighting capabilities? Do we really want these times back?What do you mean?
  5. Have you played Snowball Mayhem? The mesmer 6 clone is slightly tougher than normal clones and deals direct damage auto attacks, but doesn't last long and can still be killed fairly easily (just not as tissue paper as normal game mesmer clone) - so even with Improvisation thief would get at most two at any time, only auto attacking for damage with no other class synergy like mesmer has. I think it would be both more thematic and balanced than plasma.This will take anet 8 years to develop, better add something simpler.
  6. I agree, plasma is one of the most kitten things in game, it's absolutely disgusting.Guess it is the perks of being the "favorite child" to have the most unfair fight on game. I suggested to remove plasma on some pvp threads but this one is about buffs/nerfs on mesmer. What would you replace it with then? Every steal skill has something to do with whatever you fight. The hell does "all boons in the game" have to do with mesmer? To my knowledge, Mesmer's kit is the most broad in terms of boon application. The class has several abilities and traits that can apply almost any boon in the game, so it would make sense for the stolen item to play off the mass boon application theme. Plasma been since release. What it has to do with mesmer boon application once again ?Chrono bunker that can do it with chaos? What about firebrands that solely apply every boon and 25 might stacks and only thing they cant is alacrity ,may be they should add 'consume plasma' from guardians now ?Most of stolen skills are pretty much useless againt classes who got stolen Yeah why is guard stolen skill a daze and mesmer is a boons, if anything it should be the opposite. And engi stolen skill is etheral field + inflict random condition. That sounds like quintessential mesmer if you ask me.
  7. I agree, plasma is one of the most kitten things in game, it's absolutely disgusting.Guess it is the perks of being the "favorite child" to have the most unfair fight on game. I suggested to remove plasma on some pvp threads but this one is about buffs/nerfs on mesmer. What would you replace it with then? Every steal skill has something to do with whatever you fight. The hell does "all boons in the game" have to do with mesmer? To my knowledge, Mesmer's kit is the most broad in terms of boon application. The class has several abilities and traits that can apply almost any boon in the game, so it would make sense for the stolen item to play off the mass boon application theme.That is basically just bountiful disillusionment + chrono + maybe CI, is it not? None of these were present in 2012 when plasma was added. And even then, fb, elixir engi, ranger, ele all compete or surpass mesmer in terms of boons. Problem with these classes in PvE is that quickness and alacrity are disproportionately good in a game where dps is so overvalued. Mesmer wasn't seen as a boon-heavy class before HoT and core mesmer still shouldn't (for example there are no utilities on mesmer that give boons except for mantra of concentration). Certainly not "mass boon application". To me, the tooltip icon is basically the main reason why it fits mesmer.
  8. I agree, plasma is one of the most kitten things in game, it's absolutely disgusting.Guess it is the perks of being the "favorite child" to have the most unfair fight on game. I suggested to remove plasma on some pvp threads but this one is about buffs/nerfs on mesmer. What would you replace it with then? Every steal skill has something to do with whatever you fight.The hell does "all boons in the game" have to do with mesmer?
  9. Duelling sees so much play because it's versatile. It's power traits aren't event that good. It's just that Domination has too many aweful traits.Dueling is very good. BD, EM, permafury, DE, Superiority Complex all very good. Domination has one good trait for PvP, shattered concentration, and the vuln gives decent extra damage, otherwise yesh it's not very good. For me, personally, a fitting theme does influence my fun and immersion. So I'll politely disagree and be anal about it. <3I have to say I doubt that. If the glamour trait already was in the illusions line (for ex) since release, I doubt you would be here talking about how it breaks the immersion. It's not like it's a massive upheaval of the 'mesmer theme' to not put glamour trait in chaos/insp. Imo there isn't a strong case as to why they fit there at all aside from a single interaction with ether field + chaotic dampening but this interaction can still be used without putting a new glamour trait in chaos.Glamours are utility-focused and this works in any traitline on mesmer. I'm all for individual improvements. I still prefer my suggestion. ;)Reason for my suggestion was to avoid the issue of the trait interacting badly with portal due to it being such a unique use-case utility. Your suggestion of chaos armour on glamour is useless for portal for example. Damage to enemies is more of a Well-thing.Then why does the well trait provide healing? Because that is how traits work; +10% damage (as an example) to enemies inside feedback wouldn't be less reasonable than other suggestions (not saying this is a good trait effect, there are better ones, +dmg was just an example of how you can easily make glamour trait fit in a non-chaos/insp traitline).Stunbreak on Portal-Exit :3Pretty useless, it is instant cast already.Veil needs the Spectral Wall treatment and a CD shave. Glamours aren't for mobility. If you want mobility, decrease Portal cooldown, but decrease range and number of ports as well.Signets are not for defense/damage mitigation, but trait still gives distortion. Glamours aren't for giving boons to allies either, which is basically what your suggestion does. They are for utility and giving superspeed can be called utility. Not saying it is a good idea even, just trying to come up with points of discussion to possibly make blink less mandatory (although that would probably require nerfs to blink which I'm sure would not get much support from mesmers in general). Also, my proposals (they weren't really suggestions) were made for the situation wherein the hypothetical trait gives different effects to each utility, so maybe either feedback, veil, or portal get superspeed while another gets resistance and yet another +dmg etc. You also mentioned moving mantras to domination, but 2/4 mantras are supportive. You say you like escape artist more than desperate decoy, which makes since desperate decoy is actively detrimental in many situations, but this doesn't change the fact that escape artist is a 150% completely terrible trait.
