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Ceistebi.4023

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  1. Once again just pushing scourge further and further into a more powerful position in wvw with that stupid "cast at point and at player location" stuff. Can I get that on my weaver? How about my mesmer, can his wells be cast on him and wherever I point my mouse at the same time? I don't understand the thought process behind that design choice and why it is being brought back after it was rightfully removed and the last balance patch was so successful.
  2. But...but, what about ele's meteor shower? They just have to stand in one spot for like 3secs and then, because i'm too stupid to move, I take like 16k damage. It's unfair! Nerf ele's! Buff scourges!
  3. Engineer is pretty okay where it is atm, the only reason it was buffed so much earlier (and then nerfed for some reason) is because scourge has consistently been slapped on the wrist instead of being nerfed like it needs to be. The proposed scourge changes are a good start, but when you then also nerf engineer to cleanse fewer condis you essentially cancel out the scourge changes. I'm tired of the condi vomit-->cleanse-->vomit-->resist/cleanse--> vomit that happens in every fight because scourges just corrupt, vomit, and spam barrier. I wish my weaver could push out that much indirect damage and support all at once. As for the other changes, idk cause I don't play those classes in wvw.
  4. As a weaver main in wvw, twist of fate is the only thing that keeps me alive sometimes. We don't have barrier for days like scourge to survive all the BS in a zerg fight, we rely on evades, dodges, and lightning flash to survive. Speaking of scourge, delete and either start over or give necro something new. It was supposed to be a support class, not a nightmare that vomits condis and strips everyone of boons with no real effort (being a bit hyperbolic). At least spellbreaker bubbles can be interrupted now and they have to really risk their lives to effectively use it. Scourges can just chill in mid or backline and strip/corrupt stuff. Now, as for a serious answer, or one more in line with your original prompt: I'd change....scourge, yeah, just delete that whole thing.
  5. Why change ancestral grace, seriously? Druids weren't unkillable in wvw or anything, and if they were, it wouldn't be because of a one second evade that is meant to help us travel. Just seems like you wanted to nerf druid some more so why not go for an ability on the wep that is specifically meant for the druid spec.
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