  10. More discussion points: In my mind this trait should provide unique improvements to each skill, reason being that the skills differ so much in their usecase, e.g. portal won't benefit from the same things as null field. Either that or it should be general like reduced cd and +field duration.If the trait is in domi/dueling/illusions, then it could be interesting to have some offensive support such as boon control or +dmg to enemy in the field.One of the glamours should be a stunbreak, prob null field or feedback.Veil should get massively reduced cd in PvP.Alternative Mobility to blink, like superspeed or teleport on feedback cast? Idk.Time Warp should get baseline reduced cd and duration (at least in PvP) to follow the general trend on other classes.
  11. Personally, I don't agree. Illusions is quite powerful. Domination on the other hand is a messy pile of filler-trait. I also like Escape Artist much more than DD in Duelling.Only powerful on condi, which is a non-issue, since this trait would compete with MoD. Dueling is one of the strongest and most used lines for Mesmer. Domi isn't good but still decent for power mirage and used over illusions. Considering that SoI per trait is gone, both, Signets or Mantras could possibly go into Domination even though raiders might disagree on Signets. Creating a new Mantra trait for Domination might be a less controversial solution. Regardless, Inspiration needs less utility traits.While there is something to be said for the "obvious" distribution like signets-domi, mantras-dueling, and so on, I don't think we need to be so anal about how it needs to fit thematically and such. At the end of the day the point of the game is fun, and by doing something "unexpected", then interesting and fun builds can possibly emerge. Phantasmal Fury is important for Sharper Images.
  12. we already have 3 traits in deparate traitlines for phantasm damage: empowered illusions (domi), phantasmal fury (dueling), phantasmal force (illusions).Unlike basic +dmg% traits, you’d need to resubstiute it’s functionality elsewhere since it turns phantasms from RNG dmg luck to reliable crit machines. It’s currently impossible to reach 100% crit chance on phantasms unless running full assassins Danger Time, in which I believe that trait is flawed since PvE dps chronos do like absolutely nothing to provide that slow. They’re all in appropriate spots since ez crit increasing traits can be randomly found in the ‘condi dmg’ traitline on some classes (Radiance, Firearms, Curses at the top of my head) and dmg increasing traits can be spread randomly across multiple trait lines (see Ele - Fire, Air, Arcane... even Water has one and Earth, but it’s pretty bad in comparison). Unless you mean to say, ‘thematically, Domi should increase dmg from the actual mesmer, and Illu should increase effectiveness of illusions,’ then I’d agree to some extent, otherwise please don’t mess around with my PvE stuff without asking nicely first :smile: it’s why this mes forum exists.It is strange to me that there should be three fairly generic +dmg to phantasm traits, in three completely different traitlines. Edit: whilst I’m still here, I can point out that the middle trait choices in Insp (sorry going back there again) currently don’t have a group supportive trait; I have sights set upon Protected Phantasms but would like to see whether people think the same first.Inspiration already has two utility traits so I dislike that.
  13. 10% =/= sigil which is 5% . Yet, its good for pve. Just as phantasmal fury. Not many would like it :) Meanwhile 5% is pathetic low in pvp. Engi for examp gets 10% more damage when vigor is on and its pretty much permanent boost (being a minor trait on top)Escape artist is completely bs and must be removed entirely... I mean that it is as boring as a sigil/rune effect. But anyway I don't really care about it since shattered concentration is there.
  14. I don't like phantasmal fury because 1. it is flat much worse than empowered illusions (+15% dmg) and 2. we already have 3 traits in deparate traitlines for phantasm damage: empowered illusions (domi), phantasmal fury (dueling), phantasmal force (illusions). But yeah desperate decoy is better to replace anyway.
  15. Staff trait is the bread and butter of Chronobunkers in PVP.(Not that I wouldn't like to see it removed haha) Noooo. I don't want it deleted. He didn't list it among weapon traits. I'd like the new Glamour trait to be on the GM level in Chaos so it could also synergize with the Staff and Fall trait. Imagine stuff like 'Grant Chaos Armor to allies upon casting an Etheral field or a Glamour.' Group Protection with Staff trait... Yes. Second class Auramancer but I'd enjoy it. Now... PU would probably have to be moved to Illusions GM (Torch and Escapist). Which would lead to more reshuffling. I personally don't care for Malicious Sorcery and could see merging it with MtD being the easiest solution. Maybe also merge Cry of Frustration with Master of Fragmentation and add a less niche Minor. Since we're at it... Illusionary Inspiration should be the new GM minor in Inspiration. Healing Prism has been on life support since it got the ICD. This could open up some secondary Healer gameplay.Yeah I only included then weapon traits in the lines where there are no utility traits on purpose. Ill make it more clear. Also, while chaos or insp would be the obvious place to out the trait, I think that's what makes it less interest. I would rather see a dps/utility mesmer build than further buffs to the bruiser playstyle with chaos. Chaos id already very strong. Since dueling is already strong, my top picks would probably be illusions (replace escape artist) or domination (replace rending shatter).
  16. We should talk about where to place the trait as well. I think most people would say inspiration or chaos out of habit, but allow me to present my argument. Domi: -Duel: -Chaos: manipulationInspiration: mantras, signetsIllusions: - Domination also only has one weapon trait as opposed to two in duel/illusions. My point is that the glamour trait should be in domi, duel, or illusions. This could also help bring back the hybrid dps/utility role which Mesmer occupied before HoT. Some decent trait slots which glamour trait could replace in my opinion: Domi: rending shatter, ...Dueling: desperate decoyChaos: illusionary defense, chaotic transference, auspicious anguish, prismatic understandingIllusions: escape artist (lol @ this trait) Another thing to talk about is if ether feast should get a utility category and whether decoy, mirror images, phantasmal disenchanter and phantasmal defender should get a category. edit: let's try to keep this thread somewhat bumped so anet will see it
  17. If I recall correctly they have baseline halved the channel and doubled the velocity for this skill, so it is a bit like mesmer scepter 3 in that way.
  18. I would like to have an espec based on copying your opponent's abilities, like old mimic or kirby in smash bros. "Phantom" is a class in maplestory that does this.
  19. Complaining works. There's two overtly nerf scrapper threads. That's hardly "SO MANY". Does that mean that the dozen ele mains left should complain more to see if we can get eles out of the pits of hellnerfs? Because I can do that, i must do that Yes. Support tempest needs to be a thing, Fresh Air Weaver should be comparable in impactfulness to Greatsword Mesmer, and the class needs some sort of AoE team damage carry build like a Power Crit version of a scourge that's just as good. To be honest, when I think about what's "missing" from conquest in terms of class flavor, the lack of the classic mage archetype is definitely a big one for me. This is the PvP game mode of a swords and sorcery role playing game. And the squishy wizard, chucking fireballs at a distance and raining huge levels of AoE death on the enemy isn't a thing that competitively exists and that really annoys me. Don't think that can ever exist as long as rev+thief does.
  20. Added your ideas to the initial post. Regarding Blurred Frenzy tbh the change was to decrease the retal potential damage, but that's a nice take on it too.As for Fencer's Finess, the change was proposed by Odik but I got what he meantOld trait:Fencer's Finesse (6s): 15 FerocityMaximum Stacks: 10Recharge Reduced: 20% New one would be:Ferocity: +120Additional Ferocity (if wielding a sword): +120Recharge Reduced: 20% So, you wouldn't lose anything (well you lose +30 ferocity if non-wielding a sword). Added some clarity to this one on the first post.I think this could be not ferocity but may be power/precision?Also Its like an axe trait for warrior counterpart. We can use 2 sword (sadly offhand isnt really good in pvp but w/e)IF you have at least 1 sword,then you et 120 stats, two -240.@"Quadox.7834" said:I dislike it because it's brainless, you don't dodge to reflect a skill, you dodge to evade a skill then just get "free" reflect afterwards. That's why I think it should be during dodge (or during evade in general?). 2s mirror each time you spent endurance for an evade... ? So weapon evades wont trigger mirror anymore. If you want to burn the trait with fire 1.5s ? I like "reflect while you evade" more. So dodge, blurred frenzy, etc work as reflects.If that's too op then just "reflect while you dodge".
  21. I dislike it because it's brainless, you don't dodge to reflect a skill, you dodge to evade a skill then just get "free" reflect afterwards. That's why I think it should be during dodge (or during evade in general?).
  22. Basically all skills that have an effect during the cast?
  23. I hope this doesn't get fixed because:it's the only thing keeping mirror interesting (and it's still quite poor).it's a fun mechanic (one of the few left). it is not "free", as you are putting your own healing skill on 5 second additional cooldown which is often risky. It is actually not that easy to use in combat as it might seem on paper (in PvP at least).Putting skill on 1/2 of its cooldown for 0.2 s reflect is very smart !You gain mirror as long you cast heal ,as soon you interrupt its canceled.Even if it would be nerfed I wouldnt miss it . No one ever used that anyway Yes of course, it's already not used so let's nerf it more for no reason.Sidenote, I like it as core mesmer vs teams with ranger and deadeye.
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